LG40 StuckTojo (Axis) vs. Dawgoneit (Allies +30)

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Eastern Poland to Western Ukraine
            1 armour moved from Slovakia Hungary to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 armour moved from Baltic States to Western Ukraine
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 bomber moved from Slovakia Hungary to Western Ukraine
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 4 armour, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 4 armour, 1 bomber, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 4/7 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 4 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Romania to Eastern Poland
            1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 armour placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 3 fighters moved from Queensland to Northern Territory
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - ANZAC
            Battle in Malaya
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
            ANZAC collect 11 PUs (3 lost to blockades); end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Combat Move - French
            1 fighter moved from Egypt to Volgograd
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter moved from Finland to Belarus
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Novgorod
            2 infantry moved from Karelia to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Nenetsia
            1 mech_infantry moved from Karelia to Archangel
            1 artillery and 1 infantry moved from Karelia to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
            2 bombers moved from Finland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 tactical_bomber moved from Finland to Belarus
            1 infantry moved from Karelia to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
            Battle in Nenetsia
            Battle in Ukraine
                Germans attack with 2 bombers and 3 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Nenetsia from Russians, taking Ukraine from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Karelia to Novgorod
            4 aaGuns, 9 armour, 11 artilleries, 16 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 bombers moved from Ukraine to Western Ukraine
            1 fighter moved from Western Germany to Western Ukraine
            1 fighter moved from Finland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 destroyer moved from 105 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            8 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Belarus
            2 fighters moved from Bryansk to Belarus
            3 infantry moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
            3 infantry moved from Volgograd to Rostov
            2 infantry moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            2 fighters moved from Belarus to Russia
            4 aaGuns, 3 armour, 14 artilleries, 19 infantry and 2 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Bryansk to Smolensk
            3 armour, 4 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Vologda
            2 aaGuns and 18 infantry moved from Sakha to Amur
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            Russians undo move 1.
            3 infantry placed in Volgograd
            4 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            1 artillery and 2 infantry moved from Shan State to Malaya
            3 infantry moved from Yunnan to Burma
            1 bomber moved from Philippines to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
            2 fighters and 2 tactical_bombers moved from Kweichow to Burma
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery and 3 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery and 2 infantry in Java, round 4 : 2/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 4/7 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from 35 Sea Zone to Korea
            2 aaGuns, 1 artillery and 8 infantry moved from Manchuria to Korea
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Korea
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kweichow to 35 Sea Zone
            1 bomber moved from Malaya to Shan State
            1 bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Burma to Kweichow
            1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
            1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Szechwan to Yunnan
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from Burma to Kweichow
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            2 destroyers and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    ANZAC : -0.67
    Chinese : -0.67
    UK_Pacific : 0.33
    Japanese : 3.17
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Northern Territory to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from India to 42 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in 42 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 55 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 55 Sea Zone to Queensland
            1 bomber moved from 42 Sea Zone to Queensland
            1 artillery and 3 infantry moved from Northern Territory to Queensland
            1 bomber moved from Midway to Queensland
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 carriers, 3 destroyers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 armour, 1 artillery, 4 fighters and 2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 cruiser and 1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
            2 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            Chinese undo move 1.
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 armour, 3 artilleries and 6 infantry moved from West India to India
            1 artillery moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 artillery and 2 infantry moved from Alexandria to Egypt
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 armour and 1 mech_infantry moved from Tunisia to Algeria
            1 bomber and 1 tactical_bomber moved from Malta to Algeria
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from Malta to Algeria
            2 fighters moved from Malta to Egypt
            1 fighter moved from Gibraltar to Algeria
            1 fighter moved from Gibraltar to Egypt
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
            Battle in Algeria
                British attack with 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                    British roll dice for 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Algeria, round 2 : 4/7 hits, 3.67 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
                British win, taking Algeria from Italians with 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Algeria to Gibraltar
            2 tactical_bombers moved from Algeria to Morocco
            1 bomber moved from Algeria to Gibraltar
            2 transports moved from 79 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Iraq to 80 Sea Zone
            3 infantry moved from Iraq to 80 Sea Zone
            1 infantry moved from Persia to Eastern Persia
            3 infantry, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
            2 transports moved from 79 Sea Zone to 76 Sea Zone
            3 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
            1 fighter moved from Burma to India
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 4 fighters
            EDIT: Adding units owned by Americans to 91 Sea Zone: 4 fighters
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Persia
            1 artillery and 2 infantry placed in Iraq
            1 armour and 2 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,3,3,3,2,4,2,2,2,4
            British collect 30 PUs (8 lost to blockades); end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -0.33
    Italians : 0.00
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
            3 armour moved from Western Ukraine to Belarus
            1 bomber moved from Eastern Poland to Belarus
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 2 fighters
                French defend with 1 destroyer
                    Italians roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 fighter owned by the Italians lost in 97 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for French: 1 destroyer
            Battle in Bryansk
                Italians attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour in Bryansk, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -4
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Italians attack with 3 armour and 1 bomber
                Russians defend with 2 infantry
                    Italians roll dice for 3 armour and 1 bomber in Belarus, round 2 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belarus to Bessarabia
            1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
            1 aaGun moved from Eastern Poland to Belarus
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            1 artillery and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    French : 0.67
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 artillery and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            3 fighters moved from Northern Territory to Queensland
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 2 artilleries in Java, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            ANZAC undo move 3.
            ANZAC undo move 2.
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Morocco to Algeria
            1 fighter moved from Volgograd to Russia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Urals
                  Germans take Urals from Russians
            1 artillery and 3 infantry moved from Nenetsia to Urals
            1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Smolensk
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 mech_infantry moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
            2 bombers moved from Western Ukraine to Rostov
            2 fighters moved from Western Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
            5 mech_infantrys moved from Western Ukraine to Rostov
            1 armour moved from Western Ukraine to Rostov
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Rostov
                Germans attack with 1 armour, 2 bombers, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
                Russians defend with 5 infantry
                    Germans roll dice for 1 armour, 2 bombers, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/12 hits, 4.83 expected hits
                    Russians roll dice for 5 infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
                    Germans roll dice for 1 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 3/10 hits, 4.50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 4 mech_infantrys
                Casualties for Russians: 5 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 aaGuns, 8 armour, 11 artilleries, 16 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
            3 armour moved from Novgorod to Bryansk
            2 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            2 bombers moved from Rostov to Southern Italy
            3 fighters and 1 tactical_bomber moved from Rostov to Bryansk
            1 infantry moved from Vyborg to Finland
            2 transports moved from 127 Sea Zone to 112 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            1 aaGun, 2 artilleries and 1 infantry moved from France to Normandy Bordeaux
            8 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
            1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Bryansk to Rostov
            1 armour moved from Bryansk to Rostov
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in Normandy Bordeaux
            2 mech_infantrys placed in Germany
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.83
    Americans : -0.33
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 artillery and 2 infantry moved from Vologda to Urals
            1 artillery and 1 infantry moved from Vologda to Smolensk
            2 artilleries moved from Vologda to Archangel
            1 fighter moved from Vologda to Tambov
            2 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Vologda to Smolensk
            1 fighter moved from Vologda to Urals
            1 mech_infantry moved from Vologda to Urals
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Archangel
                Russians attack with 2 artilleries
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Urals
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                Germans defend with 1 artillery, 3 infantry and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Urals, round 2 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Urals, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians lost in Urals
                    Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Urals, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Urals, round 3 : 1/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the Russians lost in Urals
                1 artillery owned by the Russians retreated to Vologda
                Germans win with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for Russians: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Urals to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from Tambov to Russia
    
        Place Units - Russians
            3 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : -2.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Kweichow to Suiyuyan
            2 fighters and 2 tactical_bombers moved from Kweichow to Suiyuyan
            1 infantry moved from Shan State to Burma
            1 infantry moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from Kweichow to Burma
            1 submarine moved from 37 Sea Zone to 79 Sea Zone
            1 bomber moved from Shan State to 44 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from Shan State to Burma
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
    
        Combat - Japanese
            Battle in Alaska
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Alaska from Americans with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in 79 Sea Zone
                Japanese attack with 1 submarine
                British defend with 2 transports
                    2 transports owned by the British lost in 79 Sea Zone
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Celebes
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2.67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Burma
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/7 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Suiyuyan
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Suiyuyan, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Suiyuyan to Kweichow
            1 armour and 1 mech_infantry moved from Anhwe to Manchuria
            3 aaGuns, 2 artilleries, 2 fighters and 9 infantry moved from Korea to Manchuria
            1 fighter moved from Manchuria to Japan
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            1 bomber moved from 44 Sea Zone to French Indo China
            1 artillery moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            1 mech_infantry moved from French Indo China to Shan State
            1 armour moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Shan State
            1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter and 2 tactical_bombers moved from Burma to Kweichow
            1 bomber moved from Burma to French Indo China
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            2 artilleries and 2 infantry placed in Japan
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 0.33
    UK_Pacific : 1.33
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 bomber, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
            1 armour moved from Algeria to Tunisia
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            3 bombers moved from Queensland to 55 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 10 Sea Zone to 2 Sea Zone
            1 bomber moved from Western United States to Queensland
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 3 bombers and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 bombers and 1 destroyer in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 bombers moved from 55 Sea Zone to Queensland
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            4 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 2 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 submarine and 2 transports placed in 10 Sea Zone
            3 artilleries and 3 infantry placed in Western United States
            1 bomber placed in Western United States
            1 artillery and 3 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 48 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
            1 fighter and 14 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 transports moved from 76 Sea Zone to 98 Sea Zone
            1 armour moved from Egypt to Iraq
            2 artilleries and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 4 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Trans-Jordan to Iraq
            2 armour moved from Algeria to Tunisia
            2 tactical_bombers moved from Morocco to Gibraltar
            1 bomber moved from Gibraltar to Northern Italy
            1 artillery and 1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            3 infantry and 1 mech_infantry moved from West India to India
            1 infantry moved from Eastern Persia to West India
            1 battleship moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy causes 0 damage total. 
            Battle in Burma
                British attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
    
        Place Units - British
            1 destroyer placed in 98 Sea Zone
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -0.17
    AA fire in Northern Italy : : 0.83
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Belarus to Archangel
            1 bomber moved from Bessarabia to Archangel
    
        Combat - Italians
            Battle in Archangel
                Italians attack with 2 armour and 1 bomber
                Russians defend with 2 artilleries
                    Italians roll dice for 2 armour and 1 bomber in Archangel, round 2 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 2 artilleries in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Italians lost in Archangel
                    Italians roll dice for 1 armour and 1 bomber in Archangel, round 3 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Italians lost in Archangel
                Italians win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Italians: 2 armour
                Casualties for Russians: 2 artilleries
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Bessarabia to Rostov
            1 armour moved from Romania to Ukraine
            1 armour moved from Belarus to Bryansk
            1 aaGun moved from Belarus to Bryansk
            1 bomber moved from Archangel to Ukraine
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

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