@pacifiersboard Ok, lets switch to the newer version.
L20 Mainah (X) vs WindowWasher (L + 16) BM3
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 6 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 62 Sea Zone 6 fighters moved from 45 Sea Zone to 62 Sea Zone 1 carrier moved from 33 Sea Zone to 62 Sea Zone 2 fighters moved from Dutch New Guinea to 62 Sea Zone 1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Spain to Southern France 1 bomber moved from Spain to Southern France 1 fighter moved from Spain to Southern France 3 artilleries and 3 infantry moved from Spain to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Southern France Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 62 Sea Zone Americans attack with 1 carrier, 2 destroyers, 9 fighters and 1 submarine Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 1 carrier, 2 destroyers and 9 fighters in 62 Sea Zone, round 2 : 4/11 hits, 5.17 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 2 : 1/8 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 carrier owned by the Americans lost in 62 Sea Zone Americans roll dice for 2 destroyers and 9 fighters in 62 Sea Zone, round 3 : 9/11 hits, 5.17 expected hits Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 3 : 3/8 hits, 3.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 62 Sea Zone Americans roll dice for 8 fighters in 62 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits Japanese roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 62 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 112 Casualties for Americans: 1 carrier, 2 destroyers, 3 fighters and 1 submarine Casualties for Japanese: 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports Non Combat Move - Americans 6 fighters moved from 62 Sea Zone to Victoria 3 carriers moved from 45 Sea Zone to 33 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 2 fighters moved from Dutch New Guinea to Caroline Islands 1 submarine moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Wake Island 3 artilleries and 3 infantry moved from 64 Sea Zone to Central America 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber and 1 fighter moved from Southern France to Spain 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Spain 3 artilleries and 7 infantry placed in Eastern United States Americans undo move 2. Americans undo move 1. 3 infantry placed in Spain 5 artilleries and 5 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Tsinghai to Shensi 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Turkey to Greece British take Greece from Italians 2 infantry moved from Northwest Persia to Caucasus 2 artilleries and 3 infantry moved from Egypt to Alexandria 3 fighters moved from United Kingdom to Spain 4 infantry moved from Eastern Persia to Afghanistan 1 artillery moved from Eastern Persia to Afghanistan 1 infantry moved from West India to Afghanistan 2 artilleries and 2 infantry moved from Iraq to Saudi Arabia 1 bomber moved from Trans-Jordan to Caucasus 3 mech_infantrys moved from Iraq to Greece 3 artilleries moved from Iraq to Turkey 3 infantry moved from Persia to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Eastern Persia to Afghanistan Combat - British Battle in Saudi Arabia British attack with 2 artilleries and 2 infantry Neutral_True defend with 2 infantry British roll dice for 2 artilleries and 2 infantry in Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British roll dice for 2 artilleries and 1 infantry in Saudi Arabia, round 3 : 0/3 hits, 1.00 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries and 1 infantry in Saudi Arabia, round 4 : 2/3 hits, 1.00 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Afghanistan British attack with 1 artillery and 6 infantry Neutral_True defend with 4 infantry British roll dice for 1 artillery and 6 infantry in Afghanistan, round 2 : 3/7 hits, 1.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan British roll dice for 1 artillery and 5 infantry in Afghanistan, round 3 : 0/6 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Afghanistan British roll dice for 1 artillery and 4 infantry in Afghanistan, round 4 : 2/5 hits, 1.17 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Neutral_True: 4 infantry Battle in Caucasus British attack with 1 bomber and 2 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Caucasus to Trans-Jordan 3 submarines moved from 81 Sea Zone to 96 Sea Zone 3 submarines moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone 1 aaGun and 1 infantry moved from 104 Sea Zone to Spain 1 infantry moved from Eastern Persia to West India 1 aaGun moved from Iraq to Turkey Place Units - British 1 fighter placed in United Kingdom 3 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 44 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 6.17 Japanese regular : -2.83 Italians regular : 1.00 Neutral_True regular : 0.67 British regular : 0.67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Libya to Algeria Italians take Algeria from Americans 1 mech_infantry moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Libya 5 artilleries and 4 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,2,5,5,1 Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
British AA : -0.17
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - ANZAC 3 fighters moved from New Zealand to New South Wales 2 artilleries, 4 infantry and 3 transports moved from 50 Sea Zone to 62 Sea Zone 2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in New South Wales ANZAC attack with 2 artilleries, 3 fighters and 4 infantry Japanese defend with 1 factory_minor, 1 harbour and 4 infantry ANZAC roll dice for 2 artilleries, 3 fighters and 4 infantry in New South Wales, round 2 : 3/9 hits, 3.17 expected hits Japanese roll dice for 4 infantry in New South Wales, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales ANZAC roll dice for 2 artilleries, 3 fighters and 2 infantry in New South Wales, round 3 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC win, taking New South Wales from Japanese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 3 infantry Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : 0.00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - ANZAC 3 fighters moved from New Zealand to New South Wales 2 artilleries, 4 infantry and 3 transports moved from 50 Sea Zone to 62 Sea Zone 2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in New South Wales ANZAC attack with 2 artilleries, 3 fighters and 4 infantry Japanese defend with 1 factory_minor, 1 harbour and 4 infantry ANZAC roll dice for 2 artilleries, 3 fighters and 4 infantry in New South Wales, round 2 : 3/9 hits, 3.17 expected hits Japanese roll dice for 4 infantry in New South Wales, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales ANZAC roll dice for 2 artilleries, 3 fighters and 2 infantry in New South Wales, round 3 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC win, taking New South Wales from Japanese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 3 infantry Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : 0.00
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@WindowWasher
And that’s all she wrote.I concede. That was the sole shot. I think we can both agree its a slow, long, sure slog for you, but its you from here. I wonder what would have happened if I had waited 1 more turn, like I had planned on last weekend. In my head, you went north to hold SZ 6 and take korea, and I moved as a single fleet into position. . . .
I have got to improve my Germany, and especially my Italy play. I feel like my Japan is pretty good. Needs some tightening, but is way better than my European game. My few wins have been either a pacific win, or japan helps hit russia and takes Cairo. J bailing out G all the time is not going to advance me in the league.
Thank you. Great Game. Your execution of KGF was fantastic. Would probably have a firm hold on Normandy and Norway right now if it weren’t for those darn sharp edged cans.
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Your Japan is great, I definitely got lucky there.
With Germany, you focus too much on defense. You should focus on turtling Russia or at least securing the southern money territories first before spending hardcore on defense. Don’t worry about giving the US a landing, just keep them contained. Your German blockers/navy play is solid.
Want to rematch?
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@WindowWasher
Sure. Switch? if not, I’ll give you no more than 12 :grin: -
I really don’t really care which side, ill take 12 with allies or give you 15 with axis if you’d like.
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@WindowWasher
The latter would be great. That will make the start (and none finished) of my 3rd game ever being allies. -
If you place your bid, ill get you G and J tonight before i go to bed.
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Oh no - wait. My first game i was allies. Played wiz. Never played any G40 with anyone else before. Only classic. Very educational and VERY humbling.
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Sub 98, art sudan, marine india.
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changing purchase and dont want to redo move, changing 2 art to a destroyer