@Stucifer keep the bb
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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no scramble
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Ok, rolling… :fearful:
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 artillery, 1 infantry and 2 transports EDIT: Adding units owned by Japanese to Wake Island: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 31 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport EDIT: Turning off Edit Mode Americans buy 2 carriers, 3 fighters and 1 transport; Remaining resources: 4 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to Spain 1 bomber moved from Gibraltar to Spain 1 fighter moved from 87 Sea Zone to Spain 2 artilleries moved from Gibraltar to Spain 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 10 Sea Zone to 29 Sea Zone 13 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Combat - Americans Battle in 29 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 29 Sea Zone Americans roll dice for 1 submarine in 29 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 14 fighters Japanese defend with 1 destroyer Americans roll dice for 14 fighters in 26 Sea Zone, round 2 : 8/14 hits, 7,00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone Americans win with 13 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Spain, round 2 : 3/10 hits, 4,17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Spain, round 3 : 4/10 hits, 4,17 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_True: 6 infantry Casualties for Americans: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 13 fighters moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 aaGun moved from Gibraltar to Spain 3 fighters moved from Spain to Gibraltar 1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Western United States 1 bomber moved from Spain to Western United States Place Units - Americans 2 carriers, 3 fighters and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0,67 Neutral_True : -1,00 Japanese : 0,67
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Ok, rolling… :fearful:
godspeed :)
so U ve attacked the neutrals. what a surprise i must say.
My Hawaiian destroyer hero!
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can i now take amur without activating the mongolian trigger?
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I said it before. Not to be derrogative, but I fucking hate your dice! I’ll lose this game mainly because of that. So many key situations to your advantage.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
can i now take amur without activating the mongolian trigger?
I think so. Will check the rules in a while when I’m less pissed off.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I said it before. Not to be derrogative, but I fucking hate your dice! I’ll lose this game mainly because of that. So many key situations to your advantage.
Of course, I should’ve lost already if I hadn’t been lucky in sz91. I acknowledge that.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I said it before. Not to be derrogative, but I fucking hate your dice! I’ll lose this game mainly because of that. So many key situations to your advantage.
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
can i now take amur without activating the mongolian trigger?
I think so. Will check the rules in a while when I’m less pissed off.
we have messed up mongolia politicaly here so we cant rely on triple a
but i think that mongolian treaty stays still
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 artillery, 1 infantry and 2 transports EDIT: Adding units owned by Japanese to Wake Island: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 31 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport EDIT: Turning off Edit Mode Americans buy 2 carriers, 3 fighters and 1 transport; Remaining resources: 4 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to Spain 1 bomber moved from Gibraltar to Spain 1 fighter moved from 87 Sea Zone to Spain 2 artilleries moved from Gibraltar to Spain 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 10 Sea Zone to 29 Sea Zone 13 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Combat - Americans Battle in 29 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 29 Sea Zone Americans roll dice for 1 submarine in 29 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 14 fighters Japanese defend with 1 destroyer Americans roll dice for 14 fighters in 26 Sea Zone, round 2 : 8/14 hits, 7,00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone Americans win with 13 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Spain, round 2 : 3/10 hits, 4,17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Spain, round 3 : 4/10 hits, 4,17 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_True: 6 infantry Casualties for Americans: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 13 fighters moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 aaGun moved from Gibraltar to Spain 3 fighters moved from Spain to Gibraltar 1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Western United States 1 bomber moved from Spain to Western United States Place Units - Americans 2 carriers, 3 fighters and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 2 infantry moved from Eastern Persia to Afghanistan 2 infantry moved from Persia to Northwest Persia 1 infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Italians 1 armour moved from Ethiopia to British Somaliland British take British Somaliland from Italians 1 armour moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 1 artillery moved from Persia to Northwest Persia 1 bomber moved from Union of South Africa to French Central Africa 1 infantry moved from French Equatorial Africa to French Central Africa 1 fighter moved from Gibraltar to French Central Africa 1 fighter moved from Persia to Afghanistan 1 fighter moved from Persia to Northwest Persia Combat - British British creates battle in territory 80 Sea Zone Battle in Afghanistan British attack with 3 artilleries, 1 fighter and 2 infantry Neutral_True defend with 4 infantry British roll dice for 3 artilleries, 1 fighter and 2 infantry in Afghanistan, round 2 : 3/6 hits, 2,17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Afghanistan 3 artilleries owned by the British retreated to Eastern Persia Neutral_True win with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_True: 3 infantry Battle in Northwest Persia British attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Northwest Persia, round 2 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Northwest Persia British roll dice for 1 artillery and 1 fighter in Northwest Persia, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Northwest Persia British roll dice for 1 artillery and 1 fighter in Northwest Persia, round 4 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 artillery in Northwest Persia, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Northwest Persia retreated to Northwest Persia Italians win with 1 artillery remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in French Central Africa British attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in French Central Africa, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in French Central Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Central Africa retreated to French Central Africa Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Afghanistan to India 1 fighter moved from Northwest Persia to India 1 armour moved from Eastern Persia to India 1 submarine moved from 80 Sea Zone to 39 Sea Zone 2 mech_infantrys moved from Ethiopia to French Equatorial Africa 1 infantry moved from Tanganyika Territory to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from French Central Africa to French Equatorial Africa 1 bomber moved from French Central Africa to French Equatorial Africa Place Units - British 1 artillery and 2 fighters placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,5,1 British collect 22 PUs (7 lost to blockades); end with 22 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,1,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
British : -2,50 Italians : 2,00 Americans : -0,67 Neutral_True : -0,33 Japanese : 0,67
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take ur time with the edits
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
we have messed up mongolia politicaly here so we cant rely on triple a
but i think that mongolian treaty stays still
No, we haven’t, since I restarted the Russian round at that stage. But I’ll check the rules.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
I only partly agree to that analysis. Nevermind.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
take ur time with the edits
Can’t play anymore now for a while, so you go with Italy when you feel like it.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
take ur time with the edits
Can’t play anymore now for a while, so you go with Italy when you feel like it.
make ur edits first
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
I only partly agree to that analysis. Nevermind.
we dont have to agree, but i know the feeling when U are behind in a game , trying to even, and u expect slightly more then average dice, and u get the opposite. it hurts
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Italian African inf hero!
and for NW Persia, i had some problems there too, messy mountainious territory, hard to take
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
I only partly agree to that analysis. Nevermind.
we dont have to agree, but i know the feeling when U are behind in a game , trying to even, and u expect slightly more then average dice, and u get the opposite. it hurts
That’s not true. I expect even less than average dice and still fail. I didn’t do anything fancy neither in FCA nor NW Persia. Secure battles. Atleast in NW Persia, and main point in FCA was to atleast kill the fucking dude.
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I don’t care so much about FCA, but NW Persia is really wretched. That’s why I went in with a fig there instead of using both in Afghanistan.