@Jacob16 sorry. I’ll get back to you.
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Wait, I don’t want to go into Amur. It should activate the Mongolian pact. I’ll edit that.
where to u want to put that dude
I Sakha.
then its already done
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Wait, I don’t want to go into Amur. It should activate the Mongolian pact. I’ll edit that.
where to u want to put that dude
I Sakha.
then its already done
Good
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i purchased wrongly had to do it from teh start
it seems i ll be using or map in teh end
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 1 bomber, 2 destroyers, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 31 Sea Zone 2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island 4 fighters moved from 110 Sea Zone to Southern France 2 infantry moved from France to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 armour, 4 artilleries, 1 bomber and 6 infantry moved from France to Southern France Combat - Americans Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters and 6 infantry Germans defend with 2 artilleries and 4 infantry; Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry AA fire in Southern France : 1/5 hits, 0.83 expected hits 1 fighter owned by the Americans lost in Southern France Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters and 6 infantry in Southern France, round 2 : 6/15 hits, 5.67 expected hits Italians roll dice for 2 aaGuns, 3 artilleries and 7 infantry in Southern France, round 2 : 5/10 hits, 3.33 expected hits 2 aaGuns owned by the Italians, 1 infantry owned by the Germans, 5 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters and 1 infantry in Southern France, round 3 : 2/10 hits, 4.33 expected hits Italians roll dice for 3 artilleries and 3 infantry in Southern France, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 3 fighters in Southern France, round 4 : 4/8 hits, 3.67 expected hits Italians roll dice for 3 artilleries and 1 infantry in Southern France, round 4 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 3 artilleries, 1 fighter and 6 infantry Casualties for Germans: 2 artilleries and 4 infantry Casualties for Italians: 2 aaGuns, 1 artillery and 3 infantry Battle in Wake Island Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Wake Island, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 3 fighters moved from Southern France to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 bomber moved from Southern France to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Western United States to Central United States 2 carriers moved from 26 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from New Guinea to 31 Sea Zone 2 fighters moved from Western United States to 31 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 2 destroyers moved from 10 Sea Zone to 30 Sea Zone 5 submarines moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 4 artilleries and 6 infantry placed in Central United States Americans undo move 1. 3 artilleries and 5 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 tactical_bomber placed in Western United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : 2.33 Americans : -2.00 AA fire in Southern France : : 0.17 Japanese : 0.00
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no chinese anymore
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lucky axis in s france
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - British 1 submarine moved from 81 Sea Zone to 95 Sea Zone 2 fighters moved from Egypt to 95 Sea Zone 2 tactical_bombers moved from France to 95 Sea Zone 1 artillery and 3 infantry moved from France to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 1 fighter moved from France to 95 Sea Zone 1 infantry moved from Eastern Persia to Turkmenistan Russians take Turkmenistan from Germans 1 destroyer moved from 39 Sea Zone to 74 Sea Zone
Combat Hit Differential Summary :
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scramble sz 95?
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
scramble sz 95?
Nope. You could’ve safely assumed that.
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 1 bomber, 2 destroyers, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 31 Sea Zone 2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island 4 fighters moved from 110 Sea Zone to Southern France 2 infantry moved from France to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 armour, 4 artilleries, 1 bomber and 6 infantry moved from France to Southern France Combat - Americans Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters and 6 infantry Germans defend with 2 artilleries and 4 infantry; Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry AA fire in Southern France : 1/5 hits, 0.83 expected hits 1 fighter owned by the Americans lost in Southern France Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters and 6 infantry in Southern France, round 2 : 6/15 hits, 5.67 expected hits Italians roll dice for 2 aaGuns, 3 artilleries and 7 infantry in Southern France, round 2 : 5/10 hits, 3.33 expected hits 2 aaGuns owned by the Italians, 1 infantry owned by the Germans, 5 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters and 1 infantry in Southern France, round 3 : 2/10 hits, 4.33 expected hits Italians roll dice for 3 artilleries and 3 infantry in Southern France, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 3 fighters in Southern France, round 4 : 4/8 hits, 3.67 expected hits Italians roll dice for 3 artilleries and 1 infantry in Southern France, round 4 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 3 artilleries, 1 fighter and 6 infantry Casualties for Germans: 2 artilleries and 4 infantry Casualties for Italians: 2 aaGuns, 1 artillery and 3 infantry Battle in Wake Island Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Wake Island, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 3 fighters moved from Southern France to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 bomber moved from Southern France to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Western United States to Central United States 2 carriers moved from 26 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from New Guinea to 31 Sea Zone 2 fighters moved from Western United States to 31 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 2 destroyers moved from 10 Sea Zone to 30 Sea Zone 5 submarines moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 4 artilleries and 6 infantry placed in Central United States Americans undo move 1. 3 artilleries and 5 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 tactical_bomber placed in Western United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 carrier, 3 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 5 PUs; Combat Move - British 1 submarine moved from 81 Sea Zone to 95 Sea Zone 2 fighters moved from Egypt to 95 Sea Zone 2 tactical_bombers moved from France to 95 Sea Zone 1 artillery and 3 infantry moved from France to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 1 fighter moved from France to 95 Sea Zone 1 infantry moved from Eastern Persia to Turkmenistan Russians take Turkmenistan from Germans 1 destroyer moved from 39 Sea Zone to 74 Sea Zone Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux British roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in 74 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 10 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 74 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in 95 Sea Zone British attack with 3 fighters, 1 submarine and 2 tactical_bombers Italians defend with 1 destroyer British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone British win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 3 fighters and 2 tactical_bombers moved from 95 Sea Zone to Southern France 2 aaGuns moved from France to Southern France EDIT: 2 aaGuns moved from France to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Persia to Eastern Persia 1 armour and 5 mech_infantrys moved from West India to Eastern Persia 10 mech_infantrys moved from India to Eastern Persia 3 artilleries moved from Iraq to Northwest Persia 1 infantry moved from Persia to Eastern Persia 10 artilleries and 10 infantry moved from Persia to Northwest Persia 1 armour moved from Eastern Persia to Persia Place Units - British 1 carrier placed in 110 Sea Zone 3 submarines placed in 81 Sea Zone 2 infantry placed in Iraq 1 infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -2.00 Italians : 2.00 British : -3.17 Americans : -2.00 AA fire in Southern France : : 0.17 Japanese : -0.50
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All clear?
I start Italy and check back here.
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i think its it
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if u see i missed something tell me xd
i have to go cheers
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
if u see i missed something tell me xd
i have to go cheers
I will definitely point out obvious blunders or fishy set-ups. Although with your crazy I never can tell. :grin:
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What a crazy battle in z74!
Got another sub-hero for the record.
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Volgograd to Tambov Combat - Italians Battle in Tambov Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 0,33 Russians : -0,33
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anzac goes
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 39 Sea Zone to 44 Sea Zone 1 submarine moved from 39 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :