@pacifiersboard Ok, lets switch to the newer version.
L20 Mainah (X) vs WindowWasher (L + 16) BM3
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Libya to Algeria Italians take Algeria from Americans 1 mech_infantry moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Libya 5 artilleries and 4 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,2,5,5,1 Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
British AA : -0.17
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - ANZAC 3 fighters moved from New Zealand to New South Wales 2 artilleries, 4 infantry and 3 transports moved from 50 Sea Zone to 62 Sea Zone 2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in New South Wales ANZAC attack with 2 artilleries, 3 fighters and 4 infantry Japanese defend with 1 factory_minor, 1 harbour and 4 infantry ANZAC roll dice for 2 artilleries, 3 fighters and 4 infantry in New South Wales, round 2 : 3/9 hits, 3.17 expected hits Japanese roll dice for 4 infantry in New South Wales, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales ANZAC roll dice for 2 artilleries, 3 fighters and 2 infantry in New South Wales, round 3 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC win, taking New South Wales from Japanese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 3 infantry Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : 0.00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - ANZAC 3 fighters moved from New Zealand to New South Wales 2 artilleries, 4 infantry and 3 transports moved from 50 Sea Zone to 62 Sea Zone 2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in New South Wales ANZAC attack with 2 artilleries, 3 fighters and 4 infantry Japanese defend with 1 factory_minor, 1 harbour and 4 infantry ANZAC roll dice for 2 artilleries, 3 fighters and 4 infantry in New South Wales, round 2 : 3/9 hits, 3.17 expected hits Japanese roll dice for 4 infantry in New South Wales, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales ANZAC roll dice for 2 artilleries, 3 fighters and 2 infantry in New South Wales, round 3 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC win, taking New South Wales from Japanese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 3 infantry Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : 0.00
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@WindowWasher
And that’s all she wrote.I concede. That was the sole shot. I think we can both agree its a slow, long, sure slog for you, but its you from here. I wonder what would have happened if I had waited 1 more turn, like I had planned on last weekend. In my head, you went north to hold SZ 6 and take korea, and I moved as a single fleet into position. . . .
I have got to improve my Germany, and especially my Italy play. I feel like my Japan is pretty good. Needs some tightening, but is way better than my European game. My few wins have been either a pacific win, or japan helps hit russia and takes Cairo. J bailing out G all the time is not going to advance me in the league.
Thank you. Great Game. Your execution of KGF was fantastic. Would probably have a firm hold on Normandy and Norway right now if it weren’t for those darn sharp edged cans.
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Your Japan is great, I definitely got lucky there.
With Germany, you focus too much on defense. You should focus on turtling Russia or at least securing the southern money territories first before spending hardcore on defense. Don’t worry about giving the US a landing, just keep them contained. Your German blockers/navy play is solid.
Want to rematch?
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@WindowWasher
Sure. Switch? if not, I’ll give you no more than 12 :grin: -
I really don’t really care which side, ill take 12 with allies or give you 15 with axis if you’d like.
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@WindowWasher
The latter would be great. That will make the start (and none finished) of my 3rd game ever being allies. -
If you place your bid, ill get you G and J tonight before i go to bed.
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Oh no - wait. My first game i was allies. Played wiz. Never played any G40 with anyone else before. Only classic. Very educational and VERY humbling.
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Sub 98, art sudan, marine india.
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changing purchase and dont want to redo move, changing 2 art to a destroyer