About contingencies:
I mentioned contingencies a few times in passing. If Germany can’t break USSR from Karelia into West Russia with raw power, Germany can go in through Ukraine to push USSR / Allies combined stack back. If Allies can’t break Axis defense at Karelia with one power, it can do followup attacks with another.
Or when contingencies are absent; if Allies commit to France but can’t do much off the position, if Axis pressure Russia then the Allies may not have any outs. If Allies are committed to France, a partial pullout means Dunkirk except Germany doesn’t hold back, and anything sent to try to help Russia may not arrive in time anyways. If Germany tries a stack defense of Karelia and it fails, well, probably all Axis air is dead, most German tanks are dead and Germany can’t recover.
So you’re looking at this and maybe thinking “well, if Axis are in danger at Karelia why don’t they just pull back? isn’t aardvark always saying not to assume players are brain-dead?”
Right. But that gets to what I want to lead off with when talking about contingencies.
Some other players say things like “there are always things you can do”, or “if you’re smart you can always figure a way out.”
Usually, yes. Always, no.
If players want to play accurately, they need to think about things mathematically. Not romantically, not movie hero defying the odds, but coldly, mathematically, objectively.
So the problem with going right into how to use “contingencies” is when players build up a little confidence in their abilities they think maybe they can fudge things, get a little lucky, maybe small things won’t make a difference. Then it’s all about the romance and movie hero escapades, except now there’s a Scientist (fancy) that says Dramatic Things and is a Genius that Figures A Way Out. There’s always a Contingency Plan.
But really? What if your opponent is just better at running the numbers? And/or what if your opponent just got lucky?
https://www.youtube.com/watch?v=PFRCTeQtNdU
So the first thing to remember about contingencies is you won’t always have them.
The second to remember about contingencies is sometimes you SHOULD NOT have them.
Wait, what? How can NOT having a backup plan be a good idea?
“Put all your eggs in one basket, and then watch that basket” - Andrew Carnegie
If the Axis stack Karelia, what does that really mean? The strength is, UK/US ground reinforcements are cut off at Finland (there’s some Allied outs but they’re not great), Japan and Germany both have air that “locks down” UK and US fleets. (If UK and US fleets are together, maybe Axis don’t want to take the combined defense down. But the moment UK moves off, Japan can hit UK and/or US before US can move to reinforce UK. If US moves off first, Germany can hit UK and/or US before UK can move to reinforce. Even if Germany doesn’t have a huge air force, if Germany kept just five fighters that can be pretty nice if there’s a big transport payoff.)
Say the plan is Germany tries to force an Axis-favored battle against the USSR/Allied combined stack near Russia, while Japan pressures trades and grabs Africa income.
Suppose Japan tries to have a “backup plan” of pushing mass units through Asia to challenge Russia.
Then what happens? Probably Japan still doesn’t have the unit count to challenge USSR head-on. It’s still absolutely necessary that Germany get an Axis-favored battle against the USSR / Allied combined stack.
But how will Germany do that, when Japan has less units at Karelia, so Germany needs to commit more units there to defend? Japan also has less air near Atlantic, so UK/US don’t need as much naval escorts and can just keep building then dumping ground which in turn pressures Germany.
That doesn’t mean Japan building mass units is categorically wrong. Maybe dice and player action make it clear it’s unlikely Germany will ever be able to get any sort of decent battle against the USSR/Allied combined stack near Russia. Then the Axis need to try something else, if the current plan is unlikely to have any success.
But for this example the point is building a backup plan can cut the chances on the primary plan.
Watch out for whenever a “backup plan” requires significantly different buys and/or moves to a “primary plan”. When that happens, only switch plans if the primary plan has already succeeded or if the primary plan is unlikely to succeed. (If the primary plan already succeeded, mission accomplished and time to set new objectives and means of accomplishing those objectives. If the primary plan will probably fail, better not throw good money after bad and adapt a new plan.)
Do contingencies exist, are they of practical use? Sure. If Germany wants to choke off USSR income at Ukraine, if USSR has a bit too much at West Russia and Caucasus (which could hit any German push to Ukraine), USSR can deny income to USSR at Belorussia instead. The USSR infantry/artillery at Caucasus can’t reach, probably anything Germany could have pushed to Ukraine can reach Belorussia instead.
Yes, if Germany can’t capture and hold Ukraine that won’t push USSR into having to decide between defending West Russia and Caucasus. But Germany can still try to force a major stack battle favoring Axis at West Russia, perhaps by building air. In turn that could mean Germany’s defense of France collapses, but if the Axis can still get a tolerable position out of it, that may be what has to be done. (Though there’s no guarantee even allowing France’s defense to collapse would give the Axis a decent position, depending on the position.)
Third thing to remember about contingencies is you can’t do them if you don’t have what you need. When you leave a resource where it can be destroyed, whether it’s an expensive bomber or an inexpensive infantry, that means you won’t have it later.
Consider if the Allies try to pressure Japan. If Japan tries to pressure Asia and Africa (which I’d say usually it should despite the oncoming USA navy), US can advance in the Pacific, threaten any new builds in Japan sea zones, and push Japan’s navy away. Then US can start grabbing high value islands and set up industrial complexes and the Axis game can get pretty awkward.
But there’s a difference between “awkward” and “deadly”. If Japan loses control of the entire Pacific coast, if US is taking high value islands and setting up ICs, that’s tough for Axis. But if simultaneously Germany is about to crush Russia and UK has nothing happening in Europe, then Japan can wait for Germany.
But then what happens? Suppose Germany has a small fleet, moves it into position, then Japan uses its fleet to reinforce. The further US pushes into Pacific / Indian Oceans, the harder it is for US to protect its lines of reinforcement. So it’s possible that even if US had good odds against a Japanese fleet, just a few German naval units could tip the scales. And it’s very easy for Germany to, say, produce two carriers and a destroyer at Italy, then move through the Suez if Axis have control. Then Germany can land four fighters on, and that’s pretty hefty defense, especially if Japan still has a good-sized fleet.
But if Japan has no fleet left to reinforce, if Japan tried some (unnecessary) losing-odds battle for nonessential territory that it couldn’t hope to hole for long anyways, then Germany has no backup. And if Japan took a bad-odds battle then US won’t even have been severely weakened.
That doesn’t mean Japan shouldn’t try to fight in the Pacific even without German reinforcements, it doesn’t even mean Japan shouldn’t try some bad-odds desperation moves. It depends on the position. But if Japan loses a chunk of navy and air force for no good reason, that navy and air force won’t be around later to make a difference.
So to recap, for this section on contingencies. Rather than trying to have some complicated clever plan with a lot of parts moving in different conflicting directions, stick to the basics. Consider the numbers, consider your strategy, know when something’s not working as well as it needs to so you know to switch to something else. If you must spend units don’t hold back, but think about whether you really need to spend resources. You may, but you may not. Also remember even if your opponent plays completely correctly mathematically (they may not, I don’t), there is still dice variance so there may be an opening.