@666 No scramble, thank you.
Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 1 infantry moved from Vyborg to Karelia British take Karelia from Germans 1 armour, 8 infantry and 1 mech_infantry moved from Yunnan to French Indo China 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 4 armour, 3 artilleries, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 1 bomber moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Yunnan to French Indo China 1 fighter moved from Philippines to French Indo China Combat - Americans Battle in Finland Americans attack with 2 armour and 1 bomber Germans defend with 1 armour and 1 factory_minor Americans roll dice for 2 armour and 1 bomber in Finland, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 110 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 110 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in French Indo China Americans attack with 3 fighters Japanese defend with 1 factory_minor, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Americans roll dice for 3 fighters in French Indo China, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 5/9 hits, 4.50 expected hits 2 infantry owned by the Japanese and 3 fighters owned by the Americans lost in French Indo China Japanese win with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -24 Casualties for Americans: 3 fighters Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 infantry moved from Alexandria to Egypt 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom 1 armour moved from Norway to Vyborg 1 bomber moved from Finland to Norway 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 armour placed in Norway 3 artilleries and 2 infantry placed in Eastern United States 1 armour, 3 fighters and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Anhwe 2 infantry moved from Hopei to Anhwe 2 infantry moved from Kweichow to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 infantry moved from Chahar to Jehol Place Units - Chinese 1 artillery and 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 2 armour, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Vyborg to Karelia British take Karelia from Germans 1 armour, 8 infantry and 1 mech_infantry moved from Yunnan to French Indo China 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily Combat - British Battle in Sicily Battle in French Indo China British attack with 1 armour, 8 infantry and 1 mech_infantry Japanese defend with 1 factory_minor, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British roll dice for 1 armour, 8 infantry and 1 mech_infantry in French Indo China, round 2 : 3/10 hits, 2.00 expected hits Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 5/7 hits, 3.83 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the British lost in French Indo China British roll dice for 1 armour, 3 infantry and 1 mech_infantry in French Indo China, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 4 fighters in French Indo China, round 3 : 4/4 hits, 2.67 expected hits 2 fighters owned by the Japanese, 1 mech_infantry owned by the British and 3 infantry owned by the British lost in French Indo China British roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters in French Indo China, round 4 : 2/2 hits, 1.33 expected hits 1 armour owned by the British lost in French Indo China Japanese win, taking Sicily from Italians with 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 armour, 8 infantry and 1 mech_infantry Casualties for Japanese: 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - British 3 mech_infantrys moved from India to Yunnan 1 artillery moved from Morocco to Algeria 1 artillery and 1 infantry moved from Norway to Finland Place Units - British 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys EDIT: Adding units owned by British to Caucasus: 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys EDIT: Removing units owned by British from Persia: 1 armour and 2 mech_infantrys EDIT: Removing units owned by British from Iraq: 1 armour and 2 mech_infantrys EDIT: Adding units owned by British to Caucasus: 2 armour and 4 mech_infantrys EDIT: Removing units owned by British from Trans-Jordan: 1 infantry EDIT: Adding units owned by British to Iraq: 1 infantry EDIT: Removing units owned by British from Egypt: 3 mech_infantrys EDIT: Adding units owned by British to Iraq: 3 mech_infantrys EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 1 fighter placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 2 infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 British : 1.33 Americans : 0.50 Chinese : 0.00 Japanese : 3.00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Western Germany to Karelia Combat - Italians Battle in Karelia Italians attack with 1 fighter British defend with 1 infantry Italians roll dice for 1 fighter in Karelia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Karelia Italians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Karelia to Novgorod 3 mech_infantrys moved from Ukraine to Rostov 3 mech_infantrys moved from Rostov to Volgograd 1 mech_infantry moved from Western Ukraine to Rostov 5 mech_infantrys moved from Western Ukraine to Belarus 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Tambov Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Italians collect 9 PUs (4 lost to blockades); end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.33
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Philippines to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 factory_minor and 2 fighters ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China ANZAC win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 17 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 fighters Non Combat Move - ANZAC 1 fighter moved from French Indo China to Yunnan 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Queensland to Philippines Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone ANZAC undo move 1. 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Philippines to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 factory_minor and 2 fighters ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China ANZAC win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 17 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 fighters Non Combat Move - ANZAC 1 fighter moved from French Indo China to Yunnan 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Queensland to Philippines Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone ANZAC undo move 1. 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Move Summary: Germans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Germans Germans buy 5 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Novgorod to Karelia Germans take Karelia from British 2 armour and 1 mech_infantry moved from Karelia to Finland 1 armour moved from Samara to Timguska Germans take Novosibirsk from Russians Germans take Timguska from Russians 2 bombers and 1 tactical_bomber moved from Western Germany to Finland 1 fighter moved from Western Germany to Finland
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Germans Germans buy 5 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Novgorod to Karelia Germans take Karelia from British 2 armour and 1 mech_infantry moved from Karelia to Finland 1 armour moved from Samara to Timguska Germans take Novosibirsk from Russians Germans take Timguska from Russians 2 bombers and 1 tactical_bomber moved from Western Germany to Finland 1 fighter moved from Western Germany to Finland Combat - Germans Battle in Finland Germans attack with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry; Americans defend with 2 armour and 1 factory_minor Germans roll dice for 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 3/7 hits, 3.67 expected hits Americans roll dice for 2 armour, 1 artillery and 1 infantry in Finland, round 2 : 3/4 hits, 1.67 expected hits 1 armour owned by the Germans, 1 armour owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland Germans roll dice for 1 armour, 2 bombers and 1 fighter in Finland, round 3 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is -12 Casualties for Germans: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Casualties for Americans: 2 armour Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Finland to Novgorod 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 112 Sea Zone to 123 Sea Zone 3 mech_infantrys moved from Russia to Volgograd 5 armour moved from Rostov to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 3 mech_infantrys moved from Southern Italy to Western Germany 3 mech_infantrys moved from Southern Italy to Western Germany 1 armour and 3 mech_infantrys moved from Northern Italy to Slovakia Hungary 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to France Place Units - Germans 3 artilleries placed in Volgograd 2 armour and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Ukraine Germans undo move 3. 3 armour placed in Ukraine 3 mech_infantrys placed in Russia 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Germans collect 62 PUs (2 lost to blockades); end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : 1.83
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@weddingsinger
Just go ahead and skip Russia’s turn from now on unless you decide to attack my remaining AA gun! -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery and 3 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shantung to Jehol 2 fighters moved from 19 Sea Zone to Jehol Combat - Japanese Battle in Jehol Japanese attack with 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol retreated to Jehol Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Jehol to 6 Sea Zone 1 carrier, 2 destroyers and 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery placed in Shantung 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4 Japanese collect 28 PUs; end with 29 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.33
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lol
sorry about that. The problem with playing too many games simultaneously… I forget what is going on in each.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Manchuria 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 armour and 1 infantry moved from 22 Sea Zone to Marianas 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from Vyborg to Karelia Americans take Karelia from Germans 1 armour moved from Norway to Finland 1 armour moved from Norway to Finland 1 bomber moved from Norway to Finland 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@Odonis @weddingsinger
KK in SZ 6? Scramble? -
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Manchuria 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 armour and 1 infantry moved from 22 Sea Zone to Marianas 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from Vyborg to Karelia Americans take Karelia from Germans 1 armour moved from Norway to Finland 1 armour moved from Norway to Finland 1 bomber moved from Norway to Finland 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in Manchuria Battle in Kiangsi Battle in Marianas Battle in 112 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win, taking Manchuria from Japanese, taking Kiangsi from Japanese, taking Marianas from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Finland Americans attack with 2 armour and 1 bomber Germans defend with 1 armour and 1 factory_minor Americans roll dice for 2 armour and 1 bomber in Finland, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Finland Americans win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 1 armour Battle in 6 Sea Zone Americans attack with 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber Japanese defend with 1 carrier, 7 destroyers, 5 fighters and 2 transports Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Japanese roll dice for 1 carrier, 7 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 2 : 6/13 hits, 6.00 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3.17 expected hits Japanese roll dice for 1 carrier, 4 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 3 : 3/10 hits, 5.00 expected hits 3 submarines owned by the Americans and 4 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/7 hits, 3.17 expected hits Japanese roll dice for 1 carrier, 5 fighters and 2 transports in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits 1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 1/5 hits, 2.50 expected hits Japanese roll dice for 4 fighters and 2 transports in 6 Sea Zone, round 5 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese win with 2 fighters and 2 transports remaining. Battle score for attacker is -25 Casualties for Americans: 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber Casualties for Japanese: 1 carrier, 7 destroyers and 3 fighters Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Finland to United Kingdom 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 carriers, 1 cruiser, 3 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 armour moved from Norway to Vyborg 1 mech_infantry moved from Morocco to Tunisia 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 armour and 1 mech_infantry placed in Norway 1 artillery and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Eastern United States 3 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 0.33 AA fire in Western Germany : : -0.17 Americans : -3.83 Japanese : -3.33
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 3 infantry moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 artillery and 1 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Manchuria 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 armour and 1 infantry moved from 22 Sea Zone to Marianas 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from Vyborg to Karelia Americans take Karelia from Germans 1 armour moved from Norway to Finland 1 armour moved from Norway to Finland 1 bomber moved from Norway to Finland 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in Manchuria Battle in Kiangsi Battle in Marianas Battle in 112 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win, taking Manchuria from Japanese, taking Kiangsi from Japanese, taking Marianas from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Finland Americans attack with 2 armour and 1 bomber Germans defend with 1 armour and 1 factory_minor Americans roll dice for 2 armour and 1 bomber in Finland, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Finland Americans win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 1 armour Battle in 6 Sea Zone Americans attack with 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber Japanese defend with 1 carrier, 7 destroyers, 5 fighters and 2 transports Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Japanese roll dice for 1 carrier, 7 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 2 : 6/13 hits, 6.00 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3.17 expected hits Japanese roll dice for 1 carrier, 4 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 3 : 3/10 hits, 5.00 expected hits 3 submarines owned by the Americans and 4 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/7 hits, 3.17 expected hits Japanese roll dice for 1 carrier, 5 fighters and 2 transports in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits 1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 1/5 hits, 2.50 expected hits Japanese roll dice for 4 fighters and 2 transports in 6 Sea Zone, round 5 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 fighters and 2 transports in 6 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese win with 2 fighters and 2 transports remaining. Battle score for attacker is -25 Casualties for Americans: 2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber Casualties for Japanese: 1 carrier, 7 destroyers and 3 fighters Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Finland to United Kingdom 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 carriers, 1 cruiser, 3 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 armour moved from Norway to Vyborg 1 mech_infantry moved from Morocco to Tunisia 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 armour and 1 mech_infantry placed in Norway 1 artillery and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Eastern United States 3 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 3 infantry moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 artillery and 1 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Samara British take Samara from Germans 1 mech_infantry moved from Caucasus to Novosibirsk British take Novosibirsk from Germans 1 infantry moved from Sicily to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan Combat - British Battle in Greece Battle in Hainan Battle in Rostov British attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rostov British win, taking Greece from Italians, taking Hainan from Japanese, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 fighter moved from Egypt to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 armour and 5 mech_infantrys moved from Iraq to Caucasus 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Yunnan to Shensi 1 aaGun moved from Yunnan to Szechwan 1 carrier and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 1 fighter placed in Egypt 1 transport placed in 81 Sea Zone Turn Complete - British British collect 45 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India 1 transport placed in 37 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 mech_infantry Some Units in 37 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : 1.00 British : 0.17 AA fire in Western Germany : : -0.17 Americans : -3.83 Japanese : -3.33
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians 2 mech_infantrys moved from Belarus to Karelia 3 mech_infantrys moved from Belarus to Vyborg 3 mech_infantrys moved from Volgograd to Rostov 1 mech_infantry moved from Tambov to Rostov 1 fighter moved from Novgorod to Rostov Combat - Italians Battle in Vyborg Italians attack with 3 mech_infantrys Americans defend with 1 armour Italians roll dice for 3 mech_infantrys in Vyborg, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 armour in Vyborg, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 mech_infantrys in Vyborg, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 armour in Vyborg, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Vyborg Italians win, taking Vyborg from Russians with 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Rostov Italians attack with 1 fighter and 4 mech_infantrys British defend with 1 artillery and 1 infantry Italians roll dice for 1 fighter and 4 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Rostov Italians roll dice for 1 fighter and 4 mech_infantrys in Rostov, round 3 : 1/5 hits, 1.17 expected hits British roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Italians win, taking Rostov from British with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Karelia Italians attack with 2 mech_infantrys Americans defend with 1 armour Italians roll dice for 2 mech_infantrys in Karelia, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 mech_infantrys in Karelia, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 mech_infantrys in Karelia, round 4 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 armour in Karelia, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians lost in Karelia Italians roll dice for 1 mech_infantry in Karelia, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 armour in Karelia, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Karelia, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 armour in Karelia, round 6 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians lost in Karelia Americans win with 1 armour remaining. Battle score for attacker is -8 Casualties for Italians: 2 mech_infantrys Non Combat Move - Italians 1 fighter moved from Rostov to Belarus 1 armour and 3 mech_infantrys moved from Northern Italy to Albania Place Units - Italians 1 fighter placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,5 Italians collect 11 PUs (2 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Northern Italy: 8 infantry EDIT: Removing units owned by Italians from France: 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.67 British : -1.00 Americans : -0.50 Russians : -1.00
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Battle in Formosa Non Combat Move - ANZAC 1 destroyer moved from 21 Sea Zone to 19 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 armour moved from 21 Sea Zone to Guam 1 fighter moved from Philippines to Guam 1 artillery moved from Queensland to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Battle in Formosa Non Combat Move - ANZAC 1 destroyer moved from 21 Sea Zone to 19 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 armour moved from 21 Sea Zone to Guam 1 fighter moved from Philippines to Guam 1 artillery moved from Queensland to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 18 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Novgorod to Finland 2 bombers moved from Novgorod to Caucasus 4 armour, 6 artilleries and 6 mech_infantrys moved from Volgograd to Caucasus 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 3 armour moved from Ukraine to Caucasus 3 mech_infantrys moved from Russia to Samara 1 armour moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians Combat - Germans Battle in Finland Germans attack with 2 armour and 1 mech_infantry Americans defend with 1 armour and 1 factory_minor Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Samara Germans attack with 3 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 3 mech_infantrys in Samara, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 mech_infantrys in Samara, round 3 : 1/3 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Samara Germans win, taking Samara from British with 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Caucasus Germans attack with 8 armour, 6 artilleries, 2 bombers and 6 mech_infantrys British defend with 5 armour, 2 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys Germans roll dice for 8 armour, 6 artilleries, 2 bombers and 6 mech_infantrys in Caucasus, round 2 : 7/22 hits, 9.33 expected hits British roll dice for 5 armour, 2 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys in Caucasus, round 2 : 10/23 hits, 8.83 expected hits 3 mech_infantrys owned by the British, 5 artilleries owned by the Germans, 5 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Caucasus Germans roll dice for 8 armour, 1 artillery, 2 bombers and 1 mech_infantry in Caucasus, round 3 : 9/12 hits, 6.00 expected hits British roll dice for 5 armour, 2 artilleries, 1 fighter and 8 mech_infantrys in Caucasus, round 3 : 7/16 hits, 6.50 expected hits 8 mech_infantrys owned by the British, 1 artillery owned by the Germans, 5 armour owned by the Germans, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 3 armour and 2 bombers in Caucasus, round 4 : 3/5 hits, 2.83 expected hits British roll dice for 5 armour, 1 artillery and 1 fighter in Caucasus, round 4 : 4/7 hits, 3.50 expected hits 1 bomber owned by the Germans, 3 armour owned by the Germans, 1 artillery owned by the British and 2 armour owned by the British lost in Caucasus retreated to Caucasus British win with 3 armour and 1 fighter remaining. Battle score for attacker is -32 Casualties for Germans: 8 armour, 6 artilleries, 1 bomber and 6 mech_infantrys Casualties for British: 2 armour, 2 artilleries, 4 infantry and 11 mech_infantrys Non Combat Move - Germans 1 bomber moved from Caucasus to Russia 1 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine Place Units - Germans 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,3 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 5 infantry EDIT: Removing units owned by Germans from Western Germany: 5 infantry EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Russia: 3 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50 British : 1.50 Americans : -1.00