@mikawagunichi and missed the US planes in queensland…last one!
Pejon_88 (X) vs. The Shrike (L + 12) BM3
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - British British buy 4 artilleries and 2 marines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 3 fighters moved from Malta to Alexandria 3 infantry moved from Egypt to Alexandria 1 artillery and 3 infantry moved from Rhodesia to Belgian Congo 1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory British take Tanganyika Territory from Italians 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to Shan State Combat - British Battle in Belgian Congo British attack with 1 artillery and 3 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 3 fighters and 3 infantry Germans defend with 1 fighter British roll dice for 3 fighters and 3 infantry in Alexandria, round 2 : 3/6 hits, 2.00 expected hits Italians roll dice for 1 fighter in Alexandria, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 fighter Battle in Shan State British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 3 fighters moved from Alexandria to Egypt Place Units - British 1 artillery and 2 marines placed in Egypt 3 artilleries placed in Persia Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,5,6,6,6,2,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
British : 2.17 Italians : 0.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 2 fighters moved from Southern Italy to Greece 1 armour and 2 mech_infantrys moved from Yugoslavia to Greece 2 infantry moved from Bulgaria to Greece 1 artillery and 1 infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys in Greece, round 2 : 3/8 hits, 2,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Greece, round 3 : 3/7 hits, 2,67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 3 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,50 Neutral_Allies : 0,33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from India to Persia 1 infantry moved from Siam to Shan State 2 fighters moved from Queensland to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,2,6,5,6,3 ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - French Non Combat Move - French 1 fighter moved from Gibraltar to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Western Ukraine 2 bombers moved from Eastern Poland to Russia 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 8 infantry moved from Novgorod to Belarus 1 bomber moved from Holland Belgium to Belarus 1 bomber moved from Western Germany to Belarus Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Belarus Germans attack with 2 bombers and 8 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 8 infantry in Belarus, round 2 : 4/10 hits, 2,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Russia to Eastern Poland 2 bombers moved from Belarus to Eastern Poland 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to France 3 aaGuns moved from Holland Belgium to France 3 tactical_bombers moved from Southern Italy to Western Ukraine 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Romania to Western Ukraine Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 2 armour and 6 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 aaGuns EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,67 Germans : 1,33 Russians : 0,67
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Western Ukraine 2 bombers moved from Eastern Poland to Russia 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 8 infantry moved from Novgorod to Belarus 1 bomber moved from Holland Belgium to Belarus 1 bomber moved from Western Germany to Belarus Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Belarus Germans attack with 2 bombers and 8 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 8 infantry in Belarus, round 2 : 4/10 hits, 2,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Russia to Eastern Poland 2 bombers moved from Belarus to Eastern Poland 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to France 3 aaGuns moved from Holland Belgium to France 3 tactical_bombers moved from Southern Italy to Western Ukraine 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Romania to Western Ukraine Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 2 armour and 6 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 aaGuns EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 3 aaGuns, 12 armour, 5 artilleries, 26 infantry and 9 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 3 aaGuns, 12 armour, 5 artilleries, 26 infantry and 9 mech_infantrys EDIT: Removing units owned by Germans from Western Ukraine: 3 tactical_bombers EDIT: Adding units owned by Germans to Eastern Poland: 3 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 0,67 Germans : 1,33 Russians : 0,67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 29 PUs; Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 7 infantry Russians roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/10 hits, 3.83 expected hits Germans roll dice for 2 artilleries and 7 infantry in Western Ukraine, round 2 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 5/7 hits, 3.17 expected hits Germans roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 3 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Western Ukraine, round 4 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 4 infantry Casualties for Germans: 2 artilleries and 7 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Volgograd to Rostov 9 artilleries moved from Russia to Bryansk 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 13 infantry moved from Timguska to Novosibirsk 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Ulaanbaatar to Dzavhan Place Units - Russians 2 infantry placed in Volgograd 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor, 1 fighter, 3 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Yenisey 1 tactical_bomber moved from Buryatia to Yenisey 1 bomber moved from Japan to Yenisey 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Sikang 4 artilleries and 6 infantry moved from Shensi to Tsinghai 2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from French Indo China to Sikang 1 artillery moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Malaya to Shan State 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from Anhwe to Hunan 1 tactical_bomber moved from French Indo China to Hunan 1 fighter moved from Philippines to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 artillery and 2 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Anhwe to Hunan Combat - Japanese Battle in Siam Battle in Tsinghai Japanese attack with 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Tsinghai, round 2 : 4/14 hits, 5,50 expected hits Chinese roll dice for 1 fighter and 8 infantry in Tsinghai, round 2 : 2/9 hits, 3,33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Tsinghai, round 3 : 3/12 hits, 5,17 expected hits Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 2/5 hits, 2,00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 4 : 5/10 hits, 4,50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 0/2 hits, 1,00 expected hits 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Siam from ANZAC, taking Tsinghai from Chinese with 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 4 infantry Casualties for Chinese: 1 fighter and 8 infantry Battle in Sikang Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 3/5 hits, 1,67 expected hits Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Hunan Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 mech_infantry; ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 1/7 hits, 2,83 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 1/6 hits, 2,67 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 1 mech_infantry Battle in Yenisey Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Yenisey, round 2 : 2/3 hits, 1,83 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 tactical_bomber Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Yunnan 4 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow 2 armour and 1 mech_infantry moved from Shantung to Buyant-Uhaa 1 bomber moved from Yenisey to Yakut S.S.R. 1 fighter moved from Amur to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Sikang to Szechwan 2 bombers moved from Tsinghai to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from Tsinghai to Kweichow 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 submarine moved from 37 Sea Zone to 75 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 aaGun moved from French Indo China to Shan State 1 fighter moved from Shan State to Anhwe 1 tactical_bomber moved from Shan State to Anhwe 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Shan State to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Tsinghai to Kweichow 1 tactical_bomber moved from Hunan to Kwangsi Place Units - Japanese 1 factory_minor placed in Malaya 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China 1 fighter and 1 tactical_bomber placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 76 to 79 EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -1,67 UK_Pacific : 0,00 Russians : 0,67 Japanese : -5,83
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 armour, 1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
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Kamikaze?
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No, thank you!
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 armour, 1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 4 fighters moved from 33 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
Combat Hit Differential Summary :
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Well, I told you at the beginning I’m a bad player and I told myself I needed to stick to one game. I didn’t, and now I’ve forgotten about the US fleet in the Med. I had meant to attack Greece with it. Do you mind if I use Battle Calculator and edit the result? We could do worst of 3 of it or something. If not, I understand, I would probably non-combat move those forces to Syria in that case.
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No worries :)
I assumed you were about to go for Greece. I don’t think you are very bad, I think the game is interesting. How do we roll dice we battle calculator? I have only used it for calculating odds.Btw, was meant to tell you, you can take territories during combat move with only transports and the non-combat move the rest of your fleet to avoid kamikaze when applicable. Works with territories without scramble or enemy fleet, e.g. Iwo Jima this turn ;)
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Oh that’s a good catch! I didn’t think about that regarding Kamikaze.
Thank you for your graciousness. I’m not in front of the game right now but I think I’d run say 10 cycles of the calculator and determine what the average remaining units I had upon victory and then lose that number of units, if that makes sense to you.
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Ok that is fine. Personally, I would really regret missing something like that during a game and hope someone might allow the same for me in the future.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 armour, 1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Battle in Iwo Jima Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Italians from Greece: 1 armour and 2 mech_infantrys EDIT: Changing ownership of Greece from Italians to Americans EDIT: Removing units owned by Americans from Tobruk: 3 infantry EDIT: Removing units owned by Americans from Tobruk: 1 artillery, 2 marines and 1 mech_infantry EDIT: Adding units owned by Americans to Greece: 1 artillery, 1 infantry and 2 marines EDIT: Turning off Edit Mode 4 fighters moved from 33 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 101 Sea Zone to 104 Sea Zone EDIT: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 97 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 2 destroyers and 1 fighter placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 4 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 tactical_bomber Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : -2.17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - British British buy 1 carrier and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Tanganyika Territory to Ethiopia British take Kenya from Italians British take Ethiopia from Italians 1 artillery and 3 infantry moved from Belgian Congo to Kenya 3 artilleries and 2 infantry moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 3 fighters moved from Egypt to Iraq 8 infantry moved from India to Burma 4 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Iraq British attack with 3 artilleries, 3 fighters and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 3 artilleries, 3 fighters and 3 infantry in Iraq, round 2 : 5/9 hits, 3.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 3 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 4 fighters, 8 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 4 fighters, 8 infantry and 1 tactical_bomber in Burma, round 2 : 6/13 hits, 4.00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 4 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Burma to India 2 fighters moved from Iraq to 98 Sea Zone 1 fighter moved from Iraq to Egypt Place Units - British 1 carrier placed in 98 Sea Zone 2 infantry placed in Egypt 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,5,3 British collect 27 PUs (6 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 3.50 Neutral_Axis : 0.00 Japanese : 0.67
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Thanks again Peter. The attack started with 9 US units and the calculator was predicting a loss of between 2.2 and 2.5 so I took 3 to be fair.