So far we have 3 stated problems:
1) Two people complain about the new units. (Remember, Destroyers were new once too. So are Cruisers. So I don’t know what the real problem is other than resistance to change.)
Solution: Optional Advance Rule. (I’m sure these will become default playing pieces on the game once people realize how good at least the Escort Carrier is and how nice the half Battleship is as an escort unit.)
a) Problem here is we are buffing the utter crap out of submarines making them unrealistically powerful under the rules of AA50. But without the new units, there’s no real balance. I can see games of 50 submarines on either side and no surface ships again because why bother?
b) If we at least include the rule that submarines cannot attack other submarines, life gets better.
c) If we allow for cheap carriers and battleships (1 hit) then life at least starts to balance out. Sure, your submarines can go sink an ac/bb/dd/trn but now you are not destroying 2 rounds worth of income! Now you are only taking out 1 round of income, give or take.
2) One person is complaining about National Advantages (funny thing is he is claiming I invented it and am making radical changes by adding it in.)
a) I did not invent it. It was already there.
b) All I did was remove those NAs that overlapped technologies and make adjustments
c) We still need a list for Italy and replace the ones lost from Germany so they have a full list now.
Solution: These can also be made optional advance rules. (Like Magic 84 was an optional rule in Classic that is now standard.)
3) Technology, this is not a “problem” per se, it’s a matter of trying to make the 4:2 system from AARe work in AA50e. My solution was to leave the rule alone and just change the AA50 rules for technology to work like AAR rules for technology. I think that’s the best solution. Since no one else has proffered a solution (leaving it as it is in AA50 is not a solution, it’s ignoring the problem) I don’t know what else we can do.
Solution 1: Leave it as written in the AA50e manual. (Jennifer’s Solution - the standard 4:2 rule)
Solution 2: Once you achieve 6 dice, over as many rounds as you want, you can roll for a random technology on the chart you want. (Axis_Roll’s solution.)
a) What I like about solution 2 is that you can get the technology with 6 dice.
b) What I don’t like is that it removes all strategy from the technology. In enhanced (revised) it is currently a strategy, you get the technology you want to get for your grand scheme.
c) What I don’t like is that it is now impossible to use the Shared Technology rules.
AFAICT (As Far As I Can Tell) Axis Roll’s solution makes for huge, unwarranted, and unneeded changes to a system that was functioning just fine. His solution completely kills an entire aspect of the rules (shared technologies) and removes them as a strategic solution. (The latter is not as bad, since AA50 already did that, but the former is a HUGE fundamental shift!)
Not trying to be a pain, but honestly, I need specific feedback to perceived problems. Telling me “I don’t like all the changes” does not tell me anything other than you did not read what I posted (since if you had, you would notice there are not all that many changes.)