TT Pejones (X) vs adam-dominion (A+16) BM3


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour and 3 mech_infantrys moved from Ukraine to Volgograd
            2 mech_infantrys moved from Ukraine to Tambov
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            2 bombers moved from Eastern Poland to Russia
            1 fighter and 1 tactical_bomber moved from Novgorod to Tambov
            1 tactical_bomber moved from Southern Italy to 99 Sea Zone
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Ukraine to Volgograd
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Battle in 99 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Volgograd
                Germans attack with 4 armour and 3 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 4 armour and 3 mech_infantrys in Volgograd, round 2 : 1/7 hits, 2,50 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 4 armour and 3 mech_infantrys in Volgograd, round 3 : 3/7 hits, 2,50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            1 aaGun, 4 artilleries and 8 infantry moved from Novgorod to Belarus
            2 aaGuns, 7 armour, 5 artilleries, 24 infantry and 9 mech_infantrys moved from Ukraine to Rostov
            3 mech_infantrys moved from Bessarabia to Rostov
            1 aaGun and 2 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery moved from Poland to Eastern Poland
            1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Tambov to Rostov
            1 tactical_bomber moved from 99 Sea Zone to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from Western Germany to Novgorod
            1 aaGun moved from Western Germany to Germany
            1 mech_infantry moved from Southern Italy to Western Germany
            1 mech_infantry moved from Western Germany to Germany
            2 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            2 infantry placed in Germany
            3 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
            Germans undo move 6.
            1 mech_infantry placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,00
    Germans regular : -1,00
    Russians AA : -0,33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 34 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            4 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Novosibirsk to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 5 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Tambov to Russia
            1 infantry moved from Novosibirsk to Samara
            4 aaGuns, 2 armour, 3 artilleries, 54 infantry and 2 mech_infantrys moved from Bryansk to Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 52 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.83
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            2 infantry moved from Kweichow to Szechwan
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
    
        Combat - Japanese
            Battle in 1 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 1 Sea Zone
                Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Szechwan
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 4/6 hits, 2,83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 transport moved from 2 Sea Zone to 7 Sea Zone
            1 infantry moved from Shantung to Jehol
            2 infantry moved from Shantung to Anhwe
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 carriers, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            1 fighter moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from Japan to 7 Sea Zone
            1 submarine moved from 74 Sea Zone to 41 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from Kwangsi to 37 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Szechwan to Shan State
            1 aaGun, 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Shan State
            1 infantry moved from French Indo China to Shan State
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            3 fighters moved from 35 Sea Zone to Shan State
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Shantung
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 1,17
    

    Savegame

  • '23 '22

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            2 infantry moved from Kweichow to Szechwan
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
    
        Combat - Japanese
            Battle in 1 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 1 Sea Zone
                Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Szechwan
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 4/6 hits, 2,83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 transport moved from 2 Sea Zone to 7 Sea Zone
            1 infantry moved from Shantung to Jehol
            2 infantry moved from Shantung to Anhwe
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 carriers, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            1 fighter moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from Japan to 7 Sea Zone
            1 submarine moved from 74 Sea Zone to 41 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from Kwangsi to 37 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Szechwan to Shan State
            1 aaGun, 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Shan State
            1 infantry moved from French Indo China to Shan State
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            3 fighters moved from 35 Sea Zone to Shan State
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Shantung
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 1,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Sikang
            2 infantry moved from Tsinghai to Sikang
            4 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : -0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 fighter moved from British Columbia to 1 Sea Zone
            1 tactical_bomber moved from Western United States to 1 Sea Zone
            1 bomber moved from Western United States to 1 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 armour moved from 125 Sea Zone to Norway
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Norway
            Battle in 46 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Norway from Germans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 1 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from 55 Sea Zone to 33 Sea Zone
            2 fighters moved from 46 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Alaska to Western United States
            1 infantry moved from Alaska to British Columbia
            1 bomber moved from 1 Sea Zone to Hawaiian Islands
            1 artillery and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 bomber moved from France to United Kingdom
            1 marine moved from United Kingdom to 110 Sea Zone
            1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
            2 submarines moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 tactical_bomber placed in Eastern United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Sikang
            2 infantry moved from Tsinghai to Sikang
            4 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            2 fighters moved from Persia to Caucasus
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
            Battle in Caucasus
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Germany to Norway
            1 infantry moved from 125 Sea Zone to Norway
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Syria to Iraq
            1 mech_infantry moved from Syria to Persia
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Kenya to Egypt
            1 mech_infantry moved from French Central Africa to French Equatorial Africa
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 aaGuns, 5 artilleries, 17 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to India
            1 fighter moved from India to Eastern Persia
            1 tactical_bomber moved from India to Eastern Persia
            1 destroyer moved from 75 Sea Zone to 77 Sea Zone
            1 cruiser and 1 marine moved from 75 Sea Zone to 71 Sea Zone
            1 marine moved from 71 Sea Zone to Union of South Africa
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from United Kingdom to Norway
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from Caucasus to Eastern Persia
            2 fighters and 1 tactical_bomber moved from Gibraltar to Norway
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : -0.17
    Japanese regular : -0.17
    Germans AA : -0.33
    Germans regular : 0.67
    British regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Rostov to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            1 bomber moved from Southern Italy to Crete
            1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Ukraine to Caucasus
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria
    
        Combat - Italians
            Battle in Crete
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 0/2 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 3/3 hits, 1,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete
                Italians win, taking Crete from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Algeria
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Algeria, round 2 : 3/7 hits, 2,17 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                Italians win, taking Algeria from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Caucasus
                Italians attack with 2 armour and 4 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 2/6 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 aaGun and 2 infantry moved from France to Western Germany
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Crete to Southern Italy
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            2 artilleries and 1 infantry moved from Bessarabia to Ukraine
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    French regular : 0,67
    Italians regular : 1,67
    Russians regular : -0,33
    British regular : 0,33
    

    Savegame


  • TripleA Manual Gamesave Post: French round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Politics - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 marine moved from New South Wales to 62 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Queensland to Caroline Islands
            1 aaGun and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Norway
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • I would like to ask if you’re ok with an italian edit?

    The idea is to move the 2 inf, 1 art that were in WG to Berlin.

    I’d say that it isn’t affected by ANZAC or French.


  • I’m good with it if Adam is.


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 tactical_bomber moved from Western Germany to 92 Sea Zone
            1 mech_infantry moved from Volgograd to Samara
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            4 armour moved from Rostov to Northwest Persia
            4 mech_infantrys moved from Rostov to Northwest Persia
            4 mech_infantrys moved from Rostov to Northwest Persia
            2 armour moved from Rostov to Northwest Persia
            2 bombers moved from Novgorod to Samara
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            EDIT: 1 artillery and 2 infantry moved from Western Germany to Germany
            1 fighter moved from Western Germany to 92 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 tactical_bomber moved from Western Germany to 92 Sea Zone
            1 mech_infantry moved from Volgograd to Samara
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            4 armour moved from Rostov to Northwest Persia
            4 mech_infantrys moved from Rostov to Northwest Persia
            4 mech_infantrys moved from Rostov to Northwest Persia
            2 armour moved from Rostov to Northwest Persia
            2 bombers moved from Novgorod to Samara
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            EDIT: 1 artillery and 2 infantry moved from Western Germany to Germany
            1 fighter moved from Western Germany to 92 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble z92?


  • I will assume no scramble, since it looks like suicide.

    If you would’ve liked to scramble, we will just roll new dice.


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 tactical_bomber moved from Western Germany to 92 Sea Zone
            1 mech_infantry moved from Volgograd to Samara
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            4 armour moved from Rostov to Northwest Persia
            4 mech_infantrys moved from Rostov to Northwest Persia
            4 mech_infantrys moved from Rostov to Northwest Persia
            2 armour moved from Rostov to Northwest Persia
            2 bombers moved from Novgorod to Samara
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            EDIT: 1 artillery and 2 infantry moved from Western Germany to Germany
            1 fighter moved from Western Germany to 92 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 125 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 92 Sea Zone
                Germans attack with 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Germans lost in 92 Sea Zone
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for British: 1 destroyer
            Battle in Northwest Persia
                Germans attack with 6 armour and 8 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 6 armour and 8 mech_infantrys in Northwest Persia, round 2 : 6/14 hits, 4,33 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 6 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Samara
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Samara, round 2 : 3/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Samara to Novgorod
            1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Rostov to Tambov
            1 fighter moved from 125 Sea Zone to Western Germany
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Germany
            1 aaGun moved from Western Germany to Germany
            1 artillery and 1 infantry moved from Finland to Vyborg
            1 artillery moved from Eastern Poland to Western Ukraine
            1 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
            4 artilleries and 8 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Belarus
            1 aaGun moved from Belarus to Novgorod
            5 infantry moved from Ukraine to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            2 aaGuns, 5 artilleries and 23 infantry moved from Rostov to Bryansk
            2 mech_infantrys moved from Poland to Western Ukraine
            5 mech_infantrys moved from Germany to Eastern Poland
            4 mech_infantrys moved from Western Germany to Poland
            1 fighter and 1 tactical_bomber moved from Rostov to Germany
            1 tactical_bomber moved from Novgorod to Western Germany
            1 artillery and 3 infantry moved from France to Western Germany
            1 fighter and 2 tactical_bombers moved from 92 Sea Zone to Algeria
            1 armour and 8 mech_infantrys moved from Ukraine to Bryansk
            1 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
            3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 artilleries placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            3 infantry placed in Germany
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 2,83
    British regular : 0,33
    

    Savegame


  • With reservation of the italian move. If it isn’t acceptable by you both, I’ll just reconsider some unit positioning.

  • '19 '17

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 14x factory_major; Remaining resources: 45 PUs; 
            Russians buy 10 infantry; Remaining resources: 15 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 artillery and 1 infantry moved from Vologda to Russia
            1 aaGun moved from Russia to Vologda
            1 fighter moved from Archangel to Russia
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 0.83
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 destroyer moved from 20 Sea Zone to 41 Sea Zone
            2 bombers moved from Shan State to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Kansu
            1 fighter and 1 tactical_bomber moved from Shan State to Sikang
            2 infantry moved from Szechwan to Sikang
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 3/4 hits, 1,67 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in Sikang
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Shantung to Jehol
            2 infantry moved from Shantung to Anhwe
            3 infantry moved from French Indo China to Shan State
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Yunnan to Shan State
            1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 battleship, 3 carriers, 2 cruisers, 1 submarine and 2 transports moved from 37 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
            3 fighters moved from Shan State to Philippines
            1 fighter moved from 37 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            2 bombers moved from Kansu to Chahar
            1 armour and 1 mech_infantry moved from Shan State to Yunnan
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Shantung
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
            Japanese collect 58 PUs (6 lost to blockades); end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : 2,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

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