Pejon_88 (X) vs. The Shrike (L + 12) BM3


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
            1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
    

    Savegame


  • Kamikaze?

  • '23 '22

    No, thank you!


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
            1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
    
        Non Combat Move - Americans
            4 fighters moved from 33 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Well, I told you at the beginning I’m a bad player and I told myself I needed to stick to one game. I didn’t, and now I’ve forgotten about the US fleet in the Med. I had meant to attack Greece with it. Do you mind if I use Battle Calculator and edit the result? We could do worst of 3 of it or something. If not, I understand, I would probably non-combat move those forces to Syria in that case.

  • '23 '22

    No worries :)
    I assumed you were about to go for Greece. I don’t think you are very bad, I think the game is interesting. How do we roll dice we battle calculator? I have only used it for calculating odds.

    Btw, was meant to tell you, you can take territories during combat move with only transports and the non-combat move the rest of your fleet to avoid kamikaze when applicable. Works with territories without scramble or enemy fleet, e.g. Iwo Jima this turn ;)


  • Oh that’s a good catch! I didn’t think about that regarding Kamikaze.

    Thank you for your graciousness. I’m not in front of the game right now but I think I’d run say 10 cycles of the calculator and determine what the average remaining units I had upon victory and then lose that number of units, if that makes sense to you.

  • '23 '22

    Ok that is fine. Personally, I would really regret missing something like that during a game and hope someone might allow the same for me in the future.


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
            1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Greece: 1 armour and 2 mech_infantrys
            EDIT: Changing ownership of Greece from Italians to Americans
            EDIT: Removing units owned by Americans from Tobruk: 3 infantry
            EDIT: Removing units owned by Americans from Tobruk: 1 artillery, 2 marines and 1 mech_infantry
            EDIT: Adding units owned by Americans to Greece: 1 artillery, 1 infantry and 2 marines
            EDIT: Turning off Edit Mode
            4 fighters moved from 33 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            EDIT: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            2 destroyers and 1 fighter placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            4 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 4 infantry in Suiyuyan, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : -2.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 carrier and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Tanganyika Territory to Ethiopia
                  British take Kenya from Italians
                  British take Ethiopia from Italians
            1 artillery and 3 infantry moved from Belgian Congo to Kenya
            3 artilleries and 2 infantry moved from Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            3 fighters moved from Egypt to Iraq
            8 infantry moved from India to Burma
            4 fighters and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Iraq
                British attack with 3 artilleries, 3 fighters and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 3 artilleries, 3 fighters and 3 infantry in Iraq, round 2 : 5/9 hits, 3.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 3 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Burma
                British attack with 4 fighters, 8 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 4 fighters, 8 infantry and 1 tactical_bomber in Burma, round 2 : 6/13 hits, 4.00 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 4 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from Burma to India
            2 fighters moved from Iraq to 98 Sea Zone
            1 fighter moved from Iraq to Egypt
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            2 infantry placed in Egypt
            3 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,5,3
            British collect 27 PUs (6 lost to blockades); end with 27 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 3.50
    Neutral_Axis : 0.00
    Japanese : 0.67
    

    Savegame


  • Thanks again Peter. The attack started with 9 US units and the calculator was predicting a loss of between 2.2 and 2.5 so I took 3 to be fair.

  • '23 '22

    Yes that sounds about right!

  • '23 '22

    Damn, I need to learn that Chinese rule, now I just lost a plane because of it haha :D

    Also I changed your inf to a mech in Greece. Think that was correct?

  • '23 '22

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Research Technology - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Greece: 1 infantry
            EDIT: Adding units owned by Americans to Greece: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 mech_infantrys moved from Romania to Greece
            1 bomber and 3 fighters moved from Southern Italy to Greece
            1 artillery and 1 infantry moved from Algeria to Morocco
                  Italians take Morocco from French
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 bomber, 3 fighters and 3 mech_infantrys
                Americans defend with 1 artillery, 2 marines and 1 mech_infantry
                    Italians roll dice for 1 bomber, 3 fighters and 3 mech_infantrys in Greece, round 2 : 2/7 hits, 2,67 expected hits
                    Americans roll dice for 1 artillery, 2 marines and 1 mech_infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Italians, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Greece
                    Italians roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Greece, round 3 : 3/5 hits, 2,33 expected hits
                    Americans roll dice for 2 marines in Greece, round 3 : 1/2 hits, 0,67 expected hits
                    2 marines owned by the Americans and 1 fighter owned by the Italians lost in Greece
                Italians win, taking Greece from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 fighter and 2 mech_infantrys
                Casualties for Americans: 1 artillery, 2 marines and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Greece to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
            4 aaGuns, 2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,6,6
            Italians collect 12 PUs (5 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    Americans : 1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 marine moved from New South Wales to 62 Sea Zone
            1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 62 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Combat Move - French
            1 fighter moved from United Kingdom to 112 Sea Zone
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Combat Move - French
            1 fighter moved from United Kingdom to 112 Sea Zone
    
        Combat - French
            Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                French attack with 1 fighter
                Germans defend with 1 destroyer, 1 tactical_bomber and 1 transport
                    French roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the French lost in 112 Sea Zone
                Germans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
                Casualties for French: 1 fighter
                Casualties for Germans: 1 destroyer
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 0.17
    French : 0.50
    

    Savegame


  • Peter, I assumed a scramble in 112, ended up trading a French fighter for a German DD. If you prefer not, then we can re-load the combat move save.

  • '23 '22

    That is perfectly fine! I would have definitely scrambled.

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