LennardF +16 allies -vs- dawgoneit axis


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Celebes to 43 Sea Zone
            1 fighter moved from Dutch New Guinea to Queensland
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            1 cruiser moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from Alexandria to Tobruk
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 37 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to Java
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 cruiser moved from 105 Sea Zone to 87 Sea Zone
            1 submarine moved from 105 Sea Zone to 87 Sea Zone
            2 fighters and 1 tactical_bomber moved from Greece to Libya
            1 fighter moved from Southern Italy to Libya
            1 mech_infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Baltic States to Belarus
    
        Combat - Germans
            Battle in Libya
                Germans attack with 3 fighters and 1 tactical_bomber
                British defend with 1 armour and 4 infantry
                    Germans roll dice for 3 fighters and 1 tactical_bomber in Libya, round 2 : 4/4 hits, 2.17 expected hits
                    British roll dice for 1 armour and 4 infantry in Libya, round 2 : 3/5 hits, 1.83 expected hits
                    3 fighters owned by the Germans and 4 infantry owned by the British lost in Libya
                    Germans roll dice for 1 tactical_bomber in Libya, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Libya
                British win with no units remaining. Battle score for attacker is -23
                Casualties for Germans: 3 fighters and 1 tactical_bomber
                Casualties for British: 1 armour and 4 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Bulgaria to Romania
            3 armour moved from Greece to Romania
            1 artillery and 2 infantry moved from Poland to Eastern Poland
            1 armour and 9 infantry moved from Karelia to Finland
            1 infantry moved from Vyborg to Finland
            3 artilleries and 1 infantry moved from Northern Italy to France
            3 infantry moved from Western Germany to France
            2 artilleries and 2 infantry moved from Germany to Poland
            3 armour and 3 mech_infantrys moved from Germany to France
    
        Place Units - Germans
            10 infantry placed in Western Germany
            3 infantry placed in Novgorod
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
            Germans collect 44 PUs (6 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    British : 1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            1 tactical_bomber moved from Urals to Archangel
            1 fighter moved from Urals to Archangel
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Vologda to Smolensk
            1 fighter moved from Russia to Smolensk
            4 armour, 8 artilleries, 35 infantry and 2 mech_infantrys moved from Bryansk to Ukraine
            3 infantry moved from Vologda to Russia
            19 infantry moved from Yenisey to Yakut S.S.R.
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 4 armour, 8 artilleries, 35 infantry and 2 mech_infantrys
                Italians defend with 1 armour and 1 factory_minor
                    Russians roll dice for 4 armour, 8 artilleries, 35 infantry and 2 mech_infantrys in Ukraine, round 2 : 14/49 hits, 12.17 expected hits
                    Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 4 armour, 8 artilleries, 34 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Bryansk to Ukraine
            2 fighters moved from Smolensk to Russia
            2 aaGuns moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            2 aaGuns moved from Yenisey to Yakut S.S.R.
    
        Place Units - Russians
            2 armour, 2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : 0.50
    Russians : 2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries moved from Yunnan to Burma
            1 infantry moved from Shan State to Burma
            1 fighter moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Burma
            2 bombers moved from Anhwe to Burma
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Chahar to Hopei
            1 artillery and 1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 armour and 1 mech_infantry moved from Amur to Central Mongolia
                  Japanese take Ulaanbaatar from Russians
                  Japanese take Central Mongolia from Russians
            1 submarine moved from 45 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 15 infantry
                    Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 6/12 hits, 5.83 expected hits
                    UK_Pacific roll dice for 15 infantry in Burma, round 2 : 2/15 hits, 5.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers in Burma, round 3 : 2/10 hits, 5.17 expected hits
                    UK_Pacific roll dice for 9 infantry in Burma, round 3 : 4/9 hits, 3.00 expected hits
                    1 fighter owned by the Japanese, 3 artilleries owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Burma, round 4 : 3/6 hits, 3.67 expected hits
                    UK_Pacific roll dice for 7 infantry in Burma, round 4 : 1/7 hits, 2.33 expected hits
                    1 fighter owned by the Japanese and 3 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Burma, round 5 : 4/5 hits, 3.00 expected hits
                    UK_Pacific roll dice for 4 infantry in Burma, round 5 : 1/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese and 4 infantry owned by the British lost in Burma
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Japanese: 4 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
                Casualties for British: 15 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 fighter moved from Yunnan to Hunan
            1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Hunan
            2 bombers moved from Yunnan to Hunan
            1 artillery and 3 infantry moved from Korea to Manchuria
            1 aaGun, 2 artilleries and 8 infantry moved from Amur to Manchuria
    
        Place Units - Japanese
            2 fighters placed in Japan
            1 artillery and 2 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,4,5,3,4,5,5,5,1,4
            Japanese collect 43 PUs (8 lost to blockades); end with 43 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -3.67
    Japanese : -2.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Iwo Jima to 26 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry, 9 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 31 Sea Zone to 26 Sea Zone
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 23 Sea Zone
            2 infantry and 1 transport moved from 23 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            1 battleship, 1 carrier, 1 cruiser, 5 destroyers and 2 fighters moved from 6 Sea Zone to 22 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 carrier and 2 fighters moved from 7 Sea Zone to 24 Sea Zone
            1 tactical_bomber moved from 109 Sea Zone to 87 Sea Zone
            1 fighter moved from 109 Sea Zone to 87 Sea Zone
            1 fighter moved from United Kingdom to 87 Sea Zone
            1 bomber moved from United Kingdom to 87 Sea Zone
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 armour moved from United Kingdom to 109 Sea Zone
            3 infantry moved from United Kingdom to 109 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 109 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from Eastern United States to Gibraltar
            1 destroyer moved from 91 Sea Zone to 87 Sea Zone
            1 submarine moved from 91 Sea Zone to 87 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Marianas
            Battle in 87 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 cruiser and 1 submarine
                    Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 87 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 cruiser in 87 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans, 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 87 Sea Zone
                Americans win, taking Morocco from Italians, taking Marianas from Japanese with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 cruiser and 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 87 Sea Zone to Gibraltar
            1 tactical_bomber moved from 87 Sea Zone to French West Africa
            2 fighters moved from 87 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 6 submarines placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Sikang to Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
            1 infantry moved from Sicily to 95 Sea Zone
            1 artillery moved from Sardinia to 95 Sea Zone
            1 artillery, 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 1 infantry and 3 transports moved from 95 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery moved from 99 Sea Zone to Cyprus
            2 fighters moved from 99 Sea Zone to Cyprus
            1 infantry moved from Iraq to Syria
            3 mech_infantrys moved from Egypt to Iraq
            3 infantry moved from Egypt to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - British
            Battle in Cyprus
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 2 battleships in Cyprus, round 2 : 0/2 hits, 1.33 expected hits
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 3 : 3/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Cyprus to 99 Sea Zone
            2 mech_infantrys moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 fighter moved from Persia to Syria
            1 fighter moved from Egypt to Syria
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 artilleries placed in Egypt
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.67
    Italians : -1.00
    Americans : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Western Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 mech_infantry moved from Northern Italy to Romania
            1 armour and 1 mech_infantry moved from Tunisia to Libya
                  Italians take Libya from British
            3 artilleries and 4 infantry moved from Tunisia to Libya
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 6 Sea Zone to 24 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Java to India
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Tobruk
            1 infantry moved from Egypt to Alexandria
            1 destroyer moved from 95 Sea Zone to 99 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 armour moved from Eastern Poland to Archangel
            1 armour moved from Eastern Poland to Smolensk
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour and 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour and 4 infantry in Archangel, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 armour and 2 infantry moved from Romania to Bessarabia
            6 aaGuns, 6 armour, 8 artilleries, 18 infantry and 7 mech_infantrys moved from Eastern Poland to Bessarabia
            1 infantry moved from Bessarabia to Western Ukraine
            2 artilleries and 2 infantry moved from Poland to Eastern Poland
            4 infantry moved from Germany to Poland
            1 armour moved from Finland to Novgorod
            10 infantry moved from Finland to Norway
            3 armour and 3 mech_infantrys moved from France to Germany
            10 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 artillery and 2 infantry placed in Novgorod
            1 artillery placed in Germany
            6 infantry placed in Western Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,4,4,6,5,3,4,4,1,4,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
            Germans collect 45 PUs (5 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            18 infantry moved from Yakut S.S.R. to Dzavhan
            3 infantry moved from Kansu to Novosibirsk
            6 infantry moved from Russia to Vologda
            3 infantry moved from Russia to Vologda
            4 armour, 8 artilleries, 34 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
            2 infantry moved from Russia to Vologda
            12 infantry moved from Russia to Smolensk
            4 artilleries moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
            3 fighters moved from Russia to Smolensk
            2 armour moved from Russia to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 4 armour, 8 artilleries, 34 infantry and 2 mech_infantrys
                Italians defend with 1 mech_infantry
                    Russians roll dice for 4 armour, 8 artilleries, 34 infantry and 2 mech_infantrys in Bryansk, round 2 : 13/48 hits, 12.00 expected hits
                    Italians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 4 armour, 8 artilleries, 34 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 4 artilleries, 3 fighters, 12 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                    Russians roll dice for 4 artilleries, 3 fighters, 12 infantry and 1 tactical_bomber in Smolensk, round 2 : 9/20 hits, 6.17 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 4 artilleries, 3 fighters, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Ukraine to Bryansk
            1 aaGun moved from Russia to Smolensk
            1 aaGun moved from Russia to Vologda
            2 aaGuns moved from Yakut S.S.R. to Dzavhan
            3 fighters and 1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            5 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Italians : -0.33
    Russians : 3.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Yunnan to Burma
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            2 bombers moved from Hunan to Burma
            1 armour moved from Central Mongolia to Buryatia
            1 mech_infantry moved from Central Mongolia to Buryatia
            3 artilleries and 11 infantry moved from Manchuria to Amur
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Chahar to Suiyuyan
            2 mech_infantrys moved from Kiangsu to Hunan
            1 tactical_bomber moved from Yunnan to Kiangsu
            1 fighter moved from Hunan to Kiangsu
            2 fighters moved from Japan to Kiangsu
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Burma
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Sumatra from UK_Pacific, taking Burma from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Buryatia
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Manchuria to Amur
            1 artillery moved from Hunan to Yunnan
            2 bombers moved from Burma to Kiangsu
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            8 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
            Japanese collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    UK_Pacific : -0.33
    Russians : 0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 8 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 battleship, 1 carrier, 1 cruiser and 5 destroyers moved from 22 Sea Zone to 33 Sea Zone
            1 carrier and 2 fighters moved from 24 Sea Zone to 33 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 22 Sea Zone to Paulau Island
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 bomber moved from Gibraltar to Iraq
            1 tactical_bomber moved from Gibraltar to Egypt
            1 destroyer moved from 87 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from French West Africa to Egypt
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 carrier, 1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Paulau Island
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Paulau Island, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Paulau Island to 33 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            2 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
            2 infantry placed in Eastern United States
            3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            9 infantry moved from Tsinghai to Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from 99 Sea Zone to Greece
            2 fighters moved from Syria to Greece
            2 mech_infantrys moved from Eastern Persia to India
            3 mech_infantrys moved from Persia to West India
            3 mech_infantrys moved from Iraq to Eastern Persia
            3 infantry moved from India to Burma
            1 fighter moved from India to 41 Sea Zone
            1 fighter moved from India to Burma
            1 bomber moved from India to Burma
            1 bomber moved from Burma to French Indo China
            1 tactical_bomber moved from India to Burma
            1 battleship moved from 99 Sea Zone to 97 Sea Zone
            2 cruisers moved from 99 Sea Zone to 97 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            3 artilleries moved from Egypt to 98 Sea Zone
            3 infantry moved from Alexandria to 98 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
            3 artilleries moved from 99 Sea Zone to Greece
            3 infantry moved from 99 Sea Zone to Greece
            1 infantry moved from Egypt to Alexandria
    
        Combat - British
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Greece
                British attack with 3 artilleries, 4 fighters and 3 infantry
                Germans defend with 4 infantry
                    British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 3 artilleries, 4 fighters and 3 infantry in Greece, round 2 : 6/10 hits, 4.00 expected hits
                    Germans roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
                British win, taking Greece from Germans with 3 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Germans: 4 infantry
            Battle in Burma
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - British
            1 fighter moved from 41 Sea Zone to India
            1 tactical_bomber moved from Burma to India
            1 fighter moved from Burma to India
            2 fighters moved from Greece to Syria
            2 fighters moved from Greece to 99 Sea Zone
            1 bomber moved from French Indo China to India
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 2 infantry placed in Iraq
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 3.17
    Americans : -0.50
    AA fire in Caroline Islands : : -0.33
    Japanese : 0.33
    AA fire in French Indo China : : -0.17
    

    Savegame


  • Hey Dawg, glad to hear from you, hope all is well.


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
            2 artilleries moved from Northern Italy to Yugoslavia
            7 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Romania to Yugoslavia
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/9 hits, 2.83 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 artilleries and 3 infantry placed in Northern Italy
            Italians undo move 1.
            1 infantry placed in Southern Italy
            2 artilleries and 1 infantry placed in Northern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,1,5
            Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Americans : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Tobruk to Libya
                  ANZAC take Libya from Italians
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
            2 infantry moved from Dutch New Guinea to New Guinea
            1 cruiser moved from 24 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
            ANZAC undo move 3.
            ANZAC undo move 2.
            ANZAC undo move 1.
            2 transports placed in 62 Sea Zone
            2 infantry placed in Queensland
            ANZAC undo move 2.
            1 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 infantry moved from Tobruk to Libya
            1 infantry moved from Alexandria to Tobruk
    
        Non Combat Move - French
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            9 armour and 7 mech_infantrys moved from Bessarabia to Romania
            4 infantry moved from Poland to Eastern Poland
            1 armour and 2 infantry moved from Archangel to Novgorod
            1 infantry moved from Novgorod to Belarus
            3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 10 infantry moved from Germany to Poland
            4 infantry moved from Western Germany to Greater Southern Germany
            2 infantry moved from Western Germany to France
            4 artilleries and 3 infantry moved from France to Northern Italy
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to Greater Southern Germany
            2 infantry moved from Western Germany to Germany
            3 infantry moved from Norway to Finland
    
        Combat - Germans
    
        Non Combat Move - Germans
            2 artilleries moved from Eastern Poland to Bessarabia
    
        Place Units - Germans
            1 armour, 1 artillery and 1 infantry placed in Novgorod
            1 artillery, 7 infantry and 2 mech_infantrys placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,3,6,5
            Germans collect 44 PUs (5 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour and 11 infantry moved from Vologda to Archangel
            4 artilleries and 12 infantry moved from Smolensk to Archangel
            2 infantry moved from Bryansk to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
            2 fighters moved from Russia to Ukraine
            3 infantry moved from Novosibirsk to Kansu
            1 fighter moved from Russia to Kansu
            3 infantry moved from Dzavhan to Olgiy
            15 infantry moved from Dzavhan to Yakut S.S.R.
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 2 armour, 4 artilleries and 23 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 4 artilleries and 23 infantry in Archangel, round 2 : 6/29 hits, 6.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 armour, 4 artilleries and 23 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Vologda to Archangel
            1 aaGun moved from Smolensk to Bryansk
            5 artilleries and 5 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            1 fighter moved from Kansu to Olgiy
            1 aaGun moved from Dzavhan to Yakut S.S.R.
            1 aaGun moved from Dzavhan to Olgiy
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -1.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 52 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 artillery, 4 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 37 Sea Zone to 19 Sea Zone
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 artillery moved from Suiyuyan to Shensi
            2 artilleries and 2 infantry moved from Yunnan to Burma
            2 bombers moved from Kiangsu to Burma
            1 mech_infantry moved from Hunan to Yunnan
            3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 2 artilleries, 2 bombers and 2 infantry
                British defend with 3 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Burma, round 2 : 0/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Burma, round 3 : 2/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 artilleries and 2 bombers in Burma, round 4 : 2/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 artilleries and 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Burma to Hunan
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Hopei to Kweichow
            1 infantry moved from Kweichow to Hunan
            1 mech_infantry moved from Hunan to French Indo China
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 destroyers placed in 19 Sea Zone
            1 fighter placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,1,4,3
            Japanese collect 48 PUs (10 lost to blockades); end with 48 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.33
    Japanese : -3.00
    

    Savegame


  • Scramble SZ6?

    US7.tsvg


  • @LennardF none


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 7 submarines moved from 33 Sea Zone to 19 Sea Zone
            4 infantry moved from Western United States to 10 Sea Zone
            1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
            2 tactical_bombers moved from Egypt to Tobruk
            3 submarines moved from 6 Sea Zone to 19 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 destroyers, 4 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 transport moved from 33 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Kwangtung
            Battle in 6 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 2 fighters and 6 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Kwangtung from Japanese with 1 carrier, 1 destroyer, 2 fighters and 6 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 10 submarines and 1 transport
                Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
                    Americans roll dice for 10 submarines in 19 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 10/13 hits, 5.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 19 Sea Zone, round 2 : 6/14 hits, 6.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 tactical_bomber owned by the Japanese, 5 submarines owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 2 cruisers owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 5 submarines in 19 Sea Zone, round 3 : 4/5 hits, 1.67 expected hits
                    2 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 1 transport in 19 Sea Zone, round 3 : 4/13 hits, 5.83 expected hits
                    Japanese roll dice for 3 fighters in 19 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    3 fighters owned by the Japanese and 2 destroyers owned by the Americans lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 137
                Casualties for Americans: 2 destroyers and 5 submarines
                Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
            Battle in Kiangsu
                Americans attack with 1 infantry
                Japanese defend with 1 aaGun and 1 factory_minor
                    1 aaGun owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            1 artillery, 4 fighters and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 5 infantry and 3 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to Morocco: 1 artillery and 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 4 infantry and 3 transports
            EDIT: Adding units owned by Americans to 26 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to Hawaiian Islands: 4 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Tsinghai, round 2 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            Chinese undo move 1.
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries, 1 bomber, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
            3 mech_infantrys moved from West India to Burma
            3 mech_infantrys moved from Eastern Persia to India
            1 mech_infantry moved from Persia to West India
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            2 fighters moved from Syria to Greece
            2 fighters moved from 99 Sea Zone to Greece
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from Syria to 99 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 2 infantry moved from Iraq to Syria
            1 fighter moved from Persia to Greece
    
        Combat - British
            Battle in Burma
                British attack with 2 artilleries, 1 bomber, 2 fighters, 11 infantry, 5 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 artilleries
                    British roll dice for 2 artilleries, 1 bomber, 2 fighters, 11 infantry, 5 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 5/22 hits, 6.00 expected hits
                    Japanese roll dice for 2 artilleries in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 2 artilleries, 1 bomber, 2 fighters, 10 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 artilleries
    
        Non Combat Move - British
            1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
            1 artillery and 5 infantry moved from 99 Sea Zone to Greece
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 infantry placed in Iraq
            1 artillery and 2 infantry placed in Egypt
            2 transports placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 factory_minor placed in Kwangtung
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
            UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    Americans : 3.33
    Chinese : 0.33
    Japanese : -1.17
    

    Savegame

Suggested Topics

  • 74
  • 65
  • 41
  • 41
  • 42
  • 133
  • 46
  • 113
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.4k

Users

39.9k

Topics

1.7m

Posts