Did a small edit to take 1 tactical as casualty in 110 instead of the fighter. Great dice for Allies in 110
ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 7 bombers; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 6 bombers moved from Queensland to Shan State 15 bombers moved from India to French Indo China 1 artillery and 2 marines moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 marine and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery and 1 marine moved from 36 Sea Zone to French Indo China 1 battleship and 1 marine moved from 39 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China Combat - Americans Battle in Shan State Americans attack with 6 bombers Japanese defend with 1 infantry Americans roll dice for 6 bombers in Shan State, round 2 : 3/6 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win with 6 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia Americans attack with 2 infantry Italians defend with 1 infantry Americans roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in French Indo China Americans attack with 1 artillery, 15 bombers and 2 marines Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry AA fire in French Indo China : 2/3 hits, 0.50 expected hits 2 bombers owned by the Americans lost in French Indo China Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 13 bombers and 2 marines in French Indo China, round 2 : 8/16 hits, 9.67 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in French Indo China, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the Japanese, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in French Indo China Americans win, taking French Indo China from Japanese with 12 bombers and 1 marine remaining. Battle score for attacker is -27 Casualties for Americans: 1 artillery, 3 bombers and 1 marine Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry Non Combat Move - Americans 12 bombers moved from French Indo China to India 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 6 bombers moved from Western United States to Queensland 6 bombers moved from Shan State to India 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 38 Sea Zone to 37 Sea Zone Place Units - Americans 7 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4 Americans collect 58 PUs (1 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : -2.17 Japanese : 1.33 AA fire in French Indo China : : 1.50
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Non Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 7 bombers; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 6 bombers moved from Queensland to Shan State 15 bombers moved from India to French Indo China 1 artillery and 2 marines moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 marine and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery and 1 marine moved from 36 Sea Zone to French Indo China 1 battleship and 1 marine moved from 39 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China Combat - Americans Battle in Shan State Americans attack with 6 bombers Japanese defend with 1 infantry Americans roll dice for 6 bombers in Shan State, round 2 : 3/6 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win with 6 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia Americans attack with 2 infantry Italians defend with 1 infantry Americans roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in French Indo China Americans attack with 1 artillery, 15 bombers and 2 marines Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry AA fire in French Indo China : 2/3 hits, 0.50 expected hits 2 bombers owned by the Americans lost in French Indo China Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 13 bombers and 2 marines in French Indo China, round 2 : 8/16 hits, 9.67 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in French Indo China, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the Japanese, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in French Indo China Americans win, taking French Indo China from Japanese with 12 bombers and 1 marine remaining. Battle score for attacker is -27 Casualties for Americans: 1 artillery, 3 bombers and 1 marine Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry Non Combat Move - Americans 12 bombers moved from French Indo China to India 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 6 bombers moved from Western United States to Queensland 6 bombers moved from Shan State to India 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 38 Sea Zone to 37 Sea Zone Place Units - Americans 7 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4 Americans collect 58 PUs (1 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Non Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 3 marines and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Tobruk to Libya British take Libya from Italians 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Malaya to Siam UK_Pacific take Shan State from Japanese UK_Pacific take Siam from Japanese 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - British 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 106 Sea Zone to 108 Sea Zone 1 artillery moved from Tobruk to Libya 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Malaya to French Indo China 1 armour and 1 mech_infantry moved from India to Yunnan 4 infantry moved from India to Burma 1 destroyer moved from 108 Sea Zone to 109 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 3 marines placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Italians : 0.67 Americans : -2.17 Japanese : 1.33 AA fire in French Indo China : : 1.50
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 3 fighters moved from Southern Italy to 94 Sea Zone 1 armour moved from Northern Italy to Holland Belgium 1 bomber and 1 fighter moved from Northern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 armour, 1 bomber and 1 fighter British defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 fighter in Holland Belgium, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 94 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 destroyer Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Italians 3 fighters moved from 94 Sea Zone to Southern Italy 1 armour moved from Southern Italy to France 1 artillery moved from Northern Italy to France 4 infantry moved from Northern Italy to France 1 bomber and 1 fighter moved from Holland Belgium to Northern Italy 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 4 infantry moved from Bulgaria to Romania 1 artillery moved from Southern Italy to Northern Italy 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : -0.33 Americans : 0.67
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 artillery and 1 marine moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 marine in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 marine in New Guinea, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC roll dice for 1 artillery and 1 marine in New Guinea, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 marine remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery Non Combat Move - ANZAC 2 bombers moved from Sumatra to Northwest Persia 2 artilleries and 9 infantry moved from Caucasus to Rostov 3 fighters moved from Caucasus to Rostov 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia Turn Complete - ANZAC ANZAC collect 19 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.67
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 artillery and 1 marine moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 marine in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 marine in New Guinea, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC roll dice for 1 artillery and 1 marine in New Guinea, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 marine remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery Non Combat Move - ANZAC 2 bombers moved from Sumatra to Northwest Persia 2 artilleries and 9 infantry moved from Caucasus to Rostov 3 fighters moved from Caucasus to Rostov 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia Turn Complete - ANZAC ANZAC collect 19 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 42 Sea Zone to 36 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.67
-
@DizzKneeLand33 hey, I ran battles and forgot to attack Normandy. I wanted to go with 2 @ 2 and 2 fighter, 1 tactical. Can I edit to say I got it, lost one @ two?
-
@DizzKneeLand33 I meant to attack, just got focused on Russia.
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Eastern Poland to Ukraine 2 bombers moved from Novgorod to Ukraine 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 artillery and 1 infantry moved from Belarus to Bryansk 2 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Smolensk 1 artillery and 2 mech_infantrys moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Belarus to Western Ukraine 1 bomber moved from Novgorod to Ukraine 1 armour moved from Belarus to Archangel Combat - Germans Battle in Bryansk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/7 hits, 2.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Archangel Germans roll dice for 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 4/7 hits, 2.67 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Smolensk Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Ukraine, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Ukraine Germans roll dice for 3 bombers and 2 mech_infantrys in Ukraine, round 3 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Western Ukraine Germans attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 5/7 hits, 2.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 3 bombers moved from Ukraine to Eastern Poland 6 armour moved from Germany to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 aaGun moved from Belarus to Eastern Poland 2 mech_infantrys moved from Belarus to Eastern Poland 1 fighter moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 artillery and 1 mech_infantry moved from Novgorod to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Finland 1 mech_infantry moved from 115 Sea Zone to Finland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Finland 2 fighters moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to Western Germany 1 armour and 2 mech_infantrys moved from Belarus to Eastern Poland 1 marine moved from Belarus to Novgorod Place Units - Germans 3 artilleries placed in Novgorod 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -3.00
-
Let me know if I can make the edit I requested above the save game post re: normandy. thank you.
-
Do you mean two artillery were gonna attack (plus planes), lose one inf for one artillery? I can deal with that. :)
-
TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Eastern Poland to Ukraine 2 bombers moved from Novgorod to Ukraine 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 artillery and 1 infantry moved from Belarus to Bryansk 2 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Smolensk 1 artillery and 2 mech_infantrys moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Belarus to Western Ukraine 1 bomber moved from Novgorod to Ukraine 1 armour moved from Belarus to Archangel Combat - Germans Battle in Bryansk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/7 hits, 2.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Archangel Germans roll dice for 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 4/7 hits, 2.67 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Smolensk Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Ukraine, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Ukraine Germans roll dice for 3 bombers and 2 mech_infantrys in Ukraine, round 3 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Western Ukraine Germans attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 5/7 hits, 2.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 3 bombers moved from Ukraine to Eastern Poland 6 armour moved from Germany to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 aaGun moved from Belarus to Eastern Poland 2 mech_infantrys moved from Belarus to Eastern Poland 1 fighter moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 artillery and 1 mech_infantry moved from Novgorod to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Finland 1 mech_infantry moved from 115 Sea Zone to Finland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Finland 2 fighters moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to Western Germany 1 armour and 2 mech_infantrys moved from Belarus to Eastern Poland 1 marine moved from Belarus to Novgorod Place Units - Germans 3 artilleries placed in Novgorod 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry EDIT: Changing ownership of Normandy Bordeaux from British to Germans EDIT: Removing units owned by Germans from France: 1 artillery and 1 mech_infantry EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 artillery EDIT: Changing PUs for Germans from 62 to 64 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33 Russians : -3.00
-
@DizzKneeLand33 please play the manual posted version. thanks.
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 11 infantry moved from Amur to Manchuria 1 infantry moved from Tambov to Bryansk 1 artillery and 1 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Smolensk 3 fighters moved from Russia to Smolensk 4 armour and 6 mech_infantrys moved from Samara to Kansu Combat - Russians Battle in Manchuria Russians attack with 11 infantry Japanese defend with 1 infantry Russians roll dice for 11 infantry in Manchuria, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kansu Russians attack with 4 armour and 6 mech_infantrys Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry Russians roll dice for 4 armour and 6 mech_infantrys in Kansu, round 2 : 2/10 hits, 3.00 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu Russians roll dice for 4 armour and 4 mech_infantrys in Kansu, round 3 : 1/8 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 3 mech_infantrys Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Smolensk, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 2 aaGuns moved from Amur to Manchuria 1 infantry moved from Soviet Far East to Siberia Place Units - Russians 3 mech_infantrys placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,3,3,3,4,1,4,2,5,1,4,2,2,4,4,1,3,6,5,6,1,2,4,2,4,4,2,3,3,3,2,3,2,2,1,3,6,3,3,4 Russians collect 26 PUs (3 lost to blockades); end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -4.17 Japanese : 2.33
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Suiyuyan to Chahar 1 infantry and 1 marine moved from Jehol to Chahar 1 armour moved from Shensi to Hopei 1 artillery and 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Kweichow 1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi 1 fighter moved from Borneo to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Chahar 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in Kweichow Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Aleutian Islands from Americans, taking Kweichow from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 marine Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Chahar, round 2 : 3/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 marine Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with no units remaining. Battle score for attacker is -6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 destroyer Battle in 36 Sea Zone Japanese attack with 2 fighters, 3 submarines and 1 tactical_bomber French defend with 1 destroyer; Americans defend with 1 battleship, 1 cruiser and 1 transport Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 36 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the French, 1 submarine owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Japanese: 2 submarines Casualties for Americans: 1 battleship, 1 cruiser and 1 transport Casualties for French: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hainan 2 artilleries moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 battleships, 7 carriers, 3 cruisers, 2 destroyers, 8 fighters, 1 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Japan to 33 Sea Zone 1 tactical_bomber moved from Anhwe to Japan 1 fighter moved from Suiyuyan to Kiangsu 1 armour and 1 artillery moved from Shantung to Kiangsu 1 infantry moved from Shantung to Anhwe Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Shantung 1 artillery and 2 infantry placed in Kiangsu 1 submarine placed in 6 Sea Zone 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans : 0.83 Chinese : -0.33 Japanese : 1.83
-
@DizzKneeLand33 sorry for the slow play. I’m not quitting on you, but honestly overwhelmed, wife is back and forth quite needy, and I accidentally went from zero games to 4 games. Which, I’m learning is 3 too many.
-
No worries – sometimes finishing up the ones further along helps out I always find, but those are the harder ones to play sometimes, too. ;)
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 8 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from 37 Sea Zone to Hainan 6 bombers moved from India to Kweichow 6 bombers moved from India to Hopei 3 bombers moved from India to Shensi 3 bombers moved from India to Hainan Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow Americans attack with 6 bombers Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 6 bombers in Kweichow, round 2 : 6/6 hits, 4.00 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Americans win with 5 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Battle in Hopei Americans attack with 6 bombers Japanese defend with 1 armour, 1 artillery and 1 infantry Americans roll dice for 6 bombers in Hopei, round 2 : 6/6 hits, 4.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Hopei Americans win with 6 bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Battle in Hainan Americans attack with 3 bombers and 2 fighters Japanese defend with 1 fighter and 1 tactical_bomber Americans roll dice for 3 bombers and 2 fighters in Hainan, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Hainan, round 2 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Hainan Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 fighter and 1 tactical_bomber Battle in 36 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in Shensi Americans attack with 3 bombers Japanese defend with 1 mech_infantry Americans roll dice for 3 bombers in Shensi, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Shensi to French Indo China 6 bombers moved from Hopei to French Indo China 5 bombers moved from Kweichow to French Indo China 2 fighters moved from Hainan to 37 Sea Zone 2 bombers moved from Hainan to French Indo China 6 bombers moved from Western United States to Queensland 1 bomber moved from 8 Sea Zone to Western United States 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone Place Units - Americans 3 mech_infantrys placed in French Indo China 2 bombers placed in Western United States 8 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6 Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 4.17 Japanese : 0.17
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Non Combat Move - Chinese 3 artilleries and 2 infantry moved from Yunnan to Kwangsi Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 8 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from 37 Sea Zone to Hainan 6 bombers moved from India to Kweichow 6 bombers moved from India to Hopei 3 bombers moved from India to Shensi 3 bombers moved from India to Hainan Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow Americans attack with 6 bombers Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 6 bombers in Kweichow, round 2 : 6/6 hits, 4.00 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Americans win with 5 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Battle in Hopei Americans attack with 6 bombers Japanese defend with 1 armour, 1 artillery and 1 infantry Americans roll dice for 6 bombers in Hopei, round 2 : 6/6 hits, 4.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Hopei Americans win with 6 bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Battle in Hainan Americans attack with 3 bombers and 2 fighters Japanese defend with 1 fighter and 1 tactical_bomber Americans roll dice for 3 bombers and 2 fighters in Hainan, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Hainan, round 2 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Hainan Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 fighter and 1 tactical_bomber Battle in 36 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in Shensi Americans attack with 3 bombers Japanese defend with 1 mech_infantry Americans roll dice for 3 bombers in Shensi, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Shensi to French Indo China 6 bombers moved from Hopei to French Indo China 5 bombers moved from Kweichow to French Indo China 2 fighters moved from Hainan to 37 Sea Zone 2 bombers moved from Hainan to French Indo China 6 bombers moved from Western United States to Queensland 1 bomber moved from 8 Sea Zone to Western United States 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone Place Units - Americans 3 mech_infantrys placed in French Indo China 2 bombers placed in Western United States 8 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6 Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Non Combat Move - Chinese 3 artilleries and 2 infantry moved from Yunnan to Kwangsi Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber and 1 fighter moved from United Kingdom to Holland Belgium 1 armour and 1 mech_infantry moved from French Indo China to Kiangsi 1 armour and 1 mech_infantry moved from Yunnan to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 2 fighters and 1 tactical_bomber moved from French Indo China to Kiangsi Combat - British British creates battle in territory 109 Sea Zone Battle in Normandy Bordeaux British attack with 2 fighters and 4 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux British win, taking 109 Sea Zone from Germans, taking Normandy Bordeaux from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Holland Belgium British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Kiangsi British attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 3/8 hits, 3.17 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China 1 armour moved from Siam to Kwangsi 4 infantry moved from Burma to Yunnan 3 mech_infantrys moved from India to Eastern Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber and 1 fighter moved from Holland Belgium to United Kingdom 1 destroyer moved from 109 Sea Zone to 110 Sea Zone Place Units - British 2 transports placed in 110 Sea Zone 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.83 British : -2.50 Americans : 4.17 Japanese : 0.17