G40 Jim010 (allies +33) vs Majikforce (axis)

  • Customizer

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            2 fighters moved from India to 38 Sea Zone
            1 fighter moved from India to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                British loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 38 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 38 Sea Zone
                ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 38 Sea Zone to Burma
            1 fighter moved from 41 Sea Zone to Burma
            3 infantry moved from South Australia to New South Wales
            1 artillery moved from South Australia to New South Wales
            2 transports moved from 62 Sea Zone to 63 Sea Zone
            2 transports moved from 63 Sea Zone to 50 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 bomber and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.50
    

    Savegame

  • Customizer

    TripleA Move Summary: French round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Combat Move - French
    

    Savegame

  • Customizer

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            2 fighters moved from India to 38 Sea Zone
            1 fighter moved from India to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                British loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 38 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 38 Sea Zone
                ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 38 Sea Zone to Burma
            1 fighter moved from 41 Sea Zone to Burma
            3 infantry moved from South Australia to New South Wales
            1 artillery moved from South Australia to New South Wales
            2 transports moved from 62 Sea Zone to 63 Sea Zone
            2 transports moved from 63 Sea Zone to 50 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 bomber and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.50
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            5 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 artillery and 4 infantry moved from Finland to Karelia
            5 infantry moved from Finland to Karelia
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
    
        Non Combat Move - Germans
            3 aaGuns, 17 armour, 4 artilleries, 2 fighters, 20 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
            3 bombers moved from Eastern Poland to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 artillery and 2 infantry moved from France to Western Germany
            1 aaGun moved from France to Western Germany
            1 submarine moved from 92 Sea Zone to 105 Sea Zone
    
        Place Units - Germans
            5 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
            3 submarines placed in 105 Sea Zone
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
            Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Archangel to Belarus
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Russia to Belarus
            1 tactical_bomber moved from Russia to Ukraine
            1 artillery moved from Archangel to Novgorod
            1 infantry moved from Timguska to Kansu
                  Chinese take Kansu from Japanese
            2 infantry moved from Novosibirsk to Tsinghai
    

    Savegame

  • Customizer

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Archangel to Belarus
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Russia to Belarus
            1 tactical_bomber moved from Russia to Ukraine
            1 artillery moved from Archangel to Novgorod
            1 infantry moved from Timguska to Kansu
                  Chinese take Kansu from Japanese
            2 infantry moved from Novosibirsk to Tsinghai
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                 retreated to Belarus
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 125 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                1 submarine owned by the Germans Submerged
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Battle in Novgorod
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians winRussians win with 1 submarine remaining, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            8 artilleries moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            4 infantry moved from Novosibirsk to Samara
            8 infantry moved from Timguska to Novosibirsk
            4 infantry moved from Archangel to Smolensk
    
        Place Units - Russians
            7 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -1.00
    Japanese : -0.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Siberia to Amur
                  Japanese take Amur from Russians
            2 infantry moved from Manchuria to Amur
            1 infantry moved from Korea to Amur
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to Alaska
            1 armour moved from Yunnan to Burma
            1 artillery moved from Shan State to Burma
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
            1 battleship moved from 42 Sea Zone to 38 Sea Zone
            1 destroyer moved from 42 Sea Zone to 38 Sea Zone
            1 cruiser moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
            2 artilleries and 3 infantry moved from 38 Sea Zone to Burma
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            4 fighters moved from 42 Sea Zone to Burma
            2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to Burma
            2 fighters moved from 42 Sea Zone to 39 Sea Zone
            2 carriers moved from 42 Sea Zone to 38 Sea Zone
    
        Combat - Japanese
            Battle in Alaska
            Battle in 38 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 4 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 38 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 38 Sea Zone
                Japanese win, taking Alaska from Americans with 1 battleship, 2 carriers, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 39 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 2 fighters in 39 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 cruiser in 39 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 39 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 cruiser
            Battle in 41 Sea Zone
                Japanese attack with 1 carrier and 1 cruiser
                British defend with 1 destroyer
                    Japanese roll dice for 1 carrier and 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from UK_Pacific with 1 carrier and 1 cruiser remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Burma
                Japanese attack with 1 armour, 3 artilleries, 2 bombers, 8 fighters, 5 infantry and 4 tactical_bombers
                British defend with 2 aaGuns, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber; ANZAC defend with 3 fighters
                    AA fire in Burma : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Burma
                    Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 fighters, 5 infantry and 4 tactical_bombers in Burma, round 2 : 11/22 hits, 10.33 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 3 artilleries, 4 fighters, 8 infantry and 1 tactical_bomber in Burma, round 2 : 7/16 hits, 6.83 expected hits
                    5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 aaGuns owned by the British, 1 artillery owned by the British and 8 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters and 4 tactical_bombers in Burma, round 3 : 7/15 hits, 8.33 expected hits
                    UK_Pacific roll dice for 2 artilleries, 4 fighters and 1 tactical_bomber in Burma, round 3 : 4/7 hits, 3.83 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC, 1 tactical_bomber owned by the British, 2 artilleries owned by the British and 1 fighter owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Japanese: 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
                Casualties for British: 2 aaGuns, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
                Casualties for ANZAC: 3 fighters
    
        Non Combat Move - Japanese
            4 fighters moved from Burma to 38 Sea Zone
            1 fighter moved from 39 Sea Zone to 41 Sea Zone
            1 fighter moved from Burma to 41 Sea Zone
            3 infantry moved from Kweichow to Shensi
            1 artillery and 1 infantry moved from Szechwan to Shensi
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Kiangsi to Kwangsi
            2 mech_infantrys moved from Kiangsu to Hopei
            1 artillery moved from Kiangsu to Anhwe
            1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            2 bombers moved from Burma to French Indo China
            1 fighter and 2 tactical_bombers moved from Burma to Yunnan
            2 fighters moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
            1 artillery placed in Japan
            1 artillery and 2 mech_infantrys placed in Malaya
            1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    AA fire in Burma : : 0.00
    ANZAC : 0.17
    UK_Pacific : 0.33
    Japanese : 0.83
    

    Savegame

  • Customizer

    Trying to post. Not happening.

  • Customizer

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 83 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 battleship moved from 106 Sea Zone to 91 Sea Zone
    

    Savegame

  • Customizer

    Now it won’t let me load my transports properly … wtf

  • Customizer

    Is there some trick I’m missing to loading multiple transports? It won’t let me load them all properly

  • Customizer

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 83 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 battleship moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Battle in 83 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 83 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Morocco
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 83 Sea Zone to French Equatorial Africa
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            2 fighters moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            3 cruisers moved from 106 Sea Zone to 91 Sea Zone
            3 fighters moved from Iceland to 91 Sea Zone
            1 fighter moved from Iceland to 91 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -1.67
    

    Savegame

  • Customizer

    I’m leaving it for tonight, but it is not allowing me to load each remaining transport with a man and another ground unit.

    I may have to edit this.

  • Customizer

    OK, its saying I cannot load and unload my transports if they were in combat. Unless I’m missing something, there has been no combat in the sz106. I will edit the game so my transports can load and move and drop off.

  • '22 '16

    @jim010 you may be better off just redoing the turn and edit the battle accordingly. Transports can be tricky when trying to edit. If you loaded them during the combat phase that would be your problem. By rule if you load transports during combat phase they must make an amphibious assault. Triple A let’s you load them during combat but doesn’t force you to attack. So when. You when you get to the NCM you can’t unload.

  • Customizer

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            4 armour moved from Quebec to 106 Sea Zone
            4 mech_infantrys moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            9 infantry moved from Quebec to 106 Sea Zone
            2 armour, 1 artillery, 7 infantry, 4 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
            2 armour moved from 91 Sea Zone to Gibraltar
            4 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            7 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 battleship moved from 106 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 83 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
    

    Savegame

  • Customizer

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            4 armour moved from Quebec to 106 Sea Zone
            4 mech_infantrys moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            9 infantry moved from Quebec to 106 Sea Zone
            2 armour, 1 artillery, 7 infantry, 4 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
            2 armour moved from 91 Sea Zone to Gibraltar
            4 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            7 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 battleship moved from 106 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 83 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in 83 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 83 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Morocco
            Battle in Gibraltar
                Americans attack with 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys in Gibraltar, round 2 : 7/22 hits, 6.00 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 armour, 5 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from 83 Sea Zone to French Equatorial Africa
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            1 aaGun moved from Quebec to 106 Sea Zone
            1 aaGun moved from Quebec to 106 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            2 aaGuns moved from 91 Sea Zone to Gibraltar
            3 cruisers moved from 106 Sea Zone to 91 Sea Zone
            2 fighters moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            4 fighters moved from Iceland to 91 Sea Zone
            1 tactical_bomber moved from Iceland to United Kingdom
            1 bomber moved from Iceland to United Kingdom
            1 artillery moved from Central United States to Western United States
            2 infantry moved from Eastern United States to Central United States
            2 submarines moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 101 Sea Zone
            1 armour and 1 artillery placed in Central United States
            2 infantry placed in Western United States
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 0.33
    

    Savegame

  • Customizer

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Combat Move - British
            3 infantry moved from Egypt to Alexandria
            2 artilleries moved from Egypt to Alexandria
            1 infantry moved from Iraq to Syria
                  British take Syria from Italians
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
    

    Savegame

  • Customizer

    Damn. In my haste, I forgot to buy my airbase … oh well.

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