@fasthard Yes. Needs to block Gibraltar.
PtV WindowWasher (allies) vs Majikforce (axis)
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 marines and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 100 Sea Zone to 97 Sea Zone 3 fighters moved from Southern Italy to 97 Sea Zone 2 armour and 1 mech_infantry moved from Ukraine to Northern Caucasus Italians take Northern Caucasus from Russians Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer, 3 fighters and 1 submarine British defend with 1 submarine Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 2 artilleries and 2 infantry moved from Bulgaria to Yugoslavia 3 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy 1 artillery and 3 infantry moved from Southern Italy to Northern Italy 1 aaGun and 3 infantry moved from Western Germany to France 1 fighter moved from 97 Sea Zone to Western Germany 2 fighters moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from Western Ukraine to Rostov Place Units - Italians 2 marines placed in Southern Italy 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 4 fighters moved from Caroline Islands to 34 Sea Zone 1 carrier moved from 65 Sea Zone to 27 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from French West Africa to French Central Africa 1 carrier moved from 64 Sea Zone to 65 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 64 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 4 fighters moved from Caroline Islands to 34 Sea Zone 1 carrier moved from 65 Sea Zone to 27 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from French West Africa to French Central Africa 1 carrier moved from 64 Sea Zone to 65 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 64 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Libya to Tobruk 1 fighter moved from Gibraltar to Malta Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour and 11 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Stalingrad Germans take Stalingrad from Russians 2 infantry moved from Rostov to Kursk 3 tactical_bombers moved from Ukraine to Kursk 2 infantry moved from Northern Belarus to Southern Belarus 1 fighter and 2 tactical_bombers moved from Leningrad to Southern Belarus 1 armour moved from Leningrad to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Leningrad 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 mech_infantry moved from Rostov to Southern Caucasus Germans take Southern Caucasus from Russians 1 submarine moved from 127 Sea Zone to 125 Sea Zone 2 infantry moved from Bulgaria to Yugoslavia Combat - Germans Battle in Kursk Germans attack with 2 infantry and 3 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 2 infantry and 3 tactical_bombers in Kursk, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Battle in Southern Belarus Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 armour Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Southern Belarus, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 armour in Southern Belarus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 6 mech_infantrys moved from Eastern Poland to Leningrad 1 armour and 1 artillery moved from Northern Belarus to Leningrad 1 infantry moved from Novgorod to Leningrad 1 fighter and 2 tactical_bombers moved from Southern Belarus to Leningrad 5 infantry moved from Leningrad to Archangel 9 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Finland 2 infantry moved from Norway to Finland 1 infantry moved from Holland Belgium to Western Germany 3 artilleries and 4 infantry moved from France to Western Germany 3 fighters moved from France to Western Germany 1 fighter moved from Southern Italy to Western Germany 2 aaGuns moved from Rostov to Stalingrad 10 artilleries moved from Rostov to Stalingrad 1 artillery moved from Rostov to Stalingrad 24 infantry moved from Rostov to Stalingrad 5 mech_infantrys moved from Ukraine to Stalingrad 5 armour moved from Rostov to Stalingrad 1 mech_infantry moved from Rostov to Stalingrad 4 mech_infantrys moved from Rostov to Stalingrad 1 mech_infantry moved from Rostov to Stalingrad 1 mech_infantry moved from Rostov to Stalingrad 6 armour and 8 mech_infantrys moved from Rostov to Southern Caucasus 3 tactical_bombers moved from Kursk to Northern Caucasus 1 cruiser moved from 116 Sea Zone to 118 Sea Zone 1 submarine moved from 116 Sea Zone to 115 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Leningrad 10 mech_infantrys placed in Germany Germans undo move 2. Germans undo move 1. 2 armour and 8 mech_infantrys placed in Germany 3 mech_infantrys placed in Leningrad Germans undo move 2. Germans undo move 1. 2 armour and 1 mech_infantry placed in Leningrad 10 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 116 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 115 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 118 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 116 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 0.17
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour and 3 mech_infantrys moved from Russia to Samara 1 artillery and 31 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 2 artilleries and 9 infantry moved from Russia to Samara 1 infantry moved from Nenetsia to Vologda Russians take Vologda from Germans 2 infantry moved from Gorky to Samara 1 artillery and 1 infantry moved from Urals to Samara 1 armour and 1 mech_infantry moved from Russia to Novgorod Combat - Russians Russians creates battle in territory 109 Sea Zone Non Combat Move - Russians 2 aaGuns moved from Smolensk to Novgorod Place Units - Russians 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3 Russians collect 21 PUs (1 lost to blockades); end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 armour moved from Inner Mongolia to Tsinghai 1 mech_infantry moved from Chahar to Tsinghai 2 infantry moved from Kiangsi to Hunan 2 tactical_bombers moved from Kiangsu to Hunan 1 infantry moved from Shansi to Inner Mongolia 1 mech_infantry moved from Southern Manchuria to Shansi 1 infantry moved from Jehol to Chahar 2 infantry moved from Jehol to Anhwe 1 armour moved from Southern Manchuria to Buryatia 1 infantry moved from Sakha to Buryatia 1 artillery and 1 infantry moved from Amur to Buryatia 3 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Kiangsi 2 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 59 Sea Zone 3 tactical_bombers moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 bombers moved from Japan to Hunan 3 tactical_bombers moved from French Indo China to Shan State Combat - Japanese Battle in Hunan Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Tsinghai Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 3/7 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 tactical_bombers moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone 2 bombers and 2 tactical_bombers moved from Hunan to French Indo China 1 aaGun moved from Anhwe to Kiangsi 1 marine moved from Amur to 5 Sea Zone 1 cruiser, 1 marine and 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 4 fighters moved from Japan to 36 Sea Zone 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from Japan to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 38 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 38 Sea Zone 1 infantry placed in Malaya 1 fighter and 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.17 UK_Pacific regular : -0.33
-
@WindowWasher At the end of UK’s turn please verify what units are on what transports and what fighters are on what carriers please. Especially in the pacific. Thanks.
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 34 Sea Zone to New Hebrides 1 destroyer moved from 34 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 21 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to New Zealand 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to New Zealand 2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 2 marines, 4 submarines, 3 tactical_bombers and 2 transports moved from 34 Sea Zone to 7 Sea Zone Americans take 18 Sea Zone from Japanese Americans take 7 Sea Zone from Japanese 1 marine moved from 7 Sea Zone to Iwo Jima 2 artilleries, 1 infantry and 1 marine moved from 7 Sea Zone to Hokkaido 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Hokkaido 2 fighters and 2 tactical_bombers moved from Western United States to 7 Sea Zone 1 carrier and 4 submarines moved from 11 Sea Zone to 8 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 128 Sea Zone 2 infantry moved from 128 Sea Zone to Norway 1 bomber moved from United Kingdom to Germany 1 infantry moved from Tunisia to Algeria 1 armour and 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Norway Battle in Iwo Jima Battle in Hokkaido Non Combat Move - Americans 1 bomber moved from Germany to Normandy Bordeaux 4 transports moved from 113 Sea Zone to 105 Sea Zone Place Units - Americans 2 artilleries and 1 infantry placed in Normandy Bordeaux 2 fighters and 2 tactical_bombers placed in Western United States 2 carriers placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5 Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Szechwan to Tsinghai 1 infantry moved from Hopei to Hunan 1 artillery moved from Kweichow to Hunan 1 fighter moved from Szechwan to Tsinghai 1 artillery and 6 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Northern Sinkiang 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 0.83
-
attacking shan state, instead of reloading, pretend I brought 1 more inf, ill roll in forum.
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 34 Sea Zone to New Hebrides 1 destroyer moved from 34 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 21 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to New Zealand 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to New Zealand 2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 2 marines, 4 submarines, 3 tactical_bombers and 2 transports moved from 34 Sea Zone to 7 Sea Zone Americans take 18 Sea Zone from Japanese Americans take 7 Sea Zone from Japanese 1 marine moved from 7 Sea Zone to Iwo Jima 2 artilleries, 1 infantry and 1 marine moved from 7 Sea Zone to Hokkaido 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Hokkaido 2 fighters and 2 tactical_bombers moved from Western United States to 7 Sea Zone 1 carrier and 4 submarines moved from 11 Sea Zone to 8 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 128 Sea Zone 2 infantry moved from 128 Sea Zone to Norway 1 bomber moved from United Kingdom to Germany 1 infantry moved from Tunisia to Algeria 1 armour and 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Norway Battle in Iwo Jima Battle in Hokkaido Non Combat Move - Americans 1 bomber moved from Germany to Normandy Bordeaux 4 transports moved from 113 Sea Zone to 105 Sea Zone Place Units - Americans 2 artilleries and 1 infantry placed in Normandy Bordeaux 2 fighters and 2 tactical_bombers placed in Western United States 2 carriers placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5 Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Szechwan to Tsinghai 1 infantry moved from Hopei to Hunan 1 artillery moved from Kweichow to Hunan 1 fighter moved from Szechwan to Tsinghai 1 artillery and 6 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Northern Sinkiang 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode 3 fighters moved from United Kingdom to Finland 2 fighters moved from 113 Sea Zone to Finland 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 5 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 2 fighters moved from Normandy Bordeaux to 96 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to Finland 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Eastern India to Shan State 1 artillery and 1 infantry moved from Burma to Shan State 1 armour and 1 mech_infantry moved from Eastern India to Baluchistan Combat - British Battle in Finland British attack with 1 bomber and 5 fighters Germans defend with 4 infantry British roll dice for 1 bomber and 5 fighters in Finland, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Germans lost in Finland British roll dice for 1 bomber and 5 fighters in Finland, round 3 : 4/6 hits, 3.00 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland British win with 1 bomber and 5 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in Shan State British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by British to Shan State: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Neutral_True to Switzerland: 1 factory_major EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Switzerland: 1 factory_major EDIT: Adding units owned by Neutral_True to Switzerland: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Shan State to Eastern India 2 aaGuns and 8 infantry moved from Burma to Eastern India 1 aaGun moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Eastern India to Iraq 1 bomber and 5 fighters moved from Finland to Norway 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 aaGuns and 2 infantry moved from United Kingdom to 113 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 113 Sea Zone to 128 Sea Zone 2 aaGuns and 2 infantry moved from 128 Sea Zone to Norway 2 artilleries and 2 infantry moved from United Kingdom to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Egypt 1 armour, 1 artillery and 1 mech_infantry placed in Iraq 1 destroyer and 1 fighter placed in 113 Sea Zone British undo move 3. 1 destroyer placed in 113 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,4,2,3,6,4,1 UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 0.17 Germans AA : -0.17 Germans regular : -1.67 British regular : 1.17
-
Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.
Atlantic is straight forward.
Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it
-
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.
Atlantic is straight forward.
Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it
So we have a problem. Italy may not be able to affect the ANZAC attack but my kamikazes can. You didn’t ask for kami’s or scrambles in sz 7. Seeing that you moved your whole navy into sz 7 on the combat move I will use the kami’s. 3 on each carrier that has ANZAC planes on it please.
-
That couldve been done in NCM
-
I did it in combat move just for the sake of move planning
-
@WindowWasher Doesn’t matter you moved during the combat move. You need to move them separately if that is your intention,
-
Alright, its really annoying, but I understand, will roll.
-
What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there
-
@WindowWasher Rules are rules. There is a specific reason the combat and NCM moves are separate phases. I know I am a rules stickler but that’s the only way we can both know what is expected of our opponent.
-
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there
They sink.