Bid 24
Units tbd
ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 11 infantry moved from Amur to Manchuria 1 infantry moved from Tambov to Bryansk 1 artillery and 1 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Smolensk 3 fighters moved from Russia to Smolensk 4 armour and 6 mech_infantrys moved from Samara to Kansu Combat - Russians Battle in Manchuria Russians attack with 11 infantry Japanese defend with 1 infantry Russians roll dice for 11 infantry in Manchuria, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kansu Russians attack with 4 armour and 6 mech_infantrys Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry Russians roll dice for 4 armour and 6 mech_infantrys in Kansu, round 2 : 2/10 hits, 3.00 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu Russians roll dice for 4 armour and 4 mech_infantrys in Kansu, round 3 : 1/8 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 3 mech_infantrys Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Smolensk, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 2 aaGuns moved from Amur to Manchuria 1 infantry moved from Soviet Far East to Siberia Place Units - Russians 3 mech_infantrys placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,3,3,3,4,1,4,2,5,1,4,2,2,4,4,1,3,6,5,6,1,2,4,2,4,4,2,3,3,3,2,3,2,2,1,3,6,3,3,4 Russians collect 26 PUs (3 lost to blockades); end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -4.17 Japanese : 2.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Suiyuyan to Chahar 1 infantry and 1 marine moved from Jehol to Chahar 1 armour moved from Shensi to Hopei 1 artillery and 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Kweichow 1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi 1 fighter moved from Borneo to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Chahar 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in Kweichow Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Aleutian Islands from Americans, taking Kweichow from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 marine Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Chahar, round 2 : 3/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 marine Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with no units remaining. Battle score for attacker is -6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 destroyer Battle in 36 Sea Zone Japanese attack with 2 fighters, 3 submarines and 1 tactical_bomber French defend with 1 destroyer; Americans defend with 1 battleship, 1 cruiser and 1 transport Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 36 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the French, 1 submarine owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Japanese: 2 submarines Casualties for Americans: 1 battleship, 1 cruiser and 1 transport Casualties for French: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hainan 2 artilleries moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 battleships, 7 carriers, 3 cruisers, 2 destroyers, 8 fighters, 1 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Japan to 33 Sea Zone 1 tactical_bomber moved from Anhwe to Japan 1 fighter moved from Suiyuyan to Kiangsu 1 armour and 1 artillery moved from Shantung to Kiangsu 1 infantry moved from Shantung to Anhwe Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Shantung 1 artillery and 2 infantry placed in Kiangsu 1 submarine placed in 6 Sea Zone 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans : 0.83 Chinese : -0.33 Japanese : 1.83
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@DizzKneeLand33 sorry for the slow play. I’m not quitting on you, but honestly overwhelmed, wife is back and forth quite needy, and I accidentally went from zero games to 4 games. Which, I’m learning is 3 too many.
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No worries – sometimes finishing up the ones further along helps out I always find, but those are the harder ones to play sometimes, too. ;)
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 8 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from 37 Sea Zone to Hainan 6 bombers moved from India to Kweichow 6 bombers moved from India to Hopei 3 bombers moved from India to Shensi 3 bombers moved from India to Hainan Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow Americans attack with 6 bombers Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 6 bombers in Kweichow, round 2 : 6/6 hits, 4.00 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Americans win with 5 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Battle in Hopei Americans attack with 6 bombers Japanese defend with 1 armour, 1 artillery and 1 infantry Americans roll dice for 6 bombers in Hopei, round 2 : 6/6 hits, 4.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Hopei Americans win with 6 bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Battle in Hainan Americans attack with 3 bombers and 2 fighters Japanese defend with 1 fighter and 1 tactical_bomber Americans roll dice for 3 bombers and 2 fighters in Hainan, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Hainan, round 2 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Hainan Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 fighter and 1 tactical_bomber Battle in 36 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in Shensi Americans attack with 3 bombers Japanese defend with 1 mech_infantry Americans roll dice for 3 bombers in Shensi, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Shensi to French Indo China 6 bombers moved from Hopei to French Indo China 5 bombers moved from Kweichow to French Indo China 2 fighters moved from Hainan to 37 Sea Zone 2 bombers moved from Hainan to French Indo China 6 bombers moved from Western United States to Queensland 1 bomber moved from 8 Sea Zone to Western United States 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone Place Units - Americans 3 mech_infantrys placed in French Indo China 2 bombers placed in Western United States 8 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6 Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 4.17 Japanese : 0.17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Non Combat Move - Chinese 3 artilleries and 2 infantry moved from Yunnan to Kwangsi Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 8 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from 37 Sea Zone to Hainan 6 bombers moved from India to Kweichow 6 bombers moved from India to Hopei 3 bombers moved from India to Shensi 3 bombers moved from India to Hainan Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow Americans attack with 6 bombers Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 6 bombers in Kweichow, round 2 : 6/6 hits, 4.00 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Americans win with 5 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Battle in Hopei Americans attack with 6 bombers Japanese defend with 1 armour, 1 artillery and 1 infantry Americans roll dice for 6 bombers in Hopei, round 2 : 6/6 hits, 4.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Hopei Americans win with 6 bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Battle in Hainan Americans attack with 3 bombers and 2 fighters Japanese defend with 1 fighter and 1 tactical_bomber Americans roll dice for 3 bombers and 2 fighters in Hainan, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Hainan, round 2 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Hainan Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 fighter and 1 tactical_bomber Battle in 36 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in Shensi Americans attack with 3 bombers Japanese defend with 1 mech_infantry Americans roll dice for 3 bombers in Shensi, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Shensi to French Indo China 6 bombers moved from Hopei to French Indo China 5 bombers moved from Kweichow to French Indo China 2 fighters moved from Hainan to 37 Sea Zone 2 bombers moved from Hainan to French Indo China 6 bombers moved from Western United States to Queensland 1 bomber moved from 8 Sea Zone to Western United States 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone Place Units - Americans 3 mech_infantrys placed in French Indo China 2 bombers placed in Western United States 8 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6 Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Non Combat Move - Chinese 3 artilleries and 2 infantry moved from Yunnan to Kwangsi Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber and 1 fighter moved from United Kingdom to Holland Belgium 1 armour and 1 mech_infantry moved from French Indo China to Kiangsi 1 armour and 1 mech_infantry moved from Yunnan to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 2 fighters and 1 tactical_bomber moved from French Indo China to Kiangsi Combat - British British creates battle in territory 109 Sea Zone Battle in Normandy Bordeaux British attack with 2 fighters and 4 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux British win, taking 109 Sea Zone from Germans, taking Normandy Bordeaux from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Holland Belgium British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Kiangsi British attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 3/8 hits, 3.17 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China 1 armour moved from Siam to Kwangsi 4 infantry moved from Burma to Yunnan 3 mech_infantrys moved from India to Eastern Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber and 1 fighter moved from Holland Belgium to United Kingdom 1 destroyer moved from 109 Sea Zone to 110 Sea Zone Place Units - British 2 transports placed in 110 Sea Zone 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.83 British : -2.50 Americans : 4.17 Japanese : 0.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 bomber and 1 fighter moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry British defend with 1 factory_minor, 1 harbour and 4 infantry Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 7/9 hits, 3.67 expected hits British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for British: 4 infantry Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern Italy 3 fighters moved from Normandy Bordeaux to Northern Italy 2 artilleries moved from Northern Italy to France 3 mech_infantrys moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to France 2 infantry moved from Northern Italy to France 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to France Place Units - Italians 1 armour and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 3.33 British : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 3 infantry moved from Rostov to Ukraine 2 bombers moved from Northwest Persia to Ukraine 3 fighters moved from Rostov to Ukraine Combat - ANZAC Battle in Ukraine ANZAC attack with 2 bombers, 3 fighters and 3 infantry Germans defend with 1 factory_minor and 2 mech_infantrys ANZAC roll dice for 2 bombers, 3 fighters and 3 infantry in Ukraine, round 2 : 2/8 hits, 3.33 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Ukraine ANZAC win, taking Ukraine from Germans with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - ANZAC 2 bombers and 3 fighters moved from Ukraine to Russia 2 artilleries and 6 infantry moved from Rostov to Tambov 2 artilleries and 4 infantry moved from Caucasus to Rostov 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 transport moved from 46 Sea Zone to 63 Sea Zone Place Units - ANZAC 3 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.67 ANZAC : -1.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 3 infantry moved from Rostov to Ukraine 2 bombers moved from Northwest Persia to Ukraine 3 fighters moved from Rostov to Ukraine Combat - ANZAC Battle in Ukraine ANZAC attack with 2 bombers, 3 fighters and 3 infantry Germans defend with 1 factory_minor and 2 mech_infantrys ANZAC roll dice for 2 bombers, 3 fighters and 3 infantry in Ukraine, round 2 : 2/8 hits, 3.33 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Ukraine ANZAC win, taking Ukraine from Germans with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - ANZAC 2 bombers and 3 fighters moved from Ukraine to Russia 2 artilleries and 6 infantry moved from Rostov to Tambov 2 artilleries and 4 infantry moved from Caucasus to Rostov 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 transport moved from 46 Sea Zone to 63 Sea Zone Place Units - ANZAC 3 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.67 ANZAC : -1.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Eastern Poland to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Belarus to Smolensk 2 mech_infantrys moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 armour and 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 fighter moved from Novgorod to Smolensk 1 tactical_bomber moved from Eastern Poland to Smolensk 3 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine 4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 2 armour moved from Eastern Poland to Ukraine 2 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Eastern Poland to Vologda 1 bomber moved from Eastern Poland to Bryansk 1 armour moved from Eastern Poland to Ukraine 1 mech_infantry moved from Archangel to Vologda Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits, 3.83 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Vologda Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Ukraine Germans attack with 10 armour and 6 mech_infantrys ANZAC defend with 3 infantry; Russians defend with 1 factory_minor Germans roll dice for 10 armour and 6 mech_infantrys in Ukraine, round 2 : 7/16 hits, 6.00 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 10 armour and 5 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 3 infantry Battle in Bryansk Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 marine moved from Novgorod to 115 Sea Zone 1 artillery moved from Archangel to Belarus 4 artilleries moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Smolensk to Belarus 1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 aaGun moved from Eastern Poland to Bessarabia 1 battleship, 1 cruiser, 1 destroyer, 1 marine and 3 transports moved from 115 Sea Zone to 114 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 marine and 3 transports moved from 114 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Western Germany 3 fighters moved from Holland Belgium to Western Germany 1 bomber and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 artillery moved from Western Germany to France 1 bomber moved from Vologda to Belarus 2 fighters and 2 tactical_bombers moved from Belarus to Novgorod 1 mech_infantry moved from Archangel to Urals 1 submarine moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 3 submarines placed in 113 Sea Zone 3 artilleries placed in Novgorod 2 infantry placed in France 1 artillery, 1 bomber and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 0.33 Russians : -0.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 10 infantry moved from Manchuria to Jehol 4 armour and 3 mech_infantrys moved from Kansu to Urals 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk 4 fighters moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 4 fighters and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 4 fighters and 3 infantry in Bryansk, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Jehol Russians attack with 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 infantry in Jehol, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Russians win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Urals Russians attack with 4 armour and 3 mech_infantrys Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 4 armour and 3 mech_infantrys in Urals, round 2 : 0/7 hits, 2.50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 4 armour and 3 mech_infantrys in Urals, round 3 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 3 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Urals Russians win, taking Urals from Germans with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 4 fighters moved from Bryansk to Russia 3 mech_infantrys moved from Volgograd to Russia 2 aaGuns moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 infantry moved from Siberia to Amur Place Units - Russians 3 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6 Russians collect 28 PUs (1 lost to blockades); end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : -1.67 Japanese : -0.33
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Test summary from TripleA, engine version: 1.9, time: 1:41:32 PM
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery and 1 infantry moved from Shantung to Jehol 1 armour and 1 artillery moved from Chahar to Jehol 1 mech_infantry moved from Suiyuyan to Jehol 3 armour moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Anhwe to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 fighter moved from Kiangsu to Kiangsi 1 armour moved from Kiangsu to Jehol 2 artilleries moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Japan to Jehol 1 tactical_bomber moved from Japan to Jehol 1 fighter moved from Japan to Jehol Combat - Japanese Battle in Korea Battle in Jehol Japanese attack with 6 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 aaGuns and 10 infantry AA fire in Jehol : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Jehol Japanese roll dice for 6 armour, 2 artilleries, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 6/12 hits, 5.67 expected hits Chinese roll dice for 2 aaGuns and 10 infantry in Jehol, round 2 : 2/10 hits, 3.33 expected hits 1 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Jehol Japanese roll dice for 6 armour, 2 artilleries, 1 bomber and 1 tactical_bomber in Jehol, round 3 : 3/10 hits, 5.00 expected hits Chinese roll dice for 6 infantry in Jehol, round 3 : 1/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Jehol Japanese roll dice for 6 armour, 1 artillery, 1 bomber and 1 tactical_bomber in Jehol, round 4 : 7/9 hits, 4.67 expected hits Chinese roll dice for 3 infantry in Jehol, round 4 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Jehol Japanese win, taking Korea from Russians, taking Jehol from Chinese with 6 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Russians: 2 aaGuns and 10 infantry Battle in Kiangsi Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry British defend with 2 armour and 2 mech_infantrys Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 2 armour and 2 mech_infantrys in Kiangsi, round 2 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kiangsi Japanese roll dice for 2 artilleries and 1 fighter in Kiangsi, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 2 armour in Kiangsi, round 3 : 2/2 hits, 1.00 expected hits 2 artilleries owned by the Japanese lost in Kiangsi retreated to Kiangsi Chinese win with 2 armour remaining. Battle score for attacker is -7 Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 bomber moved from Jehol to Japan 2 battleships, 7 carriers, 3 cruisers, 2 destroyers, 9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 aaGun moved from Anhwe to Shantung 1 fighter moved from Kiangsi to 6 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 infantry placed in Kiangsu 1 artillery and 2 mech_infantrys placed in Shantung 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
AA fire in Jehol : : 0.50 Chinese : -1.00 Japanese : -0.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 4 bombers and 1 harbour; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from French Indo China to Anhwe 12 bombers moved from French Indo China to Jehol Combat - Americans Battle in Jehol Americans attack with 12 bombers Japanese defend with 6 armour Americans roll dice for 12 bombers in Jehol, round 2 : 9/12 hits, 8.00 expected hits Japanese roll dice for 6 armour in Jehol, round 2 : 6/6 hits, 3.00 expected hits 6 armour owned by the Japanese and 6 bombers owned by the Americans lost in Jehol Americans win with 6 bombers remaining. Battle score for attacker is -36 Casualties for Americans: 6 bombers Casualties for Japanese: 6 armour Battle in Anhwe Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Anhwe, round 2 : 0/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in Anhwe, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 6 bombers moved from Jehol to Hopei 3 bombers moved from Anhwe to French Indo China 3 mech_infantrys moved from French Indo China to Kweichow 12 bombers moved from Queensland to French Indo China 3 bombers moved from Western United States to Queensland 3 fighters moved from Hawaiian Islands to Western United States Place Units - Americans 1 airfield, 3 bombers and 1 harbour placed in French Indo China 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,3 Americans collect 57 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -2.00 Japanese : 2.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Anhwe 3 artilleries and 7 infantry moved from Kwangsi to Hunan Place Units - Chinese 1 artillery and 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 4 bombers and 1 harbour; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from French Indo China to Anhwe 12 bombers moved from French Indo China to Jehol Combat - Americans Battle in Jehol Americans attack with 12 bombers Japanese defend with 6 armour Americans roll dice for 12 bombers in Jehol, round 2 : 9/12 hits, 8.00 expected hits Japanese roll dice for 6 armour in Jehol, round 2 : 6/6 hits, 3.00 expected hits 6 armour owned by the Japanese and 6 bombers owned by the Americans lost in Jehol Americans win with 6 bombers remaining. Battle score for attacker is -36 Casualties for Americans: 6 bombers Casualties for Japanese: 6 armour Battle in Anhwe Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Anhwe, round 2 : 0/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in Anhwe, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 6 bombers moved from Jehol to Hopei 3 bombers moved from Anhwe to French Indo China 3 mech_infantrys moved from French Indo China to Kweichow 12 bombers moved from Queensland to French Indo China 3 bombers moved from Western United States to Queensland 3 fighters moved from Hawaiian Islands to Western United States Place Units - Americans 1 airfield, 3 bombers and 1 harbour placed in French Indo China 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,3 Americans collect 57 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Anhwe 3 artilleries and 7 infantry moved from Kwangsi to Hunan Place Units - Chinese 1 artillery and 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber and 2 fighters moved from United Kingdom to Holland Belgium 8 infantry moved from United Kingdom to 110 Sea Zone 3 fighters, 8 infantry and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 2 armour moved from Kiangsi to Kiangsu 1 armour moved from Kwangsi to Kiangsu Combat - British Battle in Normandy Bordeaux British attack with 3 fighters, 8 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 3 fighters, 8 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/12 hits, 3.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Holland Belgium British attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Kiangsu British attack with 3 armour Japanese defend with 1 factory_minor and 1 infantry British roll dice for 3 armour in Kiangsu, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 armour in Kiangsu, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Kiangsu British win, taking Kiangsu from Japanese with 2 armour remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - British 4 infantry moved from Yunnan to Kweichow 3 mech_infantrys moved from Eastern Persia to Kazakhstan 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 2 mech_infantrys moved from India to Eastern Persia 2 armour moved from India to Eastern Persia 1 bomber and 2 fighters moved from Holland Belgium to United Kingdom 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone Place Units - British 1 infantry placed in Egypt 2 artilleries and 8 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33 British : 0.83 Italians : 0.00 Americans : -2.00 Chinese : -0.83 Japanese : 3.67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to Holland Belgium 1 infantry moved from France to Holland Belgium 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Italians attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 7 infantry Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/8 hits, 3.00 expected hits British roll dice for 7 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.33 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 2 artilleries and 2 fighters in Normandy Bordeaux, round 3 : 4/5 hits, 2.17 expected hits British roll dice for 4 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1.33 expected hits 2 artilleries owned by the Italians, 4 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux Italians win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Casualties for British: 7 infantry Non Combat Move - Italians 2 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Holland Belgium to Southern Italy 1 armour and 2 mech_infantrys moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to France 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 1.67
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 6 infantry moved from Tambov to Russia 2 artilleries and 3 infantry moved from Rostov to Tambov 2 artilleries and 4 infantry moved from Caucasus to Volgograd 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from New South Wales to Queensland 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 marine moved from Dutch New Guinea to New Guinea 1 cruiser moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Persia 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 6 infantry moved from Tambov to Russia 2 artilleries and 3 infantry moved from Rostov to Tambov 2 artilleries and 4 infantry moved from Caucasus to Volgograd 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from New South Wales to Queensland 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 marine moved from Dutch New Guinea to New Guinea 1 cruiser moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Persia 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :