@AldoRaine I don’t suppose I can get a mulligan??
L20 AndrewAAGamer (Axis) vs jim010 (Allies +60) Global 1940 2nd Ed OOB
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from New South Wales to South Australia 3 fighters moved from South Australia to Queensland 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from New South Wales to South Australia 3 fighters moved from South Australia to Queensland 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians Combat - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Non Combat Move - Germans 5 armour, 3 artilleries and 5 infantry moved from Poland to Eastern Poland 10 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland 5 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 infantry moved from Finland to Norway 1 transport moved from 127 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Poland to Western Germany 1 mech_infantry moved from Romania to Poland 2 aaGuns, 3 armour, 5 artilleries, 18 infantry and 2 mech_infantrys moved from Romania to Eastern Poland 1 bomber, 4 fighters and 4 tactical_bombers moved from Southern Italy to Western Germany 1 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Western Germany to France Place Units - Germans 3 artilleries placed in France 2 armour and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 5 fighters moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/8 hits, 3.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 8 artilleries moved from Russia to Bryansk 24 infantry moved from Belarus to Bryansk 6 artilleries moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Bryansk 21 infantry moved from Western Ukraine to Bryansk 4 artilleries moved from Western Ukraine to Bryansk 2 aaGuns moved from Western Ukraine to Bryansk 5 fighters moved from Baltic States to Russia 1 tactical_bomber moved from Baltic States to Russia 1 armour moved from Novgorod to Bryansk 6 infantry moved from Timguska to Novosibirsk 9 infantry moved from Yenisey to Timguska 3 infantry moved from Yakut S.S.R. to Buryatia 1 aaGun moved from Yakut S.S.R. to Buryatia 1 aaGun moved from Yenisey to Timguska Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Volgograd 3 armour placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -1.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 5 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 battleship moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 6 artilleries and 9 infantry moved from French Indo China to 36 Sea Zone 6 artilleries, 9 infantry and 8 transports moved from 36 Sea Zone to 39 Sea Zone 1 armour moved from Ceylon to 39 Sea Zone 1 armour, 6 artilleries and 9 infantry moved from 39 Sea Zone to India 4 fighters moved from 39 Sea Zone to India 1 submarine moved from 39 Sea Zone to 79 Sea Zone 2 bombers, 4 fighters and 8 tactical_bombers moved from French Indo China to India 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 destroyer moved from 41 Sea Zone to 79 Sea Zone 2 fighters moved from 41 Sea Zone to India 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 fighter moved from Caroline Islands to 45 Sea Zone 1 carrier moved from 39 Sea Zone to 79 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 79 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport British defend with 1 cruiser Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 79 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 79 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in West India Battle in India Japanese attack with 1 armour, 7 artilleries, 2 bombers, 10 fighters, 10 infantry and 8 tactical_bombers British defend with 3 aaGuns, 4 artilleries and 16 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/9 hits, 1.50 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 8 fighters, 10 infantry and 8 tactical_bombers in India, round 2 : 17/36 hits, 16.33 expected hits UK_Pacific roll dice for 3 aaGuns, 4 artilleries and 16 infantry in India, round 2 : 5/20 hits, 6.67 expected hits 5 infantry owned by the Japanese, 3 aaGuns owned by the British and 15 infantry owned by the British lost in India Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 8 fighters, 5 infantry and 8 tactical_bombers in India, round 3 : 8/31 hits, 15.17 expected hits UK_Pacific roll dice for 4 artilleries and 1 infantry in India, round 3 : 0/5 hits, 1.67 expected hits 4 artilleries owned by the British and 1 infantry owned by the British lost in India Japanese captures 4PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking West India from UK_Pacific, taking India from UK_Pacific with 1 armour, 7 artilleries, 2 bombers, 8 fighters, 5 infantry and 8 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Japanese: 2 fighters and 5 infantry Casualties for British: 3 aaGuns, 4 artilleries and 16 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 6 fighters and 6 tactical_bombers moved from India to Ceylon 2 bombers moved from India to French Indo China 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Anhwe to Chahar 1 artillery and 2 infantry moved from Anhwe to Jehol 1 infantry moved from Soviet Far East to Siberia 1 aaGun moved from Manchuria to Amur 7 infantry moved from Manchuria to Amur 1 mech_infantry moved from Hunan to Chahar 1 carrier and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 45 Sea Zone to 36 Sea Zone Place Units - Japanese 3 fighters and 2 infantry placed in Japan 1 destroyer and 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
British : -0.50 UK_Pacific : -3.33 AA fire in India : : 0.50 Japanese : -6.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans Combat - Americans Non Combat Move - Americans 1 tactical_bomber moved from Gibraltar to Spain 1 battleship moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 cruisers moved from 91 Sea Zone to 104 Sea Zone 5 artilleries moved from Central United States to 101 Sea Zone 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone 5 infantry moved from 104 Sea Zone to Spain 5 artilleries moved from 104 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Eastern United States 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Spain 1 fighter placed in Western United States 7 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 22 infantry moved from Yunnan to Kwangsi 4 artilleries moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Greece to Turkey 1 armour moved from Turkey to Caucasus Italians take Caucasus from Russians 1 armour moved from Greece to Iraq Italians take Iraq from British Combat - Italians Non Combat Move - Italians 6 infantry moved from Northern Italy to Western Germany 2 aaGuns moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Greece to Turkey 1 bomber moved from Greece to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 infantry and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Libya to Tobruk 1 fighter moved from Gibraltar to Spain Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Have to do a rematch if you’re for it. My allied game isn’t good, but I have a better idea as to what to do with them. My ANZAC and India play was terrible this game. And my middle east play …
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 8 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod Germans take Belarus from Russians 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 bomber moved from Western Germany to Novgorod 5 infantry moved from Poland to Baltic States 6 artilleries moved from Eastern Poland to Baltic States 7 infantry moved from Eastern Poland to Baltic States 1 artillery moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Baltic States 2 infantry moved from France to Normandy Bordeaux 4 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Baltic States Germans attack with 7 artilleries and 15 infantry Russians defend with 2 infantry Germans roll dice for 7 artilleries and 15 infantry in Baltic States, round 2 : 6/22 hits, 6.00 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 7 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Novgorod Germans attack with 8 armour, 1 bomber, 2 infantry and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 8 armour, 1 bomber, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 3/13 hits, 5.33 expected hits Russians roll dice for 4 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 8 armour, 1 bomber and 2 mech_infantrys in Novgorod, round 3 : 5/11 hits, 5.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 8 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in Normandy Bordeaux Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 5/10 hits, 5.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Germany 1 aaGun moved from Western Germany to Germany 1 bomber moved from Novgorod to Germany 4 mech_infantrys moved from Poland to Novgorod 7 infantry moved from Finland to Karelia 7 infantry moved from Sweden to Finland 1 infantry moved from Norway to Finland 1 mech_infantry moved from Switzerland to Western Germany 2 infantry moved from Switzerland to France 1 aaGun moved from France to Western Germany 1 infantry moved from Eastern Poland to Baltic States Place Units - Germans 3 artilleries placed in France 2 armour, 5 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -2.33 Americans : 0.67 Russians : 1.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 2 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 3 infantry moved from Volgograd to Caucasus 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Bryansk to Caucasus 2 armour moved from Bryansk to Caucasus 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans Combat - Russians Battle in Caucasus Russians attack with 2 armour, 3 infantry and 2 mech_infantrys Italians defend with 1 armour Russians roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia 2 infantry moved from Olgiy to Tsagaan Olom 3 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Buryatia to Yakut S.S.R. 6 infantry moved from Novosibirsk to Vologda 1 aaGun and 9 infantry moved from Timguska to Novosibirsk 1 aaGun moved from Bryansk to Ukraine 1 armour moved from Russia to Ukraine Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 2 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : -0.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 carriers, 1 destroyer and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to British Somaliland 3 artilleries moved from India to 39 Sea Zone 2 artilleries and 2 transports moved from 39 Sea Zone to 76 Sea Zone 1 artillery moved from 76 Sea Zone to Ethiopia 1 artillery moved from 76 Sea Zone to Italian Somaliland 1 artillery and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to Kenya 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 81 Sea Zone 1 battleship moved from 79 Sea Zone to 76 Sea Zone 2 bombers moved from French Indo China to Central Mongolia 2 infantry and 1 mech_infantry moved from Chahar to Central Mongolia 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Battle in British Somaliland Battle in French Madagascar Battle in Tanganyika Territory Battle in 81 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 transport; French defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the French lost in 81 Sea Zone 1 transport owned by the British lost in 81 Sea Zone Japanese win, taking British Somaliland from British, taking French Madagascar from French, taking Tanganyika Territory from British with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 tactical_bomber Casualties for French: 1 destroyer Casualties for British: 1 transport Battle in Ethiopia Japanese attack with 2 artilleries and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 battleship in Ethiopia, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Ethiopia, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Ethiopia Japanese win, taking Ethiopia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kenya Japanese attack with 2 artilleries and 1 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kenya Japanese win, taking Kenya from British with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Italian Somaliland Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Italian Somaliland, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Italian Somaliland Japanese win, taking Italian Somaliland from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Central Mongolia Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry Russians defend with 4 infantry Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Central Mongolia, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 4 infantry in Central Mongolia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Central Mongolia, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Central Mongolia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Russians: 4 infantry Non Combat Move - Japanese 1 fighter moved from 81 Sea Zone to 76 Sea Zone 1 carrier moved from 79 Sea Zone to 76 Sea Zone 1 carrier moved from 39 Sea Zone to 72 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone 1 fighter moved from Ceylon to 76 Sea Zone 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 6 Sea Zone 1 aaGun and 2 infantry moved from Manchuria to Jehol 2 bombers moved from Central Mongolia to Manchuria 2 infantry moved from Amur to Ulaanbaatar 3 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Ulaanbaatar 1 aaGun moved from Amur to Buryatia 1 infantry moved from Siberia to Amur 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 2 fighters and 2 tactical_bombers moved from Ceylon to Java 3 fighters and 4 tactical_bombers moved from Ceylon to Iraq Place Units - Japanese 1 carrier and 1 destroyer placed in 39 Sea Zone 2 carriers and 2 tactical_bombers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
British : 0.67 French : 0.67 Russians : -1.00 Japanese : -1.50
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I am giving the game to you. I rarely play Allies, and made too many mistakes on my part, and I never had a clear idea of what to do in the Pacific.
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Thank you for the game!