TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 2 destroyers, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island
4 fighters moved from 110 Sea Zone to Southern France
2 infantry moved from France to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 armour, 4 artilleries, 1 bomber and 6 infantry moved from France to Southern France
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters and 6 infantry
Germans defend with 2 artilleries and 4 infantry; Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Southern France : 1/5 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters and 6 infantry in Southern France, round 2 : 6/15 hits, 5.67 expected hits
Italians roll dice for 2 aaGuns, 3 artilleries and 7 infantry in Southern France, round 2 : 5/10 hits, 3.33 expected hits
2 aaGuns owned by the Italians, 1 infantry owned by the Germans, 5 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters and 1 infantry in Southern France, round 3 : 2/10 hits, 4.33 expected hits
Italians roll dice for 3 artilleries and 3 infantry in Southern France, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 3 fighters in Southern France, round 4 : 4/8 hits, 3.67 expected hits
Italians roll dice for 3 artilleries and 1 infantry in Southern France, round 4 : 2/4 hits, 1.33 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 3 artilleries, 1 fighter and 6 infantry
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Italians: 2 aaGuns, 1 artillery and 3 infantry
Battle in Wake Island
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Wake Island, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
3 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
2 carriers moved from 26 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from New Guinea to 31 Sea Zone
2 fighters moved from Western United States to 31 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
5 submarines moved from 26 Sea Zone to 30 Sea Zone
Place Units - Americans
4 artilleries and 6 infantry placed in Central United States
Americans undo move 1.
3 artilleries and 5 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : 2.33
Americans : -2.00
AA fire in Southern France : : 0.17
Japanese : 0.00
Savegame