Path To Victory Adam514 (Axis) vs axis-dominion (Allies)


  • can a plane on the same carrier that already had the other plane scramble to one sea zone, also scramble to a different sea zone? i.e., 2 planes on the same carrier scrambling to two different sea zones? if so, then I may want to change my noncom slightly

  • '19 '17

    @axis-dominion Yeah it’s not on an individual carrier basis, you can scramble up to as many planes as the number of carriers per round regardless of where the planes actually are.


  • Ok sounds good, thanks. Good to go then

  • '19 '17

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from Americans
            1 infantry moved from Yugoslavia to Bulgaria
                  Italians take Bulgaria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Smolensk to Southern Belarus
            1 mech_infantry moved from Ukraine to Bessarabia
            1 artillery and 1 infantry moved from Romania to Bessarabia
            1 fighter moved from Smolensk to Bessarabia
            1 mech_infantry moved from Northern Italy to Romania
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            3 fighters moved from Romania to Southern Italy
            1 infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from Smolensk to Southern Belarus
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,2,3,4,1
            Italians collect 8 PUs (6 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from New Zealand to Dutch New Guinea
            1 infantry moved from New Guinea to Dutch New Guinea
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • it’s asking whether to scramble from the carrier to defend DNG. my understanding is that the carrier scrambling is for sea battles, not land. since you are offline and I can’t confirm with you now, I will just assume this is a bug and select no scramble. if in case you tell me it’s correct, it’s not a bug, then I would prefer to not do the battle after all (regardless of the dice results I’m about to roll now).


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from New Zealand to Dutch New Guinea
            1 infantry moved from New Guinea to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                ANZAC win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Dutch New Guinea to New Guinea
            1 fighter moved from New South Wales to New Guinea
            2 submarines moved from 65 Sea Zone to 55 Sea Zone
            1 marine moved from New South Wales to 64 Sea Zone
            1 cruiser and 1 marine moved from 64 Sea Zone to 55 Sea Zone
            1 marine moved from 55 Sea Zone to New Guinea
            2 artilleries and 2 infantry moved from New South Wales to 64 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 55 Sea Zone
            2 artilleries and 2 infantry moved from 55 Sea Zone to New Guinea
            2 aaGuns, 1 artillery and 8 infantry moved from New South Wales to Queensland
            1 fighter moved from Greece to Russia
    
        Place Units - ANZAC
            1 airfield placed in New Guinea
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            2 infantry moved from 94 Sea Zone to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.33
    

    Savegame

  • '19 '17

    @axis-dominion said in Path To Victory Adam514 (Axis) vs axis-dominion (Allies):

    it’s asking whether to scramble from the carrier to defend DNG. my understanding is that the carrier scrambling is for sea battles, not land. since you are offline and I can’t confirm with you now, I will just assume this is a bug and select no scramble. if in case you tell me it’s correct, it’s not a bug, then I would prefer to not do the battle after all (regardless of the dice results I’m about to roll now).

    Scrambling is everywhere, including land, for carriers and airbases. Only thing you can’t scramble to is an empty land battle.


  • @Adam514 said in Path To Victory Adam514 (Axis) vs axis-dominion (Allies):

    @axis-dominion said in Path To Victory Adam514 (Axis) vs axis-dominion (Allies):

    it’s asking whether to scramble from the carrier to defend DNG. my understanding is that the carrier scrambling is for sea battles, not land. since you are offline and I can’t confirm with you now, I will just assume this is a bug and select no scramble. if in case you tell me it’s correct, it’s not a bug, then I would prefer to not do the battle after all (regardless of the dice results I’m about to roll now).

    Scrambling is everywhere, including land, for carriers and airbases. Only thing you can’t scramble to is an empty land battle.

    ok thanks. just edit out the battle during G then


  • @axis-dominion said in Path To Victory Adam514 (Axis) vs axis-dominion (Allies):

    @Adam514 said in Path To Victory Adam514 (Axis) vs axis-dominion (Allies):

    @axis-dominion said in Path To Victory Adam514 (Axis) vs axis-dominion (Allies):

    it’s asking whether to scramble from the carrier to defend DNG. my understanding is that the carrier scrambling is for sea battles, not land. since you are offline and I can’t confirm with you now, I will just assume this is a bug and select no scramble. if in case you tell me it’s correct, it’s not a bug, then I would prefer to not do the battle after all (regardless of the dice results I’m about to roll now).

    Scrambling is everywhere, including land, for carriers and airbases. Only thing you can’t scramble to is an empty land battle.

    ok thanks. just edit out the battle during G then

    the notes were misleading then, as it only mentions scrambling to sea

  • '19 '17

    @axis-dominion said in Path To Victory Adam514 (Axis) vs axis-dominion (Allies):

    @axis-dominion said in Path To Victory Adam514 (Axis) vs axis-dominion (Allies):

    @Adam514 said in Path To Victory Adam514 (Axis) vs axis-dominion (Allies):

    @axis-dominion said in Path To Victory Adam514 (Axis) vs axis-dominion (Allies):

    it’s asking whether to scramble from the carrier to defend DNG. my understanding is that the carrier scrambling is for sea battles, not land. since you are offline and I can’t confirm with you now, I will just assume this is a bug and select no scramble. if in case you tell me it’s correct, it’s not a bug, then I would prefer to not do the battle after all (regardless of the dice results I’m about to roll now).

    Scrambling is everywhere, including land, for carriers and airbases. Only thing you can’t scramble to is an empty land battle.

    ok thanks. just edit out the battle during G then

    the notes were misleading then, as it only mentions scrambling to sea

    Yeah notes are being worked on.

  • '19 '17

    TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Ukraine to Kursk
            17 armour, 5 artilleries, 29 infantry and 22 mech_infantrys moved from Smolensk to Bryansk
            2 infantry moved from Southern Belarus to Bryansk
            1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
            5 fighters and 3 tactical_bombers moved from Ukraine to Kursk
            1 armour moved from Ukraine to Kursk
            1 bomber moved from Western Germany to Kursk
    

    Savegame

  • '19 '17

    @axis-dominion Scramble Kursk/Bryansk?


  • no scrambles

  • '19 '17

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Dutch New Guinea: 2 infantry
            EDIT: Turning off Edit Mode
            2 mech_infantrys moved from Ukraine to Kursk
            17 armour, 5 artilleries, 29 infantry and 22 mech_infantrys moved from Smolensk to Bryansk
            2 infantry moved from Southern Belarus to Bryansk
            1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
            5 fighters and 3 tactical_bombers moved from Ukraine to Kursk
            1 armour moved from Ukraine to Kursk
            1 bomber moved from Western Germany to Kursk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 18 armour, 5 artilleries, 31 infantry and 24 mech_infantrys
                Russians defend with 1 aaGun and 2 infantry
                    Germans roll dice for 18 armour, 5 artilleries, 31 infantry and 24 mech_infantrys in Bryansk, round 2 : 22/78 hits, 23.67 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 18 armour, 5 artilleries, 30 infantry and 24 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun and 2 infantry
            Battle in Kursk
                Germans attack with 1 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 aaGun and 2 infantry
                    AA fire in Kursk : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Kursk, round 2 : 8/12 hits, 6.00 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Kursk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Kursk
                Germans win, taking Kursk from Russians with 1 armour, 1 bomber, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 aaGun and 2 infantry
    
        Non Combat Move - Germans
            1 armour moved from Ukraine to Bryansk
            1 aaGun moved from Southern Belarus to Bryansk
            1 aaGun moved from Smolensk to Bryansk
            1 infantry moved from Novgorod to Smolensk
            1 aaGun moved from Yaroslavl to Novgorod
            1 infantry moved from Archangel to Vologda
            1 artillery moved from Novgorod to Northern Belarus
            1 artillery and 2 infantry moved from Leningrad to Northern Belarus
            1 infantry moved from Eastern Poland to Southern Belarus
            2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
            2 infantry moved from Romania to Bessarabia
            1 armour and 1 mech_infantry moved from Germany to Eastern Poland
            2 infantry moved from Germany to Slovakia Hungary
            1 bomber moved from Kursk to Ukraine
            5 fighters and 3 tactical_bombers moved from Kursk to Southern Belarus
            1 infantry moved from Denmark to 116 Sea Zone
            1 infantry moved from Western Germany to 116 Sea Zone
            1 cruiser, 1 destroyer and 2 submarines moved from 116 Sea Zone to 115 Sea Zone
            2 infantry and 1 transport moved from 116 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Norway
            1 artillery and 5 infantry moved from Norway to Finland
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from France to Southern France
            1 infantry moved from Western Germany to France
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun, 2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
            1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Leningrad
            2 infantry placed in Western Germany
            2 infantry placed in France
            2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,3,6,3
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,3
            Germans collect 51 PUs (5 lost to blockades); end with 51 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.67
    AA fire in Kursk : : -0.50
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            27 artilleries, 3 fighters and 53 infantry moved from Russia to Bryansk
            2 armour, 5 infantry and 1 mech_infantry moved from Tula to Bryansk
            2 tactical_bombers moved from Rostov to Bryansk
            3 armour, 2 infantry and 3 mech_infantrys moved from Rostov to Kursk
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 3 armour, 2 infantry and 3 mech_infantrys
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Kursk, round 2 : 3/8 hits, 2.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Kursk, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Bryansk
                Russians attack with 2 armour, 27 artilleries, 3 fighters, 58 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 2 aaGuns, 19 armour, 5 artilleries, 30 infantry and 24 mech_infantrys
                    AA fire in Bryansk : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Russians lost in Bryansk
                    Russians roll dice for 2 armour, 27 artilleries, 2 fighters, 58 infantry, 1 mech_infantry and 2 tactical_bombers in Bryansk, round 2 : 29/92 hits, 26.83 expected hits
    

    Combat Hit Differential Summary :

    Germans : 1.00
    AA fire in Bryansk : : 0.17
    Russians : 2.33
    

    Savegame


  • casualties/ool ?

  • '19 '17

    @axis-dominion Max defense. I don’t see a reason not to do max defense.


  • @Adam514 said in Path To Victory Adam514 (Axis) vs axis-dominion (Allies):

    @axis-dominion Max defense. I don’t see a reason not to do max defense.

    well I guess it was more a question on your aa guns


  • ok gg :)
    

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