@Jacob16 sorry. I’ll get back to you.
Pejon 88 (X) vs. JDOW (Allies +12), BM3
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 2 infantry moved from Buryatia to Amur 1 fighter moved from Yenisey to Amur 1 infantry moved from Samara to Tambov Russians take Tambov from Italians 4 artilleries and 28 infantry moved from Samara to Volgograd 1 tactical_bomber moved from Tsinghai to Volgograd 1 fighter moved from Tsinghai to Volgograd Combat - Russians Battle in Amur Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber in Volgograd, round 2 : 11/34 hits, 7,83 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai 1 aaGun moved from Samara to Volgograd 1 armour and 1 mech_infantry moved from Samara to Tsinghai 1 infantry moved from Timguska to Kansu 1 infantry moved from Timguska to Yenisey 1 fighter moved from Amur to Buryatia Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 1 infantry EDIT: Adding units owned by Russians to Sakha: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -1,00 Russians regular : 3,33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 2 infantry moved from Buryatia to Amur 1 fighter moved from Yenisey to Amur 1 infantry moved from Samara to Tambov Russians take Tambov from Italians 4 artilleries and 28 infantry moved from Samara to Volgograd 1 tactical_bomber moved from Tsinghai to Volgograd 1 fighter moved from Tsinghai to Volgograd Combat - Russians Battle in Amur Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber in Volgograd, round 2 : 11/34 hits, 7,83 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai 1 aaGun moved from Samara to Volgograd 1 armour and 1 mech_infantry moved from Samara to Tsinghai 1 infantry moved from Timguska to Kansu 1 infantry moved from Timguska to Yenisey 1 fighter moved from Amur to Buryatia Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 1 infantry EDIT: Adding units owned by Russians to Sakha: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -1,00 Russians regular : 3,33
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I am quite busy at the moment. Haven’t forgotten but wanna play when I’m not in a hurry you know.
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Take your time.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 fighters, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 34 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 6 submarines, 2 tactical_bombers and 3 transports moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 2 bombers moved from Shensi to Kansu Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 45 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kansu Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 carriers moved from 20 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 6 artilleries, 15 infantry and 1 marine moved from French Indo China to Yunnan 1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Shensi to Suiyuyan 3 infantry moved from Anhwe to Shantung 1 armour and 1 mech_infantry moved from Shensi to Anhwe 1 infantry moved from Chahar to Jehol 1 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Hopei 2 artilleries moved from Shensi to Kweichow 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 aaGun and 2 infantry moved from French Indo China to Yunnan 2 bombers moved from Kansu to Anhwe 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kweichow Place Units - Japanese 3 fighters and 1 tactical_bomber placed in Japan 1 infantry placed in Japan 1 submarine placed in 37 Sea Zone 3 infantry placed in French Indo China 2 infantry placed in Malaya 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 1,17 ANZAC regular : -0,50
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@Pejon_88 Think it was a very complicated round for Japan.
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Was it? What else to do next to bringing the fleet to 35 and making sure Tokyo is safe? :-)
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Btw, in the rush of the Russian retreat from abandoning their capital, the Red October forgot to move to 91. Do you allow?
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“I meant, in the rush of further being hunted down into a nomad’s life”
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@JDOW Well when you put it like that 🤣
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@JDOW Yes no probs
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I have figured my turn almost out. Just need one night sleep over it.
It is fascinating but I am proud to say that I reached a level which allows me to spot flaws in my turn when I am e.g. under the shower.
In this game, although I am losing I am fine with how it went as the Russian/German situation was a novelty to me.
That being said, I felt way sorer to be in such poor positions against Trulpen which I just escaped from with luck. -
@JDOW you mean you recognise mistakes when considering the turn off the computer?
Yes, I looked at your game when you snatched Tokyo. Rarely see that, but on the other hand I haven’t played that many games yet. What happened before that which made you feel a bit down?
I feel you have great pressure on Japan in our game also. Wouldn’t count you out. Maybe you are only trying to make me get comfortable so that I slip? 😉
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Args, sorry. I figured it out but do not find the time for the finishing touches.
Yes, I mean finding mistakes, flaws in my planned turns when being off the computer.
And cmon, you have Moscow with no concessions and all I have is some undefined pressure on Japan. And the 101 from Germany are not even spent yet.
I would love this to be just a trick to make you too comfortable, but I am afraid it is not. -
@JDOW haha ok. Take your time
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 4 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 5 fighters moved from Greece to Caucasus 1 bomber moved from Greece to Caucasus 2 fighters moved from 21 Sea Zone to 6 Sea Zone 1 bomber moved from Caroline Islands to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - Americans Americans creates battle in territory 22 Sea Zone Battle in Celebes Battle in Korea Battle in Caucasus Americans attack with 1 bomber and 5 fighters Italians defend with 1 armour Americans roll dice for 1 bomber and 5 fighters in Caucasus, round 2 : 2/6 hits, 3,17 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans and 1 armour owned by the Italians lost in Caucasus Americans win, taking 22 Sea Zone from Japanese, taking Celebes from Japanese, taking Korea from Japanese with 1 bomber and 4 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Italians: 1 armour Non Combat Move - Americans 1 bomber and 4 fighters moved from Caucasus to Volgograd 1 fighter moved from Cyprus to Volgograd 1 bomber moved from Gibraltar to Volgograd 1 aaGun and 3 infantry moved from Greece to 99 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 92 Sea Zone to 91 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 99 Sea Zone to 92 Sea Zone 3 infantry moved from 92 Sea Zone to Morocco 1 aaGun moved from 92 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Alexandria to Trans-Jordan 1 artillery, 1 infantry and 1 marine moved from Guam to 21 Sea Zone 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 marine, 8 submarines, 2 tactical_bombers and 2 transports moved from 21 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 6 Sea Zone to Iwo Jima 1 bomber moved from 6 Sea Zone to Midway 1 bomber moved from 6 Sea Zone to Iwo Jima 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 2 carriers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Midway 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - Americans 1 fighter placed in Greece 1 submarine placed in 97 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 bomber and 2 infantry placed in Western United States 2 fighters placed in Western United States 2 infantry placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Greece: 1 fighter EDIT: Adding units owned by Americans to 99 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,17 Italians regular : 0,50
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Burma Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 4 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 5 fighters moved from Greece to Caucasus 1 bomber moved from Greece to Caucasus 2 fighters moved from 21 Sea Zone to 6 Sea Zone 1 bomber moved from Caroline Islands to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - Americans Americans creates battle in territory 22 Sea Zone Battle in Celebes Battle in Korea Battle in Caucasus Americans attack with 1 bomber and 5 fighters Italians defend with 1 armour Americans roll dice for 1 bomber and 5 fighters in Caucasus, round 2 : 2/6 hits, 3,17 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans and 1 armour owned by the Italians lost in Caucasus Americans win, taking 22 Sea Zone from Japanese, taking Celebes from Japanese, taking Korea from Japanese with 1 bomber and 4 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Italians: 1 armour Non Combat Move - Americans 1 bomber and 4 fighters moved from Caucasus to Volgograd 1 fighter moved from Cyprus to Volgograd 1 bomber moved from Gibraltar to Volgograd 1 aaGun and 3 infantry moved from Greece to 99 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 92 Sea Zone to 91 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 99 Sea Zone to 92 Sea Zone 3 infantry moved from 92 Sea Zone to Morocco 1 aaGun moved from 92 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Alexandria to Trans-Jordan 1 artillery, 1 infantry and 1 marine moved from Guam to 21 Sea Zone 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 marine, 8 submarines, 2 tactical_bombers and 2 transports moved from 21 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 6 Sea Zone to Iwo Jima 1 bomber moved from 6 Sea Zone to Midway 1 bomber moved from 6 Sea Zone to Iwo Jima 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 2 carriers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Midway 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - Americans 1 fighter placed in Greece 1 submarine placed in 97 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 bomber and 2 infantry placed in Western United States 2 fighters placed in Western United States 2 infantry placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Greece: 1 fighter EDIT: Adding units owned by Americans to 99 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Burma Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Samara to Kazakhstan British take Kazakhstan from Italians 1 armour moved from Kazakhstan to Caucasus British take Caucasus from Italians 5 infantry moved from Iraq to Northwest Persia 2 artilleries moved from Iraq to Northwest Persia 1 armour moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia Combat - British Battle in Northwest Persia British attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 3/10 hits, 2,67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 aaGun, 1 artillery, 3 infantry and 1 marine moved from Syria to Iraq 1 artillery moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Eastern Persia to Northwest Persia 3 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 3 transports moved from 99 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Cyprus to Volgograd 2 fighters moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Tsinghai to Volgograd 3 aaGuns, 5 artilleries and 36 infantry moved from India to Burma 1 fighter moved from Eastern Persia to India 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 fighters moved from Gibraltar to Cyprus 1 fighter moved from Gibraltar to Cyprus Place Units - British 2 infantry placed in United Kingdom 3 fighters placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 43 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -1,17 Japanese regular : 0,67 Italians regular : 0,50 Germans regular : -0,33 British regular : 0,33
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I assume no scramble in sz6.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Albania Italians take Albania from Americans 1 mech_infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from British Combat - Italians Non Combat Move - Italians 1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany 1 artillery and 2 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 5 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,5,1,5,5,1,6,6 Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :