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L20 BM3 WindowWasher (X) vs LennardF (L+19)
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 3 artilleries and 7 infantry moved from Egypt to Trans-Jordan 1 armour moved from Tobruk to Egypt 1 armour and 2 infantry moved from Gibraltar to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 armour, 2 artilleries, 3 infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 94 Sea Zone to 98 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 3 fighters moved from 92 Sea Zone to Southern Italy 1 tactical_bomber moved from 92 Sea Zone to Southern Italy 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery and 1 infantry in Malta, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Malta, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun and 1 infantry Casualties for Italians: 1 infantry Battle in Trans-Jordan Italians attack with 3 armour, 6 artilleries and 11 infantry ANZAC defend with 1 infantry Italians roll dice for 3 armour, 6 artilleries and 11 infantry in Trans-Jordan, round 2 : 4/20 hits, 6.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 3 armour, 6 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians Place Units - Italians 1 armour and 2 mech_infantrys placed in Egypt 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -2.33 British regular : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 43 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Belarus 3 infantry moved from Novgorod to Archangel 1 infantry moved from Ukraine to Western Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine 2 armour and 4 mech_infantrys moved from Romania to Ukraine 1 fighter and 1 tactical_bomber moved from Egypt to Ukraine 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to France 1 armour and 1 mech_infantry moved from Germany to Western Germany 1 armour and 1 mech_infantry moved from Germany to Western Germany 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland 2 infantry moved from Gibraltar to 92 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 4 fighters and 2 tactical_bombers moved from Gibraltar to Southern Italy Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Archangel Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Germans retreated to Novgorod Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine 2 infantry moved from 98 Sea Zone to Trans-Jordan Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 10 infantry placed in Germany 1 armour and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 2.17 British regular : 0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 3 artilleries moved from Tambov to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Western Ukraine 2 fighters moved from Russia to Western Ukraine 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Archangel 2 armour moved from Russia to Archangel 1 mech_infantry moved from Russia to Archangel 7 artilleries and 8 infantry moved from Russia to Bryansk 1 artillery and 12 infantry moved from Vologda to Archangel Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Archangel, round 2 : 5/17 hits, 3.83 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour, 1 artillery, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Vologda to Archangel 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk Place Units - Russians 9 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Japan to Jehol 1 infantry moved from Anhwe to Jehol 1 fighter moved from 35 Sea Zone to Borneo 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 cruiser moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 infantry moved from Shan State to Malaya 1 mech_infantry moved from Kweichow to Jehol 1 infantry moved from Kiangsu to Anhwe 15 infantry moved from Kweichow to Yunnan 8 artilleries moved from Kweichow to Yunnan 4 armour moved from Kweichow to Yunnan 4 artilleries and 1 infantry moved from French Indo China to Yunnan 1 carrier and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win with 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Borneo Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Borneo, round 2 : 2/8 hits, 4.17 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Celebes Japanese attack with 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Jehol Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 2 fighters and 1 mech_infantry in Jehol, round 3 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sumatra Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from 44 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone 2 fighters moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from Borneo to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 battleship, 7 carriers and 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 aaGun moved from Kweichow to Yunnan 1 aaGun moved from Kweichow to Yunnan 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from Jehol to Hunan Place Units - Japanese 2 destroyers and 1 transport placed in 37 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1 Japanese collect 44 PUs (6 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 1.17 Japanese regular : -2.50 UK_Pacific regular : 0.67 ANZAC regular : 0.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Brazil to British Guiana 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 3 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 5 fighters moved from 54 Sea Zone to 41 Sea Zone 1 bomber moved from India to French Indo China 1 fighter moved from 55 Sea Zone to 41 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 1 infantry and 1 mech_infantry Italians defend with 1 aaGun and 1 harbour 1 aaGun owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 2 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 41 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 41 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 battleship, 6 carriers, 3 cruisers and 7 destroyers moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 42 Sea Zone 6 fighters moved from 41 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from 55 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 bomber moved from French Indo China to India Place Units - Americans 2 destroyers and 3 submarines placed in 10 Sea Zone 1 carrier and 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -0.33 Japanese AA : -0.17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Burma to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 1 infantry moved from Szechwan to Shensi 6 infantry moved from Sikang to Shensi 7 infantry moved from Tsinghai to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Brazil to British Guiana 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 3 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 5 fighters moved from 54 Sea Zone to 41 Sea Zone 1 bomber moved from India to French Indo China 1 fighter moved from 55 Sea Zone to 41 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 1 infantry and 1 mech_infantry Italians defend with 1 aaGun and 1 harbour 1 aaGun owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 2 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 41 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 41 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 battleship, 6 carriers, 3 cruisers and 7 destroyers moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 42 Sea Zone 6 fighters moved from 41 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from 55 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 bomber moved from French Indo China to India Place Units - Americans 2 destroyers and 3 submarines placed in 10 Sea Zone 1 carrier and 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Burma to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 1 infantry moved from Szechwan to Shensi 6 infantry moved from Sikang to Shensi 7 infantry moved from Tsinghai to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 6 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Normandy Bordeaux to France 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 battleship moved from 110 Sea Zone to 91 Sea Zone 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 110 Sea Zone to France 2 fighters moved from United Kingdom to France 1 bomber moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to France 1 armour, 2 artilleries, 16 infantry and 1 mech_infantry moved from Iraq to Persia 1 mech_infantry moved from Italian Somaliland to British Somaliland British take British Somaliland from Italians 1 artillery and 1 infantry moved from Kenya to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 2 artilleries and 29 infantry moved from Burma to India 2 fighters moved from India to Persia 2 tactical_bombers moved from India to Persia 1 battleship moved from 39 Sea Zone to 42 Sea Zone Combat - British Battle in Morocco Battle in Holland Belgium British attack with 1 bomber and 2 infantry Germans defend with 1 artillery British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Morocco from Italians, taking Holland Belgium from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in France British attack with 1 artillery and 6 fighters Germans defend with 1 airfield, 1 factory_minor and 2 infantry British roll dice for 1 artillery and 6 fighters in France, round 2 : 4/7 hits, 3.33 expected hits Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in France British win, taking France from Germans, taking Morocco from British, taking Normandy Bordeaux from British with 1 artillery and 6 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 2 fighters moved from France to 110 Sea Zone 2 fighters moved from France to 110 Sea Zone 2 fighters moved from France to Normandy Bordeaux 1 bomber moved from Holland Belgium to United Kingdom 3 aaGuns moved from Burma to India Place Units - British 1 transport placed in 106 Sea Zone 1 infantry placed in Quebec 1 transport placed in 110 Sea Zone 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 1.33 Japanese regular : 0.00 Japanese AA : -0.17 Germans regular : -1.00 British regular : 0.67
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Italy on way, 5-20 mins? will do germany too if you can get Franzac back tonight
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gonna take me a little bit longer, just letting you know in case you’re waiting (dont want to keep you up in case you are)
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nevermind, not tonight sorry
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Morocco 1 fighter moved from Southern Italy to Gibraltar 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 armour and 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Trans-Jordan to Syria Italians take Syria from French 1 armour moved from Syria to Iraq 2 armour, 5 artilleries and 9 infantry moved from Trans-Jordan to Iraq 1 bomber moved from Southern Italy to Belarus 1 fighter moved from Southern Italy to Morocco 1 fighter moved from Southern Italy to Morocco 1 fighter moved from Southern Italy to Gibraltar 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Morocco Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 2 infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 1/4 hits, 1.67 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Morocco Italians win, taking Morocco from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Iraq Italians attack with 5 armour, 5 artilleries, 9 infantry and 2 mech_infantrys British defend with 1 factory_minor; French defend with 1 infantry; ANZAC defend with 1 infantry Italians roll dice for 5 armour, 5 artilleries, 9 infantry and 2 mech_infantrys in Iraq, round 2 : 7/21 hits, 6.83 expected hits British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the French lost in Iraq Italians win, taking Iraq from British with 5 armour, 5 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 infantry Casualties for French: 1 infantry Battle in Belarus Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Belarus, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Belarus Russians win with no units remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Morocco to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 3 mech_infantrys placed in Egypt 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
French regular : -0.67 Italians regular : -0.50 Russians regular : 0.67 British regular : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 destroyers moved from 54 Sea Zone to 42 Sea Zone 2 artilleries moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 2 fighters moved from Queensland to Java 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Combat - ANZAC Non Combat Move - ANZAC 2 artilleries moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from France to Southern France French take Southern France from Italians 3 infantry moved from France to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - French Non Combat Move - French Turn Complete - French French collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 armour and 4 mech_infantrys moved from Eastern Poland to Archangel Germans take Belarus from Russians 8 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Vyborg to Archangel 2 fighters and 2 tactical_bombers moved from Ukraine to Archangel 1 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq 1 infantry moved from Western Germany to Holland Belgium 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Western Germany to France 1 mech_infantry moved from Western Germany to Holland Belgium 10 infantry moved from Germany to Poland 1 fighter moved from Southern Italy to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to Holland Belgium 6 artilleries and 23 infantry moved from Ukraine to Bessarabia 19 armour and 21 mech_infantrys moved from Ukraine to Eastern Poland 1 armour moved from Western Germany to France 1 fighter moved from Southern Italy to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in France Germans attack with 1 armour and 1 mech_infantry British defend with 1 artillery; French defend with 1 airfield and 1 factory_minor Germans roll dice for 1 armour and 1 mech_infantry in France, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 artillery in France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in France Germans destroys 13PUs while taking French capital Germans win, taking France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Western Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 5 armour, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns, 2 armour, 1 artillery, 11 infantry and 2 mech_infantrys Russians roll AA dice in Archangel : 2/4 hits, 0.67 expected hits 2 fighters owned by the Germans lost in Archangel Germans roll dice for 5 armour, 8 infantry, 5 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 6/20 hits, 6.00 expected hits Russians roll dice for 2 aaGuns, 2 armour, 1 artillery, 11 infantry and 2 mech_infantrys in Archangel, round 2 : 5/16 hits, 5.67 expected hits 4 infantry owned by the Russians, 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Archangel Germans roll dice for 5 armour, 3 infantry, 5 mech_infantrys and 2 tactical_bombers in Archangel, round 3 : 7/15 hits, 5.17 expected hits Russians roll dice for 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys in Archangel, round 3 : 4/12 hits, 4.33 expected hits 7 infantry owned by the Russians, 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 5 armour, 4 mech_infantrys and 2 tactical_bombers in Archangel, round 4 : 7/11 hits, 4.50 expected hits Russians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Archangel, round 4 : 3/5 hits, 2.00 expected hits 2 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 5 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 2 fighters, 8 infantry and 4 mech_infantrys Casualties for Russians: 2 aaGuns, 2 armour, 1 artillery, 11 infantry and 2 mech_infantrys Non Combat Move - Germans 2 tactical_bombers moved from Archangel to Novgorod 3 aaGuns moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 armour moved from Western Germany to Yugoslavia Place Units - Germans 10 artilleries placed in Germany 1 infantry and 3 mech_infantrys placed in Western Germany 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
French regular : -0.33 Russians regular : 0.67 Germans regular : 6.50 Russians AA : 1.33 British regular : -0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 2 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Western Ukraine 9 artilleries and 1 infantry moved from Russia to Vologda 2 infantry moved from Rostov to Tambov 1 infantry moved from Bryansk to Smolensk 30 artilleries and 60 infantry moved from Bryansk to Belarus Russians take Belarus from Germans Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 4 aaGuns moved from Bryansk to Russia 2 fighters and 1 tactical_bomber moved from Western Ukraine to Vologda Place Units - Russians 3 infantry placed in Volgograd 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.00
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dont want to reload, no dice rolled, changing 3 artillery to 3 mech
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 41 PUs; 6 SuicideAttackTokens; Japanese buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Yunnan to Szechwan 11 artilleries and 16 infantry moved from Yunnan to Kweichow 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Kweichow to Hopei 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Jehol to Hunan 2 fighters moved from Hunan to Szechwan 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Malaya 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 7 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 79 Sea Zone 1 fighter moved from French Indo China to Malaya 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 mech_infantry moved from Yunnan to French Indo China 1 armour moved from Yunnan to Malaya 1 infantry moved from Kweichow to Yunnan 3 armour moved from Yunnan to Anhwe Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Szechwan to French Indo China 1 aaGun moved from Yunnan to French Indo China 1 aaGun moved from Yunnan to French Indo China 1 tactical_bomber moved from French Indo China to Malaya Place Units - Japanese 3 artilleries placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2 Japanese collect 42 PUs (11 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 3 artilleries EDIT: Adding units owned by Japanese to Kiangsu: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.33
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Those convoy rolls were some real BS :laughing:
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 50 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 55 Sea Zone to 37 Sea Zone 3 fighters moved from 42 Sea Zone to 41 Sea Zone 8 fighters moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Philippines Battle in Gibraltar Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1.33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Philippines from Japanese, taking Gibraltar from Italians with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 37 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 8 fighters in 37 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 carrier in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 37 Sea Zone Americans win with 8 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 1 carrier Battle in 41 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 6 carriers, 3 cruisers, 7 destroyers and 1 fighter moved from 42 Sea Zone to 35 Sea Zone 8 fighters moved from 37 Sea Zone to 35 Sea Zone 3 fighters moved from 41 Sea Zone to 35 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Queensland to 33 Sea Zone 2 artilleries and 1 infantry moved from New South Wales to Queensland Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers and 3 submarines EDIT: Adding units owned by Americans to 26 Sea Zone: 2 destroyers and 3 submarines EDIT: Turning off Edit Mode 3 destroyers and 2 submarines placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 artillery and 5 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.33 Italians regular : -0.33
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Yeah, the convoy shot well. Had a bit of a SNAFU which you can see in the edit. TripleA has this thing where a crowded region will “steal” units dropped in a neighboring region. The software is generally good but this bug has got me twice. Anyhow, had to restart the attack to put 8 fighters into a sea zone instead of having them attack land units.