@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 27 PUs;
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from France to Normandy Bordeaux
1 bomber moved from France to Finland
1 bomber moved from France to Finland
3 infantry moved from Northern Italy to Southern Italy
2 artilleries and 1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from France to Holland Belgium
4 artilleries and 1 infantry moved from Alexandria to Tobruk
Italians take Tobruk from Americans
@surfer Finland intercept? id assume so but who knows
wait… holdup, i only want one bombing finland, let me redo that
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 27 PUs;
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from France to Normandy Bordeaux
1 bomber moved from France to Finland
1 artillery and 1 infantry moved from France to Holland Belgium
4 artilleries and 1 infantry moved from Alexandria to Tobruk
Italians take Tobruk from Americans
1 bomber moved from France to Holland Belgium
Yes. Intercept in Finland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 27 PUs;
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from France to Normandy Bordeaux
1 bomber moved from France to Finland
1 artillery and 1 infantry moved from France to Holland Belgium
4 artilleries and 1 infantry moved from Alexandria to Tobruk
Italians take Tobruk from Americans
1 bomber moved from France to Holland Belgium
Combat - Italians
Air Battle in Finland
Italians attacks with 1 units heading to Finland
Americans launches 1 interceptors out of Finland
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits, 0.17 expected hits
Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Finland causes 5 damage total.
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to France
1 bomber moved from Holland Belgium to France
1 bomber moved from Finland to Novgorod
3 infantry moved from Northern Italy to Southern Italy
2 artilleries and 1 infantry moved from Northern Italy to France
1 armour moved from France to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.33
Italians : -0.33
Americans : -0.33
AA fire in Normandy Bordeaux : : -0.17
Attackers Fire, : : -0.17
AA fire in Finland : : -0.17
taking that ukraine complex with italy was a huge mistake… i couldve had russia a turn ago or maybe this turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Non Combat Move - ANZAC
2 aaGuns and 2 infantry moved from Northern Territory to South Australia
1 bomber moved from Northern Territory to Caroline Islands
1 fighter moved from 54 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 2 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
1 fighter moved from Persia to Northwest Persia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Non Combat Move - ANZAC
2 aaGuns and 2 infantry moved from Northern Territory to South Australia
1 bomber moved from Northern Territory to Caroline Islands
1 fighter moved from 54 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 2 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
1 fighter moved from Persia to Northwest Persia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Yep. Small things can make big differences in the game. I’m still bummed that the miserable Italian troop held off 4 units from taking Caucasus. Yeah, you would take it back, but I’ll be trading on the cheap over there… Tank for inf I’ll do any day.
@surfer yup, that was tough, start of game japan was like that for 5 turns straight it sucked
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs;
Germans buy 3 armour, 2 bombers, 1 factory_minor and 3 infantry; Remaining resources: 4 PUs;
Combat Move - Germans
1 armour moved from Novosibirsk to Smolensk
Germans take Vologda from Russians
Germans take Smolensk from Russians
1 armour moved from Nenetsia to Belarus
1 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
Combat - Germans
Non Combat Move - Germans
10 armour moved from Novgorod to Bryansk
4 armour moved from Baltic States to Bryansk
9 armour moved from Volgograd to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Tsinghai to Samara
1 mech_infantry moved from Kansu to Samara
1 mech_infantry moved from Sikang to Caucasus
2 fighters moved from Volgograd to Novgorod
2 bombers moved from Novgorod to Germany
1 fighter moved from Germany to Novgorod
4 armour moved from Germany to Baltic States
3 tactical_bombers moved from Bryansk to Novgorod
2 aaGuns, 1 artillery and 4 infantry moved from France to Western Germany
Place Units - Germans
3 armour placed in Volgograd
2 bombers placed in Germany
1 factory_minor placed in Western Ukraine
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 59 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
I almost wanted to delay another turn to have Moscow 100% instead of 90-95%, but the allied pincers are closing in and iv’e got to redeploy my German capital elsewhere.
Ill also be interested to see if you keep the British planes there or not, it results in 25 more German tanks surviving on average, but is it worth 11 planes?
Also I should have put a complex in Rostov the turn after i took it, id be interested in seeing a German strategy where the Germans rush Ukraine and Stalingrad, and put a complex in Rostov and just pump infantry right next to Moscow with tanks coming from Germany and Leningrad. If the Russia defense was perfect I bet that would result in a G9 Moscow takeover very consistently, and also slingshot the Germans really easily into the middle east with that much production so close.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Volgograd
Russians take Tambov from Germans
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 armour, 10 artilleries and 70 infantry moved from Russia to Samara
1 fighter moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.83 expected hits
Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits, 1.50 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Russians roll dice for 3 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Germans: 3 armour
Battle in Samara
Russians attack with 1 armour, 10 artilleries and 70 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour, 10 artilleries and 70 infantry in Samara, round 2 : 22/81 hits, 17.17 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 10 artilleries and 70 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Volgograd to Persia
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 3.83
It was essentially 100% and no need to go down with the ship. Reset for ME battle.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Philippines to Celebes
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
2 mech_infantrys moved from Kwangsi to French Indo China
2 mech_infantrys moved from French Indo China to Shan State
1 fighter moved from Sumatra to Shan State
2 bombers moved from Sumatra to India
1 bomber moved from Sumatra to India
3 armour moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
6 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangsi to Yunnan
2 mech_infantrys moved from Anhwe to Yunnan
1 armour moved from Hopei to Yunnan
1 armour moved from Anhwe to Yunnan
1 armour moved from Kwangtung to Yunnan
Combat - Japanese
Air Battle in India
@surfer intercept india? id think so but ill double check anyways
No thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Philippines to Celebes
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
2 mech_infantrys moved from Kwangsi to French Indo China
2 mech_infantrys moved from French Indo China to Shan State
1 fighter moved from Sumatra to Shan State
2 bombers moved from Sumatra to India
1 bomber moved from Sumatra to India
3 armour moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
6 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangsi to Yunnan
2 mech_infantrys moved from Anhwe to Yunnan
1 armour moved from Hopei to Yunnan
1 armour moved from Anhwe to Yunnan
1 armour moved from Kwangtung to Yunnan
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/3 hits, 0.50 expected hits
Bombing raid in India rolls: 4,7,8 and causes: 19 damage to unit: factory_major
Bombing raid in India causes 19 damage total.
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Americans with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 3 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to Kwangsi
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Jehol to Hopei
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Kiangsu to Kwangsi
2 bombers moved from Celebes to Kwangtung
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 marine and 5 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 infantry, 2 marines, 5 tactical_bombers and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry and 2 marines moved from 6 Sea Zone to Japan
2 fighters moved from Japan to 6 Sea Zone
3 bombers moved from India to Kwangsi
Place Units - Japanese
1 carrier and 3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
UK_Pacific : 1.33
AA fire in India : : -0.50
Japanese : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 92 PUs;
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 7 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Gibraltar to Northern Italy
2 fighters moved from 96 Sea Zone to 95 Sea Zone
2 carriers and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 marine moved from 44 Sea Zone to Celebes
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Combat Hit Differential Summary :