• TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - French
            2 Tanks moved from Syria to Izmir
            7 Infantrys moved from Adana to Izmir
    
        Purchase Units - French
            French buy 1 Bunker, 4 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Izmir
                French attack with 7 Infantrys and 2 Tanks
                Neutral defend with 2 Infantrys and 1 Tank
                    French roll dice for 7 Infantrys and 2 Tanks in Izmir, round 2 : 0/9 hits, 2.17 expected hits
                    Neutral roll dice for 2 Infantrys and 1 Tank in Izmir, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the French lost in Izmir
                    French roll dice for 6 Infantrys and 2 Tanks in Izmir, round 3 : 0/8 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys and 1 Tank in Izmir, round 3 : 0/3 hits, 1.17 expected hits
                    French roll dice for 6 Infantrys and 2 Tanks in Izmir, round 4 : 3/8 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys and 1 Tank in Izmir, round 4 : 0/3 hits, 1.17 expected hits
                    1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Izmir
                French loses 0 PUs for violating Izmirs neutrality.
                French win, taking Izmir from Neutral with 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for French: 1 Infantry
                Casualties for Neutral: 2 Infantrys and 1 Tank
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Izmir: 2 Infantrys
            EDIT: Removing units owned by French from Izmir: 1 Infantry
            EDIT: Turning off Edit Mode
            2 Infantrys moved from Lower Egypt to Mersa Matruh
    
        Place Units - French
            2 Mech.Infs placed in Syria
            1 Bunker and 4 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.50
    French : -3.17
    

    Territory Summary for French :

    Churchill : 1 AAGun and 1 Factory
    Syria : 1 AAGun, 3 Bunkers, 1 Factory and 2 Mech.Infs
    E.Morocco : 2 Artillerys, 3 Bunkers, 2 Elites, 1 Factory and 4 Infantrys
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    Mersa Matruh : 2 Infantrys
    Adana : 1 flag
    Izmir : 1 flag, 3 Infantrys and 2 Tanks
    Greenland : 1 flag
    19 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 112 / 116
    Russians : 106 / 106
    Italians : 53 / 53
    French : 23 / 23
    Yamamoto : 78 / 80
    Chinese : 13 / 14
    Hisaichi : 73 / 77
    British : 105 / 109
    Anzac : 33 / 33
    Dutch : 24 / 28
    Finns : 16 / 16
    Romanians : 16 / 19
    Thai : 11 / 11
    Americans : 119 / 119
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Yamamoto
            20 Fighters moved from 85 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Marine moved from Broome to 67 Sea Zone
            1 Artillery and 1 Marine moved from 67 Sea Zone to Timor
            1 Artillery and 1 Marine moved from Broome to 67 Sea Zone
            1 Artillery and 1 Marine moved from 67 Sea Zone to Flores
            1 Artillery, 3 Infantrys and 3 Tanks moved from Broome to 67 Sea Zone
            1 Artillery, 3 Infantrys and 3 Tanks moved from 67 Sea Zone to Lombok
            1 Elite and 13 Infantrys moved from Lanchow to E.Qinghai
            1 Artillery and 3 Infantrys moved from Hulunbuir to Heilungchiang
    
        Purchase Units - Yamamoto
            Yamamoto buy 8 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 1 Artillery and 1 Marine
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Marine in Flores, round 2 : 0/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Marine in Flores, round 3 : 2/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                Yamamoto win, taking Flores from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in Lombok
                Yamamoto attack with 1 Artillery, 3 Infantrys and 3 Tanks
                Americans defend with 2 Fighters; Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Lombok, round 2 : 2/7 hits, 2.50 expected hits
                    Dutch roll dice for 2 Fighters and 1 Infantry in Lombok, round 2 : 2/3 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac, 1 Fighter owned by the Americans and 2 Infantrys owned by the Yamamoto lost in Lombok
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Lombok, round 3 : 2/5 hits, 2.17 expected hits
                    Dutch roll dice for 1 Fighter in Lombok, round 3 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Americans and 1 Infantry owned by the Yamamoto lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Americans: 2 Fighters
                Casualties for Anzac: 1 Infantry
            Battle in Timor
                Yamamoto attack with 1 Artillery and 1 Marine
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Timor, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Timor
                Yamamoto win, taking Timor from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in 111 Sea Zone
                Yamamoto attack with 20 Fighters
                Anzac defend with 1 S.Submarine
                    Yamamoto roll dice for 20 Fighters in 111 Sea Zone, round 2 : 4/20 hits, 6.67 expected hits
                1 S.Submarine owned by the Anzac lost in 111 Sea Zone
                Yamamoto win with 20 Fighters remaining. Battle score for attacker is 10
                Casualties for Anzac: 1 S.Submarine
    
        Non Combat Move - Yamamoto
            20 Fighters moved from 111 Sea Zone to 85 Sea Zone
            1 Submarine moved from 85 Sea Zone to 76 Sea Zone
            1 T.Boat moved from 85 Sea Zone to 94 Sea Zone
            1 Submarine moved from 85 Sea Zone to 101 Sea Zone
    
        Place Units - Yamamoto
            8 S.Submarines placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -3.00
    Dutch : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Tank moved from E.Sinkiang to Hsining
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Bunker and 4 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    E.Sinkiang : 1 Infantry
    Urumqi : 1 Factory
    W.Qinghai : 1 Infantry
    Hsining : 1 AAGun, 4 ArmoredCars, 4 Artillerys, 2 Bunkers, 1 Elite, 1 Factory, 2 Fighters, 16 Infantrys and 3 Tanks
    Gobi Altai : 1 flag, 1 Infantry
    

    Production/PUs Summary :

    Germans : 112 / 116
    Russians : 106 / 106
    Italians : 53 / 53
    French : 23 / 23
    Yamamoto : 81 / 81
    Chinese : 13 / 13
    Hisaichi : 73 / 77
    British : 105 / 109
    Anzac : 33 / 33
    Dutch : 21 / 28
    Finns : 16 / 16
    Romanians : 16 / 19
    Thai : 11 / 11
    Americans : 119 / 119
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            8 ArmoredCars, 3 Artillerys, 4 Infantrys, 8 Mech.Infs and 2 Tanks moved from E.Qinghai to Hsining
            1 Bomber, 3 Fighters, 2 Mech.Infs and 1 S.Bomber moved from Lanchow to Hsining
            3 Tanks moved from Ningsia to Hsining
            1 Mech.Inf moved from Ningsia to Hsining
            1 Mech.Inf moved from Ningsia to Hsining
            3 Infantrys moved from Hupeh to Shensi
            1 Artillery and 1 Elite moved from Khabarovsk to Ayan
            3 Infantrys moved from Kirin to Heilungchiang
            1 Adv.Fighter and 2 Fighters moved from Changchun to Hulunbuir
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Adv.Fighters, 1 Bunker, 1 Factory and 12 Infantrys; Remaining resources: 12 PUs; 
    
        Combat - Hisaichi
            Battle in Hsining
                Hisaichi attack with 8 ArmoredCars, 3 Artillerys, 1 Bomber, 3 Fighters, 4 Infantrys, 12 Mech.Infs, 1 S.Bomber and 5 Tanks
                Chinese defend with 1 AAGun, 4 ArmoredCars, 4 Artillerys, 2 Bunkers, 1 Elite, 1 Factory, 2 Fighters, 16 Infantrys and 3 Tanks
                    AA fire in Hsining : 2/5 hits, 0.83 expected hits
                1 S.Bomber owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Hsining
                    Hisaichi roll dice for 8 ArmoredCars, 3 Artillerys, 1 Bomber, 2 Fighters, 4 Infantrys, 12 Mech.Infs and 5 Tanks in Hsining, round 2 : 14/35 hits, 12.83 expected hits
                Units damaged: 2 Bunkers owned by the Chinese
                    Chinese roll dice for 4 ArmoredCars, 4 Artillerys, 2 Bunkers, 1 Elite, 2 Fighters, 16 Infantrys and 3 Tanks in Hsining, round 2 : 9/32 hits, 11.17 expected hits
                    5 ArmoredCars owned by the Hisaichi, 4 ArmoredCars owned by the Chinese, 4 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Hsining
                    Hisaichi roll dice for 3 ArmoredCars, 3 Artillerys, 1 Bomber, 2 Fighters, 12 Mech.Infs and 5 Tanks in Hsining, round 3 : 8/26 hits, 9.83 expected hits
                    Chinese roll dice for 4 Artillerys, 2 Bunkers, 1 Elite, 2 Fighters, 8 Infantrys and 3 Tanks in Hsining, round 3 : 5/20 hits, 7.83 expected hits
                    3 ArmoredCars owned by the Hisaichi, 8 Infantrys owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Hsining
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 12 Mech.Infs and 5 Tanks in Hsining, round 4 : 10/21 hits, 8.17 expected hits
                    Chinese roll dice for 4 Artillerys, 2 Bunkers, 1 Elite, 2 Fighters and 3 Tanks in Hsining, round 4 : 4/12 hits, 5.17 expected hits
                    3 Tanks owned by the Chinese, 2 Bunkers owned by the Chinese, 3 Mech.Infs owned by the Hisaichi, 1 Elite owned by the Chinese, 1 Artillery owned by the Hisaichi and 4 Artillerys owned by the Chinese lost in Hsining
                    Hisaichi roll dice for 1 Bomber, 2 Fighters, 9 Mech.Infs and 5 Tanks in Hsining, round 5 : 8/17 hits, 6.83 expected hits
                    Chinese roll dice for 2 Fighters in Hsining, round 5 : 1/2 hits, 1.00 expected hits
                    2 Fighters owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Hsining
                Hisaichi captures 13PUs while taking Chinese capital
                Hisaichi win, taking Hsining from Chinese with 1 Bomber, 2 Fighters, 8 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 8 ArmoredCars, 3 Artillerys, 1 Fighter, 4 Infantrys, 4 Mech.Infs and 1 S.Bomber
                Casualties for Chinese: 4 ArmoredCars, 4 Artillerys, 2 Bunkers, 1 Elite, 2 Fighters, 16 Infantrys and 3 Tanks
            Battle in Ayan
                Hisaichi attack with 1 Artillery and 1 Elite
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Ayan, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            3 Infantrys moved from Liaoning to Peking
            2 Infantrys moved from Liaoning to Hulunbuir
            1 Bomber and 2 Fighters moved from Hsining to Ningsia
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Peking
            2 Adv.Fighters and 6 Infantrys placed in Changchun
            3 Infantrys placed in Hupeh
            1 Factory placed in Hulunbuir
    
        Turn Complete - Hisaichi
            Hisaichi collect 81 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.50
    Chinese : -6.17
    Russians : -0.33
    AA fire in Hsining : : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            8 ArmoredCars, 3 Artillerys, 4 Infantrys, 8 Mech.Infs and 2 Tanks moved from E.Qinghai to Hsining
            1 Bomber, 3 Fighters, 2 Mech.Infs and 1 S.Bomber moved from Lanchow to Hsining
            3 Tanks moved from Ningsia to Hsining
            1 Mech.Inf moved from Ningsia to Hsining
            1 Mech.Inf moved from Ningsia to Hsining
            3 Infantrys moved from Hupeh to Shensi
            1 Artillery and 1 Elite moved from Khabarovsk to Ayan
            3 Infantrys moved from Kirin to Heilungchiang
            1 Adv.Fighter and 2 Fighters moved from Changchun to Hulunbuir
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Adv.Fighters, 1 Bunker, 1 Factory and 12 Infantrys; Remaining resources: 12 PUs; 
    
        Combat - Hisaichi
            Battle in Hsining
                Hisaichi attack with 8 ArmoredCars, 3 Artillerys, 1 Bomber, 3 Fighters, 4 Infantrys, 12 Mech.Infs, 1 S.Bomber and 5 Tanks
                Chinese defend with 1 AAGun, 4 ArmoredCars, 4 Artillerys, 2 Bunkers, 1 Elite, 1 Factory, 2 Fighters, 16 Infantrys and 3 Tanks
                    AA fire in Hsining : 2/5 hits, 0.83 expected hits
                1 S.Bomber owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Hsining
                    Hisaichi roll dice for 8 ArmoredCars, 3 Artillerys, 1 Bomber, 2 Fighters, 4 Infantrys, 12 Mech.Infs and 5 Tanks in Hsining, round 2 : 14/35 hits, 12.83 expected hits
                Units damaged: 2 Bunkers owned by the Chinese
                    Chinese roll dice for 4 ArmoredCars, 4 Artillerys, 2 Bunkers, 1 Elite, 2 Fighters, 16 Infantrys and 3 Tanks in Hsining, round 2 : 9/32 hits, 11.17 expected hits
                    5 ArmoredCars owned by the Hisaichi, 4 ArmoredCars owned by the Chinese, 4 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Hsining
                    Hisaichi roll dice for 3 ArmoredCars, 3 Artillerys, 1 Bomber, 2 Fighters, 12 Mech.Infs and 5 Tanks in Hsining, round 3 : 8/26 hits, 9.83 expected hits
                    Chinese roll dice for 4 Artillerys, 2 Bunkers, 1 Elite, 2 Fighters, 8 Infantrys and 3 Tanks in Hsining, round 3 : 5/20 hits, 7.83 expected hits
                    3 ArmoredCars owned by the Hisaichi, 8 Infantrys owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Hsining
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 12 Mech.Infs and 5 Tanks in Hsining, round 4 : 10/21 hits, 8.17 expected hits
                    Chinese roll dice for 4 Artillerys, 2 Bunkers, 1 Elite, 2 Fighters and 3 Tanks in Hsining, round 4 : 4/12 hits, 5.17 expected hits
                    3 Tanks owned by the Chinese, 2 Bunkers owned by the Chinese, 3 Mech.Infs owned by the Hisaichi, 1 Elite owned by the Chinese, 1 Artillery owned by the Hisaichi and 4 Artillerys owned by the Chinese lost in Hsining
                    Hisaichi roll dice for 1 Bomber, 2 Fighters, 9 Mech.Infs and 5 Tanks in Hsining, round 5 : 8/17 hits, 6.83 expected hits
                    Chinese roll dice for 2 Fighters in Hsining, round 5 : 1/2 hits, 1.00 expected hits
                    2 Fighters owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Hsining
                Hisaichi captures 13PUs while taking Chinese capital
                Hisaichi win, taking Hsining from Chinese with 1 Bomber, 2 Fighters, 8 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 8 ArmoredCars, 3 Artillerys, 1 Fighter, 4 Infantrys, 4 Mech.Infs and 1 S.Bomber
                Casualties for Chinese: 4 ArmoredCars, 4 Artillerys, 2 Bunkers, 1 Elite, 2 Fighters, 16 Infantrys and 3 Tanks
            Battle in Ayan
                Hisaichi attack with 1 Artillery and 1 Elite
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Ayan, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            3 Infantrys moved from Liaoning to Peking
            2 Infantrys moved from Liaoning to Hulunbuir
            1 Bomber and 2 Fighters moved from Hsining to Ningsia
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Peking
            2 Adv.Fighters and 6 Infantrys placed in Changchun
            3 Infantrys placed in Hupeh
            1 Factory placed in Hulunbuir
    
        Turn Complete - Hisaichi
            Hisaichi collect 81 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.50
    Chinese : -6.17
    Russians : -0.33
    AA fire in Hsining : : 1.17
    

    Savegame

  • '20 '18 '17 '15

    Sorry. Double post. Same file. It gave me an error when I uploaded, so I hit it again.


  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - British
            1 unit repaired.
            1 T.Boat moved from 12 Sea Zone to 21 Sea Zone
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Infantry moved from 21 Sea Zone to Netherlands
                  British take Netherlands from Germans
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Belgium
                  British take Belgium from Germans
            1 Adv.Fighter and 1 Fighter moved from 56 Sea Zone to Tripoli
            2 Infantrys moved from Hun to Tripoli
            1 ArmoredCar, 1 Artillery, 2 Infantrys, 1 Mot.Inf and 4 Tanks moved from Hun to Ghadames
            3 Infantrys moved from Tobruk to El Agheila
                  British take El Agheila from Germans
            2 Artillerys, 10 Infantrys and 1 Tank moved from Mersa Matruh to Kufra
            5 Artillerys, 3 Infantrys, 2 Mech.Infs and 12 Tanks moved from Assam to Yunnan
            1 Infantry moved from Baluchistan to 58 Sea Zone
            1 Infantry moved from W.Iran to 58 Sea Zone
            2 Infantrys and 1 Transport moved from 58 Sea Zone to 66 Sea Zone
            2 Infantrys moved from 66 Sea Zone to Sumatra
                  Dutch take Sumatra from Yamamoto
            1 Infantry moved from Cyprus to 55 Sea Zone
            1 Infantry and 1 T.Boat moved from 55 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Rhodes
                  British take Rhodes from Italians
            1 Destroyer and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
    
        Purchase Units - British
            British buy 3 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 2 Elites, 9 Infantrys, 1 Mot.Inf, 2 S.Submarines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 76 Sea Zone
                British attack with 1 Destroyer and 1 Transport
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Transport owned by the British lost in 76 Sea Zone
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 76 Sea Zone
                British win with 1 Destroyer remaining. Battle score for attacker is 1
                Casualties for British: 1 Transport
                Casualties for Yamamoto: 1 Submarine
            Battle in Ghadames
                British attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys, 1 Mot.Inf and 4 Tanks
                Italians defend with 1 ArmoredCar
                    British roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys, 1 Mot.Inf and 4 Tanks in Ghadames, round 2 : 5/9 hits, 3.33 expected hits
                    Italians roll dice for 1 ArmoredCar in Ghadames, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Italians lost in Ghadames
                British win, taking Ghadames from Italians with 1 ArmoredCar, 1 Artillery, 2 Infantrys, 1 Mot.Inf and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Italians: 1 ArmoredCar
            Battle in Tripoli
                British attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Italians defend with 1 Artillery
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Tripoli, round 2 : 4/4 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery in Tripoli, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Tripoli
                British win, taking Tripoli from Italians with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Artillery
            Battle in Yunnan
                British attack with 5 Artillerys, 3 Infantrys, 2 Mech.Infs and 12 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 5 Artillerys, 3 Infantrys, 2 Mech.Infs and 12 Tanks in Yunnan, round 2 : 6/22 hits, 9.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Yunnan
                British win, taking Yunnan from Hisaichi with 5 Artillerys, 3 Infantrys, 2 Mech.Infs and 12 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Kufra
                British attack with 2 Artillerys, 10 Infantrys and 1 Tank
                Italians defend with 1 Artillery and 1 Infantry
                    British roll dice for 2 Artillerys, 10 Infantrys and 1 Tank in Kufra, round 2 : 5/13 hits, 3.17 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Kufra, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Artillery owned by the Italians lost in Kufra
                British win, taking Kufra from Italians with 2 Artillerys, 10 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Artillery and 1 Infantry
    
        Non Combat Move - British
            2 ArmoredCars and 1 Tank moved from New Valley to Hun
            1 Adv.Fighter and 1 Fighter moved from Tripoli to Hun
            1 Artillery and 3 Infantrys moved from Cairo to 56 Sea Zone
            1 Infantry moved from Lower Egypt to 56 Sea Zone
            1 Infantry moved from Crete to 56 Sea Zone
            1 Artillery, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 5 Infantrys, 1 T.Boat and 2 Transports moved from 56 Sea Zone to 51 Sea Zone
            1 Submarine moved from 56 Sea Zone to 48 Sea Zone
            2 Fighters moved from 56 Sea Zone to 51 Sea Zone
            1 Artillery and 5 Infantrys moved from 51 Sea Zone to Tobruk
            1 Infantry moved from Lower Egypt to Mersa Matruh
            1 Elite moved from Lower Egypt to Mersa Matruh
            1 Destroyer moved from 58 Sea Zone to 56 Sea Zone
            2 ArmoredCars and 1 Tank moved from Italian East Africa to New Valley
            2 Infantrys moved from Bihar to W.Tibet
            2 Infantrys moved from Rajputana to Punjab
            1 AAGun moved from Assam to Yunnan
            1 Infantry moved from E.Tibet to Assam
            1 Elite moved from Bihar to Assam
            1 Artillery and 5 Infantrys moved from Calcutta to Assam
            1 Mech.Inf moved from Madras to Assam
            1 Tank moved from Delhi to Assam
            3 Infantrys moved from Hyderabad to Calcutta
            4 Infantrys moved from Madras to Hyderabad
            1 Artillery and 3 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Bombay to Rajputana
    
        Place Units - British
            2 Infantrys placed in W.Iran
            1 Transport placed in 58 Sea Zone
            2 ArmoredCars and 1 Tank placed in Italian East Africa
            2 Adv.Fighters and 1 S.Submarine placed in 56 Sea Zone
            1 Artillery and 2 Elites placed in Cairo
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            1 Adv.Fighter, 3 Infantrys and 1 Mot.Inf placed in Madras
            1 Infantry placed in Bombay
            1 S.Submarine placed in 59 Sea Zone
    
        Turn Complete - British
            British collect 121 PUs; end with 121 PUs
    

    Combat Hit Differential Summary :

    British : 3.33
    Italians : -0.17
    Hisaichi : -0.33
    Yamamoto : 0.33
    

    Territory Summary for British :

    El Agheila : 1 flag, 3 Infantrys
    London : 1 AAGun and 1 Factory
    British Guiana : 1 Infantry
    Italian East Africa : 1 flag, 1 AAGun, 2 ArmoredCars, 2 Bunkers, 1 Factory and 1 Tank
    Tobruk : 1 flag, 1 Artillery and 5 Infantrys
    Kufra : 1 flag, 2 Artillerys, 10 Infantrys and 1 Tank
    Ghadames : 1 flag, 1 ArmoredCar, 1 Artillery, 2 Infantrys, 1 Mot.Inf and 4 Tanks
    Tripoli : 1 flag, 1 Infantry
    Hun : 1 flag, 1 Adv.Fighter, 2 ArmoredCars, 1 Fighter and 1 Tank
    Yunnan : 1 flag, 1 AAGun, 5 Artillerys, 3 Infantrys, 2 Mech.Infs and 12 Tanks
    New Valley : 2 ArmoredCars and 1 Tank
    Rhodes : 1 flag, 1 Infantry
    Assam : 1 Artillery, 1 Elite, 6 Infantrys, 1 Mech.Inf and 1 Tank
    Vancouver : 1 AAGun and 1 Factory
    Rajputana : 2 Infantrys
    Bombay : 1 AAGun, 1 Factory and 1 Infantry
    Dover : 1 Infantry
    Hyderabad : 4 Infantrys
    Wales : 1 AAGun, 1 Artillery, 1 Factory and 3 Infantrys
    Mersa Matruh : 1 Elite and 1 Infantry
    Calcutta : 3 Infantrys
    Punjab : 2 Infantrys
    Fiji : 1 Artillery and 1 Infantry
    Manchester : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Bunker, 1 Factory and 6 Infantrys
    Madras : 1 AAGun, 1 Adv.Fighter, 3 Bunkers, 1 Factory, 3 Infantrys and 1 Mot.Inf
    Montreal : 1 AAGun, 1 Factory and 2 Infantrys
    Delhi : 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory, 3 Infantrys and 1 Tank
    Bihar : 1 Artillery and 3 Infantrys
    Nauru : 1 Infantry
    Tarawa : 1 Infantry
    Cairo : 1 AAGun, 1 Artillery, 3 Bunkers, 2 Elites and 1 Factory
    Gibraltar : 1 Bunker and 2 Infantrys
    Sumatra : 2 Infantrys
    Alaska : 1 Infantry and 1 Tank
    Attu : 4 Infantrys
    Cape Town : 1 Factory
    Dublin : 1 flag
    Crete : 1 flag
    E.Tibet : 1 flag
    W.Tibet : 1 flag, 2 Infantrys
    E.Iran : 1 flag
    Iceland : 1 flag
    W.Iran : 1 flag, 1 AAGun, 1 Factory and 2 Infantrys
    Belgium : 1 flag, 1 Infantry
    Netherlands : 1 flag, 1 Infantry
    Munster : 1 flag
    21 Sea Zone : 1 T.Boat
    20 Sea Zone : 1 Adv.Fighter, 1 Battleship, 2 Carriers, 2 Cruisers, 2 Destroyers, 3 Fighters and 2 Transports
    56 Sea Zone : 2 Adv.Fighters, 1 Carrier, 1 Destroyer and 1 S.Submarine
    51 Sea Zone : 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 2 T.Boats and 2 Transports
    48 Sea Zone : 1 Submarine
    66 Sea Zone : 1 Transport
    58 Sea Zone : 1 Transport
    59 Sea Zone : 1 S.Submarine
    76 Sea Zone : 1 Destroyer
    

    Production/PUs Summary :

    Germans : 104 / 116
    Russians : 104 / 106
    Italians : 47 / 53
    French : 23 / 23
    Yamamoto : 79 / 81
    Chinese : 7 / 0
    Hisaichi : 79 / 106
    British : 121 / 121
    Anzac : 33 / 33
    Dutch : 23 / 28
    Finns : 16 / 16
    Romanians : 16 / 19
    Thai : 11 / 11
    Americans : 119 / 119
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Dutch
            1 Adv.Fighter moved from Santiago to Tonga
            2 Adv.Fighters and 1 Fighter moved from Tonga to Townsville
            1 Marine, 2 Tanks and 2 Transports moved from 124 Sea Zone to 120 Sea Zone
            1 Marine and 2 Tanks moved from 120 Sea Zone to Queensland
    
        Purchase Units - Dutch
            Dutch buy 1 Bomber, 1 Fighter and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from 112 Sea Zone: 1 T.Boat
            EDIT: Adding units owned by Anzac to 113 Sea Zone: 1 T.Boat
            EDIT: Turning off Edit Mode
            1 Tank moved from S.Chile to Santiago
    
        Place Units - Dutch
            1 Transport placed in 119 Sea Zone
            1 Bomber and 1 Fighter placed in Santiago
    
        Turn Complete - Dutch
            Dutch collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Finns round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Finns
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Latvia
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Estonia
            1 Fighter moved from Vyborg to 24 Sea Zone
            1 Fighter moved from 24 Sea Zone to Latvia
    
        Purchase Units - Finns
            Finns buy 1 Fighter and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Latvia
                Finns attack with 1 Fighter and 3 Infantrys
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Fighter and 3 Infantrys in Latvia, round 2 : 3/4 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Latvia
                Finns win, taking Latvia from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys
            Battle in Estonia
                Finns attack with 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Infantrys in Estonia, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Estonia
                    Finns roll dice for 1 Infantry in Estonia, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Infantry in Estonia, round 4 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Estonia
                Finns win, taking Estonia from Russians with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Latvia to 24 Sea Zone
            1 Fighter moved from 24 Sea Zone to Vyborg
    
        Place Units - Finns
            1 Fighter and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Finns : 2.50
    Russians : 0.33
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Romanians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Romanians
            1 Infantry moved from E.Romania to Odessa
            1 ArmoredCar moved from Bucharest to Odessa
            1 Infantry moved from Vinnytsia to Brest
            1 ArmoredCar moved from Vinnytsia to Brest
            1 ArmoredCar and 2 Tanks moved from Bucharest to Vinnytsia
            1 Adv.Fighter moved from Krakow to Odessa
            1 Adv.Fighter moved from Vyborg to Brest
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 1 Bunker and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Brest
                Romanians attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in Brest, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in Brest, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Brest
                    Romanians roll dice for 1 Adv.Fighter and 1 ArmoredCar in Brest, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Brest
                Romanians win, taking Brest from Russians with 1 Adv.Fighter and 1 ArmoredCar remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Odessa
                Romanians attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in Odessa, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Odessa
                Romanians win, taking Odessa from Russians with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Adv.Fighter moved from Odessa to Vinnytsia
            1 Adv.Fighter moved from Brest to Vinnytsia
    
        Place Units - Romanians
            1 Bunker placed in Vinnytsia
            2 ArmoredCars and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.83
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Thai
            1 Elite and 2 Infantrys moved from N.Thailand to N.French Indochina
            1 Infantry moved from S.Thailand to N.Thailand
            6 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 5 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - Thai
            1 AAGun moved from N.Thailand to S.Thailand
    
        Place Units - Thai
            5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    OOL for Sz 85 please. So far 3 Sub hits

  • '20 '18 '17 '15

    Could you post a file, Entek? Are you going for the big naval battle? I have no idea what fight, who’s in it, nor the forces involved right now.

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Americans
            1 Marine moved from Saipan to 86 Sea Zone
            1 Artillery moved from Saipan to 86 Sea Zone
            1 Tank moved from Saipan to 86 Sea Zone
            2 Artillerys and 1 Infantry moved from Minamitori to 86 Sea Zone
            4 Infantrys moved from Minamitori to 86 Sea Zone
            2 Infantrys moved from Minamitori to 86 Sea Zone
            2 Infantrys moved from Saipan to 86 Sea Zone
            1 L.Fighter moved from Minamitori to 85 Sea Zone
            3 Bombers moved from Saipan to 85 Sea Zone
            2 Adv.Fighters moved from Wake to 85 Sea Zone
            1 Fighter moved from Western Australia to 85 Sea Zone
            1 S.Bomber moved from San Francisco to 85 Sea Zone
            3 Battleships moved from 86 Sea Zone to 85 Sea Zone
            1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Chubu
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Tohoku
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Hokkaido
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Kyushu
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Shikoku
            4 Adv.Fighters, 3 Artillerys, 1 B.Carrier, 5 B.Transports, 4 Carriers, 1 Cruiser, 18 Destroyers, 5 Fighters, 5 Infantrys, 2 L.Fighters, 1 Marine, 8 Submarines, 3 T.Boats, 1 Tank and 3 Transports moved from 86 Sea Zone to 85 Sea Zone
            3 Artillerys, 5 Infantrys and 1 Marine moved from 85 Sea Zone to Tokyo
            1 Tank moved from 85 Sea Zone to Tokyo
            1 B.Transport and 2 Transports moved from 36 Sea Zone to 35 Sea Zone
            2 Tanks moved from Salvador to 35 Sea Zone
            6 Infantrys moved from Bahia to 35 Sea Zone
            1 B.Transport, 6 Infantrys, 2 Tanks and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            6 Infantrys and 2 Tanks moved from 36 Sea Zone to Mauritania
            1 Tank moved from Mauritania to E.Morocco
            1 Artillery and 6 Infantrys moved from Mauritania to W.Morocco
            6 Infantrys moved from W.Morocco to E.Morocco
            3 Fighters moved from 31 Sea Zone to 42 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            2 Infantrys moved from Amazon to Bahia
            5 Destroyers moved from 88 Sea Zone to 86 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            2 Submarines moved from 89 Sea Zone to 88 Sea Zone
            1 Destroyer, 1 Infantry, 1 S.Submarine and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone
            1 Infantry moved from 88 Sea Zone to Wake
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 B.Carrier, 3 Destroyers, 4 Infantrys, 1 Marine, 1 S.Submarine, 3 Submarines and 2 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 6 Adv.Fighters, 1 B.Carrier, 5 B.Transports, 3 Battleships, 3 Bombers, 4 Carriers, 1 Cruiser, 18 Destroyers, 6 Fighters, 3 L.Fighters, 1 S.Bomber, 8 S.Submarines, 8 Submarines, 3 T.Boats and 3 Transports
                Hisaichi defend with 1 Battleship, 1 Carrier and 6 Transports; Yamamoto defend with 3 Adv.Fighters, 5 B.Carriers, 1 Battleship, 4 Carriers, 4 Destroyers, 20 Fighters and 11 S.Submarines
                    Americans roll dice for 8 S.Submarines and 8 Submarines in 85 Sea Zone, round 2 : 3/16 hits, 6.67 expected hits
    

    Combat Hit Differential Summary :

    Americans : -3.67
    

    Savegame

  • '20 '19 '18 '17 '16

    @Whackamatt Sure thing. It has been posted.

  • '20 '18 '17 '15

    @Entek 1 hit on Hisaichi’s BB, 2 super carrier hits for dawg.


  • @Whackamatt ok Japan!

    Kill them! Kill them all !!!


  • @Gargantua I’m making airplane and machine gun noises right now!

    We can’t lose!! mmmmrrrrrommmmmm t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t


  • @Whackamatt

    Bloom! Bangggggg! (More big explosions sounds)

    (Insensitive Japanese language gibberish sounds )

    Rats tats Tatar’s

    (Men screaming)


  • Banzai!!!

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