G1 Scramble request and submerge requestG1.tsvg GLHF
L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 artillery and 1 infantry moved from Anhwe to Shantung 1 fighter and 1 infantry moved from Anhwe to Kiangsi Combat - Russians Battle in Shantung Russians attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Shantung Russians win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Kiangsi Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Russians win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Kiangsi to Anhwe 2 infantry moved from Jehol to Anhwe 1 aaGun moved from Manchuria to Amur 1 infantry moved from Sakha to Amur Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.67 Japanese : 0.33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 6 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Kiangsu to Shantung 1 bomber moved from Philippines to Shantung 1 bomber moved from Malaya to Kiangsi 1 fighter moved from 42 Sea Zone to 62 Sea Zone 1 fighter moved from Kiangsu to Shantung 2 fighters and 2 tactical_bombers moved from French Indo China to Kiangsi 1 tactical_bomber moved from Kwangtung to Shantung Combat - Japanese Battle in 62 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/7 hits, 3,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shantung Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/5 hits, 2,17 expected hits Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Japanese 1 fighter moved from Shantung to Japan 1 tactical_bomber moved from Kwangtung to Japan 1 fighter moved from Kwangtung to French Indo China 1 artillery moved from Shan State to French Indo China 2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 42 Sea Zone to 61 Sea Zone 1 fighter moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Shantung to Kiangsu 1 bomber moved from Shantung to Japan 1 bomber moved from Kiangsi to Kwangtung Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,6,3,1 Japanese collect 35 PUs (9 lost to blockades); end with 41 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : 0,50
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u have a navy in sz 61?
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
u have a navy in sz 61?
Yes, I killed your tr, so had to land there or in z54. Prefered this, since your subs can’t reach around the big island.
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Ah i havent read the log.
I ll play my move tomorrow when i find time
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I think i have never seen such a powerful Germany
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i am attackin sz 112
i think its logical u ll scramble
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my subs scored 4 hits
i ll put to 1 bat, 3 acs
but u can change later -
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
a
other guys scored only 2
so 6 hits all together, it should be 6.67 by average so ok
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Need a map. :)
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sorryy ok
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from Gibraltar to 112 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 1 carrier, 1 destroyer, 6 fighters, 6 submarines and 2 tactical_bombers Germans defend with 1 battleship, 3 carriers, 1 destroyer, 9 fighters, 2 submarines and 1 transport Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans and 3 carriers owned by the Germans Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits
Combat Hit Differential Summary :
Americans : -0.67
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- dmg bs
- dmg ac
- ac
- 2 sub
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This means that after defense rolls, you have to restart the battle (if US press on). Just restart the turn, edit these outcomes and continue the battle from there.
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Wait. just saw a lot of UK air.
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I’ll go with max d instead.
Dmg all four capital ships and sink 2 subs.
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No need to restart anything then.
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ok
i did
ur subs missed
ur guys scored 7
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Not very impressive. Should hit 8,33.
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but not far from average, similar like me
i ve landed ur figs to w germany
u can change it if u wish