@Brian-Cannon If you’re having problems winning as Germany in this version (aside from atrocious luck which is certainly a factor), it’s probably because you’re not being aggressive enough with Germany.
In Classic (the game from the 80s, what you call “the initial version”), Germany is weak and needs to play defensively. In this version, that is not the case. You should be building 1-2 Tanks each turn, and spending the rest of your money on Infantry and Artillery.
Your path on the Russian front should be 2-pronged.
Path #1: Germany -> Baltic States -> Karelia -> West Russia (paths converge) -> Moscow.
Path #2: Germany -> Poland -> Ukraine -> West Russia (paths converge) -> Moscow.
Although you are encouraged to be aggressive, as @Boston_NWO said, you should not be overly aggressive turn 1. For the first turn (or even the first few rounds if necessary), you should focus on amassing units in Karelia and either Poland or Ukraine, based on how USSR is doing luck-wise. Once you’re confident that you can advance (or if Russia falls back to Moscow), start sending small batches of units into Caucasus, West Russia and Archangel. Doing this will pump your income level up to the high 40s/low 50s (based on how Africa is going), while the Soviets will only be making low 20s/high teens.
Side-Note #1: Your Fighters/Bombers should be in Germany or Karelia, as needed. From there they can cover most of your territories.
Side-Note #2: What are you doing with Japan? If you’re having problems closing games out with Germany you can always change up your Japan game to put a greater emphasis on sending land units into Russia. You can’t exactly field huge armies like Germany can but chipping away at USSR’s income will help accelerate their fall.