LennardF +16 allies -vs- dawgoneit axis


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Romania to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            2 infantry moved from Norway to Finland
            1 armour moved from Western Germany to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            2 bombers moved from Romania to Western Germany
            6 armour, 4 artilleries, 5 infantry and 4 mech_infantrys moved from Germany to Poland
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            2 infantry moved from Slovakia Hungary to Romania
            1 submarine moved from 106 Sea Zone to 121 Sea Zone
            1 submarine moved from 106 Sea Zone to 123 Sea Zone
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
    
        Non Combat Move - Germans
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
    
        Place Units - Germans
            1 bomber placed in Western Germany
            1 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys placed in Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Novgorod to Archangel
            2 artilleries and 13 infantry moved from Belarus to Bryansk
            2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            6 infantry moved from Ukraine to Bryansk
            12 infantry moved from Yakut S.S.R. to Yenisey
            3 infantry moved from Central Mongolia to Suiyuyan
            6 infantry moved from Dzavhan to Yenisey
            1 infantry moved from Olgiy to Yenisey
            1 fighter moved from Novgorod to Yenisey
            1 tactical_bomber moved from Novgorod to Yenisey
            2 fighters moved from Novgorod to Russia
            4 artilleries moved from Russia to Bryansk
            6 infantry moved from Russia to Bryansk
    
        Non Combat Move - Russians
            2 aaGuns moved from Yakut S.S.R. to Yenisey
            2 aaGuns moved from Novgorod to Archangel
            2 infantry moved from Kansu to Novosibirsk
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 destroyer moved from 115 Sea Zone to 114 Sea Zone
    
        Place Units - Russians
            2 armour and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Sakha to Buryatia
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to Burma
            2 fighters moved from 36 Sea Zone to Burma
            2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Burma
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 submarine moved from 36 Sea Zone to 45 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 marine moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 38 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 38 Sea Zone to Burma
            2 infantry moved from Kwangsi to Kwangtung
            1 artillery and 2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Szechwan
            2 infantry moved from Jehol to 19 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from Jehol to Kwangtung
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Jehol to Anhwe
            2 artilleries moved from Chahar to Anhwe
            2 infantry moved from Chahar to Anhwe
            1 artillery moved from Kweichow to Yunnan
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Anhwe
                Japanese attack with 2 artilleries and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 1/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in French Indo China
            Battle in Burma
                Japanese attack with 1 artillery, 2 bombers, 7 fighters, 5 infantry, 1 marine and 7 tactical_bombers
                British defend with 3 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber; ANZAC defend with 1 infantry
                    AA fire in Burma : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Japanese lost in Burma
                    Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 marine and 7 tactical_bombers in Burma, round 2 : 10/22 hits, 10.50 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Burma, round 2 : 4/19 hits, 7.17 expected hits
                    4 infantry owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 marine and 7 tactical_bombers in Burma, round 3 : 8/18 hits, 9.83 expected hits
                    UK_Pacific roll dice for 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Burma, round 3 : 3/11 hits, 4.50 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 marine owned by the Japanese, 1 infantry owned by the ANZAC, 3 artilleries owned by the British and 4 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in Burma, round 4 : 8/15 hits, 8.83 expected hits
                    UK_Pacific roll dice for 2 fighters and 1 tactical_bomber in Burma, round 4 : 2/3 hits, 1.83 expected hits
                    2 fighters owned by the Japanese, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Burma
                Japanese win, taking French Indo China from French with 2 bombers, 4 fighters and 7 tactical_bombers remaining. Battle score for attacker is 43
                Casualties for Japanese: 1 artillery, 3 fighters, 5 infantry and 1 marine
                Casualties for British: 3 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 6 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter and 3 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 5/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kwangtung to Kwangsi
            2 fighters and 2 tactical_bombers moved from Burma to 38 Sea Zone
            2 bombers, 2 fighters and 5 tactical_bombers moved from Burma to Kweichow
            2 fighters moved from Amur to Kweichow
            1 battleship moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            2 destroyers and 1 submarine placed in 6 Sea Zone
            1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    AA fire in Burma : : -0.50
    Chinese : 0.00
    UK_Pacific : -3.17
    Japanese : -4.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 mech_infantry moved from Central United States to Western United States
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 106 Sea Zone
            1 tactical_bomber moved from 106 Sea Zone to Eastern United States
            1 fighter moved from Western United States to 106 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            3 destroyers moved from 26 Sea Zone to 17 Sea Zone
            2 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 cruiser moved from 26 Sea Zone to 17 Sea Zone
            1 carrier moved from 26 Sea Zone to 17 Sea Zone
            1 battleship moved from 26 Sea Zone to 17 Sea Zone
            2 fighters moved from 16 Sea Zone to 17 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters and 1 infantry placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
            Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 106 Sea Zone: 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports
            EDIT: Adding units owned by Americans to 106 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to Quebec: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to Western Germany
            1 artillery moved from Italian Somaliland to 76 Sea Zone
            3 infantry moved from Italian Somaliland to 76 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 bomber moved from French Equatorial Africa to Iraq
            2 fighters moved from 98 Sea Zone to Iraq
            1 tactical_bomber moved from Egypt to Iraq
            1 armour and 4 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Combat - British
            Battle in Western Germany
                British attack with 2 fighters
                Germans defend with 1 airfield, 4 bombers, 1 factory_major and 1 harbour
                    British roll dice for 2 fighters in Western Germany, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 4 bombers in Western Germany, round 2 : 0/4 hits, 0.67 expected hits
                    British roll dice for 2 fighters in Western Germany, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 4 bombers in Western Germany, round 3 : 0/4 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in Western Germany
                    British roll dice for 2 fighters in Western Germany, round 4 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 3 bombers in Western Germany, round 4 : 0/3 hits, 0.50 expected hits
                    British roll dice for 2 fighters in Western Germany, round 5 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 3 bombers in Western Germany, round 5 : 0/3 hits, 0.50 expected hits
                    2 bombers owned by the Germans lost in Western Germany
                    British roll dice for 2 fighters in Western Germany, round 6 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 bomber in Western Germany, round 6 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 fighters in Western Germany, round 7 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 bomber in Western Germany, round 7 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Germans lost in Western Germany
                British win with 2 fighters remaining. Battle score for attacker is 48
                Casualties for Germans: 4 bombers
            Battle in Iraq
                British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 3.00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
                British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            3 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            2 fighters moved from Western Germany to 97 Sea Zone
            1 bomber moved from Iraq to Egypt
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            1 fighter placed in Egypt
            1 factory_minor placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
            British collect 27 PUs (4 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            8 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
            UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 8 infantry
    

    Combat Hit Differential Summary :

    Germans : -2.67
    British : -2.00
    Americans : 0.67
    Chinese : 0.33
    Neutral_Axis : 1.00
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour moved from Slovakia Hungary to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            2 fighters moved from Algeria to Southern Italy
            1 artillery and 2 infantry moved from Tunisia to Algeria
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
            2 infantry moved from Yugoslavia to Northern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,1,5,3,1,3
            Italians collect 10 PUs (8 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 44 Sea Zone to Celebes
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 fighter moved from United Kingdom to 112 Sea Zone
    
        Combat - French
            Battle in 112 Sea Zone
                French attack with 1 fighter
                Germans defend with 1 cruiser and 1 transport
                    French roll dice for 1 fighter in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the French lost in 112 Sea Zone
                Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
                Casualties for French: 1 fighter
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 0.00
    French : -1.00
    ANZAC : -1.33
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Norway to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 infantry moved from Finland to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Novgorod
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            9 infantry moved from Finland to Karelia
            1 cruiser moved from 112 Sea Zone to 105 Sea Zone
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
            2 artilleries and 5 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 infantry moved from Romania to Bulgaria
            1 mech_infantry moved from Slovakia Hungary to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
    
        Combat - Germans
            Battle in Novgorod
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
            1 fighter moved from Germany to Greece
            3 artilleries and 1 infantry moved from France to Northern Italy
            1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Germany to Poland
            3 aaGuns, 8 armour, 4 artilleries, 7 infantry and 7 mech_infantrys moved from Poland to Eastern Poland
            3 aaGuns, 3 artilleries, 9 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
    
        Place Units - Germans
            3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,5,2,6,4,1,1
            Germans collect 41 PUs (7 lost to blockades); end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
            1 fighter moved from Russia to 127 Sea Zone
            2 infantry moved from Archangel to Vologda
            2 infantry moved from Novosibirsk to Vologda
            3 infantry moved from Suiyuyan to Kansu
            1 tactical_bomber moved from Yenisey to Urals
            1 fighter moved from Yenisey to Urals
            1 infantry moved from Archangel to Vologda
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
                Russians win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Western Ukraine to Bryansk
            2 armour moved from Russia to Bryansk
            2 aaGuns moved from Archangel to Vologda
            1 fighter moved from 127 Sea Zone to Vologda
            1 fighter moved from Bryansk to Russia
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Chahar
            2 artilleries moved from Anhwe to Chahar
            2 bombers, 4 fighters and 5 tactical_bombers moved from Kweichow to Suiyuyan
    
        Combat - Japanese
            Battle in Borneo
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
                Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Malaya
            Battle in Iwo Jima
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 2 infantry
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Iwo Jima, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Iwo Jima, round 3 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Chahar
                Japanese attack with 2 artilleries and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 3 infantry in Chahar, round 2 : 0/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Chahar, round 3 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 2 bombers, 4 fighters and 5 tactical_bombers
                Chinese defend with 1 fighter and 11 infantry
                    Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Suiyuyan, round 2 : 6/11 hits, 6.50 expected hits
                    Chinese roll dice for 1 fighter and 11 infantry in Suiyuyan, round 2 : 5/12 hits, 4.33 expected hits
                    3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 6 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Suiyuyan, round 3 : 5/6 hits, 3.67 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 3 : 3/6 hits, 2.33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 5 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 2 bombers and 1 tactical_bomber in Suiyuyan, round 4 : 2/3 hits, 1.83 expected hits
                    Chinese roll dice for 1 fighter in Suiyuyan, round 4 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Suiyuyan
                Japanese win with 2 bombers remaining. Battle score for attacker is -52
                Casualties for Japanese: 4 fighters and 5 tactical_bombers
                Casualties for Chinese: 1 fighter and 11 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Suiyuyan to Anhwe
            1 artillery moved from Szechwan to Yunnan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from French Indo China to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 38 Sea Zone to 37 Sea Zone
            1 battleship, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Buryatia to Amur
            1 infantry moved from Siberia to Amur
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            3 transports moved from 37 Sea Zone to 36 Sea Zone
            1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Japan
            1 factory_minor placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Americans : -1.00
    Chinese : 0.33
    Japanese : 0.00
    

    Savegame


  • Kamikaze deployments in Japan?

    US4.tsvg


  • @LennardF 2 on each battleship 1 on each cruiser


  • Only one battleship along with the 2 cruisers and 7 destroyers.


  • @LennardF 2 on battleship 1 on each cruiser


  • @dawgoneit 2 on each battleship 2 on each cruiser


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 9 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser, 4 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 17 Sea Zone to 31 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            2 fighters moved from Western United States to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            2 fighters moved from 17 Sea Zone to 6 Sea Zone
            2 submarines moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            3 destroyers moved from 17 Sea Zone to 6 Sea Zone
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            1 battleship moved from 17 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Quebec to 106 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            3 infantry moved from Quebec to 106 Sea Zone
            1 bomber moved from Eastern United States to 109 Sea Zone
            1 tactical_bomber moved from Eastern United States to 109 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                  Americans take 106 Sea Zone from Germans
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,3
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,3
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 5,1
            Battle in Marshall Islands
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 cruiser, 7 destroyers, 6 fighters and 3 submarines
                Japanese defend with 1 carrier, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 7 destroyers and 6 fighters in 6 Sea Zone, round 2 : 7/15 hits, 6.50 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits
                    3 submarines owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 cruiser, 7 destroyers and 6 fighters in 6 Sea Zone, round 3 : 10/15 hits, 6.50 expected hits
                    Japanese roll dice for 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 transports owned by the Japanese, 2 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 5 destroyers and 6 fighters remaining. Battle score for attacker is 69
                Casualties for Americans: 2 destroyers and 3 submarines
                Casualties for Japanese: 1 carrier, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
            Battle in 109 Sea Zone
                Americans attack with 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 109 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 infantry moved from 109 Sea Zone to United Kingdom
            1 mech_infantry moved from 109 Sea Zone to United Kingdom
            1 armour moved from 109 Sea Zone to United Kingdom
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 bomber moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 109 Sea Zone to United Kingdom
            2 fighters moved from 6 Sea Zone to Iwo Jima
            1 carrier moved from 17 Sea Zone to 6 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from 6 Sea Zone to 7 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 9 submarines placed in 10 Sea Zone
            1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 2.50
    Japanese : -0.33
    

    Savegame


  • Scramble sz95?

    UK4.tsvg



  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 9 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser, 4 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 17 Sea Zone to 31 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            2 fighters moved from Western United States to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            2 fighters moved from 17 Sea Zone to 6 Sea Zone
            2 submarines moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            3 destroyers moved from 17 Sea Zone to 6 Sea Zone
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            1 battleship moved from 17 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Quebec to 106 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            3 infantry moved from Quebec to 106 Sea Zone
            1 bomber moved from Eastern United States to 109 Sea Zone
            1 tactical_bomber moved from Eastern United States to 109 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                  Americans take 106 Sea Zone from Germans
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,3
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,3
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 5,1
            Battle in Marshall Islands
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 cruiser, 7 destroyers, 6 fighters and 3 submarines
                Japanese defend with 1 carrier, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 7 destroyers and 6 fighters in 6 Sea Zone, round 2 : 7/15 hits, 6.50 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits
                    3 submarines owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 cruiser, 7 destroyers and 6 fighters in 6 Sea Zone, round 3 : 10/15 hits, 6.50 expected hits
                    Japanese roll dice for 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 transports owned by the Japanese, 2 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 5 destroyers and 6 fighters remaining. Battle score for attacker is 69
                Casualties for Americans: 2 destroyers and 3 submarines
                Casualties for Japanese: 1 carrier, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
            Battle in 109 Sea Zone
                Americans attack with 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 109 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 infantry moved from 109 Sea Zone to United Kingdom
            1 mech_infantry moved from 109 Sea Zone to United Kingdom
            1 armour moved from 109 Sea Zone to United Kingdom
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 bomber moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 109 Sea Zone to United Kingdom
            2 fighters moved from 6 Sea Zone to Iwo Jima
            1 carrier moved from 17 Sea Zone to 6 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from 6 Sea Zone to 7 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 9 submarines placed in 10 Sea Zone
            1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Shensi
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 artillery moved from Trans-Jordan to 98 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
                  British take Iraq from Neutral_Axis
            1 armour and 4 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 2 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            1 artillery moved from 95 Sea Zone to Sardinia
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 bomber moved from Egypt to India
            16 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from Persia to India
    
        Combat - British
            Battle in Sicily
            Battle in Sardinia
            Battle in Burma
                British attack with 16 infantry
                Japanese defend with 1 infantry
                    British roll dice for 16 infantry in Burma, round 2 : 5/16 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Sicily from Italians, taking Sardinia from Italians, taking Burma from Japanese with 15 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            3 infantry placed in Persia
            British undo move 1.
            3 infantry placed in Egypt
            2 mech_infantrys placed in Persia
            1 fighter placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 2 artilleries and 5 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 2.33
    Americans : 2.50
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to Sicily
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 armour moved from Eastern Poland to Ukraine
                  Italians take Ukraine from Russians
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
    
        Combat - Italians
            Battle in Sicily
                Italians attack with 2 fighters
                British defend with 2 infantry
                    Italians roll dice for 2 fighters in Sicily, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Sicily, round 2 : 2/2 hits, 0.67 expected hits
                    2 fighters owned by the Italians and 1 infantry owned by the British lost in Sicily
                British win with 1 infantry remaining. Battle score for attacker is -17
                Casualties for Italians: 2 fighters
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 1.33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Celebes to 43 Sea Zone
            1 fighter moved from Dutch New Guinea to Queensland
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            1 cruiser moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from Alexandria to Tobruk
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 37 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to Java
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame

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