oysteilo (X) vs. Sovietishcat (+9) BM3

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    sorry for the delay. I need another couple of days

  • '19

    @oysteilo said in oysteilo (X) vs. Sovietishcat (+9) BM3:

    sorry for the delay. I need another couple of days

    @oysteilo no worries!

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    I have just been extremely busy. Coming up tomorrow or tuesday, 100%

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 16:23:08
    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Southern Italy to Rostov
            1 armour moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Rostov
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Rostov
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Ukraine
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Romania to Bessarabia
            1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Romania to Bessarabia
            1 aaGun moved from Bryansk to Rostov
            1 mech_infantry moved from Greece to Romania
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 artillery and 3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    Russians regular : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Non Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun and 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            2 infantry moved from Bryansk to Tambov
            1 tactical_bomber moved from Bryansk to Tambov
            1 bomber moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Bryansk to Tambov
            1 tactical_bomber moved from Tambov to Bryansk
            1 bomber moved from Tambov to Chahar
            1 aaGun and 1 infantry moved from Belarus to Smolensk
            2 infantry moved from Belarus to Bryansk
            6 artilleries and 12 infantry moved from Western Ukraine to Bryansk
            3 artilleries and 5 infantry moved from Novgorod to Belarus
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            6 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Western Germany to Poland
            1 artillery and 1 infantry moved from Western Germany to France
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 fighter moved from Western Germany to 112 Sea Zone
            2 fighters moved from Southern Italy to Western Germany
            2 mech_infantrys moved from Southern Italy to Western Germany
            2 mech_infantrys moved from Southern Italy to Yugoslavia
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 111 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Southern Italy to Bryansk
            3 mech_infantrys moved from Ukraine to Bryansk
            3 mech_infantrys moved from Romania to Ukraine
            3 infantry moved from Bryansk to Rostov
            1 bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            2 infantry placed in France
            1 infantry placed in Western Germany
            1 infantry placed in France
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
            Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 0,50
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Vologda
            3 fighters moved from Russia to Vologda
            3 fighters and 1 tactical_bomber moved from Russia to Volgograd
            2 mech_infantrys moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters moved from Vologda to Russia
            3 fighters moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Iraq to Persia
            2 aaGuns and 18 infantry moved from Amur to Buryatia
            1 infantry moved from Novosibirsk to Urals
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : -0,33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 22 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            1 fighter moved from Philippines to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to Szechwan
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 6 transports
                Americans defend with 1 submarine
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 6 transports in 35 Sea Zone, round 2 : 7/12 hits, 6,00 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Szechwan
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/7 hits, 3,50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            2 mech_infantrys moved from Shantung to Hunan
            4 artilleries and 11 infantry moved from Manchuria to Amur
            2 fighters moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
            2 fighters moved from French Indo China to 36 Sea Zone
            2 fighters moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to Chahar
            2 tactical_bombers moved from Yunnan to French Indo China
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 submarine moved from 78 Sea Zone to 74 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            2 bombers moved from Szechwan to French Indo China
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Yunnan from Chinese to Japanese
            EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
            EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            2 carriers and 1 destroyer placed in 36 Sea Zone
            1 fighter placed in Japan
            2 mech_infantrys placed in Shantung
            3 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
            Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 0,67
    Japanese regular : 2,00
    UK_Pacific regular : -0,33
    ANZAC regular : -0,17
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to Southern France
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern France causes 3 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Southern France to Gibraltar
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Morocco to Algeria
            2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 armour and 3 infantry moved from British Guiana to 88 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 23 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from Morocco to 91 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 infantry placed in Central United States
            1 transport placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Burma to Kweichow
            12 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 12 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 12 infantry in Szechwan, round 2 : 3/12 hits, 2,00 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
            2 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 bomber moved from Burma to Shan State
            1 armour and 1 mech_infantry moved from Persia to Caucasus
            1 fighter moved from Syria to Caucasus
            1 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Yunnan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Shan State
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    British roll dice for 1 armour and 1 fighter in Caucasus, round 3 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 infantry moved from Syria to Iraq
            3 fighters moved from Egypt to Iraq
            1 fighter moved from Persia to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            2 infantry moved from India to Burma
            1 bomber moved from Shan State to Burma
            1 marine moved from Persia to 80 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 80 Sea Zone to 39 Sea Zone
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            3 fighters moved from Iraq to Persia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Persia to Burma
            1 fighter moved from Persia to 39 Sea Zone
            1 fighter moved from Persia to 39 Sea Zone
            1 tactical_bomber moved from Persia to Burma
    
        Place Units - British
            3 fighters placed in Egypt
            1 armour placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : -0,67
    Germans AA : -0,17
    Germans regular : 0,33
    British regular : -0,67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Caucasus
            1 artillery and 1 mech_infantry moved from Rostov to Caucasus
            1 armour moved from Bryansk to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Ukraine to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 1 fighter
                British defend with 1 submarine
                    Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Caucasus
                Italians attack with 2 armour, 1 artillery and 2 mech_infantrys
                British defend with 1 armour
                    Italians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1,83 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            2 aaGuns moved from Rostov to Caucasus
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Romania to Ukraine
            1 aaGun and 1 infantry moved from Bessarabia to Ukraine
            1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Russians regular : 0,50
    British regular : -0,17
    

    Savegame

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            2 tactical_bombers moved from Bryansk to Vologda
            1 bomber moved from Southern Italy to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            1 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,17 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Vologda
                Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Vologda, round 3 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                 retreated to Vologda
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Vologda to Bryansk
            1 aaGun moved from Smolensk to Bryansk
            1 infantry moved from Belarus to Smolensk
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            3 artilleries moved from Belarus to Bryansk
            4 infantry moved from Belarus to Bryansk
            1 aaGun moved from Bryansk to Smolensk
            1 infantry moved from Novgorod to Archangel
            1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Poland to Western Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
            2 mech_infantrys moved from Yugoslavia to Eastern Poland
            3 artilleries moved from Ukraine to Bryansk
            2 mech_infantrys moved from Ukraine to Caucasus
            1 bomber moved from Volgograd to Bryansk
            2 mech_infantrys moved from Bryansk to Caucasus
            1 armour moved from Bryansk to Caucasus
            2 infantry moved from Rostov to Bryansk
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            1 infantry placed in France
            2 infantry, 1 mech_infantry and 3 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
            Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Norway: 1 aaGun and 1 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 bomber
            EDIT: Adding units owned by Germans to Caucasus: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : -1,67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            2 tactical_bombers moved from Bryansk to Vologda
            1 bomber moved from Southern Italy to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            1 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,17 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Vologda
                Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Vologda, round 3 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                 retreated to Vologda
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Vologda to Bryansk
            1 aaGun moved from Smolensk to Bryansk
            1 infantry moved from Belarus to Smolensk
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            3 artilleries moved from Belarus to Bryansk
            4 infantry moved from Belarus to Bryansk
            1 aaGun moved from Bryansk to Smolensk
            1 infantry moved from Novgorod to Archangel
            1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Poland to Western Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
            2 mech_infantrys moved from Yugoslavia to Eastern Poland
            3 artilleries moved from Ukraine to Bryansk
            2 mech_infantrys moved from Ukraine to Caucasus
            1 bomber moved from Volgograd to Bryansk
            2 mech_infantrys moved from Bryansk to Caucasus
            1 armour moved from Bryansk to Caucasus
            2 infantry moved from Rostov to Bryansk
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            1 infantry placed in France
            2 infantry, 1 mech_infantry and 3 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
            Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Norway: 1 aaGun and 1 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 bomber
            EDIT: Adding units owned by Germans to Caucasus: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 2 infantry
            EDIT: Adding units owned by Germans to Belarus: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : -1,67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Russia to Samara
            1 infantry moved from Vologda to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
            4 fighters moved from Russia to Samara
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters and 1 infantry in Samara, round 2 : 0/5 hits, 2,17 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 4 fighters and 1 infantry in Samara, round 3 : 3/5 hits, 2,17 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 fighters moved from Samara to Russia
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Urals to Vologda
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Yenisey
            2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 infantry moved from Buyant-Uhaa to Central Mongolia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,00
    Russians regular : -1,17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 tactical_bomber moved from Chahar to Kweichow
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
            3 fighters moved from 35 Sea Zone to 44 Sea Zone
            3 fighters moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 36 Sea Zone to Yunnan
            1 fighter moved from French Indo China to Kweichow
            2 tactical_bombers moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to Shan State
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            4 artilleries and 10 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/5 hits, 2,33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Shan State
                Japanese attack with 2 bombers and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 3/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shan State to French Indo China
            1 mech_infantry moved from French Indo China to Malaya
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Hunan
            1 fighter moved from Kweichow to Shantung
            1 tactical_bomber moved from Kweichow to French Indo China
            1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
            1 aaGun and 2 infantry moved from Manchuria to Amur
            1 artillery moved from Manchuria to Amur
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            2 carriers and 3 fighters moved from 36 Sea Zone to 35 Sea Zone
            3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
            3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 submarine moved from 74 Sea Zone to 73 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            2 infantry placed in French Indo China
            3 infantry placed in Shantung
            3 infantry placed in Manchuria
            2 fighters placed in Japan
            2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
            Japanese collect 57 PUs (5 lost to blockades); end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Shantung: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
            EDIT: Removing units owned by Japanese from Philippines: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -0,17
    Japanese regular : 4,00
    UK_Pacific regular : -0,67
    ANZAC regular : -0,17
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 9 fighters, 1 submarine and 1 tactical_bomber in 44 Sea Zone, round 2 : 6/11 hits, 5,50 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            9 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
            2 fighters moved from Hawaiian Islands to 63 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Caroline Islands to New Zealand
            2 bombers moved from Gibraltar to Persia
            1 armour, 1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 104 Sea Zone to 92 Sea Zone
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Algeria to Morocco
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar
            1 armour moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 destroyer and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            13 infantry moved from Szechwan to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 13 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 13 infantry in Yunnan, round 2 : 5/14 hits, 2,67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Kansu
            1 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            1 bomber moved from Burma to Shan State
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,17 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 4/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
            1 mech_infantry moved from India to Yunnan
            3 aaGuns, 7 artilleries and 9 infantry moved from Burma to Yunnan
            3 fighters moved from Persia to Russia
            1 infantry moved from Iraq to Persia
            1 mech_infantry moved from Northwest Persia to Persia
            1 fighter moved from Northwest Persia to Russia
            3 fighters moved from Egypt to Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Burma to Persia
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 39 Sea Zone to 42 Sea Zone
            1 armour moved from Union of South Africa to Belgian Congo
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - British
            1 infantry placed in United Kingdom
            1 armour and 2 fighters placed in Egypt
            1 factory_minor placed in Persia
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2,33
    Americans regular : 0,50
    Japanese regular : 0,33
    British regular : 0,83
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Caucasus to Northwest Persia
                  Italians take Northwest Persia from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry moved from Caucasus to Rostov
            1 aaGun and 1 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 artilleries and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Rostov: 1 artillery
            EDIT: Adding units owned by Italians to Rostov: 1 armour
            EDIT: Removing units owned by Italians from Northwest Persia: 1 armour
            EDIT: Adding units owned by Italians to Northwest Persia: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 fighter moved from Caroline Islands to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters and 1 submarine in 43 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
                ANZAC attack with 3 artilleries, 4 infantry and 1 mech_infantry
                Japanese defend with 1 armour, 1 fighter and 1 infantry
                    ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Java, round 2 : 2/8 hits, 2,33 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits, 1,50 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 armour, 1 fighter and 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from 43 Sea Zone to 42 Sea Zone
            2 destroyers and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Tobruk to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,83
    ANZAC regular : 0,33
    

    Savegame

  • '19

    @oysteilo Don’t forget our game :blush:

Suggested Topics

  • 45
  • 126
  • 72
  • 47
  • 102
  • 141
  • 164
  • 101
Axis & Allies Boardgaming Custom Painted Miniatures

57

Online

17.4k

Users

39.9k

Topics

1.7m

Posts