@Kakarrot1138 said in Larry Harris Semi-Official Tournament Game Patch:
Saying that the game is already shallow so who cares is kinda weird btw.
When I read that response, I thought “I wouldn’t say something dismissive like that.” I went back and read what I wrote.
@aardvarkpepper said in Larry Harris Semi-Official Tournament Game Patch:
Axis and Allies is generally shallow. There’s no hidden information. No diplomacy. No exchanging one resource type for another. You don’t have mechanics as in chess like pinning, checking, castling, or promotion. Probability distributions seem complex but aren’t that difficult to understand.
I was replying to your earlier post
@Kakarrot1138 said in Larry Harris Semi-Official Tournament Game Patch:
I can’t imagine having to decide a winner by round 7 or so. To me, the game would seem so shallow by comparison.
I had responded as if “shallow” were a purely descriptive term, but I see perhaps you meant it to have pejorative overtones. So when I responded with the same phrase, despite the explanation I’d attached, apparently you took it as pejorative. But “Who cares” is not what I wrote. When I disagree with others, it is usually a matter of points of fact, rather than contemptuous denial of validity of others’ opinion due to undocumented alleged consensus by third parties.
@Kakarrot1138 said in Larry Harris Semi-Official Tournament Game Patch:
I think the depth and fun factor of the game is significantly worse when time concerns cap the number of rounds at such a low number, and I’m definitely sticking to that opinion. Of course, fun is subjective, but depth level is pretty objective.
If you want an objective discussion, you have to address the points others bring up, even if only to explain their invalidity. I wrote Axis and Allies has key areas that limit divergence, that probability distributions do not necessarily complicate decision making in the same way that different gameplay mechanics do. I’d agree the details are beyond the scope of this thread but you can create a new thread - or if you can’t for some reason, you could just ask and I could make one.
As to “fun factor”, you’d agree that’s subjective? As to depth to that in a moment. But first -
@Kakarrot1138 said in Larry Harris Semi-Official Tournament Game Patch:
the fact that allies are pigeonholed into KJF in tournaments in order to not lose on VCs helps to prove my point.
Actually, I wrote I hadn’t been to GenCon, and if KJF was the GenCon standard as I thought might be the case from secondhand reports and my projections, why I thought KJF might be the standard. But it could be that I’m wrong, that KGF is actually viable at GenCon.
If this were a private discussion, I would say to myself “If my points are re-interpreted strongly, that’s not a matter of concern.” But in a public discussion, saying “the fact that Allies are pigeonholed into KJF” can easily lead to misunderstandings.
But back to depth.
If GenCon KJF plays out the way I think it does, competent players have to calculate a load of probability distributions, project their best window, and take their best chance. I described the general plan (as I thought it might work) simply, but actually there’s quite a number of branches, which I think with the time constraints make the game just as sharp as any other game - different, certainly, but still sharp.
To use an analogy, imagine blitz chess versus “normal” time controls. In blitz, you are going to do a lot better if you’ve made extensive formal study of openings, that’s going to slash your opening time requirements and give you an advantage. But that doesn’t mean blitz chess isn’t chess.
To extend the analogy, finding mate for a position in 4 can be more difficult and interesting to find than mate in 7 on the same crowded board.
So is GenCon KJF (if it plays out the way I think it does) really shallow? I think not, compared to any other game.
Suppose you’re pushing KGF. It’s quite predictable; you send US to Finland/Norway, build UK/US and pressure Karelia, if Allies break Karelia then UK/US bleed out Germany’s stacks from the northeast while USSR pushes from Ukraine. Japan presses, and USSR and US defend Russia as necessary. There’s little variation, perhaps UK reclaims India, perhaps UK/US/USSR do a triple attack on Berlin, maybe Allies push navy into the Mediterranean (I’d say probably not, but whatever).
Compare to the KJF line I projected. If the Allies are pushing Philippines and Kwangtung, is Axis defending that region really so different to defending Karelia in the KGF?
But KGF allows a longer game considering Africa? So both factions need to consider the game in Europe but also Africa?
Sure. But in KJF, the Allies have to consider the German timing push against Russia.
But it’s not the same because in KGF the Allies have to consider Japan’s push against Russia, so accounting in KJF for Germany’s push is analogous?
But it isn’t analogous. Germany’s initial stack sizes, production, and logistics are all far superior to Japan’s. If I’m correct about GenCon actually using KJF, and if I’m also correct about how it plays out (and I could be wrong) - the Allies have to worry about defending India, attacking Philippines, and attacking Kwangtung, while also trying to prevent Russia from falling, it’s a two-front war. In the KGF, though, the Allies only have to balance Europe and Africa (for the later developing game). Japan threatening Russia isn’t something that needs to be dealt with until well after the Allies’ KGF plans develop.
So how, objectively, is depth level of GenCon KJF (if they DO really use KJF at GenCon, and who knows if it actually plays out the way I think it does) - how is that less than the depth level of KGF? I’d agree it’s different. If someone said it was less fun for them, I’d have no objection to a subjective difference of opinion, and if someone said the game is less pure in terms of execution compared to the way the game was designed, I’d agree. But to say objectively that it’s less fun or even less complex is I think a step too far.
To return to the OP (the original original post, starter of this thread) and initial responses -
It’s been, what, eight years since 1942 Second Edition came out? A number of years since the LHTR setup was released. I take it that Larry Harris did read responses on his forums, but I don’t recall anything there recent on 1942 Second Edition and LHTR/balance, apart from Black Elk’s necro, but I’d say the changes are pretty well set by now and aren’t going to change.
I don’t like the German bomber in Ukraine. It’s an “un-fun” change for me. It’s like how a grumpy grandpa has fun yelling at kids to get off his lawn. Then after years of good wholesome fun, one day someone says he can’t say that any more. Then grandpa is sad. He might shake his fist at the kids, but it’s just not the same. Now USSR can blow up that German bomber that says “hey kids stay off my lawn”. Less fun at Africa, less fun at Atlantic, less threat range to Europe, not available to fly to Asia in the anti-KJF to pick off destroyer blockers. Why make grandpa sad? Make grandpa great again!
Maybe grandpa was having a little TOO much fun in 1942 Second Edition with Axis winning, sure. But leaving the German bomber in the path of USSR tanks is still sad.
poor aardvark, no bomber to play with, durn kids, I remember back in the day Germany had a bomber and we liked it.