@simon33
looking forward to see how you do it, its always a colossal failure when i try it
Pejon_88 (X) vs. AldoRaine (L +6) BM3
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 mech_infantry moved from French Indo China to Burma 2 armour, 14 artilleries, 12 infantry, 1 marine and 3 mech_infantrys moved from Yunnan to Burma 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 3 mech_infantrys moved from Kweichow to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Java 1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 2 carriers moved from 39 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Siberia 1 bomber moved from Japan to Siberia 3 mech_infantrys moved from Sakha to Siberia 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Soviet Far East Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siberia Japanese attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Siberia, round 2 : 2/8 hits, 3,50 expected hits Americans roll dice for 1 armour and 1 infantry in Siberia, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Americans with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 armour and 1 infantry Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 3,00 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Soviet Far East Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 armour, 1 harbour and 1 infantry Japanese roll dice for 3 fighters and 3 tactical_bombers in Soviet Far East, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter Casualties for Americans: 1 armour and 1 infantry Battle in Burma Japanese attack with 2 armour, 14 artilleries, 12 infantry, 1 marine and 7 mech_infantrys British defend with 1 infantry Japanese roll dice for 2 armour, 14 artilleries, 12 infantry, 1 marine and 7 mech_infantrys in Burma, round 2 : 9/36 hits, 11,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 14 artilleries, 11 infantry, 1 marine and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Yunnan to Burma 1 infantry moved from Kansu to Tsinghai 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from Kweichow to French Indo China 4 bombers moved from Kwangsi to French Indo China 1 armour moved from Suiyuyan to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Hunan to Yunnan 3 mech_infantrys moved from Shantung to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 fighters and 3 tactical_bombers moved from Soviet Far East to 6 Sea Zone 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Siberia to Sakha 1 bomber moved from Siberia to Japan 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 artillery, 1 fighter and 1 infantry placed in Japan 1 carrier and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 0,33 ANZAC : -0,33 UK_Pacific : 0,67 Japanese : -3,33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 carrier, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Spain 8 bombers moved from United Kingdom to Spain 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from Northwest Persia to Saudi Arabia Americans take Saudi Arabia from Neutral_True 1 bomber moved from Western United States to Spain Combat - Americans Battle in Spain Americans attack with 9 bombers, 2 fighters, 4 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 9 bombers, 2 fighters, 4 infantry and 1 mech_infantry in Spain, round 2 : 7/16 hits, 7.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 9 bombers, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 9 bombers moved from Spain to Gibraltar 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 3 submarines moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 3 Sea Zone to 10 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 11 fighters, 5 submarines and 1 tactical_bomber moved from 3 Sea Zone to 25 Sea Zone 2 aaGuns, 5 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone 2 aaGuns, 5 infantry, 1 mech_infantry and 6 transports moved from 123 Sea Zone to 101 Sea Zone 2 aaGuns, 5 infantry and 1 mech_infantry moved from 101 Sea Zone to Central United States 2 fighters moved from Spain to Gibraltar Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 carrier and 3 submarines placed in 10 Sea Zone 2 bombers placed in Eastern United States 2 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : -0.83 Neutral_True : -1.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 carrier, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Spain 8 bombers moved from United Kingdom to Spain 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from Northwest Persia to Saudi Arabia Americans take Saudi Arabia from Neutral_True 1 bomber moved from Western United States to Spain Combat - Americans Battle in Spain Americans attack with 9 bombers, 2 fighters, 4 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 9 bombers, 2 fighters, 4 infantry and 1 mech_infantry in Spain, round 2 : 7/16 hits, 7.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 9 bombers, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 9 bombers moved from Spain to Gibraltar 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 3 submarines moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 3 Sea Zone to 10 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 11 fighters, 5 submarines and 1 tactical_bomber moved from 3 Sea Zone to 25 Sea Zone 2 aaGuns, 5 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone 2 aaGuns, 5 infantry, 1 mech_infantry and 6 transports moved from 123 Sea Zone to 101 Sea Zone 2 aaGuns, 5 infantry and 1 mech_infantry moved from 101 Sea Zone to Central United States 2 fighters moved from Spain to Gibraltar Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 carrier and 3 submarines placed in 10 Sea Zone 2 bombers placed in Eastern United States 2 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British repair damage of 11x factory_major; Remaining resources: 38 PUs; British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 91 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 mech_infantry moved from Libya to Tobruk 1 fighter moved from 96 Sea Zone to Tobruk 8 armour and 8 mech_infantrys moved from Iraq to Caucasus 2 armour and 7 mech_infantrys moved from Persia to Caucasus 2 aaGuns, 3 artilleries and 5 infantry moved from Northwest Persia to Caucasus 3 fighters moved from Eastern Persia to Egypt 1 fighter moved from Eastern Persia to Caucasus 2 fighters moved from Eastern Persia to Caucasus 1 bomber moved from Eastern Persia to Caucasus 3 aaGuns, 5 artilleries and 15 infantry moved from India to West India 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 35 PUs (2 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans : -0.83 Neutral_True : -1.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 2 bombers moved from Ukraine to Cyprus 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 2 fighters moved from Southern France to Spain 1 artillery and 1 infantry moved from Normandy Bordeaux to Spain 1 fighter moved from Southern Italy to Spain 1 artillery and 1 infantry moved from Southern France to Spain Combat - Italians Battle in Crete Battle in Spain Italians attack with 2 artilleries, 3 fighters and 2 infantry Americans defend with 3 infantry and 1 mech_infantry Italians roll dice for 2 artilleries, 3 fighters and 2 infantry in Spain, round 2 : 4/7 hits, 2,83 expected hits Americans roll dice for 3 infantry and 1 mech_infantry in Spain, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Spain Italians win, taking Crete from British, taking Spain from Americans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 2 infantry Casualties for Americans: 3 infantry and 1 mech_infantry Battle in Cyprus Italians attack with 2 bombers and 2 infantry British defend with 1 artillery Italians roll dice for 2 bombers and 2 infantry in Cyprus, round 2 : 1/4 hits, 1,67 expected hits British roll dice for 1 artillery in Cyprus, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Cyprus Italians win, taking Cyprus from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 2 bombers moved from Cyprus to Southern Italy 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Spain to Southern Italy 1 fighter moved from Spain to France 1 aaGun moved from Northern Italy to Southern France 2 aaGuns moved from Northern Italy to Southern Italy 1 artillery and 4 infantry moved from Northern Italy to Southern France Place Units - Italians 1 artillery and 2 infantry placed in Southern France 2 artilleries and 1 infantry placed in Northern Italy Italians undo move 2. Italians undo move 1. 2 artilleries and 1 infantry placed in Southern France 2 artilleries and 1 infantry placed in Northern Italy 1 infantry placed in Normandy Bordeaux Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0,50 British : -0,33 Americans : 0,67
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Midway 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 110 Sea Zone to 91 Sea Zone EDIT: 1 cruiser moved from 3 Sea Zone to 25 Sea Zone
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Midway 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 110 Sea Zone to 91 Sea Zone EDIT: 1 cruiser moved from 3 Sea Zone to 25 Sea Zone Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from New South Wales to South Australia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs; Germans buy 3 artilleries, 1 fighter, 14 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans Non Combat Move - Germans 3 infantry moved from Rostov to Volgograd 1 infantry moved from Tambov to Volgograd 1 infantry moved from Samara to Volgograd 1 infantry moved from Vologda to Samara 3 artilleries and 5 infantry moved from Novgorod to Karelia 1 aaGun, 1 artillery and 2 infantry moved from France to Southern France 3 infantry moved from Holland Belgium to France 12 infantry moved from Western Germany to France 10 infantry moved from Germany to Slovakia Hungary 1 artillery and 2 infantry moved from Ukraine to Rostov 2 fighters and 2 tactical_bombers moved from Germany to Romania 4 bombers moved from Germany to Western Germany 1 infantry moved from Denmark to Western Germany Place Units - Germans 3 infantry placed in Volgograd 3 artilleries placed in France 1 fighter placed in Western Germany 3 infantry placed in Ukraine 8 infantry placed in Germany 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Rostov 1 fighter moved from Trans-Jordan to Rostov 1 artillery and 1 infantry moved from Caucasus to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 2 fighters moved from Rostov to Caucasus 1 tactical_bomber moved from Rostov to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1.33 Russians : 1.33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea 1 battleship, 2 carriers and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 armour, 14 artilleries, 11 infantry, 1 marine and 7 mech_infantrys moved from Burma to India 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Americans Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/6 hits, 3,00 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in India Japanese attack with 2 armour, 14 artilleries, 11 infantry, 1 marine and 7 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 armour, 14 artilleries, 11 infantry, 1 marine and 7 mech_infantrys in India, round 2 : 12/35 hits, 11,17 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 14 artilleries, 11 infantry, 1 marine and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 1 submarine moved from 77 Sea Zone to 80 Sea Zone 3 mech_infantrys moved from French Indo China to Burma 1 artillery and 2 infantry moved from Yunnan to Burma 1 armour moved from Szechwan to Burma 5 mech_infantrys moved from Hunan to Burma 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Sakha to 6 Sea Zone 1 armour and 1 mech_infantry moved from Sakha to Amur 1 mech_infantry moved from Siberia to Amur 2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Japan 2 fighters moved from French Indo China to 6 Sea Zone Place Units - Japanese 3 armour placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 80 PUs; end with 85 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 UK_Pacific : -0,33 Japanese : 1,83
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to Spain 2 fighters moved from 91 Sea Zone to Spain 1 bomber moved from Gibraltar to 99 Sea Zone 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal 2 bombers moved from Gibraltar to Spain 2 bombers moved from Gibraltar to Portugal 2 bombers moved from Gibraltar to Portugal 1 bomber moved from Gibraltar to Spain Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Portugal Americans attack with 4 bombers, 5 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 4 bombers, 5 infantry and 1 mech_infantry in Portugal, round 2 : 2/10 hits, 3.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 4 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 3 bombers, 4 fighters and 2 infantry Italians defend with 2 artilleries Americans roll dice for 3 bombers, 4 fighters and 2 infantry in Spain, round 2 : 7/9 hits, 4.33 expected hits Italians roll dice for 2 artilleries in Spain, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Spain Americans win, taking Spain from Italians with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 artilleries Non Combat Move - Americans 4 fighters moved from Spain to 91 Sea Zone 3 bombers moved from Spain to Central America 4 bombers moved from Portugal to Central America 1 bomber moved from 99 Sea Zone to Caucasus 1 bomber moved from Gibraltar to Caucasus 2 bombers moved from Eastern United States to Central America 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 8 submarines and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 22 Sea Zone 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 armour and 3 infantry moved from Western United States to 10 Sea Zone 1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 armour and 3 infantry moved from 30 Sea Zone to Johnston Island 1 mech_infantry moved from Saudi Arabia to Northwest Persia 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Gibraltar to Spain 4 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 5 infantry placed in Central United States 1 destroyer and 4 submarines placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States 1 factory_minor placed in Saudi Arabia Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,3,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : 1.00 Neutral_True : -0.67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to Spain 2 fighters moved from 91 Sea Zone to Spain 1 bomber moved from Gibraltar to 99 Sea Zone 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal 2 bombers moved from Gibraltar to Spain 2 bombers moved from Gibraltar to Portugal 2 bombers moved from Gibraltar to Portugal 1 bomber moved from Gibraltar to Spain Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Portugal Americans attack with 4 bombers, 5 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 4 bombers, 5 infantry and 1 mech_infantry in Portugal, round 2 : 2/10 hits, 3.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 4 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 3 bombers, 4 fighters and 2 infantry Italians defend with 2 artilleries Americans roll dice for 3 bombers, 4 fighters and 2 infantry in Spain, round 2 : 7/9 hits, 4.33 expected hits Italians roll dice for 2 artilleries in Spain, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Spain Americans win, taking Spain from Italians with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 artilleries Non Combat Move - Americans 4 fighters moved from Spain to 91 Sea Zone 3 bombers moved from Spain to Central America 4 bombers moved from Portugal to Central America 1 bomber moved from 99 Sea Zone to Caucasus 1 bomber moved from Gibraltar to Caucasus 2 bombers moved from Eastern United States to Central America 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 8 submarines and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 22 Sea Zone 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 armour and 3 infantry moved from Western United States to 10 Sea Zone 1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 armour and 3 infantry moved from 30 Sea Zone to Johnston Island 1 mech_infantry moved from Saudi Arabia to Northwest Persia 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Gibraltar to Spain 4 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 5 infantry placed in Central United States 1 destroyer and 4 submarines placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States 1 factory_minor placed in Saudi Arabia Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,3,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Caucasus to Bryansk British take Bryansk from Italians 2 mech_infantrys moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Volgograd 3 fighters moved from Caucasus to Ukraine 1 mech_infantry moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Malta Combat - British Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Malta Battle in Normandy Bordeaux British attack with 4 fighters and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 4 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux British win, taking Malta from Italians, taking Normandy Bordeaux from Italians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Ukraine British attack with 3 fighters and 2 mech_infantrys Germans defend with 1 factory_minor and 3 infantry British roll dice for 3 fighters and 2 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Ukraine British roll dice for 3 fighters and 2 mech_infantrys in Ukraine, round 3 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - British 3 fighters moved from Ukraine to Caucasus 3 fighters moved from Egypt to Trans-Jordan 1 fighter moved from Tobruk to Gibraltar 1 infantry moved from Gibraltar to Spain 4 fighters moved from Normandy Bordeaux to 91 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 armour and 2 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 3 aaGuns, 5 artilleries and 15 infantry moved from West India to Eastern Persia 1 bomber moved from Volgograd to Caucasus 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 2 fighters moved from 91 Sea Zone to Gibraltar Place Units - British 1 destroyer placed in 81 Sea Zone 2 infantry and 1 mech_infantry placed in Persia British undo move 2. 1 armour and 2 infantry placed in Persia 2 mech_infantrys placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,6,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6 British collect 41 PUs (1 lost to blockades); end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.33 Italians : -1.00 British : 2.17 AA fire in Volgograd : : -0.17 Americans : 1.00 Neutral_True : -0.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 artillery and 5 mech_infantrys moved from Volgograd to Rostov 2 artilleries and 3 infantry moved from Southern France to Spain 1 infantry moved from Southern France to Spain 1 bomber moved from Southern Italy to Rostov 1 bomber moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Spain Italians attack with 2 artilleries and 4 infantry British defend with 1 infantry; Americans defend with 1 aaGun and 2 infantry Italians roll dice for 2 artilleries and 4 infantry in Spain, round 2 : 0/6 hits, 1,67 expected hits Americans roll dice for 1 aaGun and 3 infantry in Spain, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Spain Italians roll dice for 2 artilleries and 3 infantry in Spain, round 3 : 1/5 hits, 1,50 expected hits Americans roll dice for 1 aaGun and 3 infantry in Spain, round 3 : 2/3 hits, 1,00 expected hits 1 aaGun owned by the Americans and 2 infantry owned by the Italians lost in Spain Italians roll dice for 2 artilleries and 1 infantry in Spain, round 4 : 0/3 hits, 1,00 expected hits Americans roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Spain Italians roll dice for 2 artilleries in Spain, round 5 : 0/2 hits, 0,67 expected hits Americans roll dice for 3 infantry in Spain, round 5 : 2/3 hits, 1,00 expected hits 2 artilleries owned by the Italians lost in Spain Americans win with 3 infantry remaining. Battle score for attacker is -15 Casualties for Italians: 2 artilleries and 4 infantry Casualties for Americans: 1 aaGun Battle in Rostov Italians attack with 2 armour, 1 artillery, 1 bomber and 5 mech_infantrys Russians defend with 1 artillery and 1 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber and 5 mech_infantrys in Rostov, round 2 : 4/9 hits, 3,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 artillery, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Slovakia Hungary 1 bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from France to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone 2 artilleries moved from Northern Italy to Southern France 5 infantry moved from Northern Italy to Southern Italy Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning off Edit Mode 1 transport placed in 95 Sea Zone 3 infantry placed in Southern France 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -2,83 Americans : 2,00 Russians : -0,67
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from 33 Sea Zone to 45 Sea Zone 2 submarines moved from 62 Sea Zone to 45 Sea Zone 6 fighters moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Battle in 45 Sea Zone ANZAC attack with 9 fighters and 2 submarines Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 9 fighters in 45 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits 4 fighters owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 5 fighters in 45 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 battleship, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 3 : 1/5 hits, 3.00 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 4 fighters in 45 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 45 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 47 Casualties for ANZAC: 5 fighters and 2 submarines Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport Non Combat Move - ANZAC 4 fighters moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 25 Sea Zone to 33 Sea Zone 1 fighter moved from Midway to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 2.83 Japanese : 0.00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from 33 Sea Zone to 45 Sea Zone 2 submarines moved from 62 Sea Zone to 45 Sea Zone 6 fighters moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Battle in 45 Sea Zone ANZAC attack with 9 fighters and 2 submarines Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 9 fighters in 45 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits 4 fighters owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 5 fighters in 45 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 battleship, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 3 : 1/5 hits, 3.00 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 4 fighters in 45 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 45 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 47 Casualties for ANZAC: 5 fighters and 2 submarines Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport Non Combat Move - ANZAC 4 fighters moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 25 Sea Zone to 33 Sea Zone 1 fighter moved from Midway to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.83 Japanese : 0.00
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 68 PUs; Germans buy 5 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Southern France to Spain 2 infantry moved from France to Normandy Bordeaux 4 bombers moved from Western Germany to Spain 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Spain 1 fighter and 1 tactical_bomber moved from Romania to Ukraine 1 fighter and 1 tactical_bomber moved from Romania to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Ukraine Combat - Germans Battle in Norway Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/6 hits, 2,67 expected hits British roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Normandy Bordeaux Germans win, taking Norway from British, taking Normandy Bordeaux from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Ukraine Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 2 mech_infantrys in Ukraine, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 1 armour and 1 tactical_bomber in Ukraine, round 3 : 1/2 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Ukraine Germans win, taking Ukraine from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter and 1 mech_infantry Casualties for British: 2 mech_infantrys Battle in Spain Germans attack with 1 artillery, 4 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; Americans defend with 2 infantry Germans roll dice for 1 artillery, 4 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Spain, round 2 : 4/9 hits, 4,67 expected hits Americans roll dice for 3 infantry in Spain, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in Spain Germans win, taking Spain from Americans with 1 artillery, 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Casualties for British: 1 infantry Battle in Bryansk Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1,50 expected hits British roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Bryansk Germans win, taking Bryansk from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 3 aaGuns, 18 armour, 26 artilleries, 37 infantry and 19 mech_infantrys moved from Volgograd to Rostov 1 infantry moved from Samara to Russia 1 tactical_bomber moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 10 infantry moved from Slovakia Hungary to Romania 8 infantry moved from Germany to Slovakia Hungary 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 4 bombers moved from Spain to Western Germany 3 artilleries and 13 infantry moved from France to Southern France 1 fighter and 1 tactical_bomber moved from Spain to Southern France 1 fighter moved from Southern Italy to Rostov 3 artilleries and 5 infantry moved from Karelia to Finland Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Russia 1 artillery and 2 infantry placed in Novgorod 6 infantry placed in Germany Germans undo move 4. 2 artilleries and 4 infantry placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0,17 British : 0,33 Americans : 1,00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Caucasus to Kazakhstan 2 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.17 Japanese : -0.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 92 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 carrier, 3 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 23 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from Japan to 30 Sea Zone 2 armour, 14 artilleries, 11 infantry, 1 marine and 7 mech_infantrys moved from India to West India Japanese take West India from UK_Pacific 1 armour and 8 mech_infantrys moved from Burma to West India Combat - Japanese Battle in Hawaiian Islands Battle in 30 Sea Zone Japanese attack with 3 bombers Americans defend with 1 carrier, 3 submarines and 2 transports 3 submarines owned by the Americans Submerged Japanese roll dice for 3 bombers in 30 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Americans roll dice for 1 carrier and 2 transports in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Americans lost in 30 Sea Zone 2 transports owned by the Americans lost in 30 Sea Zone Japanese win, taking Hawaiian Islands from Americans with 3 bombers remaining. Battle score for attacker is 30 Casualties for Americans: 1 carrier and 2 transports Battle in 23 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone 3 bombers moved from 30 Sea Zone to Marshall Islands 1 armour and 2 mech_infantrys moved from Amur to Jehol 1 mech_infantry moved from Soviet Far East to Amur 1 artillery and 2 infantry moved from Burma to India 1 aaGun moved from India to West India 1 mech_infantry moved from Yunnan to India 5 mech_infantrys moved from Hunan to Burma 1 mech_infantry moved from Anhwe to Yunnan 3 mech_infantrys moved from Shantung to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Hunan 3 armour moved from French Indo China to Burma 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Place Units - Japanese 1 carrier and 3 transports placed in 6 Sea Zone 3 fighters placed in 6 Sea Zone Japanese undo move 2. Japanese undo move 1. 1 carrier and 2 transports placed in 6 Sea Zone 1 artillery and 5 infantry placed in Japan 1 fighter placed in Japan 1 transport placed in 39 Sea Zone 2 infantry placed in India 2 fighters placed in French Indo China Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans : -1,00 Japanese : -1,00
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I believe you wont be able to retake any VC in the Pacific until Japan’s next turn?
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it appears you are correct. GG. I am not sure how i missed that. Good move. frustrating way to lose a really fun game but i had been slowly losing for a while.
Really fun game. Thanks for playing. We will have to have a rematch soon.