Odonis(Axis) vs Sovietschat(Allis+6) BML20

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry and 1 mech_infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Belarus to Archangel
            2 infantry moved from Belarus to Smolensk
            1 bomber and 1 tactical_bomber moved from Belarus to Smolensk
            1 bomber moved from Belarus to Ukraine
            1 mech_infantry moved from Belarus to Rostov
                  Germans take Rostov from Russians
            1 bomber moved from Western Germany to Smolensk
            3 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 3 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 3 armour, 1 bomber and 1 mech_infantry in Ukraine, round 3 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Archangel
                Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Archangel to Bryansk
            2 bombers and 1 tactical_bomber moved from Smolensk to Bryansk
            1 bomber moved from Ukraine to Bryansk
            3 aaGuns, 8 armour, 11 artilleries, 30 infantry and 4 mech_infantrys moved from Belarus to Bryansk
            6 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Germany to 113 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Normandy Bordeaux to France
            1 artillery moved from France to Western Germany
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
            1 aaGun moved from Germany to Western Germany
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Southern France to France
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 armour placed in Novgorod
            6 mech_infantrys placed in Western Germany
            1 armour placed in Germany
            2 infantry placed in France
            1 artillery and 1 infantry placed in Germany
            Germans undo move 4.
            1 infantry placed in Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : 0.17
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Volgograd to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Russia to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 mech_infantry moved from Persia to West India
            1 fighter moved from Russia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 5 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            2 fighters moved from Rostov to Russia
            1 aaGun, 12 artilleries and 12 infantry moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Russia to West India
            1 aaGun and 4 infantry moved from Amur to Korea
    
        Place Units - Russians
            1 artillery, 1 fighter and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : -2,00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 carriers, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Jehol to Manchuria
            3 fighters and 1 tactical_bomber moved from Japan to Manchuria
            1 infantry moved from Hunan to Kweichow
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Kweichow
            1 bomber moved from Sumatra to Yunnan
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/7 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 42 Sea Zone to Shan State
            1 armour moved from Shan State to India
            1 bomber moved from Yunnan to French Indo China
            1 bomber moved from Kweichow to French Indo China
            1 carrier and 1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Anhwe
            1 aaGun moved from Jehol to Manchuria
            3 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 carriers placed in 6 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in India
            Japanese undo move 2.
            1 destroyer placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 4 transports
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 transports
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier and 1 fighter
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 0.33
    ANZAC regular : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @Sovietishcat
    Sorry for the non-com
    had some issues with the original try, but game froze and died

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 bombers, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Szechwan to 36 Sea Zone
            3 bombers moved from Szechwan to India
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
            1 fighter moved from 91 Sea Zone to Tunisia
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 cruiser moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 2 infantry moved from Korea to Manchuria
            4 bombers moved from Korea to Manchuria
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Manchuria
                Americans attack with 1 artillery, 4 bombers and 2 infantry
                Japanese defend with 1 aaGun and 3 infantry
                    Japanese roll AA dice in Manchuria : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 4 bombers and 2 infantry in Manchuria, round 2 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery, 4 bombers and 2 infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 aaGun and 3 infantry
            Battle in Tunisia
                Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 4/7 hits, 2,17 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
            Battle in India
                Americans attack with 3 bombers
                Japanese defend with 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans roll dice for 3 bombers in India, round 2 : 1/3 hits, 2,00 expected hits
                    Japanese roll dice for 4 armour, 1 artillery, 1 infantry and 1 mech_infantry in India, round 2 : 3/7 hits, 3,00 expected hits
                    1 infantry owned by the Japanese and 3 bombers owned by the Americans lost in India
                Japanese win with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -39
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Manchuria to Korea
            3 bombers moved from Western United States to Korea
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from 36 Sea Zone to Szechwan
            1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from Tunisia to 94 Sea Zone
            1 aaGun moved from Morocco to Algeria
            1 fighter moved from Eastern United States to Western United States
            1 mech_infantry moved from French West Africa to Nigeria
            1 mech_infantry moved from Nigeria to French Equatorial Africa
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer and 2 submarines moved from 101 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 destroyer placed in 6 Sea Zone
            1 armour and 1 mech_infantry placed in Korea
            4 bombers placed in Western United States
            1 armour and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,5,5,2,3,6,2,6,5,4,1,5,3
            Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Szechwan to Kweichow
            2 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Manchuria
    
        Place Units - Chinese
            2 infantry placed in Manchuria
            1 infantry placed in Hopei
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 2 mech_infantrys moved from West India to India
            1 mech_infantry moved from Eastern Persia to India
            1 armour moved from West India to India
            4 fighters moved from Persia to India
            1 infantry moved from Rhodesia to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
            1 infantry moved from Belgian Congo to Kenya
    
        Combat - British
            Battle in Kenya
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery in Kenya, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in India
                British attack with 2 armour, 4 fighters and 3 mech_infantrys
                Japanese defend with 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 2 armour, 4 fighters and 3 mech_infantrys in India, round 2 : 4/9 hits, 3,50 expected hits
                    Japanese roll dice for 4 armour, 1 artillery and 1 mech_infantry in India, round 2 : 3/6 hits, 2,67 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 mech_infantrys owned by the British and 2 armour owned by the Japanese lost in India
                    British roll dice for 2 armour and 4 fighters in India, round 3 : 5/6 hits, 3,00 expected hits
                    Japanese roll dice for 2 armour in India, round 3 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese and 1 armour owned by the British lost in India
                British win, taking India from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 14
                Casualties for British: 1 armour and 3 mech_infantrys
                Casualties for Japanese: 4 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            4 fighters moved from India to West India
            3 mech_infantrys moved from Persia to West India
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
            1 aaGun and 1 infantry moved from 94 Sea Zone to Algeria
            3 destroyers moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from United Kingdom to Algeria
    
        Place Units - British
            1 infantry placed in United Kingdom
            3 fighters placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Americans regular : 1,83
    Italians regular : -0,50
    Japanese regular : -0,33
    Japanese AA : -0,50
    British regular : 2,50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Italians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Gibraltar
            2 armour moved from Bryansk to Rostov
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to Rostov
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

  • '19

    @Odonis No thank you

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Gibraltar
            2 armour moved from Bryansk to Rostov
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 bomber and 1 marine
                British defend with 1 airfield and 1 harbour; French defend with 1 fighter
                    Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Italians and 1 fighter owned by the French lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 marine remaining. Battle score for attacker is -4
                Casualties for Italians: 1 bomber
                Casualties for French: 1 fighter
            Battle in Rostov
                Italians attack with 2 armour and 1 fighter
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour and 1 fighter in Rostov, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Ukraine
            1 fighter moved from 92 Sea Zone to Southern France
            2 infantry moved from France to Southern France
            1 armour and 1 mech_infantry moved from Southern Italy to Southern France
            1 infantry moved from Tobruk to Libya
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 mech_infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Russians regular : -0.67
    British regular : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 destroyer moved from 62 Sea Zone to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 54 Sea Zone to Java
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Java
                ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 0/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 3 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to 42 Sea Zone
            1 artillery and 1 infantry moved from South Australia to New South Wales
            4 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -0,33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            2 infantry moved from Bryansk to Tambov
            3 bombers moved from Bryansk to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 3 bombers
                British defend with 1 infantry
                    Germans roll dice for 3 bombers in Northwest Persia, round 2 : 1/3 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win with 3 bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Northwest Persia to Ukraine
            1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
            2 tactical_bombers moved from Bryansk to Ukraine
            11 armour and 8 mech_infantrys moved from Bryansk to Rostov
            3 aaGuns, 11 artilleries and 26 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Smolensk
            2 infantry moved from Novgorod to Belarus
            3 armour and 2 mech_infantrys moved from Novgorod to Archangel
            2 transports moved from 115 Sea Zone to 112 Sea Zone
            1 armour moved from Germany to Eastern Poland
            6 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 artillery and 1 infantry moved from Germany to Western Germany
            1 infantry moved from Germany to Western Germany
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            1 destroyer moved from 104 Sea Zone to 102 Sea Zone
            1 destroyer moved from 112 Sea Zone to 108 Sea Zone
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            1 bomber and 1 fighter placed in Western Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -1.50
    British regular : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Vologda
            1 mech_infantry moved from West India to Burma
                  UK_Pacific take Burma from Japanese
            2 mech_infantrys moved from Russia to Volgograd
            1 fighter moved from Russia to Volgograd
            4 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                 retreated to Bryansk
                Italians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Tambov, round 2 : 0/5 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 fighter and 4 infantry in Tambov, round 3 : 0/5 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 5 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 5 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 6 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Tambov to Russia
            1 fighter moved from Volgograd to Russia
            1 fighter and 1 tactical_bomber moved from West India to Persia
            8 infantry moved from Korea to Manchuria
            1 aaGun moved from Korea to Manchuria
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,33
    Germans regular : 0,33
    Russians regular : -3,67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hunan to Kweichow
            1 bomber moved from French Indo China to Kweichow
            1 bomber moved from French Indo China to Szechwan
            1 tactical_bomber moved from Shan State to Burma
            1 artillery moved from Yunnan to Burma
            1 infantry moved from Yunnan to Szechwan
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 carriers moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Japanese attack with 6 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win with 6 fighters remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 destroyer
            Battle in Kweichow
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber and 1 infantry
                Americans defend with 1 bomber; Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Szechwan
                    Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            3 fighters moved from 6 Sea Zone to French Indo China
            3 fighters moved from 6 Sea Zone to 33 Sea Zone
            1 bomber moved from Kweichow to French Indo China
            1 bomber moved from Szechwan to French Indo China
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer placed in 36 Sea Zone
            2 artilleries placed in French Indo China
            1 factory_minor placed in Kwangtung
            4 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
            Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : 0.67
    Japanese regular : 2.17
    UK_Pacific regular : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 submarine moved from 94 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Italians
            1 armour and 1 mech_infantry moved from Tunisia to Libya
            1 artillery and 3 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
            1 cruiser and 2 destroyers moved from 94 Sea Zone to 92 Sea Zone
            1 carrier and 1 fighter moved from 94 Sea Zone to 92 Sea Zone
            1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
            2 submarines moved from 87 Sea Zone to 92 Sea Zone
            1 fighter moved from 94 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in 92 Sea Zone
                British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
                Italians defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 92 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 12
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 cruiser and 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Italians defend with 1 airfield, 1 harbour and 1 marine
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 2 : 1/5 hits, 1,50 expected hits
                    Italians roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 marine
            Battle in Libya
                Americans attack with 1 armour and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Libya
                    Americans roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Algeria to Morocco
            1 destroyer moved from 87 Sea Zone to 104 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Western United States to Hawaiian Islands
            2 bombers moved from Western United States to Hawaiian Islands
            2 bombers moved from Western United States to Korea
            1 armour and 1 mech_infantry moved from Korea to Jehol
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            3 destroyers and 2 submarines placed in 101 Sea Zone
            Americans undo move 1.
            2 destroyers and 2 submarines placed in 101 Sea Zone
            2 infantry placed in Central United States
            1 destroyer placed in 10 Sea Zone
            1 airfield and 3 fighters placed in Korea
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Chahar to Anhwe
            1 infantry moved from Chahar to Anhwe
            1 fighter moved from Manchuria to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Jehol
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            2 infantry placed in Jehol
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from West India to Burma
            1 armour moved from India to Burma
            1 fighter moved from West India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 3 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            2 mech_infantrys moved from West India to India
            3 fighters moved from West India to Persia
            2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Tanganyika Territory to Kenya
            3 destroyers moved from 94 Sea Zone to 91 Sea Zone
            3 transports moved from 94 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Algeria to Gibraltar
            1 fighter moved from Egypt to Persia
            1 aaGun and 1 infantry moved from Algeria to Morocco
    
        Place Units - British
            1 infantry placed in United Kingdom
            2 infantry placed in Egypt
            3 fighters placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
            British collect 25 PUs (8 lost to blockades); end with 25 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -0,50
    Japanese regular : 1,00
    Italians regular : 0,17
    British regular : -1,33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Rostov to Tambov
            1 fighter moved from Ukraine to Tambov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Tambov, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Tambov to Bryansk
            1 fighter moved from Southern France to Southern Italy
            1 mech_infantry moved from Southern Italy to France
            1 armour and 1 mech_infantry moved from Southern France to France
            2 infantry moved from Southern France to Northern Italy
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 artilleries placed in Northern Italy
            3 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
            Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Java to 42 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            1 marine moved from 43 Sea Zone to Borneo
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from 42 Sea Zone to Queensland
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from Tobruk to Alexandria
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 bomber, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Vologda
            1 infantry moved from Smolensk to Vologda
            1 armour and 1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour and 1 mech_infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Rostov to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Caucasus to Tsinghai
                  Germans take Tsinghai from Chinese
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            2 armour and 1 mech_infantry moved from Rostov to Volgograd
            1 armour moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Ukraine to Vologda
            1 destroyer moved from 102 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.83 expected hits
                    Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 2.67 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Germans: 1 fighter and 1 mech_infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Vologda
                Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            5 armour and 5 mech_infantrys moved from Rostov to Caucasus
            3 armour moved from Rostov to Volgograd
            1 tactical_bomber moved from Volgograd to Ukraine
            3 bombers moved from Ukraine to Western Germany
            1 armour moved from Eastern Poland to Belarus
            1 armour and 2 mech_infantrys moved from Novgorod to Belarus
            6 mech_infantrys moved from Slovakia Hungary to Belarus
            2 armour moved from Archangel to Belarus
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Bryansk to Ukraine
            1 tactical_bomber moved from Vologda to Archangel
            1 destroyer moved from 108 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            2 transports moved from 112 Sea Zone to 113 Sea Zone
            2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            2 artilleries and 4 infantry moved from France to Normandy Bordeaux
            1 aaGun moved from France to Normandy Bordeaux
    
        Place Units - Germans
            1 transport placed in 110 Sea Zone
            1 infantry placed in Normandy Bordeaux
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            6 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 1.67
    Germans regular : -0.83
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Persia to Samara
            1 fighter moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            2 fighters moved from Tambov to Russia
            1 aaGun and 7 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,50
    Germans regular : -0,67
    Russians regular : -0,83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from French Indo China to 42 Sea Zone
            1 bomber moved from French Indo China to 37 Sea Zone
            2 fighters moved from French Indo China to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            1 fighter moved from 33 Sea Zone to 43 Sea Zone
            1 fighter moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from 33 Sea Zone to 45 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 2 transports
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 43 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber and 3 fighters
                ANZAC defend with 1 carrier
                    Japanese roll dice for 1 bomber and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    ANZAC roll dice for 1 carrier in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 3 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 carrier in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the ANZAC and 1 bomber owned by the Japanese lost in 37 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 bomber
                Casualties for ANZAC: 1 carrier
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Dutch New Guinea
                Japanese attack with 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                ANZAC win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in Borneo
                Japanese attack with 2 artilleries and 1 infantry
                ANZAC defend with 1 marine
                    Japanese roll dice for 2 artilleries and 1 infantry in Borneo, round 2 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 marine in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 marine
            Battle in Hunan
                Japanese attack with 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from French Indo China to Shan State
            1 bomber moved from 42 Sea Zone to French Indo China
            1 fighter moved from 44 Sea Zone to 43 Sea Zone
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from 37 Sea Zone to French Indo China
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            1 artillery and 2 infantry placed in French Indo China
            1 factory_minor placed in Malaya
            1 submarine placed in 6 Sea Zone
            Japanese undo move 1.
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            Japanese undo move 1.
            1 artillery and 1 infantry placed in French Indo China
            1 destroyer placed in 36 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 0.83
    UK_Pacific regular : 0.67
    ANZAC regular : 1.67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 armour moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
            9 bombers moved from Korea to 35 Sea Zone
            1 bomber moved from Hawaiian Islands to 45 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from 92 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    

    Combat Hit Differential Summary :

    Savegame

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