Either the landing needs to be undone or we can edit the political relationship to unprovoked.
tanios vs pejon_88 (allies+17) bm3
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Oh shoot, that’s right. It let me do it so I didn’t even think twice about it. Should I redo Japan? Or undo those illegal combat movements? Sorry I can’t believe I missed that.
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@tanios No! You were correct. Just read the rules under Declaration of War. Apparently it is allowed the turn you declare war. I was under the impression I could block you like that, but I was wrong.
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Oh, phew, I thought I violated rules. Sorry that happened to you. Sucks whenever you have a misplay because of an incorrect rules understanding.
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@tanios It’s a great lesson though :)
By the way, I am not as strict as some people regarding edits, as long as they don’t affect dice rolled or any other major thing of course. Just so you know.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Wake Island to 46 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 2/7 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Germans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 1 carrier and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Western United States to Queensland 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Western United States to Wake Island 2 fighters moved from Wake Island to Queensland Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 1 infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,67 Germans regular : 0,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Wake Island to 46 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 2/7 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Germans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 1 carrier and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Western United States to Queensland 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Western United States to Wake Island 2 fighters moved from Wake Island to Queensland Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 1 infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 cruisers moved from 88 Sea Zone to 91 Sea Zone 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia British take Ethiopia from Italians 1 infantry moved from Kenya to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 marine moved from Kenya to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 bomber moved from United Kingdom to 97 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Madagascar Battle in Morocco British attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 2 cruisers in Morocco, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Morocco British roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Morocco, round 5 : 0/1 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Morocco, round 6 : 1/1 hits, 0,33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Morocco Neutral_Axis win, taking French Madagascar from Neutral_Axis with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 bomber moved from 97 Sea Zone to Malta 1 fighter moved from United Kingdom to Gibraltar 1 armour moved from French Guiana to Brazil British take Brazil from Neutral_Allies 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 3 aaGuns, 2 artilleries, 12 infantry and 1 mech_infantry moved from Burma to India 2 fighters and 1 tactical_bomber moved from British Somaliland to Persia 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 1 submarine placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 2 mech_infantrys placed in Persia British undo move 3. British undo move 2. 2 artilleries and 1 infantry placed in Persia 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6 British collect 32 PUs (2 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,1,3,3,2,3,5,3 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 0,67 Japanese regular : 1,33 Germans regular : 0,33 Neutral_Axis regular : 0,33 British regular : -2,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Alexandria to Egypt Italians take Egypt from British Combat - Italians Non Combat Move - Italians 1 artillery moved from Romania to Yugoslavia 1 infantry moved from Romania to Bessarabia 2 infantry moved from Yugoslavia to Romania 1 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 95 Sea Zone 1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from Burma to India 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Queensland to Caroline Islands 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from Burma to India 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Queensland to Caroline Islands 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 fighter moved from 88 Sea Zone to 91 Sea Zone Combat - French Battle in 91 Sea Zone British loiter and taunt; French attack with 1 fighter; Americans loiter and taunt Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - French 1 fighter moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 71 Sea Zone to 72 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 4 infantry moved from Bessarabia to Western Ukraine 1 armour and 6 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 5 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Baltic States to Western Ukraine 10 infantry moved from Eastern Poland to Western Ukraine 10 mech_infantrys moved from Eastern Poland to Western Ukraine 10 infantry moved from Eastern Poland to Western Ukraine 9 armour, 10 artilleries, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Belarus Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 0/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 3 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 10 armour, 11 artilleries, 27 infantry and 20 mech_infantrys Russians defend with 2 aaGuns, 2 artilleries and 12 infantry Germans roll dice for 10 armour, 11 artilleries, 27 infantry and 20 mech_infantrys in Western Ukraine, round 2 : 21/68 hits, 18.33 expected hits Russians roll dice for 2 aaGuns, 2 artilleries and 12 infantry in Western Ukraine, round 2 : 5/14 hits, 4.67 expected hits 12 infantry owned by the Russians, 2 artilleries owned by the Russians, 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 10 armour, 11 artilleries, 22 infantry and 20 mech_infantrys remaining. Battle score for attacker is 39 Casualties for Germans: 5 infantry Casualties for Russians: 2 aaGuns, 2 artilleries and 12 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine 1 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 2 fighters and 2 tactical_bombers moved from Belarus to Slovakia Hungary 1 tactical_bomber moved from Greece to Southern Italy 1 infantry moved from Western Germany to Northern Italy 2 bombers moved from Alexandria to Southern Italy Place Units - Germans 7 mech_infantrys placed in Germany 5 mech_infantrys placed in Western Germany Germans undo move 2. Germans undo move 1. 10 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.67
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@tanios Hi there. Sent you a chat message 😊
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 4 infantry moved from Bessarabia to Western Ukraine 1 armour and 6 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 5 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Baltic States to Western Ukraine 10 infantry moved from Eastern Poland to Western Ukraine 10 mech_infantrys moved from Eastern Poland to Western Ukraine 10 infantry moved from Eastern Poland to Western Ukraine 9 armour, 10 artilleries, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Belarus Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 0/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 3 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 10 armour, 11 artilleries, 27 infantry and 20 mech_infantrys Russians defend with 2 aaGuns, 2 artilleries and 12 infantry Germans roll dice for 10 armour, 11 artilleries, 27 infantry and 20 mech_infantrys in Western Ukraine, round 2 : 21/68 hits, 18.33 expected hits Russians roll dice for 2 aaGuns, 2 artilleries and 12 infantry in Western Ukraine, round 2 : 5/14 hits, 4.67 expected hits 12 infantry owned by the Russians, 2 artilleries owned by the Russians, 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 10 armour, 11 artilleries, 22 infantry and 20 mech_infantrys remaining. Battle score for attacker is 39 Casualties for Germans: 5 infantry Casualties for Russians: 2 aaGuns, 2 artilleries and 12 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine 1 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 2 fighters and 2 tactical_bombers moved from Belarus to Slovakia Hungary 1 tactical_bomber moved from Greece to Southern Italy 1 infantry moved from Western Germany to Northern Italy 2 bombers moved from Alexandria to Southern Italy Place Units - Germans 7 mech_infantrys placed in Germany 5 mech_infantrys placed in Western Germany Germans undo move 2. Germans undo move 1. 10 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns, 2 artilleries and 10 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Western Ukraine: 5 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine 6 infantry moved from Buryatia to Amur Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Amur Russians attack with 6 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 6 infantry in Amur, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 5 infantry in Amur, round 3 : 2/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Russians 1 infantry moved from Tsinghai to Shensi 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns and 15 infantry moved from Bryansk to Russia 5 infantry moved from Bryansk to Russia 1 infantry moved from Volgograd to Tambov 2 aaGuns, 3 artilleries and 25 infantry moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk Place Units - Russians 3 mech_infantrys placed in Volgograd 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 Germans regular : -0,33 Russians regular : 2,17
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@Pejon_88 Thanks again for being understanding.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 2 fighters, 5 infantry and 2 tactical_bombers moved from Manchuria to Amur 2 infantry moved from Korea to Amur 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kiangsi 1 tactical_bomber moved from Kwangsi to Kwangtung 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 2 fighters moved from Kwangsi to Yunnan 1 battleship, 1 carrier and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Kwangsi to Philippines 1 fighter moved from Japan to Amur 1 bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Yunnan 1 bomber moved from Kwangsi to Philippines 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone 1 fighter moved from 41 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Kwangtung Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Amur Japanese attack with 3 fighters, 7 infantry and 2 tactical_bombers Russians defend with 5 infantry Japanese roll dice for 3 fighters, 7 infantry and 2 tactical_bombers in Amur, round 2 : 5/12 hits, 4.00 expected hits Russians roll dice for 5 infantry in Amur, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 3 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Russians: 5 infantry Battle in Philippines Japanese attack with 2 bombers, 2 fighters and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Philippines, round 2 : 1/6 hits, 2.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Philippines, round 3 : 1/6 hits, 2.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 44 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Yunnan Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 marine moved from Malaya to 37 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 2 bombers and 2 fighters moved from Philippines to 36 Sea Zone 2 bombers moved from 36 Sea Zone to Kwangsi 1 fighter and 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 carrier, 1 cruiser and 2 submarines moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from Yunnan to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Amur to Japan 1 fighter moved from Amur to Buyant-Uhaa 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Manchuria to Buyant-Uhaa Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 4 fighters and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4 Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -1.00 Japanese regular : -1.50 ANZAC regular : 0.67 UK_Pacific regular : -0.33 Russians regular : -0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 infantry and 1 marine moved from 92 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Queensland to Paulau Island 1 fighter moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas Combat - Americans Battle in Morocco Battle in Marshall Islands Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Morocco from Neutral_Axis, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in Algeria Americans attack with 1 armour, 1 fighter, 1 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 marine in Algeria, round 2 : 1/4 hits, 1,50 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Marianas from Japanese, taking Algeria from Neutral_Axis with 1 armour, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Paulau Island Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 4/6 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Paulau Island to Caroline Islands 1 fighter moved from 35 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from Wake Island to Caroline Islands 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from Algeria to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter placed in Western United States 1 fighter placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 7. Americans undo move 3. 2 submarines placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : 0,67 Neutral_Axis regular : -0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Kiangsi 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 infantry and 1 marine moved from 92 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Queensland to Paulau Island 1 fighter moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas Combat - Americans Battle in Morocco Battle in Marshall Islands Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Morocco from Neutral_Axis, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in Algeria Americans attack with 1 armour, 1 fighter, 1 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 marine in Algeria, round 2 : 1/4 hits, 1,50 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Marianas from Japanese, taking Algeria from Neutral_Axis with 1 armour, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Paulau Island Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 4/6 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Paulau Island to Caroline Islands 1 fighter moved from 35 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from Wake Island to Caroline Islands 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from Algeria to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter placed in Western United States 1 fighter placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 7. Americans undo move 3. 2 submarines placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Kiangsi 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 3 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to India: 1 artillery, 1 fighter and 4 infantry EDIT: Removing units owned by UK_Pacific from India: 1 artillery, 1 fighter and 4 infantry EDIT: Turning off Edit Mode 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 armour and 3 infantry moved from Brazil to 86 Sea Zone 1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone 1 armour and 3 infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Malta to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Ethiopia to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 cruiser moved from 71 Sea Zone to 72 Sea Zone 1 marine moved from French Madagascar to 72 Sea Zone 1 artillery, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Iraq 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 armour moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 fighter and 2 mech_infantrys moved from India to Shan State Combat - British Battle in Shan State British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Egypt British attack with 1 armour, 1 bomber and 1 infantry Italians defend with 1 harbour and 1 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in French West Africa British attack with 1 armour and 3 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour and 3 infantry in French West Africa, round 2 : 2/4 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Iraq British attack with 3 artilleries, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 3 artilleries, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 6/12 hits, 4,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 3 artilleries, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 bomber moved from Egypt to Persia 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 fighter moved from Iraq to Eastern Persia 1 carrier and 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 1 fighter moved from Shan State to India 1 aaGun, 1 artillery and 3 infantry moved from India to Burma Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 1 artillery placed in Quebec 1 transport placed in 106 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,6,4,5,5,2,2,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 1 armour and 1 mech_infantry EDIT: Adding units owned by British to India: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 0,00 Italians regular : 0,67 Japanese regular : -0,67 Neutral_Axis regular : 0,33 British regular : 3,00
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Bryansk 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 94 Sea Zone 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from Alexandria to Egypt Combat - Italians
Combat Hit Differential Summary :