Pejon_88 (X) vs. The Shrike (L + 12) BM3


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 infantry and 1 mech_infantry moved from United Kingdom to Scotland
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Egypt to 98 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 98 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Southern France
    
        Combat - British
            Battle in Southern France
            Battle in Scotland
                British attack with 5 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 artillery and 1 infantry
                    British roll dice for 5 infantry and 1 mech_infantry in Scotland, round 2 : 1/6 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British roll dice for 4 infantry and 1 mech_infantry in Scotland, round 3 : 2/5 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Scotland
                British win, taking Southern France from Italians, taking Scotland from Germans with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
            3 aaGuns, 3 fighters, 11 infantry and 1 tactical_bomber moved from India to West India
            3 infantry moved from Eastern Persia to West India
            3 artilleries and 3 infantry moved from Persia to Northwest Persia
            1 artillery moved from Persia to Eastern Persia
            1 fighter moved from Egypt to Persia
            1 infantry moved from Alexandria to Tobruk
            1 infantry moved from Alexandria to Egypt
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 fighter placed in United Kingdom
            2 fighters placed in Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 1.17
    

    Savegame

  • 2023 '22

    WOW, that battle :o :)

  • 2023 '22

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Ukraine to Rostov
            1 bomber moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                Italians win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Italians: 2 mech_infantrys
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            4 mech_infantrys moved from Romania to Ukraine
            1 bomber moved from Rostov to Slovakia Hungary
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            2 artilleries placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0,83
    Russians : 1,33
    

    Savegame


  • @Pejon_88 said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:

    WOW, that battle :o :)

    Yeah; I didn’t run the calculator so I’m not sure what was likely to happen but; total bloodbath.

  • 2023 '22

    I seem to have had the edge if you look at the calculator below. I honestly thought I was totally in the clear and did not count either. Did not think of your 4 bombers from US though!

    2c79d10b-10d2-4ffd-97ad-e0687c9cb436-image.png


  • I lucked out! It won’t save me though. My play has been confused. My last Allied effort I overcommitted the US to EUR; but this game I think I’ve balanced too much. I’ve never tried a pure KJF; which I may do my next time out as Allies. As Axis I can never seem to take Moscow whereas when I’m the Allies I can never seem to keep it lol. Not sure what I’m doing wrong but I keep losing games. Japan is a juggernaut, and you can replace your fleet faster than the US can. I’ll stick around for a few more rounds; maybe I’ll get lucky again in Moscow. But you have the edge for sure!

  • 2023 '22

    Yes, I believe axis will win when Japan takes Hawaii and Calcutta right? I have only played with friends before in a live setting and we never go for the victory cities. Someone usually gives in after awhile.

    I agree that Allies are hard and especially where to put your money each round as US. As far as I know Allies need to work together more. Usually when I play them it looks like this game with every country for themselves (and then I lose hehe). US needs to land fighters in Calcutta and such. My friend said that the best transport killer is ANZAC fighters on US carriers.

    If you like we can swap teams after this game?


  • Sure, happy to rematch. Where does he station the US carriers; Caroline’s?

  • 2023 '22

    It’s more a matter of gaining extra movement spaces. If the carrier moves 2-3 spaces on the US turn and then on ANZAC’s turn you take-off from the carrier with the fighter you have practically gained an extra 2-3 movement spaces and can surprise Japan :)

  • 2023 '22

    @TheShrike But we finish this game first, right?


  • Yes, I am not conceding yet. We will see what happens in Moscow, and whether I can protect Sydney and Honolulu.


  • TripleA Move Summary: ANZAC round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from 6 Sea Zone to Korea
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from 6 Sea Zone to Korea
    
        Combat - ANZAC
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Korea
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: French round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • So, I actually reloaded the game to make sure I hadn’t forgotten to select a scramble for you in reference to the ANZAC invasion of Korea; because it didn’t scramble the Tactical Bomber and I thought I didn’t select it. Then it did the same thing again. I selected your TacB to intercept the amphibious landing and the screen like, flashed, and then no battle occurred between it and the BB. Is that because TacB’s can’t intercept alone? Or did it glitch because you ought to have about a 33% chance at sinking the BB and stopping the invasion.

  • '20 '19

    @TheShrike Sorry to butt in again, but as I understand it only the ANZAC marine was in combat as it is the ANZAC turn, not the US battleship therefore the japanese plane couldn’t scramble. You’ve found an interesting loophole!


  • @wizmark said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:

    @TheShrike Sorry to butt in again, but as I understand it only the ANZAC marine was in combat as it is the ANZAC turn, not the US battleship therefore the japanese plane couldn’t scramble. You’ve found an interesting loophole!

    Interesting! Absolutely accidental; as a veteran of a few games with me, you know I’m no strategic genius…

  • 2023 '22

    @TheShrike Haha that is interesting. It seems to have worked out now at least. Thank you @wizmark for your feeback.

  • 2023 '22

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 114 Sea Zone to 115 Sea Zone
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            3 infantry moved from France to Southern France
            2 fighters moved from 111 Sea Zone to Southern France
            1 bomber and 1 fighter moved from Western Germany to Southern France
            16 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
                  Germans take Volgograd from Russians
            3 tactical_bombers moved from Ukraine to Vologda
            1 tactical_bomber moved from Archangel to Vologda
            1 infantry moved from Smolensk to Vologda
            1 artillery and 4 infantry moved from Archangel to Vologda
            1 bomber moved from Greater Southern Germany to Southern France
            2 bombers moved from Greater Southern Germany to Vologda
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 2 bombers, 3 fighters and 3 infantry
                British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
                    Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Southern France, round 2 : 4/8 hits, 3,33 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Southern France, round 2 : 1/5 hits, 1,83 expected hits
                    1 marine owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Southern France
                    Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 3 : 3/7 hits, 3,17 expected hits
                    British roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Southern France
                Germans win, taking Southern France from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 18
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 marine
            Battle in 115 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 115 Sea Zone
                    Germans roll dice for 1 destroyer in 115 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 115 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 submarine
            Battle in Vologda
                Germans attack with 1 artillery, 2 bombers, 5 infantry and 4 tactical_bombers
                Russians defend with 14 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 5 infantry and 4 tactical_bombers in Vologda, round 2 : 6/12 hits, 4,67 expected hits
                    Russians roll dice for 14 infantry in Vologda, round 2 : 3/14 hits, 4,67 expected hits
                    6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 4 tactical_bombers in Vologda, round 3 : 6/9 hits, 4,17 expected hits
                    Russians roll dice for 8 infantry in Vologda, round 3 : 2/8 hits, 2,67 expected hits
                    6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 artillery, 2 bombers and 4 tactical_bombers in Vologda, round 4 : 5/7 hits, 3,67 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 4 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                Germans win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Germans: 1 artillery and 5 infantry
                Casualties for Russians: 14 infantry
    
        Non Combat Move - Germans
            1 artillery and 2 infantry moved from Belarus to Archangel
            2 armour moved from Eastern Poland to Archangel
            4 tactical_bombers moved from Vologda to Archangel
            2 bombers moved from Vologda to Archangel
            20 mech_infantrys moved from Ukraine to Volgograd
            1 infantry moved from Novgorod to Archangel
            1 artillery and 1 infantry moved from Novgorod to Belarus
            2 bombers moved from Southern France to Western Germany
            1 submarine moved from 111 Sea Zone to 124 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 111 Sea Zone to 112 Sea Zone
            1 fighter moved from Southern France to 112 Sea Zone
            1 fighter moved from Southern France to France
            1 fighter moved from Southern France to France
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            2 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            1 bomber and 2 fighters placed in Western Germany
            1 submarine placed in 112 Sea Zone
            1 artillery placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,2,4,3,6
            Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 4,67
    British : -1,33
    Russians : -1,50
    

    Savegame

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