Odonis(Axis) vs Sovietschat(Allis+6) BML20

  • '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 4 bombers, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 6 Sea Zone
            6 bombers moved from Western United States to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from 91 Sea Zone to Algeria
            1 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from 92 Sea Zone to Algeria
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,1,5
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 6 bombers, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
                Japanese defend with 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 6 bombers, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/12 hits, 7,17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/10 hits, 4,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 6 bombers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 4/12 hits, 7,17 expected hits
                    Japanese roll dice for 1 carrier and 1 cruiser in 6 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/4 hits, 2,50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 6 bombers, 2 cruisers and 2 transports in 6 Sea Zone, round 4 : 5/9 hits, 5,67 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 5 bombers, 2 cruisers and 2 transports remaining. Battle score for attacker is 22
                Casualties for Americans: 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber
            Battle in Korea
            Battle in Algeria
                Americans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Algeria, round 2 : 0/6 hits, 2,00 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Algeria, round 3 : 1/4 hits, 1,67 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Algeria, round 4 : 1/4 hits, 1,67 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Korea from Japanese, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Algeria to 92 Sea Zone
            5 bombers moved from 6 Sea Zone to Amur
            1 submarine moved from 63 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Central United States
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
            4 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 3/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 infantry moved from 79 Sea Zone to West India
            1 infantry moved from Kenya to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            4 fighters and 1 tactical_bomber moved from Persia to Syria
            1 infantry moved from Trans-Jordan to Syria
    
        Combat - British
            Battle in West India
            Battle in Syria
                British attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Neutral_Axis defend with 1 infantry
                    British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Syria, round 2 : 2/6 hits, 2,83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Syria
                British win, taking West India from Japanese, taking Syria from Neutral_Axis with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            1 armour moved from Iraq to Persia
            4 fighters and 1 tactical_bomber moved from Syria to Persia
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            2 destroyers placed in 106 Sea Zone
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery placed in Union of South Africa
            1 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 123 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
            British collect 28 PUs (3 lost to blockades); end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Americans regular : -9,83
    Italians regular : 0,33
    Japanese regular : 0,67
    Neutral_Axis regular : -0,33
    British regular : -0,83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 artillery moved from Belgian Congo to Tanganyika Territory
            1 armour moved from Eastern Poland to Archangel
                  Italians take Archangel from Russians
            1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
            1 armour moved from Romania to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Tanganyika Territory
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tanganyika Territory
                Italians win, taking 97 Sea Zone from British, taking Tanganyika Territory from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Western Ukraine
                Italians attack with 2 armour, 1 artillery and 1 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            2 marines moved from Southern Italy to Northern Italy
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 bomber moved from Southern Italy to Western Germany
            1 infantry moved from Libya to Tunisia
            1 artillery moved from Libya to Tunisia
            1 mech_infantry moved from Libya to Tobruk
    
        Place Units - Italians
            1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.67
    Russians regular : 0.33
    British regular : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Ethiopia to Kenya
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
            1 aaGun moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
            1 bomber and 1 tactical_bomber moved from Eastern Poland to Ukraine
            1 bomber moved from Germany to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 2 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 3.17 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            2 bombers and 1 tactical_bomber moved from Ukraine to Belarus
            3 aaGuns, 8 armour, 9 artilleries, 20 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
            2 artilleries and 11 infantry moved from Novgorod to Belarus
            8 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Western Germany to Belarus
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 destroyer moved from 115 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 infantry moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 artillery and 1 infantry placed in Western Germany
            1 infantry and 1 mech_infantry placed in Germany
            2 artilleries and 1 infantry placed in France
            2 infantry placed in Normandy Bordeaux
            1 mech_infantry placed in Germany
            2 infantry placed in Western Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -0.17
    

    Savegame

  • '19

    @Odonis I just want to check if Russia has to DOW Japan to enter Korea as a non combat to reinforce USA territory. I have asked gamerman and panther about it, I just want to wait the answer before doing Russia.

  • '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 2 armour and 1 factory_minor
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 1,83 expected hits
                    Germans roll dice for 2 armour in Ukraine, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour
            Battle in Archangel
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Archangel
                Russians win, taking Archangel from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            1 fighter moved from Archangel to Russia
            2 infantry moved from Volgograd to Tambov
            1 aaGun and 12 infantry moved from Amur to Korea
            1 infantry moved from Amur to Korea
            17 infantry moved from Bryansk to Russia
            10 infantry moved from Bryansk to Tambov
            2 armour and 3 mech_infantrys moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Tambov
            3 aaGuns moved from Bryansk to Russia
            12 artilleries moved from Bryansk to Tambov
            4 artilleries moved from Bryansk to Russia
            1 mech_infantry moved from Northwest Persia to Persia
            1 infantry moved from Amur to Korea
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,50
    Germans regular : -0,33
    Russians regular : 1,67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from India to 79 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from French Indo China to Java
            1 artillery moved from India to West India
            1 mech_infantry moved from India to West India
            1 armour moved from India to Shan State
                  Japanese take Shan State from UK_Pacific
            2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 artillery moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Shensi
    
        Combat - Japanese
            Battle in Celebes
            Battle in 79 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 79 Sea Zone
                Japanese win, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 aaGun and 1 infantry
                    ANZAC roll AA dice in Java : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 aaGun and 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 battleship, 2 cruisers and 2 transports
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
                Casualties for Japanese: 1 submarine and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 2 cruisers and 2 transports
            Battle in West India
                Japanese attack with 1 artillery and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in West India, round 3 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 artillery moved from Burma to Yunnan
            1 bomber moved from 79 Sea Zone to French Indo China
            1 bomber moved from Java to Sumatra
            1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            3 armour placed in India
            3 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -0.83
    Japanese regular : -1.33
    ANZAC AA : -0.17
    UK_Pacific regular : 0.33
    ANZAC regular : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 destroyer, 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 fighter moved from 92 Sea Zone to 94 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            5 bombers moved from Amur to Yunnan
    
        Combat - Americans
            Battle in French West Africa
            Battle in Yunnan
                Americans attack with 5 bombers
                Japanese defend with 1 artillery and 1 mech_infantry
                    Americans roll dice for 5 bombers in Yunnan, round 2 : 3/5 hits, 3,33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
                Americans win, taking French West Africa from Neutral_Axis with 4 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in 94 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 94 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 aaGun and 1 infantry moved from French Guiana to 88 Sea Zone
            4 bombers moved from Yunnan to Szechwan
            4 bombers moved from Western United States to Korea
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Western United States
            1 factory_minor placed in Korea
            1 destroyer and 2 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            3 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Sikang to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Szechwan
            2 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour and 2 mech_infantrys moved from Persia to West India
            4 fighters and 1 tactical_bomber moved from Persia to West India
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  British take Belgian Congo from Italians
            1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
                  British take Rhodesia from Italians
            1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
    
        Combat - British
            Battle in West India
                British attack with 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 6/9 hits, 4,00 expected hits
                    Japanese roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 tactical_bomber owned by the British lost in West India
                British win, taking West India from Japanese with 2 armour, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is -7
                Casualties for British: 1 tactical_bomber
                Casualties for Japanese: 1 artillery
            Battle in Tunisia
                British attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 3 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            4 fighters moved from West India to Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 infantry moved from Syria to Iraq
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 destroyers and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 transports moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 fighter and 1 infantry placed in United Kingdom
            3 infantry placed in Egypt
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : -0,17
    Italians regular : 0,67
    Japanese regular : 1,67
    British regular : 1,33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 artillery moved from Western Ukraine to Bryansk
            1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
            1 mech_infantry moved from Tobruk to Tunisia
            1 bomber moved from Western Germany to Tunisia
            1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 armour and 1 artillery
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 artillery in Bryansk, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Bryansk
                    Italians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Kenya
                Italians attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Kenya
                Italians win, taking Kenya from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 1 armour, 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 0/3 hits, 1.17 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Tunisia
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 3/5 hits, 2.00 expected hits
                    British roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia
                Italians win, taking Tunisia from British with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 armour, 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Southern Italy
            2 marines moved from Northern Italy to Southern Italy
            2 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 cruiser and 1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Russians regular : 0.33
    British regular : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from New South Wales to 54 Sea Zone
            1 artillery moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry and 1 mech_infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Belarus to Archangel
            2 infantry moved from Belarus to Smolensk
            1 bomber and 1 tactical_bomber moved from Belarus to Smolensk
            1 bomber moved from Belarus to Ukraine
            1 mech_infantry moved from Belarus to Rostov
                  Germans take Rostov from Russians
            1 bomber moved from Western Germany to Smolensk
            3 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 3 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 3 armour, 1 bomber and 1 mech_infantry in Ukraine, round 3 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Archangel
                Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Archangel to Bryansk
            2 bombers and 1 tactical_bomber moved from Smolensk to Bryansk
            1 bomber moved from Ukraine to Bryansk
            3 aaGuns, 8 armour, 11 artilleries, 30 infantry and 4 mech_infantrys moved from Belarus to Bryansk
            6 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Germany to 113 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Normandy Bordeaux to France
            1 artillery moved from France to Western Germany
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
            1 aaGun moved from Germany to Western Germany
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Southern France to France
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 armour placed in Novgorod
            6 mech_infantrys placed in Western Germany
            1 armour placed in Germany
            2 infantry placed in France
            1 artillery and 1 infantry placed in Germany
            Germans undo move 4.
            1 infantry placed in Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : 0.17
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Volgograd to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Russia to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 mech_infantry moved from Persia to West India
            1 fighter moved from Russia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 5 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            2 fighters moved from Rostov to Russia
            1 aaGun, 12 artilleries and 12 infantry moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Russia to West India
            1 aaGun and 4 infantry moved from Amur to Korea
    
        Place Units - Russians
            1 artillery, 1 fighter and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : -2,00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 carriers, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Jehol to Manchuria
            3 fighters and 1 tactical_bomber moved from Japan to Manchuria
            1 infantry moved from Hunan to Kweichow
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Kweichow
            1 bomber moved from Sumatra to Yunnan
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/7 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 42 Sea Zone to Shan State
            1 armour moved from Shan State to India
            1 bomber moved from Yunnan to French Indo China
            1 bomber moved from Kweichow to French Indo China
            1 carrier and 1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Anhwe
            1 aaGun moved from Jehol to Manchuria
            3 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 carriers placed in 6 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in India
            Japanese undo move 2.
            1 destroyer placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 4 transports
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 transports
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier and 1 fighter
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 0.33
    ANZAC regular : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @Sovietishcat
    Sorry for the non-com
    had some issues with the original try, but game froze and died

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 bombers, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Szechwan to 36 Sea Zone
            3 bombers moved from Szechwan to India
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
            1 fighter moved from 91 Sea Zone to Tunisia
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 cruiser moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 2 infantry moved from Korea to Manchuria
            4 bombers moved from Korea to Manchuria
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Manchuria
                Americans attack with 1 artillery, 4 bombers and 2 infantry
                Japanese defend with 1 aaGun and 3 infantry
                    Japanese roll AA dice in Manchuria : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 4 bombers and 2 infantry in Manchuria, round 2 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery, 4 bombers and 2 infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 aaGun and 3 infantry
            Battle in Tunisia
                Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 4/7 hits, 2,17 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
            Battle in India
                Americans attack with 3 bombers
                Japanese defend with 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans roll dice for 3 bombers in India, round 2 : 1/3 hits, 2,00 expected hits
                    Japanese roll dice for 4 armour, 1 artillery, 1 infantry and 1 mech_infantry in India, round 2 : 3/7 hits, 3,00 expected hits
                    1 infantry owned by the Japanese and 3 bombers owned by the Americans lost in India
                Japanese win with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -39
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Manchuria to Korea
            3 bombers moved from Western United States to Korea
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from 36 Sea Zone to Szechwan
            1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from Tunisia to 94 Sea Zone
            1 aaGun moved from Morocco to Algeria
            1 fighter moved from Eastern United States to Western United States
            1 mech_infantry moved from French West Africa to Nigeria
            1 mech_infantry moved from Nigeria to French Equatorial Africa
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer and 2 submarines moved from 101 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 destroyer placed in 6 Sea Zone
            1 armour and 1 mech_infantry placed in Korea
            4 bombers placed in Western United States
            1 armour and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,5,5,2,3,6,2,6,5,4,1,5,3
            Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Szechwan to Kweichow
            2 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Manchuria
    
        Place Units - Chinese
            2 infantry placed in Manchuria
            1 infantry placed in Hopei
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 2 mech_infantrys moved from West India to India
            1 mech_infantry moved from Eastern Persia to India
            1 armour moved from West India to India
            4 fighters moved from Persia to India
            1 infantry moved from Rhodesia to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
            1 infantry moved from Belgian Congo to Kenya
    
        Combat - British
            Battle in Kenya
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery in Kenya, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in India
                British attack with 2 armour, 4 fighters and 3 mech_infantrys
                Japanese defend with 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 2 armour, 4 fighters and 3 mech_infantrys in India, round 2 : 4/9 hits, 3,50 expected hits
                    Japanese roll dice for 4 armour, 1 artillery and 1 mech_infantry in India, round 2 : 3/6 hits, 2,67 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 mech_infantrys owned by the British and 2 armour owned by the Japanese lost in India
                    British roll dice for 2 armour and 4 fighters in India, round 3 : 5/6 hits, 3,00 expected hits
                    Japanese roll dice for 2 armour in India, round 3 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese and 1 armour owned by the British lost in India
                British win, taking India from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 14
                Casualties for British: 1 armour and 3 mech_infantrys
                Casualties for Japanese: 4 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            4 fighters moved from India to West India
            3 mech_infantrys moved from Persia to West India
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
            1 aaGun and 1 infantry moved from 94 Sea Zone to Algeria
            3 destroyers moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from United Kingdom to Algeria
    
        Place Units - British
            1 infantry placed in United Kingdom
            3 fighters placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Americans regular : 1,83
    Italians regular : -0,50
    Japanese regular : -0,33
    Japanese AA : -0,50
    British regular : 2,50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Italians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Gibraltar
            2 armour moved from Bryansk to Rostov
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to Rostov
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

  • '19

    @Odonis No thank you

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Gibraltar
            2 armour moved from Bryansk to Rostov
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 bomber and 1 marine
                British defend with 1 airfield and 1 harbour; French defend with 1 fighter
                    Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Italians and 1 fighter owned by the French lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 marine remaining. Battle score for attacker is -4
                Casualties for Italians: 1 bomber
                Casualties for French: 1 fighter
            Battle in Rostov
                Italians attack with 2 armour and 1 fighter
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour and 1 fighter in Rostov, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Ukraine
            1 fighter moved from 92 Sea Zone to Southern France
            2 infantry moved from France to Southern France
            1 armour and 1 mech_infantry moved from Southern Italy to Southern France
            1 infantry moved from Tobruk to Libya
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 mech_infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Russians regular : -0.67
    British regular : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 destroyer moved from 62 Sea Zone to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 54 Sea Zone to Java
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Java
                ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 0/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 3 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to 42 Sea Zone
            1 artillery and 1 infantry moved from South Australia to New South Wales
            4 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -0,33
    

    Savegame

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