triple allied move to go…
19L Giallo(x) vs Sovietishcat(allies) bm3
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@Giallo Plz use last file
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 6 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from West India to Persia Japanese take Eastern Persia from British 1 mech_infantry moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hopei to Yunnan 4 mech_infantrys moved from Anhwe to Yunnan 1 bomber moved from Chahar to Yunnan 1 bomber and 1 infantry moved from French Indo China to Kwangsi 3 artilleries and 3 infantry moved from French Indo China to Yunnan 1 artillery moved from Chahar to Suiyuyan 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Yunnan 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 23 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Manchuria to Amur 1 submarine moved from 80 Sea Zone to 78 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 4 infantry, 6 mech_infantrys and 2 tactical_bombers Chinese defend with 1 airfield and 15 infantry Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 4 infantry, 6 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 3/18 hits, 6,17 expected hits Chinese roll dice for 15 infantry in Yunnan, round 2 : 7/15 hits, 5,00 expected hits 4 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 5/11 hits, 5,00 expected hits Chinese roll dice for 12 infantry in Yunnan, round 3 : 3/12 hits, 4,00 expected hits 3 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers in Yunnan, round 4 : 3/8 hits, 4,00 expected hits Chinese roll dice for 7 infantry in Yunnan, round 4 : 1/7 hits, 2,33 expected hits 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers in Yunnan, round 5 : 4/7 hits, 3,67 expected hits Chinese roll dice for 4 infantry in Yunnan, round 5 : 1/4 hits, 1,33 expected hits 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 artilleries, 4 infantry and 6 mech_infantrys Casualties for Chinese: 15 infantry Battle in Kwangsi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 airfield and 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 1 bomber in Kwangsi, round 3 : 1/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win with no units remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone retreated to 42 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -18 Casualties for Japanese: 1 destroyer and 1 fighter Battle in 36 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from Yunnan to 39 Sea Zone 1 tactical_bomber moved from Yunnan to 39 Sea Zone 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 bomber moved from Yunnan to India 1 artillery and 3 infantry moved from West India to India 1 artillery and 1 infantry moved from West India to Eastern Persia 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 4 artilleries moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Shantung 7 infantry moved from Manchuria to Amur 3 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone 4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Shantung 3 destroyers placed in 39 Sea Zone 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2 Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0,67 ANZAC : 2,33 Chinese : 0,67 Japanese : -7,83
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from 98 Sea Zone to Iraq 1 submarine moved from 92 Sea Zone to 97 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Iraq Americans attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Marshall Islands from Japanese, taking Iraq from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Iraq to Egypt 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 90 Sea Zone to 92 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from Brazil to 86 Sea Zone 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Trans-Jordan to Northwest Persia British take Northwest Persia from Germans 3 fighters moved from Egypt to Rostov 2 infantry moved from Egypt to Trans-Jordan 3 transports moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Iceland to United Kingdom 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Libya to Alexandria 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Egypt to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 fighter moved from Gibraltar to Trans-Jordan Combat - British Non Combat Move - British Place Units - British 2 armour and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 Americans : 0,17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to Sicily Combat - Italians Battle in Sicily Italians attack with 1 bomber and 1 fighter Americans defend with 1 marine Italians roll dice for 1 bomber and 1 fighter in Sicily, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 marine in Sicily, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 fighter in Sicily, round 3 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 marine in Sicily, round 3 : 1/1 hits, 0,33 expected hits 1 marine owned by the Americans and 1 fighter owned by the Italians lost in Sicily Italians win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Italians: 1 fighter Casualties for Americans: 1 marine Non Combat Move - Italians 1 bomber moved from Sicily to Southern Italy 1 armour moved from Southern Italy to Greater Southern Germany Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,1,5,3,1,5,1,6,2,3,6,3 Italians collect 0 PUs (8 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : 0,33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French 1 infantry moved from Algeria to Morocco Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from Gibraltar: 1 fighter EDIT: Adding units owned by French to Egypt: 1 fighter EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 5 PUs; Combat Move - Germans 3 mech_infantrys moved from Caucasus to Kazakhstan 2 bombers moved from Western Germany to Kazakhstan 8 armour and 6 mech_infantrys moved from Persia to Iraq 2 mech_infantrys moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Volgograd 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bryansk 2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk 3 mech_infantrys moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 bomber moved from Western Germany to Smolensk 1 bomber moved from Ukraine to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia Combat - Germans Battle in Bryansk Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 8 armour and 6 mech_infantrys Americans defend with 2 infantry Germans roll dice for 8 armour and 6 mech_infantrys in Iraq, round 2 : 7/14 hits, 5,00 expected hits Americans roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Iraq Germans win, taking Iraq from Americans with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Northwest Persia Germans attack with 1 bomber and 3 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Northwest Persia, round 2 : 0/4 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 3 mech_infantrys in Northwest Persia, round 3 : 0/4 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 3 mech_infantrys in Northwest Persia, round 4 : 0/4 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 3 mech_infantrys in Northwest Persia, round 5 : 1/4 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Kazakhstan Germans attack with 2 bombers and 3 mech_infantrys British defend with 2 fighters Germans roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 2 : 0/5 hits, 1,83 expected hits Russians roll dice for 2 fighters in Kazakhstan, round 2 : 2/2 hits, 1,33 expected hits 2 mech_infantrys owned by the Germans lost in Kazakhstan Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 3 : 2/3 hits, 1,50 expected hits Russians roll dice for 2 fighters in Kazakhstan, round 3 : 2/2 hits, 1,33 expected hits 1 bomber owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Kazakhstan Germans win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber and 3 mech_infantrys Casualties for British: 2 fighters Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to Sikang 1 bomber moved from Volgograd to Romania 2 fighters and 2 tactical_bombers moved from Bryansk to Western Ukraine 1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 3 aaGuns, 29 artilleries and 21 infantry moved from Ukraine to Western Ukraine 2 artilleries and 4 infantry moved from Novgorod to Belarus 1 bomber moved from Smolensk to Western Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 4 armour and 9 mech_infantrys moved from Caucasus to Iraq 1 bomber moved from Northwest Persia to Romania 2 mech_infantrys moved from Greece to Romania 1 aaGun, 2 artilleries and 4 infantry moved from Western Germany to France 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 3 armour placed in Persia 10 mech_infantrys placed in Germany 3 infantry placed in France 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,5,4,2,5,2,3,4,6,5,6,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 58 PUs (5 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -4,50 British : -0,33 Americans : -0,67 Russians : 2,00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 4 fighters moved from Russia to Volgograd 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 79 infantry moved from Rostov to Bryansk 3 artilleries moved from Rostov to Bryansk 2 armour moved from Rostov to Bryansk 3 infantry moved from Russia to Vologda 3 infantry moved from Russia to Bryansk 4 infantry moved from Tambov to Bryansk 1 infantry moved from Rostov to Caucasus Combat - Russians Battle in Bryansk Russians attack with 2 armour, 3 artilleries and 86 infantry Germans defend with 2 infantry Russians roll dice for 2 armour, 3 artilleries and 86 infantry in Bryansk, round 2 : 19/91 hits, 16,83 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 3 artilleries and 86 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 4 fighters and 2 infantry in Volgograd, round 2 : 1/6 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 4 fighters moved from Volgograd to Russia 3 aaGuns moved from Rostov to Bryansk 1 aaGun moved from Tambov to Bryansk 1 infantry moved from Smolensk to Bryansk Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : 0,83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 destroyer, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 22 Sea Zone to 32 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 2 mech_infantrys moved from Shantung to Manchuria 1 artillery moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Kweichow to Shensi 1 mech_infantry moved from Kansu to Tsinghai 1 artillery moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 artillery moved from Kweichow to Szechwan 1 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 bomber moved from India to Tsinghai 1 submarine moved from 78 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 tactical_bomber in 43 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 2 artilleries Chinese defend with 1 infantry Japanese roll dice for 2 artilleries in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 artilleries in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 artilleries in Szechwan, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Szechwan Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 7 : 1/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with no units remaining. Battle score for attacker is -5 Casualties for Japanese: 2 artilleries Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 submarine Battle in Tsinghai Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 4 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 5 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai retreated to Tsinghai Chinese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 airfield and 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 bomber moved from Tsinghai to Kweichow 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 armour moved from Persia to Iraq 1 artillery and 1 infantry moved from Eastern Persia to Persia Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 39 Sea Zone 1 battleship and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2 Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0,50 Chinese : 0,00 Japanese : -7,00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 30 Sea Zone to 32 Sea Zone 2 fighters moved from 30 Sea Zone to 32 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 10 fighters and 2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone Combat - Americans Battle in 32 Sea Zone Americans attack with 1 destroyer, 12 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 12 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer, 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 12 fighters and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 marine moved from Morocco to 92 Sea Zone 1 marine and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sardinia 2 cruisers moved from 92 Sea Zone to 110 Sea Zone 3 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 92 Sea Zone to 110 Sea Zone 3 fighters moved from Gibraltar to 110 Sea Zone 3 fighters moved from 110 Sea Zone to United Kingdom 6 bombers moved from Gibraltar to Egypt 6 bombers moved from Egypt to Trans-Jordan 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from Quebec to 106 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Belgian Congo to Rhodesia 1 fighter moved from Egypt to Gibraltar Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 2 carriers, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 transports moved from 92 Sea Zone to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - British 2 fighters moved from Rostov to Bryansk 3 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan 1 armour moved from Alexandria to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Union of South Africa 2 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from Rostov to Trans-Jordan 2 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone Place Units - British 2 carriers and 1 destroyer placed in 110 Sea Zone 1 mech_infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0,33 Japanese : -0,17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 bomber moved from 95 Sea Zone to Southern Italy Place Units - Italians 3 mech_infantrys placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Greater Southern Germany: 1 armour EDIT: Adding units owned by Italians to Eastern Poland: 1 armour EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,2,4,2,1,2,3,5,5,5,1,3 Italians collect 0 PUs (8 lost to blockades); end with 0 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 21 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC ANZAC creates battle in territory 36 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French 1 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 9 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Northwest Persia to Caucasus 3 armour moved from Persia to Caucasus 12 armour and 15 mech_infantrys moved from Iraq to Caucasus 1 infantry moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine 2 bombers moved from Romania to Vologda 1 bomber moved from Western Ukraine to Vologda 1 mech_infantry moved from Nenetsia to Vologda 1 mech_infantry moved from Nenetsia to Vologda 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 3 infantry moved from France to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 3 infantry moved from France to Holland Belgium 1 bomber and 3 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Sikang to French Indo China 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 bombers and 3 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 bombers and 3 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,83 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 1 bomber, 3 fighters and 3 infantry British defend with 4 infantry Germans roll dice for 1 bomber, 3 fighters and 3 infantry in Holland Belgium, round 2 : 2/7 hits, 2,67 expected hits British roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 3 : 3/5 hits, 2,33 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for British: 4 infantry Battle in Ukraine Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/5 hits, 2,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 15 armour and 17 mech_infantrys Russians defend with 2 infantry Germans roll dice for 15 armour and 17 mech_infantrys in Caucasus, round 2 : 13/32 hits, 10,33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 15 armour and 16 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 3 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Vologda, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Vologda Germans roll dice for 3 bombers and 2 mech_infantrys in Vologda, round 3 : 3/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 3 bombers moved from Vologda to Novgorod 2 artilleries and 4 infantry moved from Belarus to Eastern Poland 8 mech_infantrys moved from Romania to Eastern Poland 2 fighters and 2 tactical_bombers moved from Ukraine to Poland 1 infantry moved from Western Ukraine to Bessarabia 3 aaGuns, 1 armour, 29 artilleries, 19 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland 1 infantry moved from Novgorod to Belarus 2 bombers moved from Normandy Bordeaux to Western Germany 3 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 124 Sea Zone to 125 Sea Zone 6 mech_infantrys moved from Eastern Poland to Novgorod 2 infantry moved from Novgorod to Baltic States Place Units - Germans 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Novgorod 3 infantry placed in France 1 fighter and 6 infantry placed in Western Germany Germans undo move 1. 3 mech_infantrys placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,4,4,1,1,6,6,3,5,3,6,6 Germans collect 53 PUs (4 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 bombers EDIT: Adding units owned by Germans to Germany: 3 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3,67 British : 1,33 Russians : -0,33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 2 infantry moved from Bryansk to Belarus 2 fighters moved from Russia to Belarus 1 artillery and 1 infantry moved from Russia to Vologda 2 fighters moved from Russia to Vologda Combat - Russians Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Vologda, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 4 aaGuns, 2 armour, 3 artilleries and 84 infantry moved from Bryansk to Tambov 1 artillery and 4 infantry moved from Russia to Tambov 2 infantry moved from Volgograd to Tambov 2 fighters moved from Belarus to Russia 2 fighters moved from Vologda to Russia 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 2 artilleries and 20 infantry EDIT: Removing units owned by Russians from Tambov: 2 artilleries and 20 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 10 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 10 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 1 aaGun EDIT: Adding units owned by Russians to Bryansk: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : 1,00
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 4 fighters and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 artillery moved from Shensi to Tsinghai 1 artillery moved from Kansu to Tsinghai 1 bomber moved from Kweichow to Tsinghai 1 armour moved from Iraq to Eastern Persia 1 infantry moved from Persia to Iraq 1 artillery moved from Persia to Eastern Persia 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 4 fighters moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 artillery moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Manchuria to Chahar Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Tsinghai Japanese attack with 2 artilleries and 1 bomber Chinese defend with 3 infantry Japanese roll dice for 2 artilleries and 1 bomber in Tsinghai, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 artilleries and 1 bomber in Tsinghai, round 3 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 artilleries and 1 bomber in Tsinghai, round 4 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in 20 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 4 fighters ANZAC defend with 1 destroyer Japanese roll dice for 4 fighters in 21 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 4 fighters moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra 1 bomber moved from Tsinghai to French Indo China 1 mech_infantry moved from Manchuria to Buryatia 7 infantry moved from Amur to Buryatia 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java Place Units - Japanese 1 artillery and 2 infantry placed in India 3 infantry placed in French Indo China 1 destroyer and 4 fighters placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1 Japanese collect 65 PUs (1 lost to blockades); end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -1,50 ANZAC : -0,67 Chinese : -1,67 Japanese : 3,33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 32 Sea Zone to 25 Sea Zone 2 fighters moved from 30 Sea Zone to 25 Sea Zone 6 bombers moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Iraq Americans attack with 6 bombers Japanese defend with 1 infantry Americans roll dice for 6 bombers in Iraq, round 2 : 4/6 hits, 4,00 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iraq Americans win with 6 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 25 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 6 bombers moved from Iraq to Egypt Place Units - Americans 3 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 2 artilleries placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 45 PUs; British buy 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 1 armour and 1 mech_infantry moved from Iraq to Persia British take Persia from Germans 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia British take Northwest Persia from Germans Combat - British Non Combat Move - British 1 mech_infantry moved from Trans-Jordan to Northwest Persia 8 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq 3 artilleries moved from Trans-Jordan to Iraq 2 fighters moved from Trans-Jordan to Iraq 1 aaGun moved from Trans-Jordan to Iraq 11 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 fighters moved from Iraq to Egypt Place Units - British 1 submarine and 3 transports placed in 110 Sea Zone 1 infantry and 2 mech_infantrys placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00 Americans : -2,00 Japanese : -0,17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine Italians win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Eastern Poland 3 mech_infantrys moved from Southern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,1,4,6,5,5,2,4,4,6,3,4 Italians collect 0 PUs (8 lost to blockades); end with 5 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : -0,17 Russians : 0,67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Marianas Non Combat Move - ANZAC 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 21 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Caucasus to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Ukraine 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Novgorod to Vologda 2 bombers moved from Novgorod to Vologda 1 infantry moved from Baltic States to Belarus 1 bomber moved from Novgorod to Belarus 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 2 infantry moved from France to Normandy Bordeaux 4 fighters moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 4 fighters and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Belarus Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Belarus, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 2 bombers and 1 mech_infantry in Vologda, round 2 : 3/3 hits, 1,50 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 14 armour and 15 mech_infantrys moved from Caucasus to Ukraine 31 artilleries and 23 infantry moved from Eastern Poland to Western Ukraine 11 mech_infantrys moved from Eastern Poland to Ukraine 3 aaGuns moved from Eastern Poland to Western Ukraine 8 mech_infantrys moved from Novgorod to Eastern Poland 2 bombers moved from Vologda to Germany 1 bomber moved from Belarus to Germany 4 fighters moved from Normandy Bordeaux to Western Germany 2 infantry moved from Western Germany to France 2 fighters moved from Western Germany to 113 Sea Zone 1 bomber moved from French Indo China to Japan 1 fighter moved from Poland to Western Germany 1 fighter and 2 tactical_bombers moved from Poland to Germany 4 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in France 1 fighter and 9 infantry placed in Western Germany 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,3,3,1,5,6,6,2,3,2,4,4 Germans collect 58 PUs (4 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50 Americans : -0,33 Russians : 0,00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 2 fighters moved from Russia to Volgograd 1 infantry moved from Russia to Vologda 2 fighters moved from Russia to Vologda 1 armour moved from Tambov to Rostov Russians take Rostov from Germans 1 armour moved from Rostov to Caucasus Russians take Caucasus from Germans Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 artilleries, 2 infantry and 2 mech_infantrys moved from Russia to Bryansk 3 aaGuns, 1 armour, 2 artilleries and 58 infantry moved from Tambov to Bryansk 2 fighters moved from Vologda to Bryansk 2 fighters moved from Volgograd to Bryansk 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : 1,50
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Shensi 1 artillery moved from Shensi to Kweichow 1 infantry moved from Anhwe to Hopei 1 artillery moved from Hopei to Kweichow 1 infantry moved from Shantung to Anhwe 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from French Indo China to Philippines 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 armour moved from Eastern Persia to Turkmenistan Japanese take Turkmenistan from Russians 1 artillery moved from Eastern Persia to Turkmenistan Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 3 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 1 armour in Borneo, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 37 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to French Indo China 1 carrier and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from India to West India 1 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to French Indo China 1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone 1 tactical_bomber moved from French Indo China to Shantung Place Units - Japanese 1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone 1 bomber and 1 infantry placed in French Indo China 3 infantry placed in India 2 infantry placed in Shantung Japanese undo move 2. 1 bomber and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 73 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Americans : 0,00 Japanese : 0,67