@GovZ said in L24 OOB Myygames (X) vs GovZ (A+42) Game II:
Do the Russians have permission to sail through the Danish Straits? I’m assuming no, but might as well ask.
Sure you may ask… but no. I don’t know why anyone should ever grant that.
Best OOL - tip AC - destroy AC - dds - cruiser ( UK first ) and fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 6 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Germany to 110 Sea Zone
3 mech_infantrys moved from Volgograd to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
3 armour moved from Caucasus to Northwest Persia
3 armour, 3 infantry and 6 mech_infantrys moved from Novgorod to Karelia
4 armour moved from Belarus to Karelia
Combat - Germans
Battle in Northwest Persia
Germans attack with 3 armour, 3 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 1/9 hits, 2.50 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 3 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 7 armour, 3 infantry and 6 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 7 armour, 3 infantry and 6 mech_infantrys in Karelia, round 2 : 6/16 hits, 5.00 expected hits
Americans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 7 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 4 fighters and 2 tactical_bombers
British defend with 1 cruiser, 1 destroyer, 1 fighter and 7 transports; Americans defend with 1 carrier, 2 cruisers, 4 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 3 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits
British roll dice for 1 carrier, 3 cruisers, 5 destroyers, 1 fighter and 8 transports in 110 Sea Zone, round 2 : 6/10 hits, 4.17 expected hits
3 destroyers owned by the Americans, 4 fighters owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone
Germans roll dice for 3 bombers in 110 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
British roll dice for 3 cruisers, 2 destroyers, 1 fighter and 8 transports in 110 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 bombers owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
British roll dice for 3 cruisers, 1 fighter and 8 transports in 110 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
1 bomber owned by the Germans lost in 110 Sea Zone
British win with 3 cruisers, 1 fighter and 8 transports remaining. Battle score for attacker is -42
Casualties for Germans: 3 bombers, 4 fighters and 2 tactical_bombers
Casualties for Americans: 1 carrier and 4 destroyers
Casualties for British: 1 destroyer
1 fighter owned by the British forced to land in United Kingdom
Non Combat Move - Germans
1 armour moved from Yunnan to India
1 mech_infantry moved from Russia to Belarus
1 fighter moved from Russia to Novgorod
2 aaGuns moved from Belarus to Novgorod
7 artilleries and 12 infantry moved from Western Germany to France
Place Units - Germans
2 armour and 1 artillery placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 artilleries placed in Novgorod
2 armour and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Western Ukraine
2 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,4,1,3,4,4,4,6
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -1.50
British : 0.50
Americans : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@Odonis don’t forget our game:blush: You used to be playing almost everyday? Do you want to pause the game for a few days?
@Sovietishcat said in Odonis (Axis) vs Sovietishcat (Allies) BM3L19:
@Odonis don’t forget our game:blush: You used to be playing almost everyday? Do you want to pause the game for a few days?
Sorry, on vacation and forgot to tell you. Give me a couple of days!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
7 armour and 11 mech_infantrys moved from Shensi to Kansu
2 mech_infantrys moved from Hopei to Kansu
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Kweichow to Kansu
1 fighter moved from French Indo China to 41 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from Alaska to British Columbia
Japanese take British Columbia from British
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tanganyika Territory
Battle in Kansu
Japanese attack with 7 armour, 1 infantry and 17 mech_infantrys
Chinese defend with 14 infantry; Russians defend with 8 infantry
Japanese roll dice for 7 armour, 1 infantry and 17 mech_infantrys in Kansu, round 2 : 5/25 hits, 6.50 expected hits
Chinese roll dice for 22 infantry in Kansu, round 2 : 4/22 hits, 7.33 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 7 armour and 14 mech_infantrys in Kansu, round 3 : 6/21 hits, 5.83 expected hits
Chinese roll dice for 17 infantry in Kansu, round 3 : 2/17 hits, 5.67 expected hits
2 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 7 armour and 12 mech_infantrys in Kansu, round 4 : 3/19 hits, 5.50 expected hits
Chinese roll dice for 11 infantry in Kansu, round 4 : 5/11 hits, 3.67 expected hits
5 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 7 armour and 7 mech_infantrys in Kansu, round 5 : 2/14 hits, 4.67 expected hits
Chinese roll dice for 8 infantry in Kansu, round 5 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kansu
Japanese roll dice for 7 armour and 5 mech_infantrys in Kansu, round 6 : 4/12 hits, 4.33 expected hits
Chinese roll dice for 6 infantry in Kansu, round 6 : 1/6 hits, 2.00 expected hits
4 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 7 armour and 4 mech_infantrys in Kansu, round 7 : 4/11 hits, 4.17 expected hits
Chinese roll dice for 2 infantry in Kansu, round 7 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Tanganyika Territory from British, taking Kansu from Chinese with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 14 mech_infantrys
Casualties for Chinese: 14 infantry
Casualties for Russians: 8 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from French Indo China to India
1 fighter moved from 41 Sea Zone to India
3 armour and 3 mech_infantrys moved from Eastern Persia to India
1 fighter moved from 43 Sea Zone to French Indo China
1 mech_infantry moved from Manchuria to Anhwe
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 aaGun moved from Hopei to Kweichow
Place Units - Japanese
3 fighters placed in Japan
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
2 infantry placed in Kiangsu
2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,6
Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : -7.00
Japanese : -7.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 27 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to Denmark
1 bomber moved from Norway to Denmark
1 artillery and 1 infantry moved from Western United States to British Columbia
1 bomber moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in Alaska
Battle in Denmark
Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Denmark, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans win, taking Alaska from Japanese, taking Denmark from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in British Columbia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in British Columbia, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from British Columbia to Eastern United States
1 aaGun, 1 armour and 2 mech_infantrys moved from Norway to Finland
2 fighters moved from Denmark to 113 Sea Zone
1 bomber moved from Denmark to Finland
9 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Guam to Philippines
2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
4 fighters and 4 tactical_bombers moved from Guam to Java
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
3 infantry placed in Finland
3 mech_infantrys placed in Norway
10 infantry placed in Eastern United States
1 artillery and 7 infantry placed in Central United States
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 carrier placed in 10 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 artilleries, 11 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
8 artilleries, 6 infantry and 3 mech_infantrys moved from Persia to Northwest Persia
2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Vyborg to Finland
Combat - British
Battle in Northwest Persia
British attack with 8 artilleries, 8 infantry and 4 mech_infantrys
Germans defend with 3 armour, 3 infantry and 3 mech_infantrys
British roll dice for 8 artilleries, 8 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 8/20 hits, 6,00 expected hits
Germans roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 4/9 hits, 3,50 expected hits
3 infantry owned by the Germans, 2 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
British roll dice for 8 artilleries, 4 infantry and 4 mech_infantrys in Northwest Persia, round 3 : 6/16 hits, 5,33 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 8 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 27
Casualties for British: 4 infantry
Casualties for Germans: 3 armour, 3 infantry and 3 mech_infantrys
Non Combat Move - British
10 infantry moved from United Kingdom to 110 Sea Zone
10 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier and 2 cruisers moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Southern France
Place Units - British
1 submarine placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 infantry placed in Persia
3 infantry placed in Egypt
British undo move 4.
1 artillery and 2 infantry placed in Egypt
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
British : 2,67
Americans : 0,33
Japanese : -0,33
@Sovietishcat
Sorry I’ve been slow recently - been super busy on holidays then work. I am travelling for work for a week so I’ll make my move once I return…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Western Germany to Denmark
1 fighter moved from Northern Italy to 112 Sea Zone
1 mech_infantry moved from Holland Belgium to Denmark
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Denmark
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Denmark, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 armour in Denmark, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Denmark
Italians win, taking Denmark from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from Northern Italy to Southern Italy
2 aaGuns, 4 artilleries, 16 infantry and 1 mech_infantry moved from Northern Italy to France
2 infantry moved from Western Germany to France
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4,1,5,4,2,5,3
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians : 1.17
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to Java
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Karelia to Vyborg
Germans take Vyborg from British
1 armour moved from Vyborg to Novgorod
Combat - Germans
Non Combat Move - Germans
6 armour, 2 infantry and 6 mech_infantrys moved from Karelia to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 fighter moved from Novgorod to Western Germany
2 artilleries and 11 mech_infantrys moved from Western Germany to France
3 mech_infantrys moved from Germany to France
12 infantry moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
2 armour and 1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Sikang to Kazakhstan
1 armour moved from India to West India
3 mech_infantrys moved from Western Ukraine to Rostov
1 aaGun moved from Russia to Tambov
Place Units - Germans
6 infantry placed in Western Germany
4 mech_infantrys placed in Western Germany
3 artilleries placed in France
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
2 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,6,2,2,1,1,1,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 fighters moved from India to Persia
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Persia
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 aaGun, 1 factory_minor and 3 infantry; ANZAC defend with 2 infantry
AA fire in Persia : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Persia, round 2 : 0/5 hits, 1.83 expected hits
British roll dice for 1 aaGun and 5 infantry in Persia, round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia
British win with 1 aaGun and 5 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
2 fighters owned by the Japanese retreated
Non Combat Move - Japanese
3 armour and 6 mech_infantrys moved from India to Eastern Persia
2 fighters moved from Persia to Eastern Persia
7 armour and 3 mech_infantrys moved from Kansu to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 fighter moved from French Indo China to Japan
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from French Indo China to Yunnan
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 36 Sea Zone
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
1 infantry placed in French Indo China
1 infantry placed in India
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.33
British : 1.33
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 carrier, 2 destroyers, 3 infantry, 4 mech_infantrys, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Finland to Karelia
Americans take Karelia from Germans
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Finland to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Soviet Far East
Battle in 37 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 artillery and 9 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Normandy Bordeaux
1 aaGun moved from Finland to Vyborg
1 aaGun, 1 armour, 2 artilleries, 1 infantry, 2 marines and 3 mech_infantrys moved from Finland to Karelia
3 mech_infantrys moved from Norway to Karelia
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Eastern United States to Normandy Bordeaux
10 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
1 artillery, 17 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 17 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from British Columbia to Western United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
4 fighters and 4 tactical_bombers moved from Java to Ceylon
Place Units - Americans
3 transports placed in 110 Sea Zone
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 airfield placed in Normandy Bordeaux
3 mech_infantrys placed in Norway
2 armour and 1 mech_infantry placed in Finland
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 88 PUs; end with 88 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 128 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 133 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 submarine moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
1 fighter moved from Southern France to 113 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
8 artilleries, 3 infantry and 4 mech_infantrys moved from Northwest Persia to Persia
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
3 aaGuns, 2 artilleries and 16 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Finland to Vyborg
2 artilleries, 10 infantry and 1 mech_infantry moved from Finland to Karelia
Place Units - British
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,33
Americans : -0,67
Japanese : 0,67
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
4 artilleries, 18 infantry and 1 mech_infantry moved from France to Northern Italy
1 fighter moved from Southern Italy to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Denmark to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Italians
Battle in Northern Italy
Italians attack with 5 artilleries, 19 infantry and 1 mech_infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 5 artilleries, 19 infantry and 1 mech_infantry in Northern Italy, round 2 : 7/25 hits, 5.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 5 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 113 Sea Zone
Italians attack with 2 fighters
British defend with 1 fighter; Americans defend with 1 carrier
Italians roll dice for 2 fighters in 113 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 carrier and 1 fighter in 113 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 carrier owned by the Americans and 2 fighters owned by the Italians lost in 113 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 2 fighters
Casualties for Americans: 1 carrier
1 fighter owned by the British forced to land in Norway
Non Combat Move - Italians
1 artillery moved from Denmark to Western Germany
2 aaGuns moved from France to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6,5,4,4,1,2,6
Italians collect 3 PUs (9 lost to blockades); end with 3 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 2.17
Americans : 0.67
Your choice whether to keep the damaged AC or the FTR - figured FTR, but edit in what you wish…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Java to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Java to Malaya
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
ANZAC roll dice for 1 fighter in 39 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Malaya
ANZAC attack with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Malaya, round 2 : 3/6 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter could not land in Malaya and was removed
1 fighter moved from 39 Sea Zone to Ceylon
1 aaGun and 1 infantry moved from New South Wales to Queensland
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Malaya: 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 armour and 1 marine placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : 0,67
@Odonis said in Odonis (Axis) vs Sovietishcat (Allies) BM3L19:
Your choice whether to keep the damaged AC or the FTR - figured FTR, but edit in what you wish…
@Odonis After a long thought, I chose to keep the fighter:dizzy_face: Also in Malaya, you hit one dice, so I wanted to choose the fighter but I clicked too fast, so I edited back the inf and let the plane in the ocean. Let me know if you are not okay with it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 79 PUs;
Germans buy 1 artillery, 2 fighters, 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 4 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from France to Southern France
Germans take Southern France from Americans
Combat - Germans
Battle in Caucasus
Germans attack with 5 armour, 4 artilleries, 1 infantry and 9 mech_infantrys
British defend with 1 infantry
Germans roll dice for 5 armour, 4 artilleries, 1 infantry and 9 mech_infantrys in Caucasus, round 2 : 5/19 hits, 6.17 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 5 armour, 4 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Tambov to Russia
2 mech_infantrys moved from Russia to Belarus
12 artilleries moved from France to Western Germany
12 infantry moved from Western Germany to France
4 infantry moved from Western Germany to France
4 mech_infantrys moved from France to Western Germany
1 armour moved from West India to India
Place Units - Germans
3 infantry placed in Novgorod
1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Western Germany
1 fighter and 9 infantry placed in Germany
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 10 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 10 mech_infantrys
EDIT: Removing units owned by Germans from France: 1 aaGun and 27 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 27 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,5,4,6,4,4,1
Germans collect 65 PUs (3 lost to blockades); end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Kazakhstan to Northwest Persia
Japanese take Northwest Persia from British
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 infantry and 3 mech_infantrys
Americans defend with 1 artillery
Japanese roll dice for 1 infantry and 3 mech_infantrys in Shan State, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 3 mech_infantrys in Shan State, round 3 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Yunnan
3 mech_infantrys moved from Manchuria to Siberia
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
7 armour and 3 mech_infantrys moved from Kazakhstan to Eastern Persia
2 fighters moved from Eastern Persia to India
Place Units - Japanese
3 infantry placed in India
Japanese undo move 1.
3 mech_infantrys placed in India
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,4,5,1
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -0.67
Japanese : -0.33