Thanks for the update. Enjoy your travels :)
TT 20 Oberkommando BrAeV (X) vs Wizcats (A) +12 BM3
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@aequitas-et-veritas lol yes please! That was a bit silly! 😳😳
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys moved from Smolensk to Vologda Combat - Russians Battle in Vologda Russians attack with 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys in Vologda, round 2 : 16/71 hits, 17.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turn Complete - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Vologda: 4 aaGuns EDIT: Removing units owned by Russians from Smolensk: 4 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.17
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@aequitas-et-veritas All done! :+1:
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 33 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Siberia Japanese take Siberia from Russians 1 infantry moved from Shan State to Burma 1 fighter moved from Shan State to Burma 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 5 fighters and 3 tactical_bombers moved from 37 Sea Zone to Borneo Combat - Japanese Battle in Borneo Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Borneo, round 2 : 4/10 hits, 5,17 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Burma Japanese attack with 1 fighter and 1 infantry British defend with 1 artillery Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter moved from Burma to 36 Sea Zone 1 armour moved from French Indo China to Szechwan 1 aaGun, 2 artilleries and 6 infantry moved from Shan State to Yunnan 4 carriers and 3 destroyers moved from 37 Sea Zone to 36 Sea Zone 5 fighters and 3 tactical_bombers moved from Borneo to 36 Sea Zone 1 infantry moved from Jehol to Manchuria 6 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan Place Units - Japanese 1 carrier and 1 fighter placed in 36 Sea Zone 1 artillery and 1 infantry placed in Manchuria Turning on Edit Mode EDIT: Adding units owned by Russians to Vologda: 4 aaGuns EDIT: Removing units owned by Russians from Smolensk: 4 aaGuns EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5 Japanese collect 37 PUs (2 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : -0,83 UK_Pacific regular : 0,00
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@aequitas-et-veritas japan has been so lucky with convoy disruption! you have suffered 6 damage over the last 3 turns where an average would have been about 20/22!
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 fighter, 3 infantry, 3 submarines, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Greece to Albania Americans take Albania from Italians 8 fighters moved from 35 Sea Zone to Borneo 1 bomber moved from Philippines to Borneo 1 tactical_bomber moved from Philippines to 43 Sea Zone 1 bomber moved from India to French Indo China Combat - Americans Americans creates battle in territory 35 Sea Zone Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 43 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo Americans attack with 1 bomber and 8 fighters Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber and 8 fighters in Borneo, round 2 : 3/9 hits, 4,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Borneo Americans win with 1 bomber and 7 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from 43 Sea Zone to Philippines 7 fighters moved from Borneo to 35 Sea Zone 1 bomber moved from Borneo to Philippines 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 35 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from French Indo China to India Place Units - Americans 1 fighter and 2 tactical_bombers placed in Greece Turning on Edit Mode EDIT: Turning off Edit Mode Americans undo move 1. 1 fighter and 1 tactical_bomber placed in 97 Sea Zone 1 tactical_bomber placed in Greece 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 2 infantry moved from Anhwe to Hunan 1 fighter moved from Anhwe to Hunan 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 marine Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 marine in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 marine in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 marine in Hunan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 marine in Hunan, round 5 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Chinese 1 fighter moved from Hunan to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Shensi 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus Combat - British Battle in Caucasus British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Caucasus to 97 Sea Zone 1 infantry moved from Eastern Persia to Persia 3 armour and 1 mech_infantry moved from Iraq to Northwest Persia 2 aaGuns moved from India to Burma 20 infantry moved from India to Burma 8 artilleries moved from India to Burma 1 armour and 2 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Ontario to Quebec 1 aaGun, 2 artilleries and 3 infantry moved from India to West India 10 fighters and 1 tactical_bomber moved from Smolensk to Vologda Place Units - British 1 carrier placed in 106 Sea Zone 1 artillery and 2 infantry placed in Iraq 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 80 Sea Zone: 2 submarines EDIT: Adding units owned by British to 39 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,83 Americans regular : -1,67 Japanese regular : -2,00 Japanese AA : -0,17 Germans regular : 0,33 British regular : 0,50
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@Sovietishcat @wizmark I accidently rolled convoy dmg dice to show brxxx something. plese disregard these dice mail. It was not on purpose.
I apolgize for the inconvinient. -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Sikang to Caucasus 1 armour and 1 mech_infantry moved from Tsinghai to Caucasus 2 fighters moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour, 2 fighters and 1 mech_infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 2,17 expected hits British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus Italians roll dice for 1 armour and 2 fighters in Caucasus, round 3 : 1/3 hits, 1,50 expected hits British roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from British with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Volgograd 1 aaGun, 1 artillery and 3 infantry moved from Normandy Bordeaux to France Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6,3,6,6,5,4,5,5,4,1,2,3,2,2,1,2 Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : -1,67 British regular : 0,67
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Paulau Island to 34 Sea Zone 1 armour and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 2 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Borneo Battle in Caucasus ANZAC attack with 2 infantry Italians defend with 1 armour ANZAC roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Caucasus ANZAC roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Caucasus Italians win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 transport moved from 34 Sea Zone to 54 Sea Zone 1 cruiser and 1 submarine moved from 34 Sea Zone to 35 Sea Zone 2 destroyers moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales ANZAC undo move 1. ANZAC undo move 1. 1 artillery placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,50 ANZAC regular : -0,83
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TripleA Manual Gamesave Post: French round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Paulau Island to 34 Sea Zone 1 armour and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 2 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Borneo Battle in Caucasus ANZAC attack with 2 infantry Italians defend with 1 armour ANZAC roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Caucasus ANZAC roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Caucasus Italians win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 transport moved from 34 Sea Zone to 54 Sea Zone 1 cruiser and 1 submarine moved from 34 Sea Zone to 35 Sea Zone 2 destroyers moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales ANZAC undo move 1. ANZAC undo move 1. 1 artillery placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French Turning on Edit Mode EDIT: Changing PUs for ANZAC from 23 to 35 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,50 ANZAC regular : -0,83
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@aequitas-et-veritas @brxxx By mistake I bought a minor IC with Anzac, no where to place it so I refunded the Anzac bank, Well done with the tank, grr, should have put more in Cauc, sometime the green tank gets hidden in that Black Russia…:dizzy_face: :face_with_rolling_eyes: :face_with_head_bandage:
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 11 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Ukraine to Iraq 6 bombers moved from Ukraine to Albania 1 mech_infantry moved from Northern Italy to Albania 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Kansu to Yenisey Germans take Timguska from Russians Germans take Yenisey from Russians Combat - Germans Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Albania Germans attack with 6 bombers and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 6 bombers and 1 mech_infantry in Albania, round 2 : 5/7 hits, 4,17 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Albania Germans win, taking Albania from Americans with 6 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber moved from Iraq to Caucasus 1 aaGun, 10 armour, 3 infantry and 2 mech_infantrys moved from Volgograd to Caucasus 3 infantry moved from Rostov to Caucasus 1 aaGun moved from Ukraine to Rostov 2 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 11 armour and 5 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara 1 aaGun, 8 armour, 8 artilleries, 22 infantry and 28 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 armour and 8 mech_infantrys moved from Western Germany to Southern Italy 1 armour, 1 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy 6 bombers moved from Albania to Southern Italy 1 artillery and 11 infantry moved from Normandy Bordeaux to France 1 destroyer moved from 112 Sea Zone to 104 Sea Zone Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Rostov 1 infantry placed in Novgorod 3 infantry placed in France 4 infantry placed in Germany 1 artillery, 2 bombers and 3 infantry placed in Western Germany 1 transport placed in 115 Sea Zone 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5,2,6,1,2,2,4,6,3,6,6,5,6,6,6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 69 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 British AA : -0,17 Germans regular : 0,83
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TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 2 infantry moved from Vologda to Smolensk 1 artillery moved from Vologda to Smolensk 2 armour, 13 artilleries, 50 infantry and 3 mech_infantrys moved from Vologda to Archangel
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 2 infantry moved from Vologda to Smolensk 1 artillery moved from Vologda to Smolensk 2 armour, 13 artilleries, 50 infantry and 3 mech_infantrys moved from Vologda to Archangel Combat - Russians Battle in Archangel Russians attack with 2 armour, 13 artilleries, 50 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 13 artilleries, 50 infantry and 3 mech_infantrys in Archangel, round 2 : 25/68 hits, 16.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour, 13 artilleries, 50 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Vologda to Archangel 5 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 8.83
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@brxxx I am reserving the right for sov to move the russian air force if he doesnt like their position! :+1:
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@aequitas-et-veritas @brxxx @Sovietishcat Wow ! what a waste of a +8 over average set of rolls…that German inf is DEAD!! :joy: :joy:
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@wizmark it should be dead dead.
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@wizmark said in TT 20 Oberkommando BrAeV (X) vs Wizcats (A) +12 BM3:
@brxxx I am reserving the right for sov to move the russian air force if he doesnt like their position! :+1:
Understood.
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@wizmark Overkill! Thats why they threw a 6. :joy:
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Yunnan to Hunan 1 submarine moved from 36 Sea Zone to 43 Sea Zone 6 artilleries, 1 fighter and 16 infantry moved from Manchuria to Korea 1 armour moved from Siberia to Korea 1 fighter moved from 36 Sea Zone to Hunan 6 fighters and 3 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 5 carriers and 4 destroyers moved from 36 Sea Zone to 6 Sea Zone Japanese take 20 Sea Zone from ANZAC Japanese take 19 Sea Zone from Americans Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 43 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 5 carriers, 4 destroyers, 6 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 5 carriers, 4 destroyers, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 5 carriers, 4 destroyers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 2/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 2 submarines Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone British win with 2 submarines remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Korea Japanese attack with 1 armour, 6 artilleries, 1 fighter and 16 infantry Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Korea : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour, 6 artilleries, 1 fighter and 16 infantry in Korea, round 2 : 7/24 hits, 6,67 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Korea, round 2 : 7/18 hits, 6,00 expected hits 7 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 1 armour, 6 artilleries, 1 fighter and 9 infantry in Korea, round 3 : 6/17 hits, 5,50 expected hits Russians roll dice for 13 infantry in Korea, round 3 : 4/13 hits, 4,33 expected hits 4 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Korea Japanese roll dice for 1 armour, 6 artilleries, 1 fighter and 5 infantry in Korea, round 4 : 1/13 hits, 4,67 expected hits Russians roll dice for 7 infantry in Korea, round 4 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese roll dice for 1 armour, 6 artilleries, 1 fighter and 4 infantry in Korea, round 5 : 6/12 hits, 4,33 expected hits Russians roll dice for 6 infantry in Korea, round 5 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 armour, 6 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 22 Casualties for Japanese: 14 infantry Casualties for Russians: 2 aaGuns and 18 infantry Non Combat Move - Japanese 1 fighter moved from Hunan to Szechwan 1 armour moved from Szechwan to Kazakhstan 1 aaGun, 1 artillery and 5 infantry moved from Yunnan to Szechwan 6 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus 1 fighter moved from Korea to 6 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 2 infantry placed in Japan 3 infantry placed in Manchuria 1 fighter and 2 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2 Japanese collect 28 PUs (4 lost to blockades); end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -0,17 Japanese regular : -0,83 Russians regular : -0,67 Russians AA : -0,17 British regular : 0,67