@Zaibach:
Hi! I really like the idea of simultaneous turns, because many people are not ready to play an 8 hours or more game! :)
Hovewer there are too many rules you created, and i think the capabilities of attacking together is too much powerful for the allies.
I make a soft version of this rules for A&A Global:
That could be for Global, but for the 1999 version of A&A Europe, the Axis are so overpowering that with the official rules and experienced players, it’s a forced win for the Axis. Just buy soldiers and a few artillery and tanks on the following turns and then you have an unstoppable force that takes over Moscow. With this change, the Allies sometimes, but don’t always win. If with your group the Allies win too much, it might be the players, but if not, I’m sure you could come up with some rules to weaken the allies such as not being able to use each others transports.
I’d like to pursue the every player playing at the same time for Global, but may save that for a future post. What you’ve outlined seems a safe way to speed things up without unduly altering the game balance.
Regarding the rules: I posted a lot of details, but it’s actually very simple. “Germany” is simply divided in half with a second player who will possess half the territories and starts with half the money. The rules themselves are the same, except all the allies play at the same time. It’s really just as simple as that. The axis already played at the same time since it used to be one country (the Axis already could pool their money, build in either factory, etc.) .