@mikawagunichi scramble the scottish fighter please
Odonis (Axis) vs Sovietishcat (Allies) BM3L19
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Best OOL - tip AC - destroy AC - dds - cruiser ( UK first ) and fighter -
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 6 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Germany to 110 Sea Zone 3 mech_infantrys moved from Volgograd to Northwest Persia 3 infantry moved from Caucasus to Northwest Persia 3 armour moved from Caucasus to Northwest Persia 3 armour, 3 infantry and 6 mech_infantrys moved from Novgorod to Karelia 4 armour moved from Belarus to Karelia Combat - Germans Battle in Northwest Persia Germans attack with 3 armour, 3 infantry and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 1/9 hits, 2.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 3 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Karelia Germans attack with 7 armour, 3 infantry and 6 mech_infantrys Americans defend with 1 infantry Germans roll dice for 7 armour, 3 infantry and 6 mech_infantrys in Karelia, round 2 : 6/16 hits, 5.00 expected hits Americans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 7 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 3 bombers, 4 fighters and 2 tactical_bombers British defend with 1 cruiser, 1 destroyer, 1 fighter and 7 transports; Americans defend with 1 carrier, 2 cruisers, 4 destroyers, 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Germans roll dice for 3 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits British roll dice for 1 carrier, 3 cruisers, 5 destroyers, 1 fighter and 8 transports in 110 Sea Zone, round 2 : 6/10 hits, 4.17 expected hits 3 destroyers owned by the Americans, 4 fighters owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone Germans roll dice for 3 bombers in 110 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits British roll dice for 3 cruisers, 2 destroyers, 1 fighter and 8 transports in 110 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 bombers owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 bomber in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits British roll dice for 3 cruisers, 1 fighter and 8 transports in 110 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits 1 bomber owned by the Germans lost in 110 Sea Zone British win with 3 cruisers, 1 fighter and 8 transports remaining. Battle score for attacker is -42 Casualties for Germans: 3 bombers, 4 fighters and 2 tactical_bombers Casualties for Americans: 1 carrier and 4 destroyers Casualties for British: 1 destroyer 1 fighter owned by the British forced to land in United Kingdom Non Combat Move - Germans 1 armour moved from Yunnan to India 1 mech_infantry moved from Russia to Belarus 1 fighter moved from Russia to Novgorod 2 aaGuns moved from Belarus to Novgorod 7 artilleries and 12 infantry moved from Western Germany to France Place Units - Germans 2 armour and 1 artillery placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 3 artilleries placed in Novgorod 2 armour and 1 mech_infantry placed in Russia 3 mech_infantrys placed in Western Ukraine 2 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,4,1,3,4,4,4,6 Germans collect 64 PUs (2 lost to blockades); end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : 0.50 Americans : 0.67
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TripleA Manual Gamesave Post: Russians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Combat Move - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@Odonis don’t forget our game:blush: You used to be playing almost everyday? Do you want to pause the game for a few days?
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@Sovietishcat said in Odonis (Axis) vs Sovietishcat (Allies) BM3L19:
@Odonis don’t forget our game:blush: You used to be playing almost everyday? Do you want to pause the game for a few days?
Sorry, on vacation and forgot to tell you. Give me a couple of days!
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 fighters, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 7 armour and 11 mech_infantrys moved from Shensi to Kansu 2 mech_infantrys moved from Hopei to Kansu 1 infantry moved from Tsinghai to Kansu 1 mech_infantry moved from Suiyuyan to Kansu 3 mech_infantrys moved from Kweichow to Kansu 1 fighter moved from French Indo China to 41 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 artillery moved from Alaska to British Columbia Japanese take British Columbia from British Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tanganyika Territory Battle in Kansu Japanese attack with 7 armour, 1 infantry and 17 mech_infantrys Chinese defend with 14 infantry; Russians defend with 8 infantry Japanese roll dice for 7 armour, 1 infantry and 17 mech_infantrys in Kansu, round 2 : 5/25 hits, 6.50 expected hits Chinese roll dice for 22 infantry in Kansu, round 2 : 4/22 hits, 7.33 expected hits 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu Japanese roll dice for 7 armour and 14 mech_infantrys in Kansu, round 3 : 6/21 hits, 5.83 expected hits Chinese roll dice for 17 infantry in Kansu, round 3 : 2/17 hits, 5.67 expected hits 2 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu Japanese roll dice for 7 armour and 12 mech_infantrys in Kansu, round 4 : 3/19 hits, 5.50 expected hits Chinese roll dice for 11 infantry in Kansu, round 4 : 5/11 hits, 3.67 expected hits 5 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu Japanese roll dice for 7 armour and 7 mech_infantrys in Kansu, round 5 : 2/14 hits, 4.67 expected hits Chinese roll dice for 8 infantry in Kansu, round 5 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kansu Japanese roll dice for 7 armour and 5 mech_infantrys in Kansu, round 6 : 4/12 hits, 4.33 expected hits Chinese roll dice for 6 infantry in Kansu, round 6 : 1/6 hits, 2.00 expected hits 4 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu Japanese roll dice for 7 armour and 4 mech_infantrys in Kansu, round 7 : 4/11 hits, 4.17 expected hits Chinese roll dice for 2 infantry in Kansu, round 7 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu Japanese win, taking Tanganyika Territory from British, taking Kansu from Chinese with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 14 mech_infantrys Casualties for Chinese: 14 infantry Casualties for Russians: 8 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Anhwe to Shensi 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Kiangsu to Hunan 1 fighter moved from French Indo China to India 1 fighter moved from 41 Sea Zone to India 3 armour and 3 mech_infantrys moved from Eastern Persia to India 1 fighter moved from 43 Sea Zone to French Indo China 1 mech_infantry moved from Manchuria to Anhwe 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 aaGun moved from Hopei to Kweichow Place Units - Japanese 3 fighters placed in Japan 3 mech_infantrys placed in Manchuria 3 mech_infantrys placed in India 3 mech_infantrys placed in French Indo China 2 infantry placed in Kiangsu 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,6 Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : -7.00 Japanese : -7.00
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 27 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Denmark 2 fighters moved from Norway to Denmark 1 bomber moved from Norway to Denmark 1 artillery and 1 infantry moved from Western United States to British Columbia 1 bomber moved from Western United States to British Columbia 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska Combat - Americans Americans creates battle in territory 44 Sea Zone Battle in Alaska Battle in Denmark Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Denmark, round 2 : 3/5 hits, 2,33 expected hits Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans win, taking Alaska from Japanese, taking Denmark from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in British Columbia Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 1 bomber and 1 infantry in British Columbia, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from British Columbia to Eastern United States 1 aaGun, 1 armour and 2 mech_infantrys moved from Norway to Finland 2 fighters moved from Denmark to 113 Sea Zone 1 bomber moved from Denmark to Finland 9 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from Guam to Philippines 2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 4 fighters and 4 tactical_bombers moved from Guam to Java 4 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - Americans 3 infantry placed in Finland 3 mech_infantrys placed in Norway 10 infantry placed in Eastern United States 1 artillery and 7 infantry placed in Central United States 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 carrier placed in 10 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 artilleries, 11 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 8 artilleries, 6 infantry and 3 mech_infantrys moved from Persia to Northwest Persia 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 infantry moved from Vyborg to Finland Combat - British Battle in Northwest Persia British attack with 8 artilleries, 8 infantry and 4 mech_infantrys Germans defend with 3 armour, 3 infantry and 3 mech_infantrys British roll dice for 8 artilleries, 8 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 8/20 hits, 6,00 expected hits Germans roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 4/9 hits, 3,50 expected hits 3 infantry owned by the Germans, 2 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Northwest Persia British roll dice for 8 artilleries, 4 infantry and 4 mech_infantrys in Northwest Persia, round 3 : 6/16 hits, 5,33 expected hits Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 8 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for British: 4 infantry Casualties for Germans: 3 armour, 3 infantry and 3 mech_infantrys Non Combat Move - British 10 infantry moved from United Kingdom to 110 Sea Zone 10 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship, 1 carrier and 2 cruisers moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Southern France Place Units - British 1 submarine placed in 71 Sea Zone 2 infantry placed in Union of South Africa 3 infantry placed in Persia 3 infantry placed in Egypt British undo move 4. 1 artillery and 2 infantry placed in Egypt 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33 British : 2,67 Americans : 0,33 Japanese : -0,33
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@Sovietishcat
Sorry I’ve been slow recently - been super busy on holidays then work. I am travelling for work for a week so I’ll make my move once I return… -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Western Germany to Denmark 1 fighter moved from Northern Italy to 112 Sea Zone 1 mech_infantry moved from Holland Belgium to Denmark Combat - Italians Battle in 112 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Denmark Italians attack with 1 artillery, 1 infantry and 1 mech_infantry Americans defend with 1 armour Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Denmark, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 armour in Denmark, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Denmark Italians win, taking Denmark from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 1 fighter moved from 112 Sea Zone to Western Germany 1 fighter moved from Northern Italy to Southern Italy 2 aaGuns, 4 artilleries, 16 infantry and 1 mech_infantry moved from Northern Italy to France 2 infantry moved from Western Germany to France Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4,1,5,4,2,5,3 Italians collect 2 PUs (10 lost to blockades); end with 2 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians : 1.17 Americans : 0.50
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Okinawa 1 destroyer moved from 37 Sea Zone to 35 Sea Zone ANZAC take 43 Sea Zone from Japanese ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from New South Wales to Queensland 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from Caroline Islands to Java Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Karelia to Vyborg Germans take Vyborg from British 1 armour moved from Vyborg to Novgorod Combat - Germans Non Combat Move - Germans 6 armour, 2 infantry and 6 mech_infantrys moved from Karelia to Novgorod 1 mech_infantry moved from Belarus to Novgorod 1 fighter moved from Novgorod to Western Germany 2 artilleries and 11 mech_infantrys moved from Western Germany to France 3 mech_infantrys moved from Germany to France 12 infantry moved from Germany to Western Germany 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 2 armour and 1 mech_infantry moved from Russia to Volgograd 1 infantry moved from Sikang to Kazakhstan 1 armour moved from India to West India 3 mech_infantrys moved from Western Ukraine to Rostov 1 aaGun moved from Russia to Tambov Place Units - Germans 6 infantry placed in Western Germany 4 mech_infantrys placed in Western Germany 3 artilleries placed in France 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Russia 2 artilleries placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,6,2,2,1,1,1,2 Germans collect 64 PUs (2 lost to blockades); end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 6 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Eastern Persia to Persia 1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 2 fighters moved from India to Persia 1 fighter moved from Japan to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Persia Japanese attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 aaGun, 1 factory_minor and 3 infantry; ANZAC defend with 2 infantry AA fire in Persia : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Persia, round 2 : 0/5 hits, 1.83 expected hits British roll dice for 1 aaGun and 5 infantry in Persia, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia British win with 1 aaGun and 5 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery and 2 infantry 2 fighters owned by the Japanese retreated Non Combat Move - Japanese 3 armour and 6 mech_infantrys moved from India to Eastern Persia 2 fighters moved from Persia to Eastern Persia 7 armour and 3 mech_infantrys moved from Kansu to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Anhwe to Suiyuyan 1 mech_infantry moved from Anhwe to Shensi 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from French Indo China to Hunan 1 fighter moved from French Indo China to Japan 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from French Indo China to Yunnan Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 destroyer placed in 19 Sea Zone 1 destroyer placed in 36 Sea Zone 1 destroyer placed in 39 Sea Zone 1 destroyer placed in 37 Sea Zone 1 infantry placed in Malaya 1 infantry placed in French Indo China 1 infantry placed in India 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3 Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.33 British : 1.33 Japanese : -1.83
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 1 carrier, 2 destroyers, 3 infantry, 4 mech_infantrys, 1 submarine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 infantry moved from Alaska to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 bomber moved from Finland to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Battle in Soviet Far East Battle in 37 Sea Zone ANZAC loiter and taunt; Americans attack with 1 destroyer, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Shan State Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 artillery and 9 infantry moved from Southern France to Normandy Bordeaux 2 fighters moved from 113 Sea Zone to Normandy Bordeaux 1 aaGun moved from Finland to Vyborg 1 aaGun, 1 armour, 2 artilleries, 1 infantry, 2 marines and 3 mech_infantrys moved from Finland to Karelia 3 mech_infantrys moved from Norway to Karelia 1 bomber moved from Germany to Normandy Bordeaux 1 bomber moved from Eastern United States to Normandy Bordeaux 10 infantry moved from Eastern United States to 101 Sea Zone 1 artillery and 7 infantry moved from Central United States to 101 Sea Zone 1 artillery, 17 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 17 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from British Columbia to Western United States 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 destroyers moved from 26 Sea Zone to 33 Sea Zone 4 fighters and 4 tactical_bombers moved from Java to Ceylon Place Units - Americans 3 transports placed in 110 Sea Zone 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 airfield placed in Normandy Bordeaux 3 mech_infantrys placed in Norway 2 armour and 1 mech_infantry placed in Finland 1 infantry placed in Central United States Turn Complete - Americans Americans collect 88 PUs; end with 88 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 118 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 123 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 128 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 133 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 submarine moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Germans 1 fighter moved from Southern France to 113 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 8 artilleries, 3 infantry and 4 mech_infantrys moved from Northwest Persia to Persia 1 artillery and 4 infantry moved from Egypt to Trans-Jordan 3 aaGuns, 2 artilleries and 16 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Finland to Vyborg 2 artilleries, 10 infantry and 1 mech_infantry moved from Finland to Karelia Place Units - British 3 mech_infantrys placed in Egypt 3 infantry placed in Persia 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,33 Americans : -0,67 Japanese : 0,67 AA fire in Germany : : -0,17
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 4 artilleries, 18 infantry and 1 mech_infantry moved from France to Northern Italy 1 fighter moved from Southern Italy to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 mech_infantry moved from Denmark to Holland Belgium Germans take Holland Belgium from Americans Combat - Italians Battle in Northern Italy Italians attack with 5 artilleries, 19 infantry and 1 mech_infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 5 artilleries, 19 infantry and 1 mech_infantry in Northern Italy, round 2 : 7/25 hits, 5.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 5 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 113 Sea Zone Italians attack with 2 fighters British defend with 1 fighter; Americans defend with 1 carrier Italians roll dice for 2 fighters in 113 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 carrier and 1 fighter in 113 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 carrier owned by the Americans and 2 fighters owned by the Italians lost in 113 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 2 fighters Casualties for Americans: 1 carrier 1 fighter owned by the British forced to land in Norway Non Combat Move - Italians 1 artillery moved from Denmark to Western Germany 2 aaGuns moved from France to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6,5,4,4,1,2,6 Italians collect 3 PUs (9 lost to blockades); end with 3 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 2.17 Americans : 0.67
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Your choice whether to keep the damaged AC or the FTR - figured FTR, but edit in what you wish…
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Java to 39 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Java to Malaya 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Java to 42 Sea Zone 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 mech_infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 39 Sea Zone ANZAC roll dice for 1 fighter in 39 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 39 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Malaya ANZAC attack with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys Japanese defend with 1 factory_minor, 1 harbour and 2 infantry ANZAC roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Malaya, round 2 : 3/6 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC win, taking Malaya from Japanese with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter could not land in Malaya and was removed 1 fighter moved from 39 Sea Zone to Ceylon 1 aaGun and 1 infantry moved from New South Wales to Queensland 2 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 cruiser moved from 35 Sea Zone to 54 Sea Zone 2 destroyers moved from 35 Sea Zone to 33 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to Malaya: 1 infantry EDIT: Turning off Edit Mode 1 transport placed in 54 Sea Zone 1 armour and 1 marine placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5 ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : 0,67
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@Odonis said in Odonis (Axis) vs Sovietishcat (Allies) BM3L19:
Your choice whether to keep the damaged AC or the FTR - figured FTR, but edit in what you wish…
@Odonis After a long thought, I chose to keep the fighter:dizzy_face: Also in Malaya, you hit one dice, so I wanted to choose the fighter but I clicked too fast, so I edited back the inf and let the plane in the ocean. Let me know if you are not okay with it.
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 79 PUs; Germans buy 1 artillery, 2 fighters, 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 armour, 4 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from France to Southern France Germans take Southern France from Americans Combat - Germans Battle in Caucasus Germans attack with 5 armour, 4 artilleries, 1 infantry and 9 mech_infantrys British defend with 1 infantry Germans roll dice for 5 armour, 4 artilleries, 1 infantry and 9 mech_infantrys in Caucasus, round 2 : 5/19 hits, 6.17 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 5 armour, 4 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun moved from Tambov to Russia 2 mech_infantrys moved from Russia to Belarus 12 artilleries moved from France to Western Germany 12 infantry moved from Western Germany to France 4 infantry moved from Western Germany to France 4 mech_infantrys moved from France to Western Germany 1 armour moved from West India to India Place Units - Germans 3 infantry placed in Novgorod 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Western Germany 1 fighter and 9 infantry placed in Germany 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 10 mech_infantrys EDIT: Adding units owned by Germans to Germany: 10 mech_infantrys EDIT: Removing units owned by Germans from France: 1 aaGun and 27 infantry EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 27 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,5,4,6,4,4,1 Germans collect 65 PUs (3 lost to blockades); end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : 0.67
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from French Indo China to Shan State 1 mech_infantry moved from Yunnan to Shan State 1 mech_infantry moved from Yunnan to Shan State 1 mech_infantry moved from Kazakhstan to Northwest Persia Japanese take Northwest Persia from British Combat - Japanese Japanese creates battle in territory 19 Sea Zone Battle in 3 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shan State Japanese attack with 1 infantry and 3 mech_infantrys Americans defend with 1 artillery Japanese roll dice for 1 infantry and 3 mech_infantrys in Shan State, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Shan State, round 3 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Shan State Japanese win, taking Shan State from Americans with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kweichow to Yunnan 1 aaGun moved from Kweichow to Yunnan 3 mech_infantrys moved from Manchuria to Siberia 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 7 armour and 3 mech_infantrys moved from Kazakhstan to Eastern Persia 2 fighters moved from Eastern Persia to India Place Units - Japanese 3 infantry placed in India Japanese undo move 1. 3 mech_infantrys placed in India 3 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,4,5,1 Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : -0.33