Am I the only one pissed that this has turned into a KGF?


  • /heavy deed

    Not sure if JTDTM is dead that easily, Japan can still build a lot of aircraft to support the tank push. I’m thinking letting Japan go all the way to 60-70 IPCs is just impossible. I think the only place you can really stop the Japs is India. Yes, it looks hard but this is how you COULD do it (not tested out yet!):

    1. Build 2 ftr with Russia, move 6 inf to Persia.
    2. Move transjordan infantry to Persia, UK 2 fighters land in Arkhangelsk after killing Baltic fleet. Build IC in India.
    3. Reinforce India w 6 inf and 2 ftr from Russia. You now have 9 inf, 1 art, 2 ftr, AA vs. probable invasion force J2 of something like 7 inf, 1 art, 5 ftr+ CA shore bombard, good odds.
    4. Then you can use those Russian fighters to retake Caucasus from the Italians or the Germans or both and still land them in India -> only when Moscow is in danger will you be forced to withdraw them.
    5. Turn 3 India defence force: 11 inf, 1 art, 3 arm (built on UK2), 4 ftr (2 from UK, 2 russian), AA. Can’t see how the Japs could top that!  :evil:

    In order for this strategy to work you need the US to occupy those 2 Jap CVs off Midway and their fighters in some way, probably threatening Phillippines, and keep this offensive going so that Japan can’t throw all they got at India. Also, UK will be needed to really help Russia ASAP as a reward for saving India-> expect tough fighting for Karelia. You will probably have to build a BB or 2 CA along with 2-3 DDs instead of that CV when you send away those fighters, and USA will have to send some ships and bombers into the Med. to deal with the Italian fleet. From turn 2 and on, UK and USA will have to build fighters and store them up in UK in order to send to Moscow when the Germans come knocking! The crucial thing will of course be if the Russians can survive the sending of 6 inf to India but I suspect it can be done since in most games I’ve played it was the Japs and not the germans that ended up in Moscow…

    PS. The only counter for this strategy for the Japs seems to be to send the Midway fighters directly towards India and forgo Pearl Harbor-> But then I would love to play USA! And those Russians can just march back to Caucasus and you build that IC in South Africa. DS.


  • Lynxes, that’s a well thought out strategy and I think it could work. However, Russia’s western front may be too weakened by the loss of the infantry and 2 fighter build (on R1) to withstand an aggressive Germany and Italy. It would certainly be a precarious balancing act defending both Moscow and India.


  • @WOPR:

    Lynxes, that’s a well thought out strategy and I think it could work. However, Russia’s western front may be too weakened by the loss of the infantry and 2 fighter build (on R1) to withstand an aggressive Germany and Italy. It would certainly be a precarious balancing act defending both Moscow and India.

    Perhaps some tanks instead of the ftrs.
    4 tanks = 2 hits, just like the planes (or even more!)

    If the Indian plan falls thru, the tanks can be used to take land against an agressive Germany/Italy.

    I think if you do this as russia, throw the stack of 7 inf into Buryatia too.  Keep Japan occupied


  • Yes, tanks are also a possibility. The only drawback is that if you strike back at Caucasus you will weaken India whereas fighters can land again in India. But yes, you can take 4 hits which is nice. You can also build 2 arm+1ftr. I assume you build 10 IPCs of extra defense units on R1.

    When I think of it, Japan can’t even send their fighters from Midway west to strike at India on turn 2, they only reach Kiangsu! So the best Japan could do is to forgo the invasion of Phillippines and send those two transports normally used to invade there to prepare for India turn 2 invasion. Then Japan could have: 10 inf, 1 art, 1 arm, 5 ftr+CA+BB shore bombard, for a total of 28 attack plus 7 shore bombard first round (assuming one ftr hit by AA), vs. that defence force of 28 for India (or 32 if you send in 4 Russian arm).

    So, if you see a Japanese opening move of setting up all five transports to invade India, you should maybe not build that IC in India, but that seems to be the only counter to allow a J2 invasion! Maybe be could see some nice American strategy being developed to exploit such a scenario, such as aggressive naval builds which could really pay off if you have both the Jap cruiser and battleship off India!


  • @Lynxes:

    When I think of it, Japan can’t even send their fighters from Midway west to strike at India on turn 2, they only reach Kiangsu! So the best Japan could do is to forgo the invasion of Phillippines and send those two transports normally used to invade there to prepare for India turn 2 invasion. Then Japan could have: 10 inf, 1 art, 1 arm, 5 ftr+CA+BB shore bombard, for a total of 28 attack plus 7 shore bombard first round (assuming one ftr hit by AA), vs. that defence force of 28 for India (or 32 if you send in 4 Russian arm).

    So, if you see a Japanese opening move of setting up all five transports to invade India, you should maybe not build that IC in India, but that seems to be the only counter to allow a J2 invasion! Maybe be could see some nice American strategy being developed to exploit such a scenario, such as aggressive naval builds which could really pay off if you have both the Jap cruiser and battleship off India!

    Japan can forgo the invasion of the Philippines as you describe, but I think they must at least sink the Philippines DD and transport with their BB. If I’m Japan I can’t send that BB to India, no matter what’s happening there.


  • Japan can forgo the invasion of the Philippines as you describe, but I think they must at least sink the Philippines DD and transport with their BB. If I’m Japan I can’t send that BB to India, no matter what’s happening there.

    Well, Japan can either attack that DD+trs with ftr from Formosa + DD from Carolines or divert 2 ftrs from the Midway force and forgo sinking the DD+trs off West Coast. But sending that BB to India is probably still very risky since it’s a big part of the Japanese naval dominance in the beginning-> USA will have a field day if only 2 CV+4ftr will be left vs. the entire USA Pacific fleet!


  • The more I play, the more convinced I am that the reason people are thinking the Axis have an advantage in the '41 scenario is because they are trying the same old KGF strategy. A US Pacific strategy is not only possible, but IMO, necessary. Japan makes entirely too much money, too quickly, for the Allies to allow her to translate that into pounding the Russians and the Brit holdings with impunity.

    A US Pacific strategy basically forces the Japanese to respond in kind or else risk losing her high value islands and bonus money. Japan starts with an advantage in fleet strength (considerable after J1), but she has to split her attention (and income) between China, pressuring Russia, conquering the British holdings, and countering a US Pacific build. If you remove the threat of a US Pacific fleet, Japan can go hog wild on the other goals.

    Conversely I do not believe that the US and Britain coordinate as well in the Atlantic as they did in AAR. Maybe it more perception than reality but it seems far easier for Germany/Italy to defend against US/Britain than it did in AAR. My guess is that that is intentional.

    It will be interesting to see how this shapes up in the future, but my instinct is that the game is actually quite well balanced in '41… ;)


  • @Uncle_Joe:

    Maybe it more perception than reality but it seems far easier for Germany/Italy to defend against US/Britain than it did in AAR. My guess is that that is intentional.

    really? i felt that by splitting Finland and Norway up into 2 seperate territories, and doing the same with France and Northern Europe, that this forces Germany to defend on even more fronts

    still, i enjoy the challenge


  • Thats true, there is more territory to defend, but its the turn sequence that messes with the coordination. Those additional territories are probably necessary to give the Allies a chance, given the new mechanics. The order of play makes it harder for the US/UK to coordinate because the Axis get a small reaction (Italy) in between the US and UK’s turns (unlike in AAR). Also, that same sequence allows for a 1-2 punch from Italy followed up by a knock out from the German Fighters/Bombers if Allies leave their fleet at all exposed.

    Also keep in mind that all of the transports that the US/UK have to buy now are no longer ‘armor’. That means they have to invest a lot more to protect them than ever before. Couple that with Bombers being cheaper and it makes it harder to keep the fleet safe (and the ‘auto-dead’ transports mean more payoff for the Axis if they win a battle).

    I’m ont saying its impossible to coordinate the US/UK into a KGF strategy, but its certainly not the no-brainer it was in prior editions.

  • Moderator

    @Uncle_Joe:

    Also, that same sequence allows for a 1-2 punch from Italy followed up by a knock out from the German Fighters/Bombers if Allies leave their fleet at all exposed.

    Very true, but even more deadly on land (against Russia).

    I’ve noticed this in my first two games so far, that you have to be extremely careful in how you defend Moscow/Cauc because Italy can tank blitz to take out one of the territories to the west of Mos or Cauc and Germany can then Blitz right in.  You have to be very careful of a German stack in Epl (I think that is the space), b/c 1-2 Ita armor with 1 ftr can wipe out 1-2 blocking inf and Germany might be able to blitz right to Mos.  The US is usually not in postion to be able to block this in the first 5-6 rounds.

  • 2024 '22 '21 '19 '15 '14

    JTDTM wont work in AA50–'41 or '42. That strat is dead now, IMHO. Not enough time for Japan to build an army capable of threatening the Russian backdoor.

    Well no one ever said the Jap tank drive has to go along the Northern route. Even in Revised the Northern route was usually the least effective, with most players pushing South or Center rather than North. All I can see is that there are still 5 Russian IPCs to be had up North, and not much to deter the Japs from going after them.

    The Axis still don’t have a real way to win that doesn’t involve Moscow/Caucasus, so I don’t see the JTDTM strategy going anywhere anytime soon. It might take on a more India focused dimension, but the Japs will still be hurling tanks at Russia and pressuring the back door. Its pretty much unavoidable, given the way the game is set up.

    We’d need a much more substantive change than a few extra territories between Moscow and Manchuria, to prevent this from happening. Also, if you unload into Soviet Far East directly from sz 63 instead of through Bury, its still only 5 moves to Moscow via the Northern Route (same as the South or Center) so it wouldn’t surprise me at all to see a regular Jap stack in Evenki, even if it is a little smaller this time around.


  • I think the only way Russia really has to worry about a massive Japanese attack is if the USA allows it by committing to KGF. Even at 50+ IPCs a turn, Japan does not have enough money to effectively fight a major US effort in the Pacific AND pressure Russia AND finish off the British in Asia (at least not without a lot of luck…).

    Personally I think more frightening to Russia is the spectre of 5-6 Japanese bombers flying in and wrecking Russia’s factories turn after turn. And that can happen a LOT faster than any Japanese ground assault if they are left unmolested in the Pacific. Even if a few Japanese bombers go down to AA fire, Russia simply cannot afford to be rebuilding her factories when she is fighting for her life against Germany. And Japan can begin doing that in force on J4 (at the outside) if the US ignores them.

    As powerful as bombers are in this edition, their lack of defense still makes them a luxury (especially in the Pacific). If Japan is being pressured by the US, she cant heavily build them and even if she does, they cant be used inland without falling behind at sea. And Japan’s income is pretty much a house of cards. If the US can take back just 2 of those islands, the IPC swing is massive. The Allies start gaining bonus money and Japan is in danger of losing it. If Japan doesnt match the US, her whole econ can unravel fairly quickly.

    If you havent tried a US Pacific strat, I highly recommend trying it, especially if you are currently of the opinion that the Axis have an advantage in 41. Our experience is that its a very well balanced game and that honestly the pressure is on the Axis more than the Allies. And the key to that is to NOT do KGF with the US and keep Japan in check instead.


  • @Uncle_Joe:

    If you havent tried a US Pacific strat, I highly recommend trying it, especially if you are currently of the opinion that the Axis have an advantage in 41. Our experience is that its a very well balanced game and that honestly the pressure is on the Axis more than the Allies. And the key to that is to NOT do KGF with the US and keep Japan in check instead.

    Without the NO’s, I think a pacific strat is very doable as Germany does not become too big too fast.

    Subs are cheap and very offensive minded.  Just don’t base any sort of ‘fleet’ mainly on them.


  • Lately its been working for me as allies to invade north africa with Patton on turn 1 and use my airpower and some newly built naval forces in the atlantic to destroy Italy’s pitiful little navy.  You will need english support in this and it can all go afoul if germans get airpower techs.


  • Its not Japan killing russia you need to worry about, it germany killing them that is the worry.  Whenever the germans are making 50+ IPC after turn 2, russia’s 30 cant keep up.  And yes the UK can annoy germany, but then italy gets africa and theres 20 IPCs coming at russia from them. (and dont underestimate the royal pain it is when there is a stack of germany tanks on East Poland with 2 italian tanks, and Italy has two transports and three shore shots at the caucaus).

    When playing with NOs on you get 4 turns to seriously pressure germany, if you dont russia will fall to german tanks.

    It seems the allies have a choice, let germany get huge, or let japan get huge.  There is no way to keep them from getting all 3 of there NOs by turn 3, and keeping them, without ignoring one of them.  I personally feel while NOs are an interesting idea, there current implementation is flawed.  Getting all 3 NOs should happen mid to late game for all nations, not turn 2.


  • I don’t see why you would be pissed… there are many mechanics in A&A, since the beginning, that have made KGF the best strategy.  As long as these mechanics remain, so will KGF.  Amazingly, Enhanced completely cured KGF  :-D Too bad the official game can’t do it right.  The only thing that pissed me off was when I found out what victory cities were chosen, saw one in Canada, and facepalmed hard  :-P

    As there are 4 types of playing (1941 w/ NO, 1942 w/ NO, both without) it will be hard to make a definite assessment of balance, but I still can’t wait for TripleA to get AA50.  If you doubt the power of KGF, I’ll see you online and show you a thing or two  :lol:


  • @Rakeman:

    I don’t see why you would be pissed… there are many mechanics in A&A, since the beginning, that have made KGF the best strategy.  As long as these mechanics remain, so will KGF.  Amazingly, Enhanced completely cured KGF  :-D Too bad the official game can’t do it right.  The only thing that pissed me off was when I found out what victory cities were chosen, saw one in Canada, and facepalmed hard  :-P

    As there are 4 types of playing (1941 w/ NO, 1942 w/ NO, both without) it will be hard to make a definite assessment of balance, but I still can’t wait for TripleA to get AA50.  If you doubt the power of KGF, I’ll see you online and show you a thing or two  :lol:

    Triple A already has AA:50. Granted, it’s an unstable version, but it works perfect. Just some minor bugs in really complex battle situations, but nothing that can’t overcome the -edit-function.


  • @Woodstock:

    @Rakeman:

    I don’t see why you would be pissed… there are many mechanics in A&A, since the beginning, that have made KGF the best strategy.  As long as these mechanics remain, so will KGF.  Amazingly, Enhanced completely cured KGF  :-D Too bad the official game can’t do it right.  The only thing that pissed me off was when I found out what victory cities were chosen, saw one in Canada, and facepalmed hard  :-P

    As there are 4 types of playing (1941 w/ NO, 1942 w/ NO, both without) it will be hard to make a definite assessment of balance, but I still can’t wait for TripleA to get AA50.  If you doubt the power of KGF, I’ll see you online and show you a thing or two  :lol:

    Triple A already has AA:50. Granted, it’s an unstable version, but it works perfect. Just some minor bugs in really complex battle situations, but nothing that can’t overcome the -edit-function.

    Oh that’s good to know… I did read they are working on a more stable version to be released soon.


  • I hate to say it but I feel KGF is alive and well especially with NOs.  The reason is Russia.  In a proper KGF Russia should have an income of atleast 40 IPC if not more. (+5 for fin/nor / +15 NOs).  This allows Russia to survive against Japan for a good amount of time.  Whereas in a KJF game, Russia is usually reduced to around 20-25 IPCs, even less once you start landing UK/US figs in moscow to keep it alive, while germany is making 50-60+ and italy 10-20+.

    Also, while on paper it looks easier to defend against KGF with Italy, that is just not true!  It is even more difficult esp with the value of France.  It is easy for the US to threaten Italy and retake africa / meeting the japs in egypt while the UK trades france or poland or wherever they want to be.  Then you can threaten to do a double drop on France to take and hold, or threaten Italy, or threaten germany forcing the germans to pull back from russia.  Add in some SBR for good measure and Europe is yours.  It just takes some skilled Russian play in pushing Germany back by T3-4.

    On top of that, Japan makes more money than the US by the end of turn 3 no matter what you do and there is absolutely no way to defend southern asia or keep china in the game.  Well I suppose you could abandon moscow, but yeah bad idea.  Oh and good luck defending Russia from 70 IPCs of Germany/Italy with can openers and all that Jazz.

    Add in the fact that most German openings leave a portion of the UK fleet alive, try to threaten Karelia with overwhelming force, and only leave token troops on France and why wouldn’t you go after them?  Add to that the fact that Japan’s opening moves typically pose absolutely no threat to anyone (other than IPCs you cant defend anyway!) until J3 at the earliest, usually not until J4, and why wouldn’t you ignore them?

    I really think the key to stopping KGF is to rethink typical G/J turn 1 moves.  To what I don’t know, but right now Germany screams “kill me or I kill russia” and Japan screams “i’m huge but can’t reach just yet”.  I’m also speaking of when NOs are being used.


  • @bugoo:

    I hate to say it but I feel KGF is alive and well especially with NOs.  The reason is Russia.  In a proper KGF Russia should have an income of atleast 40 IPC if not more. (+5 for fin/nor / +15 NOs).  This allows Russia to survive against Japan for a good amount of time.  Whereas in a KJF game, Russia is usually reduced to around 20-25 IPCs, even less once you start landing UK/US figs in moscow to keep it alive, while germany is making 50-60+ and italy 10-20+.

    Also, while on paper it looks easier to defend against KGF with Italy, that is just not true!  It is even more difficult esp with the value of France.  It is easy for the US to threaten Italy and retake africa / meeting the japs in egypt while the UK trades france or poland or wherever they want to be.  Then you can threaten to do a double drop on France to take and hold, or threaten Italy, or threaten germany forcing the germans to pull back from russia.  Add in some SBR for good measure and Europe is yours.  It just takes some skilled Russian play in pushing Germany back by T3-4.

    On top of that, Japan makes more money than the US by the end of turn 3 no matter what you do and there is absolutely no way to defend southern asia or keep china in the game.  Well I suppose you could abandon moscow, but yeah bad idea.  Oh and good luck defending Russia from 70 IPCs of Germany/Italy with can openers and all that Jazz.

    Add in the fact that most German openings leave a portion of the UK fleet alive, try to threaten Karelia with overwhelming force, and only leave token troops on France and why wouldn’t you go after them?  Add to that the fact that Japan’s opening moves typically pose absolutely no threat to anyone (other than IPCs you cant defend anyway!) until J3 at the earliest, usually not until J4, and why wouldn’t you ignore them?

    I really think the key to stopping KGF is to rethink typical G/J turn 1 moves.  To what I don’t know, but right now Germany screams “kill me or I kill russia” and Japan screams “i’m huge but can’t reach just yet”.  I’m also speaking of when NOs are being used.

    KGF certainly isn’t dead, but to my liking, it depends too much on the dice.
    Here’s what I mean:

    In a KGF game, Japan is totally ignored. Japan will grow huge, and be knocking on Moscow’s door at turn 6,7 with enormous force, and then it’s Game Over.

    So this means, that in any KGF game, the Allies MUST have taken Berlin by turn 6.
    And to my knowledge and experience, that’s not an easy task, especially against some decent Axis players.

    My games always go as follows when I am Axis, and the Allies are going KGF.
    I open agressive on Russia with all land units, and all air and sea units are used to set GB 1 step back. I even invest in some Baltic navy to hold UK back a bit more.

    Sure, Russia is now in a luxury position, with no German reinforcements available untill G3. But Russia will soon be stretched thin, and the German/Russian front will fall into a back and forth game.
    At the mean time the UK and USA are prepping for an invasion, being pestered by German and Italian navy and air.

    At around turn 4, Japan is annoying USA through the Pacific, next to slowly creeping up on Moscow.
    By the time Germany slowly gets into trouble because all it’s navy and air is gone, and Russia finally is getting it’s big bonuses etc…they have to turn around to face the Japanese threat.

    And thus…as the Allies…I will never go for a KGF, and I am frantically looking for other ways to deal with the Axis.
    I do know, that when I am faced with a UK and USA threat as Japan in the Pacific…things definitely don’t go as smoothly as I hoped they would…

Suggested Topics

  • 4
  • 17
  • 21
  • 4
  • 31
  • 9
  • 15
  • 7
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.5k

Users

40.0k

Topics

1.7m

Posts