L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Anhwe to Shantung
            1 fighter and 1 infantry moved from Anhwe to Kiangsi
    
        Combat - Russians
            Battle in Shantung
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
                Russians win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Kiangsi
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Russians win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kiangsi to Anhwe
            2 infantry moved from Jehol to Anhwe
            1 aaGun moved from Manchuria to Amur
            1 infantry moved from Sakha to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 6 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangtung to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
            2 infantry moved from Kiangsu to Shantung
            1 bomber moved from Philippines to Shantung
            1 bomber moved from Malaya to Kiangsi
            1 fighter moved from 42 Sea Zone to 62 Sea Zone
            1 fighter moved from Kiangsu to Shantung
            2 fighters and 2 tactical_bombers moved from French Indo China to Kiangsi
            1 tactical_bomber moved from Kwangtung to Shantung
    
        Combat - Japanese
            Battle in 62 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kiangsi
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/7 hits, 3,33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shantung
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter moved from Shantung to Japan
            1 tactical_bomber moved from Kwangtung to Japan
            1 fighter moved from Kwangtung to French Indo China
            1 artillery moved from Shan State to French Indo China
            2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone
            1 battleship, 1 carrier and 1 fighter moved from 42 Sea Zone to 61 Sea Zone
            1 fighter moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 2 infantry moved from Java to 42 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Shantung to Kiangsu
            1 bomber moved from Shantung to Japan
            1 bomber moved from Kiangsi to Kwangtung
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,4,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,6,3,1
            Japanese collect 35 PUs (9 lost to blockades); end with 41 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : 0,50
    

    Savegame


  • u have a navy in sz 61?


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    u have a navy in sz 61?

    Yes, I killed your tr, so had to land there or in z54. Prefered this, since your subs can’t reach around the big island.


  • Ah i havent read the log.

    I ll play my move tomorrow when i find time


  • I think i have never seen such a powerful Germany


  • i am attackin sz 112

    i think its logical u ll scramble


  • my subs scored 4 hits

    i ll put to 1 bat, 3 acs
    but u can change later


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    a

    other guys scored only 2

    so 6 hits all together, it should be 6.67 by average so ok


  • Need a map. :)


  • sorryy ok


  • TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter and 2 tactical_bombers moved from Gibraltar to 112 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 24 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 6 fighters, 6 submarines and 2 tactical_bombers
                Germans defend with 1 battleship, 3 carriers, 1 destroyer, 9 fighters, 2 submarines and 1 transport
                    Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Germans and 3 carriers owned by the Germans
                    Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits
    

    Combat Hit Differential Summary :

    Americans : -0.67
    

    Savegame


    1. dmg bs
    2. dmg ac
    3. ac
    4. 2 sub

  • This means that after defense rolls, you have to restart the battle (if US press on). Just restart the turn, edit these outcomes and continue the battle from there.


  • Wait. just saw a lot of UK air.


  • I’ll go with max d instead.

    Dmg all four capital ships and sink 2 subs.


  • No need to restart anything then.


  • ok

    i did

    ur subs missed

    ur guys scored 7


  • Not very impressive. Should hit 8,33.


  • but not far from average, similar like me

    i ve landed ur figs to w germany

    u can change it if u wish

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