Scramble to sz112?
19L Playoff 1/4 Final – AetV (Allies +25) vs Tizkit (Axis) G40.2
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Western Germany to Holland Belgium 1 bomber moved from Greece to Holland Belgium 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 3 fighters moved from Gibraltar to 92 Sea Zone 1 artillery and 2 infantry moved from Bryansk to Rostov 1 armour and 1 mech_infantry moved from Tambov to Rostov 1 armour moved from Smolensk to Rostov Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium retreated to Holland Belgium British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Battle in 92 Sea Zone Italians attack with 1 destroyer, 3 fighters and 1 submarine British defend with 1 submarine; Russians defend with 1 submarine Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 92 Sea Zone Italians roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 92 Sea Zone Italians win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Russians: 1 submarine Casualties for British: 1 submarine Battle in Rostov Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to France 1 artillery moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to France 1 infantry moved from Southern France to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Bryansk 3 fighters moved from 92 Sea Zone to Southern Italy 1 battleship, 2 cruisers and 2 transports moved from 97 Sea Zone to 95 Sea Zone 2 submarines moved from 98 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 1 destroyer placed in 95 Sea Zone 6 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 0.67 Russians : -0.50
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from 44 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Java to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 aaGuns, 2 infantry and 1 mech_infantry moved from Queensland to South Australia 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from 44 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Java to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 aaGuns, 2 infantry and 1 mech_infantry moved from Queensland to South Australia 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 fighter moved from 91 Sea Zone to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 7 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Holland Belgium 2 bombers moved from Novgorod to Normandy Bordeaux 1 bomber moved from Novgorod to Holland Belgium 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd Germans take Volgograd from Russians 1 armour and 2 mech_infantrys moved from Bryansk to Volgograd 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 bombers, 1 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Gibraltar to Southern Italy 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 aaGun moved from Karelia to Finland 3 mech_infantrys moved from Novgorod to Karelia 1 bomber moved from Holland Belgium to France 2 bombers moved from Normandy Bordeaux to France 2 mech_infantrys moved from Western Germany to France 3 aaGuns moved from Tambov to Volgograd 1 fighter and 2 tactical_bombers moved from Tambov to Yugoslavia 1 infantry moved from Bulgaria to Yugoslavia 2 bombers moved from Tambov to French Indo China 2 tactical_bombers moved from Tambov to Rostov 2 infantry moved from Ukraine to Rostov 1 armour moved from Belarus to Rostov 2 tactical_bombers moved from Tambov to Novgorod 1 infantry moved from Belarus to Bryansk 2 armour and 2 mech_infantrys moved from Poland to Belarus 3 mech_infantrys moved from Germany to Baltic States Place Units - Germans 2 artilleries and 1 infantry placed in France 3 armour, 1 infantry and 6 mech_infantrys placed in Western Germany 2 infantry placed in Germany 1 submarine placed in 113 Sea Zone 3 mech_infantrys placed in Novgorod 1 infantry and 2 mech_infantrys placed in Ukraine 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 British : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 2 infantry moved from Kazakhstan to Caucasus 2 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Kazakhstan to Samara Russians take Samara from Germans 3 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Kazakhstan to Caucasus Combat - Russians Battle in Caucasus Russians attack with 8 infantry Germans defend with 1 mech_infantry Russians roll dice for 8 infantry in Caucasus, round 2 : 2/8 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 7 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 mech_infantry moved from Kazakhstan to Caucasus 2 aaGuns and 12 infantry moved from Yenisey to Timguska Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67 Russians : 0,67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 tactical_bombers moved from 41 Sea Zone to Java 4 fighters moved from 41 Sea Zone to Java 2 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from Kiangsu to Kweichow 1 fighter moved from Kiangsu to Kweichow 2 tactical_bombers moved from Hunan to Kweichow 3 bombers moved from French Indo China to Kweichow 2 fighters moved from Hunan to Yunnan 2 fighters moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Yunnan 1 submarine moved from 41 Sea Zone to 57 Sea Zone 1 submarine moved from 57 Sea Zone to 42 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Caroline Islands Battle in 42 Sea Zone Japanese attack with 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 2 infantry, 5 submarines and 3 transports ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 5 submarines in 42 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 3 transports in 42 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 5 submarines in 42 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits Japanese win, taking Caroline Islands from Americans, taking 42 Sea Zone from Neutral with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 5 submarines and 3 transports remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Java Japanese attack with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Java, round 2 : 5/11 hits, 5.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kweichow Japanese attack with 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 4/8 hits, 4.00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 6 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone 4 fighters moved from Yunnan to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 fighter and 2 tactical_bombers moved from Kweichow to Kiangsu 3 bombers moved from Kweichow to French Indo China 7 mech_infantrys moved from Hunan to French Indo China 1 mech_infantry moved from Kiangsu to Hunan 1 aaGun and 7 infantry moved from Manchuria to Jehol 2 fighters moved from Japan to French Indo China 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 fighters placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Chinese : -0.33 Japanese : -4.83
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Brazil to 86 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 4 bombers moved from India to Yunnan 5 bombers moved from British Guiana to Gibraltar 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone Combat - Americans Americans creates battle in territory 44 Sea Zone Battle in Gibraltar Americans attack with 2 artilleries, 5 bombers, 7 infantry and 1 mech_infantry Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 harbour and 6 infantry AA fire in Gibraltar : 1/3 hits, 0,50 expected hits 1 bomber owned by the Americans lost in Gibraltar Americans roll dice for 2 artilleries, 4 bombers, 7 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/14 hits, 5,00 expected hits Italians roll dice for 1 aaGun and 7 infantry in Gibraltar, round 2 : 2/7 hits, 2,33 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 artilleries, 4 bombers, 5 infantry and 1 mech_infantry in Gibraltar, round 3 : 6/12 hits, 4,67 expected hits Italians roll dice for 5 infantry in Gibraltar, round 3 : 2/5 hits, 1,67 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar Americans win, taking 44 Sea Zone from Japanese, taking Gibraltar from Italians with 2 artilleries, 4 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 bomber and 4 infantry Casualties for Germans: 1 aaGun and 1 infantry Casualties for Italians: 6 infantry Battle in 33 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 2 submarines and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 1 tactical_bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Yunnan Americans attack with 4 bombers Japanese defend with 2 infantry Americans roll dice for 4 bombers in Yunnan, round 2 : 3/4 hits, 2,67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan Americans win with 3 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 2 infantry Non Combat Move - Americans 3 bombers moved from Yunnan to India 2 bombers moved from Western United States to Queensland 1 battleship, 4 carriers, 3 cruisers, 1 destroyer and 7 fighters moved from 44 Sea Zone to 46 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 carrier and 1 submarine moved from 30 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Western United States to 91 Sea Zone 4 bombers moved from Gibraltar to British Guiana 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States 2 infantry placed in Central United States 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Shensi to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Morocco to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to 92 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 destroyer and 4 fighters Italians defend with 1 destroyer and 1 submarine British roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer and 1 submarine Non Combat Move - British 3 armour and 1 mech_infantry moved from Algeria to Morocco 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 battleship, 1 carrier, 1 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from 92 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Alexandria to Egypt 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from Egypt to 80 Sea Zone 1 fighter moved from 80 Sea Zone to India 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - British 2 mech_infantrys placed in Union of South Africa 2 fighters and 1 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
AA fire in Gibraltar : : 0,50 Italians : 0,50 British : -0,33 Americans : 0,17 Chinese : 0,17 Japanese : 0,00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Rostov to Kazakhstan 1 bomber moved from France to Kazakhstan 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Battle in Kazakhstan Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians win, taking Cyprus from British, taking Kazakhstan from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Kazakhstan to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 aaGun, 1 artillery and 2 infantry moved from Rostov to Volgograd 1 infantry moved from Bryansk to Rostov 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 aaGun moved from Northern Italy to Southern Italy 7 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 artillery, 4 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 2 destroyers and 1 submarine moved from 44 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to New Guinea 1 fighter moved from New South Wales to Queensland 1 mech_infantry moved from South Australia to Queensland 2 aaGuns and 1 infantry moved from South Australia to Queensland 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 airfield placed in New Guinea Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Samara 2 infantry and 1 mech_infantry moved from Russia to Samara 2 infantry moved from Rostov to Caucasus 1 armour moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 3 armour moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 1 mech_infantry moved from Volgograd to Sikang Germans take Sikang from Chinese 2 mech_infantrys moved from Volgograd to Caucasus 2 tactical_bombers moved from Rostov to Caucasus 1 tactical_bomber moved from Novgorod to Caucasus 1 tactical_bomber moved from Yugoslavia to Caucasus 1 bomber moved from French Indo China to Caucasus 1 bomber moved from France to Caucasus 1 tactical_bomber moved from Novgorod to Samara 1 bomber moved from French Indo China to Caucasus Combat - Germans Battle in Samara Germans attack with 3 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 4 armour, 3 bombers, 2 infantry, 4 mech_infantrys and 4 tactical_bombers Russians defend with 7 infantry and 1 mech_infantry Germans roll dice for 4 armour, 3 bombers, 2 infantry, 4 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 8/17 hits, 7.67 expected hits Russians roll dice for 7 infantry and 1 mech_infantry in Caucasus, round 2 : 2/8 hits, 2.67 expected hits 1 mech_infantry owned by the Russians, 7 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour, 3 bombers, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Germans: 2 infantry Casualties for Russians: 7 infantry and 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Volgograd to Kazakhstan 2 aaGuns moved from Volgograd to Caucasus 1 bomber moved from Caucasus to Greece 1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany 1 infantry moved from Yugoslavia to Northern Italy 1 tactical_bomber moved from Caucasus to Yugoslavia 3 tactical_bombers moved from Caucasus to Rostov 1 tactical_bomber moved from Samara to Rostov 2 bombers moved from Caucasus to Rostov 1 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 2 armour and 2 mech_infantrys moved from Belarus to Rostov 1 mech_infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Novgorod to Bryansk 3 mech_infantrys moved from Baltic States to Bryansk 1 mech_infantry moved from Germany to Baltic States 2 infantry moved from Western Germany to France 1 infantry moved from Holland Belgium to France 1 infantry moved from Normandy Bordeaux to France 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 2 mech_infantrys moved from France to Western Germany 1 mech_infantry moved from Holland Belgium to Western Germany 4 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Germany to Western Germany 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Germans 2 artilleries and 1 mech_infantry placed in Volgograd 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 1 artillery and 2 infantry placed in Russia Germans undo move 3. 1 armour and 2 infantry placed in Russia 3 mech_infantrys placed in Novgorod 2 artilleries placed in France 5 mech_infantrys placed in Western Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -1.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Timguska to Urals Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 5 submarines moved from 42 Sea Zone to 46 Sea Zone 8 fighters and 4 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 2 submarines moved from 33 Sea Zone to 46 Sea Zone 3 bombers, 4 fighters and 2 tactical_bombers moved from French Indo China to 46 Sea Zone 3 fighters moved from Japan to 46 Sea Zone 1 tactical_bomber moved from Kiangsu to 46 Sea Zone 1 tactical_bomber moved from Kiangsu to 46 Sea Zone 3 mech_infantrys moved from Kiangsu to Hopei 1 armour moved from Hunan to Hopei 1 artillery and 1 mech_infantry moved from Hunan to Kweichow 1 fighter moved from Kiangsu to Kweichow 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 submarine moved from 34 Sea Zone to 46 Sea Zone
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@Tizkit Yes please scramble.
Max Def., Thank you.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 5 submarines moved from 42 Sea Zone to 46 Sea Zone 8 fighters and 4 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 2 submarines moved from 33 Sea Zone to 46 Sea Zone 3 bombers, 4 fighters and 2 tactical_bombers moved from French Indo China to 46 Sea Zone 3 fighters moved from Japan to 46 Sea Zone 1 tactical_bomber moved from Kiangsu to 46 Sea Zone 1 tactical_bomber moved from Kiangsu to 46 Sea Zone 3 mech_infantrys moved from Kiangsu to Hopei 1 armour moved from Hunan to Hopei 1 artillery and 1 mech_infantry moved from Hunan to Kweichow 1 fighter moved from Kiangsu to Kweichow 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 submarine moved from 34 Sea Zone to 46 Sea Zone Combat - Japanese Americans scrambles 3 units out of New Guinea to defend against the attack in 46 Sea Zone Battle in Celebes Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Celebes from Americans, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Hopei, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 46 Sea Zone Japanese attack with 2 battleships, 3 bombers, 6 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 8 tactical_bombers Americans defend with 1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser, 2 destroyers, 5 fighters and 1 submarine Japanese roll dice for 9 submarines in 46 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 battleships, 3 bombers, 6 carriers, 2 cruisers, 3 destroyers, 15 fighters and 8 tactical_bombers in 46 Sea Zone, round 2 : 19/33 hits, 18.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 5 carriers, 4 cruisers, 3 destroyers, 10 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 2 : 9/24 hits, 12.50 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 2 destroyers owned by the ANZAC, 1 tactical_bomber owned by the Americans, 5 carriers owned by the Americans, 7 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 3 bombers, 6 carriers, 2 cruisers, 3 destroyers, 15 fighters and 8 tactical_bombers in 46 Sea Zone, round 3 : 16/33 hits, 18.17 expected hits Americans roll dice for 10 fighters in 46 Sea Zone, round 3 : 6/10 hits, 6.67 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship and 3 transports in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 3 fighters owned by the Japanese, 5 fighters owned by the ANZAC, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 5 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 46 Sea Zone Japanese win with 2 battleships, 3 bombers, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 230 Casualties for Japanese: 1 destroyer, 3 fighters and 8 submarines Casualties for ANZAC: 1 cruiser, 2 destroyers, 5 fighters and 1 submarine Casualties for Americans: 1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports Non Combat Move - Japanese 2 fighters moved from 46 Sea Zone to 33 Sea Zone 2 fighters moved from 46 Sea Zone to Caroline Islands 4 tactical_bombers moved from 46 Sea Zone to Caroline Islands 3 bombers moved from 46 Sea Zone to Caroline Islands 2 fighters moved from 46 Sea Zone to Caroline Islands 2 fighters moved from 46 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 46 Sea Zone 4 mech_infantrys moved from French Indo China to Hunan 1 aaGun and 7 infantry moved from Jehol to Anhwe 1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Kweichow to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 1 factory_minor placed in Kwangtung 1 bomber placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -4.17 Chinese : 1.67 Japanese : -2.00
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I concede here @Tizkit and wish you good luck on your future games.
Morroco was the winner I think in Round 5. I should have waited and reduce the chance of recapturing by the Italians.
The game is posted.
Best regards AetV
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Good game, and likewise all the best on your future games.
Yes, being able to re-take Morocco definitely gave the Germans some breathing room.
I don’t play a ton of games, but hopefully we meet up again.