Going to concede this one. Seems I’m losing on both sides of the board. Never got around to buying a third Japanese ic on Asia, not sure why. Will post when i get home.
Still interested in French rebalance? I’ll take allies for +10.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - British
1 infantry moved from Vyborg to Karelia
British take Karelia from Germans
1 armour, 8 infantry and 1 mech_infantry moved from Yunnan to French Indo China
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 armour, 3 artilleries, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
1 bomber moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Yunnan to French Indo China
1 fighter moved from Philippines to French Indo China
Combat - Americans
Battle in Finland
Americans attack with 2 armour and 1 bomber
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 2 armour and 1 bomber in Finland, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 110 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French Indo China
Americans attack with 3 fighters
Japanese defend with 1 factory_minor, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Americans roll dice for 3 fighters in French Indo China, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 5/9 hits, 4.50 expected hits
2 infantry owned by the Japanese and 3 fighters owned by the Americans lost in French Indo China
Japanese win with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for Americans: 3 fighters
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 infantry moved from Alexandria to Egypt
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 armour moved from Norway to Vyborg
1 bomber moved from Finland to Norway
1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 armour placed in Norway
3 artilleries and 2 infantry placed in Eastern United States
1 armour, 3 fighters and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
2 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to Hunan
1 artillery moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Place Units - Chinese
1 artillery and 1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 2 armour, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Vyborg to Karelia
British take Karelia from Germans
1 armour, 8 infantry and 1 mech_infantry moved from Yunnan to French Indo China
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
Combat - British
Battle in Sicily
Battle in French Indo China
British attack with 1 armour, 8 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British roll dice for 1 armour, 8 infantry and 1 mech_infantry in French Indo China, round 2 : 3/10 hits, 2.00 expected hits
Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 5/7 hits, 3.83 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in French Indo China, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 4 fighters in French Indo China, round 3 : 4/4 hits, 2.67 expected hits
2 fighters owned by the Japanese, 1 mech_infantry owned by the British and 3 infantry owned by the British lost in French Indo China
British roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 fighters in French Indo China, round 4 : 2/2 hits, 1.33 expected hits
1 armour owned by the British lost in French Indo China
Japanese win, taking Sicily from Italians with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 armour, 8 infantry and 1 mech_infantry
Casualties for Japanese: 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - British
3 mech_infantrys moved from India to Yunnan
1 artillery moved from Morocco to Algeria
1 artillery and 1 infantry moved from Norway to Finland
Place Units - British
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
EDIT: Adding units owned by British to Caucasus: 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
EDIT: Removing units owned by British from Persia: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by British from Iraq: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Caucasus: 2 armour and 4 mech_infantrys
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Removing units owned by British from Egypt: 3 mech_infantrys
EDIT: Adding units owned by British to Iraq: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 fighter placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.33
British : 1.33
Americans : 0.50
Chinese : 0.00
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to Karelia
Combat - Italians
Battle in Karelia
Italians attack with 1 fighter
British defend with 1 infantry
Italians roll dice for 1 fighter in Karelia, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Karelia
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Karelia to Novgorod
3 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Western Ukraine to Rostov
5 mech_infantrys moved from Western Ukraine to Belarus
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Tambov
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Philippines to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor and 2 fighters
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 fighters
Non Combat Move - ANZAC
1 fighter moved from French Indo China to Yunnan
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Queensland to Philippines
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Philippines to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor and 2 fighters
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 fighters
Non Combat Move - ANZAC
1 fighter moved from French Indo China to Yunnan
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Queensland to Philippines
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from British
2 armour and 1 mech_infantry moved from Karelia to Finland
1 armour moved from Samara to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
2 bombers and 1 tactical_bomber moved from Western Germany to Finland
1 fighter moved from Western Germany to Finland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from British
2 armour and 1 mech_infantry moved from Karelia to Finland
1 armour moved from Samara to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
2 bombers and 1 tactical_bomber moved from Western Germany to Finland
1 fighter moved from Western Germany to Finland
Combat - Germans
Battle in Finland
Germans attack with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; Americans defend with 2 armour and 1 factory_minor
Germans roll dice for 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 3/7 hits, 3.67 expected hits
Americans roll dice for 2 armour, 1 artillery and 1 infantry in Finland, round 2 : 3/4 hits, 1.67 expected hits
1 armour owned by the Germans, 1 armour owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland
Germans roll dice for 1 armour, 2 bombers and 1 fighter in Finland, round 3 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 armour
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers moved from Finland to Novgorod
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
3 mech_infantrys moved from Russia to Volgograd
5 armour moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Southern Italy to Western Germany
3 mech_infantrys moved from Southern Italy to Western Germany
1 armour and 3 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Volgograd
2 armour and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
Germans undo move 3.
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Germans collect 62 PUs (2 lost to blockades); end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 1.83
@weddingsinger
Just go ahead and skip Russia’s turn from now on unless you decide to attack my remaining AA gun!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery and 3 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shantung to Jehol
2 fighters moved from 19 Sea Zone to Jehol
Combat - Japanese
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
retreated to Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Jehol to 6 Sea Zone
1 carrier, 2 destroyers and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery placed in Shantung
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Japanese collect 28 PUs; end with 29 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : -0.33
lol
sorry about that. The problem with playing too many games simultaneously… I forget what is going on in each.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Vyborg to Karelia
Americans take Karelia from Germans
1 armour moved from Norway to Finland
1 armour moved from Norway to Finland
1 bomber moved from Norway to Finland
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@Odonis @weddingsinger
KK in SZ 6? Scramble?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Vyborg to Karelia
Americans take Karelia from Germans
1 armour moved from Norway to Finland
1 armour moved from Norway to Finland
1 bomber moved from Norway to Finland
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Manchuria
Battle in Kiangsi
Battle in Marianas
Battle in 112 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win, taking Manchuria from Japanese, taking Kiangsi from Japanese, taking Marianas from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Finland
Americans attack with 2 armour and 1 bomber
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 2 armour and 1 bomber in Finland, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 1 armour
Battle in 6 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 7 destroyers, 5 fighters and 2 transports
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
Japanese roll dice for 1 carrier, 7 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 2 : 6/13 hits, 6.00 expected hits
2 submarines owned by the Americans, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3.17 expected hits
Japanese roll dice for 1 carrier, 4 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 3 : 3/10 hits, 5.00 expected hits
3 submarines owned by the Americans and 4 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/7 hits, 3.17 expected hits
Japanese roll dice for 1 carrier, 5 fighters and 2 transports in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits
1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 4 fighters and 2 transports in 6 Sea Zone, round 5 : 3/4 hits, 2.67 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters and 2 transports remaining. Battle score for attacker is -25
Casualties for Americans: 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 7 destroyers and 3 fighters
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
3 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Finland to United Kingdom
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 carriers, 1 cruiser, 3 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 armour moved from Norway to Vyborg
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 armour and 1 mech_infantry placed in Norway
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
3 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 0.33
AA fire in Western Germany : : -0.17
Americans : -3.83
Japanese : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 3 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Vyborg to Karelia
Americans take Karelia from Germans
1 armour moved from Norway to Finland
1 armour moved from Norway to Finland
1 bomber moved from Norway to Finland
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Manchuria
Battle in Kiangsi
Battle in Marianas
Battle in 112 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win, taking Manchuria from Japanese, taking Kiangsi from Japanese, taking Marianas from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Finland
Americans attack with 2 armour and 1 bomber
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 2 armour and 1 bomber in Finland, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 1 armour
Battle in 6 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 7 destroyers, 5 fighters and 2 transports
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
Japanese roll dice for 1 carrier, 7 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 2 : 6/13 hits, 6.00 expected hits
2 submarines owned by the Americans, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3.17 expected hits
Japanese roll dice for 1 carrier, 4 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 3 : 3/10 hits, 5.00 expected hits
3 submarines owned by the Americans and 4 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/7 hits, 3.17 expected hits
Japanese roll dice for 1 carrier, 5 fighters and 2 transports in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits
1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 4 fighters and 2 transports in 6 Sea Zone, round 5 : 3/4 hits, 2.67 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters and 2 transports remaining. Battle score for attacker is -25
Casualties for Americans: 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 7 destroyers and 3 fighters
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
3 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Finland to United Kingdom
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 carriers, 1 cruiser, 3 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 armour moved from Norway to Vyborg
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 armour and 1 mech_infantry placed in Norway
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
3 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 3 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
1 mech_infantry moved from Caucasus to Novosibirsk
British take Novosibirsk from Germans
1 infantry moved from Sicily to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
Combat - British
Battle in Greece
Battle in Hainan
Battle in Rostov
British attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
British win, taking Greece from Italians, taking Hainan from Japanese, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Egypt to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 5 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Yunnan to Shensi
1 aaGun moved from Yunnan to Szechwan
1 carrier and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 fighter placed in Egypt
1 transport placed in 81 Sea Zone
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
1 transport placed in 37 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 37 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : 1.00
British : 0.17
AA fire in Western Germany : : -0.17
Americans : -3.83
Japanese : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - Italians
2 mech_infantrys moved from Belarus to Karelia
3 mech_infantrys moved from Belarus to Vyborg
3 mech_infantrys moved from Volgograd to Rostov
1 mech_infantry moved from Tambov to Rostov
1 fighter moved from Novgorod to Rostov
Combat - Italians
Battle in Vyborg
Italians attack with 3 mech_infantrys
Americans defend with 1 armour
Italians roll dice for 3 mech_infantrys in Vyborg, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 armour in Vyborg, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 3 mech_infantrys in Vyborg, round 3 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 armour in Vyborg, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Vyborg
Italians win, taking Vyborg from Russians with 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Rostov
Italians attack with 1 fighter and 4 mech_infantrys
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 4 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Rostov
Italians roll dice for 1 fighter and 4 mech_infantrys in Rostov, round 3 : 1/5 hits, 1.17 expected hits
British roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Karelia
Italians attack with 2 mech_infantrys
Americans defend with 1 armour
Italians roll dice for 2 mech_infantrys in Karelia, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 mech_infantrys in Karelia, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 mech_infantrys in Karelia, round 4 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 armour in Karelia, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians lost in Karelia
Italians roll dice for 1 mech_infantry in Karelia, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 armour in Karelia, round 5 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Karelia, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 armour in Karelia, round 6 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians lost in Karelia
Americans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Rostov to Belarus
1 armour and 3 mech_infantrys moved from Northern Italy to Albania
Place Units - Italians
1 fighter placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,5
Italians collect 11 PUs (2 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 8 infantry
EDIT: Removing units owned by Italians from France: 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.67
British : -1.00
Americans : -0.50
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Battle in Formosa
Non Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
1 fighter moved from Philippines to Guam
1 artillery moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Battle in Formosa
Non Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
1 fighter moved from Philippines to Guam
1 artillery moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 18 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Finland
2 bombers moved from Novgorod to Caucasus
4 armour, 6 artilleries and 6 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Samara
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
Combat - Germans
Battle in Finland
Germans attack with 2 armour and 1 mech_infantry
Americans defend with 1 armour and 1 factory_minor
Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Samara
Germans attack with 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 3 mech_infantrys in Samara, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 mech_infantrys in Samara, round 3 : 1/3 hits, 0.50 expected hits
British roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from British with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 8 armour, 6 artilleries, 2 bombers and 6 mech_infantrys
British defend with 5 armour, 2 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys
Germans roll dice for 8 armour, 6 artilleries, 2 bombers and 6 mech_infantrys in Caucasus, round 2 : 7/22 hits, 9.33 expected hits
British roll dice for 5 armour, 2 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys in Caucasus, round 2 : 10/23 hits, 8.83 expected hits
3 mech_infantrys owned by the British, 5 artilleries owned by the Germans, 5 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Caucasus
Germans roll dice for 8 armour, 1 artillery, 2 bombers and 1 mech_infantry in Caucasus, round 3 : 9/12 hits, 6.00 expected hits
British roll dice for 5 armour, 2 artilleries, 1 fighter and 8 mech_infantrys in Caucasus, round 3 : 7/16 hits, 6.50 expected hits
8 mech_infantrys owned by the British, 1 artillery owned by the Germans, 5 armour owned by the Germans, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 3 armour and 2 bombers in Caucasus, round 4 : 3/5 hits, 2.83 expected hits
British roll dice for 5 armour, 1 artillery and 1 fighter in Caucasus, round 4 : 4/7 hits, 3.50 expected hits
1 bomber owned by the Germans, 3 armour owned by the Germans, 1 artillery owned by the British and 2 armour owned by the British lost in Caucasus
retreated to Caucasus
British win with 3 armour and 1 fighter remaining. Battle score for attacker is -32
Casualties for Germans: 8 armour, 6 artilleries, 1 bomber and 6 mech_infantrys
Casualties for British: 2 armour, 2 artilleries, 4 infantry and 11 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Caucasus to Russia
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,3
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 5 infantry
EDIT: Removing units owned by Germans from Western Germany: 5 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Russia: 3 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50
British : 1.50
Americans : -1.00