axis-dominion vs ksmckay (allies+18) bm3


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    This is a new one for me. Havent been punished like that before particularly after devoting so much of the early US buys to pacific. But your J3 was just perfect. Hit everything including Guam with basically no losses and no vulnerable transports. Even had the air in TrJ which usually discourages early assaults on India but my UK1 factory screwed me. Made it possible to take out italian fleet earlier than normal which gave you a nice window. Combined with the Med disaster, I felt like I had to take a risk. If I had abandoned India, you still take it permanently a turn or two later but US doesnt even get a chance to make something happen. Not looking good.

    normally I don’t go so aggro on India so early, but seeing how you went so aggro on italy, it only made sense. that’s usually how I will react if I see poor italy getting ganged up on


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    did you want your marine?

    no marine can stay home

  • '19

    in a normal game I try to build an airbase in TrJ so I can get air back if needed. So I didnt expect it.

  • '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            2 submarines moved from 22 Sea Zone to 6 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
                  ANZAC take 6 Sea Zone from Japanese
            1 cruiser moved from 22 Sea Zone to 21 Sea Zone
            2 submarines moved from 48 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Russia to Iraq
            1 infantry moved from Northwest Persia to Iraq
    
        Combat - ANZAC
            Battle in Marshall Islands
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery, 2 fighters and 4 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            2 infantry moved from Algeria to Morocco
            1 fighter moved from Bryansk to Iraq
            1 destroyer moved from 80 Sea Zone to 76 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    in a normal game I try to build an airbase in TrJ so I can get air back if needed. So I didnt expect it.

    yah I figured you did that for that reason. but then you have to decide whether you’re going to kill the Italians in the med or give up India

  • '19

    yeah after you gave up your transports I almost decided to leave them alone, but never expected a scramble and have never seen someone go after India like that. Next time I see such a pretty J3 I will know… Just didnt think it would work when US was committing to pacific. And maybe it still wont!

  • '19

    hold on a sec. might adjust where the franzac forces in the med are.

  • '19

    nope they are good


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 carriers, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
            1 bomber moved from Southern Italy to Caucasus
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 infantry moved from Archangel to Smolensk
            1 bomber moved from Western Germany to Smolensk
            1 armour moved from Rostov to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Germans
            7 mech_infantrys moved from Eastern Poland to Ukraine
            1 aaGun and 2 infantry moved from Western Ukraine to Ukraine
            10 mech_infantrys moved from Bessarabia to Ukraine
            5 artilleries moved from Rostov to Ukraine
            17 infantry moved from Rostov to Ukraine
            1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Novgorod to Belarus
            3 mech_infantrys moved from Rostov to Ukraine
            2 mech_infantrys moved from Rostov to Ukraine
            1 bomber moved from Caucasus to Ukraine
            1 bomber moved from Smolensk to Ukraine
            1 aaGun moved from Rostov to Caucasus
            2 mech_infantrys moved from Rostov to Volgograd
            3 armour moved from Rostov to Volgograd
            1 mech_infantry moved from Poland to Bessarabia
            2 mech_infantrys moved from Germany to Eastern Poland
            3 fighters moved from Western Germany to 93 Sea Zone
            1 fighter moved from 112 Sea Zone to 93 Sea Zone
            1 submarine moved from 122 Sea Zone to 119 Sea Zone
            2 submarines moved from 112 Sea Zone to 119 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Holland Belgium to France
            1 mech_infantry moved from Rostov to Ukraine
            2 armour and 2 mech_infantrys moved from Rostov to Volgograd
            1 armour and 1 mech_infantry moved from Rostov to Volgograd
            3 armour moved from Rostov to Caucasus
            3 mech_infantrys moved from Rostov to Caucasus
            1 mech_infantry moved from Rostov to Ukraine
            1 mech_infantry moved from Rostov to Ukraine
            2 mech_infantrys moved from Rostov to Volgograd
            2 infantry moved from Novgorod to Baltic States
            1 aaGun and 1 infantry moved from Archangel to Novgorod
            1 infantry moved from Western Germany to France
            1 artillery and 4 infantry moved from France to Northern Italy
            2 tactical_bombers moved from Western Germany to Southern Italy
            1 tactical_bomber moved from 112 Sea Zone to Southern Italy
            1 artillery and 3 infantry moved from Finland to Karelia
            1 aaGun moved from Norway to Finland
    
        Place Units - Germans
            2 carriers and 1 destroyer placed in 93 Sea Zone
            2 fighters placed in Western Germany
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Russians : 0.00
    

    Savegame


  • subs don’t scare me! ;)

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Vologda to Urals
            1 tactical_bomber moved from Bryansk to Urals
            1 fighter moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Archangel
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Bryansk to Belarus
            1 armour moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            1 armour moved from Rostov to Bryansk
    
        Combat - Russians
            Battle in Urals
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                 retreated to Archangel
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 fighter moved from Archangel to Russia
            1 tactical_bomber moved from Urals to Evenkiyskiy
            4 infantry moved from Vologda to Russia
            6 infantry moved from Russia to Bryansk
            2 infantry moved from Tambov to Bryansk
            2 mech_infantrys moved from Bryansk to Russia
            1 armour moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Russia
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 aaGun and 3 infantry moved from Amur to Korea
            1 aaGun moved from Amur to Korea
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 factory_minors, 3 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Jehol to Manchuria
            2 bombers moved from French Indo China to Manchuria
            3 infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 mech_infantry moved from Burma to India
            1 mech_infantry moved from Burma to India
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            4 fighters moved from 39 Sea Zone to India
            1 fighter moved from Japan to 6 Sea Zone
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 3 submarines and 1 transport; ANZAC defend with 2 submarines
                3 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Anhwe
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 5 fighters, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 4/8 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to Japan
            2 bombers moved from Manchuria to Japan
            1 battleship, 3 carriers, 1 destroyer, 2 submarines and 6 transports moved from 39 Sea Zone to 37 Sea Zone
            1 artillery moved from Burma to Shan State
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kiangsi to Hunan
            1 mech_infantry moved from Burma to Yunnan
            1 armour moved from Burma to Yunnan
            5 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
            3 fighters and 6 tactical_bombers moved from Yunnan to French Indo China
            1 armour moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
            1 marine moved from Kwangsi to French Indo China
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 factory_minor placed in Malaya
            3 infantry placed in Kiangsu
            3 fighters, 1 infantry and 2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,6,2,1,1,3,1,2
            Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    UK_Pacific : -0.50
    Japanese : -0.83
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour and 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Manchuria
            3 fighters moved from Midway to Iwo Jima
            1 fighter moved from 21 Sea Zone to Iwo Jima
            3 fighters moved from 21 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 battleship and 1 cruiser moved from 21 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Gibraltar to Southern France
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: harbour
                Bombing raid in Southern France causes 6 damage total. 
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Caroline Islands, round 2 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Manchuria
                Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Iwo Jima
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Iwo Jima, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Iwo Jima to 17 Sea Zone
            2 carriers moved from 21 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to Korea
            1 cruiser and 2 destroyers moved from 21 Sea Zone to 17 Sea Zone
            1 carrier, 2 destroyers and 4 submarines moved from 21 Sea Zone to 33 Sea Zone
            1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            4 fighters moved from Caroline Islands to 33 Sea Zone
            1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 mech_infantrys moved from Western United States to 10 Sea Zone
            2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to Midway
            3 infantry moved from French Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Southern France to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 factory_minor and 1 harbour placed in Korea
            1 fighter placed in Western United States
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 fighter moved from Suiyuyan to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Suiyuyan
            1 infantry moved from Hopei to Shensi
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 armour moved from Algeria to Tunisia
            3 fighters moved from Gibraltar to Tunisia
            1 battleship moved from 21 Sea Zone to 17 Sea Zone
    
        Combat - British
            Battle in Tunisia
                British attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery, 4 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 4/9 hits, 3.17 expected hits
                    Italians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2.00 expected hits
                    4 infantry owned by the Italians and 2 infantry owned by the British lost in Tunisia
                    British roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 3/7 hits, 2.83 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour, 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for British: 3 infantry
                Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from Tunisia to 92 Sea Zone
            2 fighters moved from Trans-Jordan to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
            1 marine moved from British Somaliland to 76 Sea Zone
            1 artillery moved from British Somaliland to 76 Sea Zone
            1 artillery, 1 cruiser, 1 marine and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from Iraq to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 marine moved from 80 Sea Zone to Eastern Persia
            1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 submarines moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Northwest Persia to Iraq
            2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            1 bomber and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5,6,6,2,1
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 1.00
    Italians : 0.33
    Americans : 3.00
    AA fire in Southern France : : -0.17
    AA fire in Caroline Islands : : -0.50
    Chinese : 0.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Ukraine to Rostov
                  Italians take Rostov from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery moved from Ukraine to Rostov
            5 armour and 2 mech_infantrys moved from Ukraine to Rostov
            1 bomber moved from Slovakia Hungary to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Ukraine
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    forgot about the sub in z5. do you mind if I move a dd from 33 to 17?


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    forgot about the sub in z5. do you mind if I move a dd from 33 to 17?

    go for it

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Java
            Battle in Paulau Island
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 cruiser moved from 21 Sea Zone to 17 Sea Zone
            EDIT: 1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry and 1 mech_infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 infantry moved from Morocco to Algeria
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 3 fighters, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            1 armour moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Novgorod to Belarus
            1 armour moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 bomber moved from Ukraine to Belarus
            2 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
            1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
            1 armour moved from Northwest Persia to Caucasus
    
        Combat - Germans
            Battle in Tsinghai
                Germans attack with 3 armour and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Tsinghai, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Ukraine to India
            1 aaGun, 5 artilleries, 19 infantry and 25 mech_infantrys moved from Ukraine to Rostov
            1 mech_infantry moved from Bessarabia to Rostov
            2 mech_infantrys moved from Eastern Poland to Bessarabia
            2 infantry moved from Baltic States to Eastern Poland
            1 aaGun and 2 infantry moved from Novgorod to Archangel
            1 artillery and 3 infantry moved from Karelia to Novgorod
            1 aaGun moved from Finland to Karelia
            2 fighters moved from Western Germany to 93 Sea Zone
            1 armour moved from Volgograd to Novosibirsk
            2 mech_infantrys moved from Volgograd to Novosibirsk
            1 mech_infantry moved from Volgograd to Novosibirsk
            1 armour moved from Caucasus to Novosibirsk
            1 armour and 1 mech_infantry moved from Caucasus to Rostov
            1 mech_infantry moved from Caucasus to Rostov
            1 bomber moved from Belarus to Western Germany
            1 artillery moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 artillery and 1 infantry moved from Norway to Finland
            3 infantry moved from Northern Italy to France
            1 mech_infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 aaGun moved from Caucasus to Volgograd
            1 submarine moved from 119 Sea Zone to 117 Sea Zone
    
        Place Units - Germans
            1 carrier and 2 submarines placed in 93 Sea Zone
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            1 mech_infantry placed in Germany
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Chinese : 0.33
    Russians : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Vologda
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Belarus
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            1 armour moved from Bryansk to Tambov
                  Russians take Tambov from Germans
            1 fighter moved from Russia to Belarus
            12 infantry moved from Russia to Vologda
            2 mech_infantrys moved from Russia to Vologda
            1 armour moved from Tambov to Russia
            1 armour moved from Samara to Vologda
            1 mech_infantry moved from Russia to Vologda
            1 tactical_bomber moved from Evenkiyskiy to Vologda
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                 retreated to Belarus
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 1 armour, 14 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 14 infantry, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 5/19 hits, 4.00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 armour, 13 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Vologda to Russia
            2 fighters moved from Belarus to Russia
            3 aaGuns, 3 artilleries and 66 infantry moved from Bryansk to Russia
            1 infantry moved from Amur to Buryatia
            7 infantry moved from Amur to Korea
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 9 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
            3 fighters moved from 37 Sea Zone to Java
            1 tactical_bomber moved from French Indo China to Java
            1 bomber moved from Japan to 34 Sea Zone
            2 infantry moved from Jehol to Manchuria
            1 bomber moved from Japan to Manchuria
            1 fighter and 1 tactical_bomber moved from Japan to Manchuria
            1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
            1 infantry moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Japan to Manchuria
            1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from India to 39 Sea Zone
            1 mech_infantry moved from 39 Sea Zone to Ceylon
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 42 Sea Zone
                Japanese attack with 1 cruiser and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific, taking 42 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 5 fighters, 1 infantry, 1 marine and 2 tactical_bombers
                ANZAC defend with 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 5/10 hits, 4.83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 5 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Manchuria
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 4/7 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            3 fighters moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
            5 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
            4 carriers moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 19 Sea Zone
            3 submarines moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
            2 fighters and 2 tactical_bombers moved from Manchuria to Kiangsu
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Jehol
            1 bomber moved from Manchuria to Japan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kazakhstan to Tsinghai
            1 bomber moved from 34 Sea Zone to French Indo China
            1 armour moved from French Indo China to Kweichow
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 42 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in India
            3 infantry placed in Kiangsu
            1 submarine placed in 6 Sea Zone
            1 destroyer and 1 submarine placed in 37 Sea Zone
            1 infantry placed in Malaya
            1 fighter placed in Japan
            1 infantry and 2 mech_infantrys placed in French Indo China
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,3,3,4,1,1,5,2,3,5
            Japanese collect 54 PUs (8 lost to blockades); end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : 0.00
    Japanese : 1.50
    

    Savegame

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