Some readers will notice, everything I’m talking about is the same as what I’ve been writing going on two years. You have to look at the specific numbers. This is nothing new.
So you’re following along and nodding your head, yes yes, numbers, we all like the numbers, respect and love, yes yes.
But then you must understand how horrible defensive profiles are. No?
Suppose UK and US quickly set up transports to Finland/Norway, USSR has a stack on West Russia, Germany has a stack on Karelia, Japanese fighters have landed on Karelia after India fell, UK has a chunk of units on West Russia that escaped from the India region.
This is not me making wild claims to try to get cheap points. As I’ve written elsewhere, USSR fights for 2-IPC territories in Europe or 1-IPC territories in Asia. If anyone runs the numbers, they will see for themselves the balance in Europe is VERY tight. UK cannot race 3 units at India versus 8 from Japan for long even considering Japan’s weak starting stack sizes in Asia, any USSR units sent to India are far from the conflict in Europe so allow Germany to advance faster. This is just mathematics, game rules, and the board.
You think there’s some inventive way around it? Okay, show me how USSR tanks defend West Russia and also counter any Japan push to India, except West Russia is three spaces from India. Or show me how USSR tanks on Caucasus defend West Russia, except obviously they don’t; they can help counter a German push into West Russia but they can’t help defend West Russia if they’re on another territory. Etc. No matter what “smart” thing you try, you run up against those hard limits, not because I say so, but because they’re there.
And maybe I’m wrong about how it plays out? Sure. And when someone builds out a detailed projection that withstands close scrutiny, I’ll say welcome to the player’s club. But until then.
So again, UK and US quickly set up transports to Finland/Norway, USSR has a stack on West Russia, Germany has a stack on Karelia, Japanese fighters have landed on Karelia after India fell, UK has a chunk of units on West Russia that escaped from the India region.
Now what?
First, USSR is really eyeing Karelia. If Germany can be pushed off Karelia, a chunk of UK and US ground forces march in. From there UK/US can go to Archangel, West Russia, then to Russia itself. If Japan doesn’t have significant stacks (and everything I described can happen well before Japan has significant Asia/Europe stacks), then the Allies have a combined defense against any Axis attack. Germany will not get a good attack against that gigantic combined stack, nor will Japan, and the Axis MUST break the Allied stack sometime.
There’s other Allied options, like going for Italy or grabbing France. But those are either hard to sustain and/or have bad contingencies. If Italy is contested, the Allies must have a defensive escort fleet in the Mediterranean or be blown up by Japanese air. Yet UK must also have a defensive escort fleet in north Atlantic, or likewise be blown up. If UK pushes to Africa, then UK’s transport lines are inefficient. As to France, if UK/US can hold a beachhead that’s nice. But Germany can afford to hold at Berlin while hammering USSR down in the east. Once USSR is fatally weakened, Germany can reverse all its units out of east Europe, let Japan clean up (if Germany didn’t claim Moscow itself), and UK/US stall out in the attrition battle. In those scenarios, that doesn’t all necessarily happen, maybe the Allies get a bit lucky, or maybe the Allies don’t even need luck. But if the Allies get some bad luck, then UK/US can’t just reposition out of France to try to help out near Russia; it’s Dunkirk except this time Germany doesn’t hold back. As to Italy, let’s not try to blow things out of proportion, probably Japan doesn’t just blow up the entire US fleet or even the UK fleet. But two separate defensive fleets for two separate navies, with both Germany and Japan’s air force able to concentrate on either, with neither defensive fleet having any flexibility to reinforce the other - the Axis should be able to make something of that. Yes, Allies may well want to go to Italy and/or France early, yes the Allies can get stuck at Finland if they go that route, but you can see how UK/US to Norway/Finland has its benefits.
But back to Karelia, UK/US landing at Finland/Norway and stack building/bleeding.
Russia starts with 36 units in Europe, and can expect to build 7 a turn for a while, going down to 5, then even lower. I won’t bother to run an exact projection but let’s say by R4 58 units isn’t crazy to think about.
UK, on the other hand, counting the units in north Africa and Asia, and even the UK fighters on London, has 17 units. It’s sloppy and unrealistic but let’s add 3 units a turn for India, and say by UK4 that’s 29 units. UK can have some units at Finland too, let’s say by UK4 that’s another 15 units, which again is perhaps unrealistic, but just for argument’s sake.
Now let’s fudge some more numbers and say there was some trading involved, cut USSR’s count by 10 units, UK by 5. USSR has 48 units, UK 39.
So even with assumptions against the point I’m arguing, you get the idea. One Allied nation has more units than the other. You say UK has more units than USSR? Sure, doesn’t matter. But let’s just agree US doesn’t have anything close to 39 units in Europe by US4.
So remember again the essential issues around stacks. How do they grow over time, exactly, how can they be prevented from growing, what about logistics, counterthreats, and so on? And you realize, Germany has to crack the USSR/UK/US stack, USSR wants to break the German/Japanese stack. Each wants to fight, but they want the battle on their terms.
And if you have a major Axis stack, how do you think the Allies can best challenge that stack? With 48 USSR units? Or 39 UK units? There’s other considerations, but often it’s just better that the bigger stack attack.
Obviously? But what I see is posters often don’t think it through. Even if they know abstractly that the bigger stack attacks, they don’t understand the practical application, that the bigger stack doesn’t just pop into existence, it has to be carefully and deliberately built up, sometimes over several rounds.
Suppose Germany did an attack/retreat into West Russia, killed a load of units, withdrew to Karelia. I’m not saying the Axis were stupid, or that the Allies were stupid, let’s say there were calculated risks all around.
But then what?
USSR wants to preserve its units to hit Karelia on USSR’s turn.
When Germany rolls into West Russia, in 1942 Second Edition, for this example UK units are lost before USSR units, why? Because USSR knows it wants to line up a counter next turn. USSR wants all the numbers it can get. The Allies player takes deliberate action to make sure that happens. If it’s UK infantry, it’s removed before USSR infantry. But if it’s UK artillery? Even UK tanks? Depends on the numbers, but those too may be chosen as casualties before USSR infantry. When you have a major stack battle coming up, you do NOT skimp. If you save an IPC, if you save 5 IPCs by skimping, remember major stack battles change the IPC value of units on the board by hundreds, not just money in the bank but mobilized units that spent time getting to the front lines. Yes, you want to save 5 IPCs if you can, but not if that “saving” costs you 30 IPCs in projected outcomes elsewhere.
But with defensive profiles in 1942 Online what happens? Order of loss is poorly documented so who knows whether UK or USSR loses infantry first but regardless you’re going to lose USSR infantry before you lose any UK artillery. And again, that may not be what you want.
Often the details are different. UK has more units, or it’s late game so US has more, or Germany plans to attack/retreat from Finland into Karelia, or Japan reinforced Germany at Caucasus so it’s about loss of fine Axis control rather than fine Allied control. But what doesn’t change is defensive profiles rob a player of the control they need.
But it’s the same for both sides? It isn’t.
As I pointed out with the use of allied carriers in a Google document I wrote up going on two years ago, symmetric rules changes applied to asymmetric conditions are naturally going to have asymmetric changes to balance. If you must have an analogy, you have a very fat person and a very thin person, if they both lose 50 kilos, the very fat person gets healthier, the very thin person gets dead.
When do you get multinational Allied defense? Every game, and with competent play it’s not just pure UK/US fighters that die last anyways so the defensive profile “didn’t make a difference”. No, it’s UK/US ground in Africa where there’s only UK air cover so you want to preserve UK ground, it’s USSR/UK ground in Europe challenging the forward Axis Europe stack where you want to preserve one but not the other depending on the board position; if the Allies manage to contain Germany then it’s UK/US pressing from the northeast and USSR from the south. I’ve already written elsewhere how 1942 Online not allowing carrier use destroys Allied KJF, and how not allowing transport use messes with UK’s income in northwest Africa so obviously I don’t recommend KJF. But if KJF is attempted, even then there’s a preference to preserve USSR units over UK, for turn order if nothing else, not to mention potential income and logistics in Asia and Europe. Defensive profiles are always going to be bad for the Allies.
And for the Axis?
Yes, the Axis do multinational defense but it’s not the same. Unless the Axis are wildly incompetent, lucky, or facing an incompetent Allied player, any multinational Axis defense in Europe consists of German ground, possibly German air, and Japanese fighters. Yes, it could be that order of loss screws Axis over, but when Axis air is at stake the Axis will normally leave strong enough a defense that any Allied attack will probably fail and screw the Allies over much harder than the Axis needing to worry about whether Germany or Japan lost air. If it’s a multinational Axis ground defense at Caucasus or West Russia, again, the Axis are likely to win regardless.
Do not think to reinterpret and spin my words to try to argue that I’m saying defensive profiles don’t have any bad effect on the Axis. Don’t try to play this off as some sort of “win”, don’t say it “doesn’t matter”. Anyone that actually understands the first thing about stack building/bleeding understands defensive profiles screw over the Allies, in addition to the Allies being screwed over by inability to use allied carriers, in addition to the Allies being screwed over by inability to use allied transports. If someone wants to say it was thought necessary to make horrible compromises in the name of asymmetric play, I could go with that. But to pretend 1942 Online is “The complete Axis & Allies 1942 Second Edition experience” as described on the Steam store description, to market 1942 Online like it is actually supposed to be something like 1942 Second Edition, well, it’s just not.
Yes, not being able to use allied carriers cuts Germany’s Baltic fleet options. But Germany doesn’t have to build a Baltic fleet. But on the other hand, do the Allies do KGF or KJF? Take your pick, they’re screwed both ways.
But about the Steam store description. Cut and pasted from today, 22 May 2021:
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What the developers have to say:
Why Early Access?
“For years, fans of Axis & Allies have been asking for an online option for their favorite board game. We want to ensure that Axis & Allies 1942 Online is a satisfying experience for veteran fans and new players alike.”
Approximately how long will this game be in Early Access?
“We expect to stay in Early Access for a few months with regular updates.”
How is the full version planned to differ from the Early Access version?
“Right now, Axis & Allies 1942 Online is fully playable against human opponents, AI, or a mix of the two. As we work towards launch, we’ll be adding new features, making user interface changes, fixing bugs, and incorporating feedback from Early Access players.
We’re working towards a number of Steam features such as friends list, trading cards, and achievements as a part of launch.”
What is the current state of the Early Access version?
“Axis & Allies 1942 Online in Early Access is fully playable as a single player experience against AI, local hotseat play, or online multiplayer.”
Will the game be priced differently during and after Early Access?
“No, Axis & Allies 1942 Online will be priced the same during and after Early Access.”
How are you planning on involving the Community in your development process?
“We’ll be actively reading and responding to comments and reviews posted here on Steam and in our Beamdog forums. We’re interested in player feedback and bug reports.”
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About This Game
German tanks mobilize in the west, blitzing into France and pushing back the Soviet Union in eastern Europe. The United States rises in response to Japanese aggression in the Pacific. The United Kingdom rallies allies as bombers menace the skies. The year is 1942, and the world is at war!
Axis & Allies 1942 Online is an official adaptation of the beloved strategic board game, Axis & Allies, and includes the 1942 Second Edition game board and rules.
Axis & Allies 1942 Online accommodates 1-5 players, each controlling one or more of the Axis or Allied powers in Online Multiplayer, Hot Seat, or Single Player mode against the computer AI. Players command both their country’s military forces and its war-time economy.
Victory goes to the side that conquers its opponents on the field of battle and occupies the greatest cities of the world. Will the Axis continue to spread across the globe unchecked, or will the Allies rally to push back against imperialistic tyranny? Challenge your friends and change the course of history!
Many ways to play!
Hotseat play for 2 to 5 players
Online multiplayer allows you play with allies and enemies across the world
Challenge yourself against AI
Features
The complete Axis & Allies 1942 Second Edition experience
Play online with your friends
Optional computer AI players
Learn to play with introductory tutorials
Asynchronous gameplay with custom defense profiles
Selectable victory conditions
Keep informed with the action log and war diary
Over 20 minutes of all-new period appropriate music
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Jesus wept.
Go on, look where it says the gameplay is compromised. It doesn’t, it’s just “The complete Axis & Allies 1942 Second Edition experience”, going on two years not even any announcements about intent to change 1942 Online to actually play like 1942 Second Edition.
Two years on.
Well, back to stack bleeding / building, recap / rewrite: