@leemorrison
Looking forward to it. Cheers! GG
Guam Elwells vs Guam Local Boys
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from Shan State to Burma Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from French West Africa to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 6 armour and 1 artillery moved from Western Germany to 113 Sea Zone 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from Holland Belgium to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 5 infantry moved from Norway to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 6 armour, 3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 11 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone 7 armour, 3 artilleries, 2 fighters and 12 infantry moved from 110 Sea Zone to United Kingdom 1 bomber, 1 fighter and 5 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 7 armour, 3 artilleries, 1 bomber, 4 fighters, 12 infantry and 5 tactical_bombers British defend with 4 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 1/10 hits, 1.67 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 3 fighters, 12 infantry and 5 tactical_bombers in United Kingdom, round 2 : 15/31 hits, 12.50 expected hits British roll dice for 4 aaGuns, 2 armour, 1 artillery, 1 bomber, 1 fighter, 11 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/17 hits, 6.17 expected hits 4 aaGuns owned by the British, 6 infantry owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the French and 8 infantry owned by the British lost in United Kingdom Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 3 fighters, 6 infantry and 5 tactical_bombers in United Kingdom, round 3 : 12/25 hits, 11.50 expected hits British roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/6 hits, 2.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in United Kingdom Germans captures 27PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 7 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Germans: 1 fighter and 7 infantry Casualties for British: 4 aaGuns, 2 armour, 1 artillery, 1 bomber, 1 fighter, 9 infantry and 1 mech_infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 fighter moved from United Kingdom to 110 Sea Zone 5 tactical_bombers moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Western Germany 1 submarine moved from 106 Sea Zone to 118 Sea Zone 1 artillery moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Germany to Poland 4 infantry moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 armour moved from Slovakia Hungary to Poland 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 1 bomber placed in Western Germany 1 armour placed in Germany 1 artillery and 1 infantry placed in Germany 2 infantry placed in France 6 infantry placed in Western Germany Germans undo move 4. 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 45 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
British AA : -0.67 Germans regular : 2.50 British regular : -1.83
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Russians 4 armour moved from Russia to Bryansk 6 mech_infantrys moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk Non Combat Move - Russians Place Units - Russians 2 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 cruiser, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Yunnan to Sikang Japanese take Szechwan from Chinese Japanese take Sikang from Chinese 2 bombers, 8 fighters and 5 tactical_bombers moved from Hunan to Shensi 2 artilleries and 6 infantry moved from Hopei to Shensi 1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 5 infantry moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 3 mech_infantrys moved from Kiangsu to Kwangsi 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 44 Sea Zone 2 artilleries moved from 44 Sea Zone to Celebes 2 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines 2 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 2 infantry EDIT: Turning off Edit Mode Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 5/12 hits, 6.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 4 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 44 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 19 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in Celebes Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Celebes Japanese roll dice for 2 artilleries in Celebes, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Celebes, round 4 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Celebes, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win with no units remaining. Battle score for attacker is -8 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for ANZAC: 2 infantry Battle in Shensi Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers Chinese defend with 1 fighter and 4 infantry Japanese roll dice for 3 artilleries, 2 bombers, 8 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers in Shensi, round 2 : 14/26 hits, 11.50 expected hits Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 artilleries, 2 bombers, 8 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 4 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 2 bombers moved from Shensi to Kweichow 8 fighters moved from Shensi to Kweichow 5 tactical_bombers moved from Shensi to Kweichow 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 2 bombers, 8 fighters and 5 tactical_bombers moved from Kweichow to Hunan Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 factory_minor placed in Manchuria 1 cruiser and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.83 Japanese regular : -0.83 ANZAC regular : 1.67 UK_Pacific regular : -0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 infantry and 1 transport; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from Guam to 44 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Central United States to Iceland 1 armour, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 102 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 2 fighters moved from Eastern United States to Iceland 1 armour moved from Central United States to Western United States 1 armour moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone 1 artillery, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island Combat - Americans Strategic bombing raid in United Kingdom Germans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in United Kingdom causes 5 damage total. Battle in 16 Sea Zone Americans attack with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 16 Sea Zone, round 2 : 7/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 carrier and 2 transports Americans roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier and 2 transports in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone Japanese win with 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 carrier Non Combat Move - Americans 1 bomber moved from United Kingdom to Scotland Place Units - Americans 1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 3.00 Japanese regular : 0.33 Germans AA : -0.17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 infantry and 1 transport; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from Guam to 44 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Central United States to Iceland 1 armour, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 102 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 2 fighters moved from Eastern United States to Iceland 1 armour moved from Central United States to Western United States 1 armour moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone 1 artillery, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island Combat - Americans Strategic bombing raid in United Kingdom Germans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in United Kingdom causes 5 damage total. Battle in 16 Sea Zone Americans attack with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 16 Sea Zone, round 2 : 7/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 carrier and 2 transports Americans roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier and 2 transports in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone Japanese win with 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 carrier Non Combat Move - Americans 1 bomber moved from United Kingdom to Scotland Place Units - Americans 1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 44 Sea Zone Combat - British Battle in 44 Sea Zone British attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 44 Sea Zone British win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Belgian Congo British attack with 2 infantry Italians defend with 1 infantry British roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Belgian Congo British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Belgian Congo Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Non Combat Move - British 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch Place Units - UK_Pacific 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Americans regular : 3.00 Italians regular : 1.33 Japanese regular : 0.33 Germans AA : -0.17 British regular : -0.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from French 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 battleship moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 fighter moved from Tunisia to Malta 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 fighter moved from Tobruk to Malta 1 fighter moved from Tobruk to Malta 1 infantry moved from Belgian Congo to Kenya 1 infantry moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British 1 infantry moved from Tanganyika Territory to Kenya 1 artillery moved from Tanganyika Territory to Kenya 1 cruiser moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone Combat - Italians Battle in Gibraltar Battle in Malta Italians attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Gibraltar from British, taking Malta from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Malta to Tobruk 1 fighter moved from Malta to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 armour moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Tobruk 1 armour moved from 96 Sea Zone to Tobruk 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany Place Units - Italians 1 transport placed in 97 Sea Zone 1 armour and 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 3 fighters moved from Queensland to Sumatra 1 infantry moved from Burma to India 2 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 3 fighters moved from Queensland to Sumatra 1 infantry moved from Burma to India 2 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 77 PUs; Germans buy 7 armour, 1 bomber, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 1 artillery moved from United Kingdom to Scotland 1 submarine moved from 118 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to Scotland Combat - Germans Battle in Scotland Germans attack with 1 armour, 1 artillery and 5 infantry British defend with 1 aaGun, 1 airfield and 2 infantry; Americans defend with 1 bomber Germans roll dice for 1 armour, 1 artillery and 5 infantry in Scotland, round 2 : 0/7 hits, 1.83 expected hits British roll dice for 1 aaGun, 1 bomber and 2 infantry in Scotland, round 2 : 1/3 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Scotland Germans roll dice for 1 armour, 1 artillery and 4 infantry in Scotland, round 3 : 1/6 hits, 1.67 expected hits British roll dice for 1 aaGun, 1 bomber and 2 infantry in Scotland, round 3 : 2/3 hits, 0.83 expected hits 1 aaGun owned by the British and 2 infantry owned by the Germans lost in Scotland Germans roll dice for 1 armour, 1 artillery and 2 infantry in Scotland, round 4 : 2/4 hits, 1.33 expected hits British roll dice for 1 bomber and 2 infantry in Scotland, round 4 : 1/3 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 bomber owned by the Americans and 1 infantry owned by the British lost in Scotland Germans roll dice for 1 armour, 1 artillery and 1 infantry in Scotland, round 5 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Scotland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 4 infantry Casualties for British: 1 aaGun and 2 infantry Casualties for Americans: 1 bomber Non Combat Move - Germans 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns and 2 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 aaGun moved from Holland Belgium to 110 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 2 aaGuns, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 transport moved from 110 Sea Zone to 92 Sea Zone 4 armour moved from United Kingdom to 110 Sea Zone 4 armour and 4 transports moved from 110 Sea Zone to 112 Sea Zone 4 armour moved from 112 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to Western Germany 1 armour moved from Romania to Slovakia Hungary 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Romania to Slovakia Hungary 1 armour moved from Germany to Poland 1 armour moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 3 aaGuns and 9 infantry moved from 110 Sea Zone to United Kingdom Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 fighter and 1 infantry placed in United Kingdom 7 armour placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 44 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 British regular : 1.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Germans 4 infantry moved from Yenisey to Timguska 6 mech_infantrys moved from Russia to Bryansk 2 armour moved from Russia to Bryansk Combat - Russians Non Combat Move - Russians Place Units - Russians 2 armour, 1 fighter and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 fighter moved from Kiangsu to Japan 2 artilleries moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Tsinghai 1 armour moved from Sikang to Tsinghai 1 artillery moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu 2 infantry moved from Shensi to Suiyuyan 1 mech_infantry moved from Shensi to Suiyuyan 4 fighters moved from Hunan to Suiyuyan 4 tactical_bombers moved from Hunan to Suiyuyan 2 fighters moved from Hunan to Suiyuyan 1 fighter moved from Hunan to Kansu 1 tactical_bomber moved from Hunan to Kansu 1 fighter moved from Hunan to Tsinghai 1 bomber moved from Hunan to Tsinghai 1 bomber moved from Hunan to Suiyuyan 1 artillery and 5 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 3 mech_infantrys moved from Kiangsu to Hunan 3 mech_infantrys moved from Kwangsi to Yunnan 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from Kwangtung to Kwangsi Combat - Japanese Battle in Suiyuyan Japanese attack with 2 artilleries, 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 2 artilleries, 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Suiyuyan, round 2 : 7/17 hits, 8.00 expected hits Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 artilleries, 1 bomber, 6 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kansu Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Tsinghai, round 2 : 4/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 6 fighters moved from Suiyuyan to Hopei 1 bomber moved from Suiyuyan to Kiangsu 1 tactical_bomber moved from Kansu to Shensi 1 bomber moved from Tsinghai to Anhwe 1 fighter moved from Tsinghai to Shensi 1 fighter moved from Kansu to Shensi 4 tactical_bombers moved from Suiyuyan to Hopei 1 infantry moved from 6 Sea Zone to Japan 2 artilleries moved from 6 Sea Zone to Japan Place Units - Japanese 2 artilleries and 1 infantry placed in Manchuria 3 mech_infantrys placed in Kiangsu 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 battleships, 1 bomber, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 artillery, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 31 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 mech_infantry Casualties for Japanese: 1 aaGun Non Combat Move - Americans Place Units - Americans 1 bomber and 1 tactical_bomber placed in Western United States 2 battleships placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.67 Italians regular : -0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 battleships, 1 bomber, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 artillery, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 31 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 mech_infantry Casualties for Japanese: 1 aaGun Non Combat Move - Americans Place Units - Americans 1 bomber and 1 tactical_bomber placed in Western United States 2 battleships placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from Egypt to Kenya 1 armour moved from Egypt to Kenya British take Anglo Egyptian Sudan from Italians 3 infantry moved from Burma to India 2 infantry moved from Sumatra to 41 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone Combat - British Battle in Kenya British attack with 1 armour, 2 fighters and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kenya, round 2 : 1/4 hits, 2.17 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 2 fighters owned by the British lost in Kenya British roll dice for 1 armour and 1 tactical_bomber in Kenya, round 3 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Kenya British win with 1 tactical_bomber remaining. Battle score for attacker is -16 Casualties for British: 1 armour and 2 fighters Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 tactical_bomber moved from Kenya to Egypt 2 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch Place Units - UK_Pacific 1 armour, 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 armour, 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.67 Italians regular : 1.00 British regular : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Algeria to Morocco 1 bomber moved from Tobruk to Morocco 2 fighters moved from 96 Sea Zone to Morocco 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from Rhodesia to Union of South Africa Italians take Union of South Africa from British 1 cruiser moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry Americans defend with 1 armour, 1 infantry and 2 mech_infantrys Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Morocco, round 2 : 3/7 hits, 2.67 expected hits Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Morocco, round 2 : 2/4 hits, 1.50 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 2 infantry Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys Non Combat Move - Italians 1 bomber and 2 fighters moved from Morocco to Algeria 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour moved from Northern Italy to Slovakia Hungary 1 armour moved from Greece to Romania 1 fighter moved from Tobruk to Romania 1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 5 infantry moved from 96 Sea Zone to Tobruk 1 destroyer moved from 92 Sea Zone to 96 Sea Zone Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 armour, 1 infantry and 1 tactical_bomber placed in Southern Italy 1 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 0.17
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 6 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone 3 fighters moved from Sumatra to India Non Combat Move - ANZAC 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 infantry placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 6 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone 3 fighters moved from Sumatra to India Non Combat Move - ANZAC 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 infantry placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Belgian Congo French take Belgian Congo from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Western Germany to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from United Kingdom to 91 Sea Zone 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to 91 Sea Zone 1 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 2 armour, 2 artilleries and 11 infantry moved from Poland to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 7 armour moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Finland 1 tactical_bomber moved from Western Germany to Finland 1 fighter moved from Western Germany to 91 Sea Zone 1 armour, 2 artilleries and 8 infantry moved from Romania to Eastern Poland 1 cruiser moved from 112 Sea Zone to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 3 bombers, 1 cruiser, 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers, 1 cruiser, 4 fighters and 4 tactical_bombers in 91 Sea Zone, round 2 : 5/12 hits, 7.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports in 91 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits 2 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone Germans roll dice for 3 bombers, 4 fighters and 4 tactical_bombers in 91 Sea Zone, round 3 : 6/11 hits, 6.67 expected hits Americans roll dice for 1 battleship, 1 cruiser and 4 transports in 91 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the Americans, 2 fighters owned by the Germans, 4 transports owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone Germans win with 3 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 54 Casualties for Germans: 1 cruiser, 2 fighters and 1 submarine Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports Battle in Finland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 10 armour, 4 artilleries and 21 infantry Russians defend with 1 infantry Germans roll dice for 10 armour, 4 artilleries and 21 infantry in Eastern Poland, round 2 : 7/35 hits, 10.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 10 armour, 4 artilleries and 20 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Poland to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 1 tactical_bomber moved from Finland to 112 Sea Zone 1 fighter moved from Finland to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from Scotland to 111 Sea Zone 1 artillery moved from Scotland to 111 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 armour moved from Scotland to 111 Sea Zone 1 armour and 1 transport moved from 111 Sea Zone to 112 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 armour, 2 artilleries, 8 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from Western Germany to Southern Italy 1 armour moved from Western Germany to Slovakia Hungary 3 armour, 3 artilleries and 9 infantry moved from 112 Sea Zone to Western Germany 3 bombers moved from 91 Sea Zone to United Kingdom 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 aaGun moved from Slovakia Hungary to Poland 1 armour moved from Western Germany to Poland 1 armour moved from Western Germany to Poland Place Units - Germans 1 carrier placed in 112 Sea Zone 1 armour and 5 mech_infantrys placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 0.33 Germans regular : -7.17