@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
I figured you’d want to fight in hawaii given that you had a transport on the line
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 4x factory_minor, 3x factory_minor; Remaining resources: 103 PUs;
Americans buy 1 aaGun, 1 armour, 1 artillery, 2 bombers, 2 fighters, 10 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery and 1 infantry moved from Algeria to Tunisia
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Tunisia
1 bomber moved from Burma to Hunan
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Java to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from Western United States to 16 Sea Zone
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Finland
1 bomber moved from Finland to Germany
1 bomber moved from Finland to Volgograd
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Philippines
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 16 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Tunisia
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to Finland
1 bomber moved from Volgograd to Caucasus
1 fighter moved from Northwest Persia to India
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Tunisia to Algeria
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from Normandy Bordeaux to Gibraltar
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Algeria to Morocco
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Norway to Finland
1 bomber moved from Hunan to India
1 bomber moved from 37 Sea Zone to India
1 marine moved from Java to 42 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 marine and 8 submarines moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to Caroline Islands
2 bombers moved from 16 Sea Zone to Midway
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
Place Units - Americans
1 armour and 2 infantry placed in Finland
1 aaGun and 2 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
1 artillery, 2 bombers, 2 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Italians : 0.67
AA fire in Volgograd : : -0.17
Americans : -3.00
Japanese : -1.50
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 4x factory_minor, 3x factory_minor; Remaining resources: 103 PUs;
Americans buy 1 aaGun, 1 armour, 1 artillery, 2 bombers, 2 fighters, 10 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery and 1 infantry moved from Algeria to Tunisia
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Tunisia
1 bomber moved from Burma to Hunan
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Java to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from Western United States to 16 Sea Zone
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Finland
1 bomber moved from Finland to Germany
1 bomber moved from Finland to Volgograd
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Philippines
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 16 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Tunisia
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to Finland
1 bomber moved from Volgograd to Caucasus
1 fighter moved from Northwest Persia to India
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Tunisia to Algeria
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from Normandy Bordeaux to Gibraltar
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Algeria to Morocco
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Norway to Finland
1 bomber moved from Hunan to India
1 bomber moved from 37 Sea Zone to India
1 marine moved from Java to 42 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 marine and 8 submarines moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to Caroline Islands
2 bombers moved from 16 Sea Zone to Midway
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
Place Units - Americans
1 armour and 2 infantry placed in Finland
1 aaGun and 2 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
1 artillery, 2 bombers, 2 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 18 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
5 fighters moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 armour moved from Caucasus to Rostov
British take Rostov from Germans
1 armour moved from Rostov to Caucasus
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
Combat - British
Battle in Shan State
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 6/8 hits, 3.50 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 aaGuns, 1 artillery and 18 infantry moved from Burma to India
5 fighters and 1 tactical_bomber moved from Shan State to India
3 mech_infantrys moved from West India to India
1 artillery moved from Northwest Persia to Caucasus
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
7 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 aaGun and 1 artillery moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 110 Sea Zone to Finland
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Persia
2 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 32 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 2.50
AA fire in Volgograd : : -0.17
Americans : -3.00
Japanese : -0.83
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from France to Normandy Bordeaux
1 bomber moved from France to Norway
1 artillery moved from Libya to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 bomber moved from France to Tunisia
2 fighters moved from France to Southern France
2 fighters moved from France to Holland Belgium
1 artillery and 1 infantry moved from France to Southern France
1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Strategic bombing raid in Norway
AA fire in Norway : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Norway causes 0 damage total.
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 2 : 3/5 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 2 bombers
Americans defend with 1 artillery
Italians roll dice for 1 artillery and 2 bombers in Tunisia, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 bombers moved from Tunisia to Southern Italy
1 bomber moved from Normandy Bordeaux to France
2 fighters moved from Holland Belgium to Germany
1 artillery and 1 infantry moved from Northern Italy to France
1 armour and 2 mech_infantrys moved from Southern Italy to France
2 fighters moved from Southern France to France
1 fighter moved from Southern France to Germany
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3
Italians collect 17 PUs (7 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 0.67
AA fire in Norway : : 0.83
Americans : 0.33
AA fire in Normandy Bordeaux : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 carriers and 4 fighters moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to Philippines
1 bomber moved from Queensland to Philippines
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to Philippines
1 fighter moved from Burma to 35 Sea Zone
1 fighter moved from Persia to India
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 carriers and 4 fighters moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to Philippines
1 bomber moved from Queensland to Philippines
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to Philippines
1 fighter moved from Burma to 35 Sea Zone
1 fighter moved from Persia to India
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 carriers and 4 fighters moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to Philippines
1 bomber moved from Queensland to Philippines
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to Philippines
1 fighter moved from Burma to 35 Sea Zone
1 fighter moved from Persia to India
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 67 PUs;
Germans buy 4 armour, 10 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from France to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to France
1 armour moved from Tambov to Rostov
Germans take Rostov from British
1 armour moved from Rostov to Volgograd
1 armour moved from Novgorod to Karelia
Germans take Karelia from Americans
1 armour moved from Karelia to Novgorod
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Novgorod to Norway
1 bomber moved from Novgorod to Kazakhstan
2 bombers moved from Novgorod to Kazakhstan
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Norway causes 0 damage total.
Battle in Kazakhstan
Germans attack with 3 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Kazakhstan, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 bombers moved from Kazakhstan to Russia
1 fighter moved from Western Germany to Germany
2 fighters moved from Western Germany to Novgorod
3 aaGuns, 1 armour and 15 infantry moved from Western Germany to Germany
3 armour moved from Russia to Volgograd
2 armour moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
3 armour moved from Western Ukraine to Tambov
2 fighters moved from Novgorod to Volgograd
1 fighter moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Russia
Place Units - Germans
3 armour placed in Western Ukraine
3 artilleries placed in Volgograd
3 artilleries placed in Russia
3 artilleries placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in France
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -0.33
AA fire in Norway : : 0.83
@surfer damn Norwegian AA guns
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - Russians
Non Combat Move - Russians
1 fighter moved from Persia to Caucasus
1 fighter moved from Burma to India
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
IDK, you had been bombing me rather effectively. Just seemed like all in one round the AA guns came to life
this is going to be rather tricky on my part, ive got a lot of options, and you’ve got a lot of options to counter mine… gonna take me a little bit on this move.
please do.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Dutch to 128 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Japanese buy 16 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Kwangtung to Japan
1 fighter moved from 36 Sea Zone to Japan
18 armour and 16 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Chahar to Kweichow
1 mech_infantry moved from Anhwe to Hopei
3 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Yunnan to Burma
5 bombers moved from Yunnan to Hunan
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 14 Sea Zone
1 submarine moved from 6 Sea Zone to 9 Sea Zone
1 submarine moved from 6 Sea Zone to 13 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 marine moved from 42 Sea Zone to Java
2 artilleries, 2 battleships, 8 carriers, 4 fighters, 4 infantry, 1 marine, 5 submarines, 2 tactical_bombers and 3 transports moved from 36 Sea Zone to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
1 marine moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Java
Battle in Hunan
Japanese attack with 5 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 5 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 7/10 hits, 5.00 expected hits
Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits, 1.67 expected hits
2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
Japanese win, taking Java from ANZAC, taking Hunan from Chinese with 5 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 5 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 3 fighters, 5 submarines, 3 tactical_bombers and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 5 submarines in 37 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 8 carriers, 3 fighters, 5 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 18 armour, 1 fighter and 17 mech_infantrys
Chinese defend with 2 artilleries, 1 fighter and 6 infantry
Japanese roll dice for 18 armour, 1 fighter and 17 mech_infantrys in Burma, round 2 : 15/36 hits, 12.33 expected hits
UK_Pacific roll dice for 2 artilleries, 1 fighter and 6 infantry in Burma, round 2 : 3/9 hits, 3.33 expected hits
3 mech_infantrys owned by the Japanese, 6 infantry owned by the Chinese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 18 armour, 1 fighter and 14 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 2 artilleries, 1 fighter and 6 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 2 : 5/12 hits, 5.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
4 bombers moved from Hunan to Yunnan
1 bomber moved from Hunan to Japan
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
10 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.33
UK_Pacific : -0.67
Japanese : 5.00
Let’s see what you cooked up.
:)
Its more of what I didnt do, this was the safest option for the long/short run
I think the game is not letting me make an valid attack. My 10 subs in Philippines can attack the CV group in Malaya by going SZ 44-42-37. It shouldn’t matter there is combat occurring with the CA in 42, the subs should be able to ignore.
feel free to edit
nuts, didnt think about not having a destroyer, thats annoying…