scramble to sz110?
Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Novgorod to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 3 tactical_bombers moved from Novgorod to Tambov 1 infantry moved from Bryansk to Tambov 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 4 bombers moved from Western Germany to 110 Sea Zone 1 mech_infantry moved from Vyborg to Archangel 1 artillery moved from Novgorod to Archangel 3 fighters moved from Western Germany to 110 Sea Zone
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Scramble at sz110?
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@weddingsinger
No thanks! -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Novgorod to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 3 tactical_bombers moved from Novgorod to Tambov 1 infantry moved from Bryansk to Tambov 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 4 bombers moved from Western Germany to 110 Sea Zone 1 mech_infantry moved from Vyborg to Archangel 1 artillery moved from Novgorod to Archangel 3 fighters moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 4 bombers, 1 cruiser, 1 destroyer and 3 fighters Americans defend with 1 destroyer Germans roll dice for 4 bombers, 1 cruiser, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 4 bombers, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Tambov Germans attack with 1 infantry and 3 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 infantry and 3 tactical_bombers in Tambov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov retreated to Tambov Russians win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 bomber and 1 mech_infantry British defend with 1 armour Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Caucasus retreated to Caucasus Russians win with 1 armour remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Bryansk 3 tactical_bombers moved from Tambov to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 armour moved from Belarus to Bryansk 2 armour moved from Novgorod to Bryansk 1 tactical_bomber moved from Northern Italy to Western Germany 4 bombers moved from 110 Sea Zone to Western Germany 1 infantry moved from Vyborg to Finland 2 artilleries moved from Novgorod to Belarus 3 fighters moved from 110 Sea Zone to Western Germany 3 infantry moved from Western Germany to 113 Sea Zone 3 infantry moved from 113 Sea Zone to Norway 9 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Novgorod 7 infantry placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.17 Americans : -0.33 Russians : 0.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 2 mech_infantrys moved from Russia to Archangel 1 mech_infantry moved from Russia to Belarus 1 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 2 fighters moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 2 fighters and 2 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Belarus Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 artilleries Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 2 artilleries in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus Russians roll dice for 1 fighter and 1 tactical_bomber in Belarus, round 4 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 2 artilleries Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 2 fighters moved from Archangel to Russia 1 artillery moved from Tambov to Volgograd 1 artillery and 1 infantry moved from Kazakhstan to Volgograd 1 aaGun moved from Kazakhstan to Volgograd 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 2 aaGuns and 16 infantry moved from Sakha to Amur Place Units - Russians 1 artillery, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.33 Italians : 0.33 Russians : -0.33
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Shan State to Szechwan 1 armour moved from Yunnan to Szechwan 1 armour moved from Kweichow to Shensi 2 mech_infantrys moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 bomber moved from French Indo China to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 46 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
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Scramble India?
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@weddingsinger
no thanks -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Shan State to Szechwan 1 armour moved from Yunnan to Szechwan 1 armour moved from Kweichow to Shensi 2 mech_infantrys moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 bomber moved from French Indo China to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 46 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 39 Sea Zone Japanese attack with 4 fighters and 4 tactical_bombers British defend with 1 destroyer and 1 transport Japanese roll dice for 4 fighters and 4 tactical_bombers in 39 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 39 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 55 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 3/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter moved from 25 Sea Zone to 6 Sea Zone 3 armour and 1 infantry moved from Korea to Manchuria 3 artilleries moved from French Indo China to Yunnan 3 artilleries moved from Malaya to Shan State 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 bomber moved from 55 Sea Zone to Java 1 fighter moved from 46 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 4 fighters and 4 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 artilleries placed in French Indo China 3 armour placed in Shantung 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : 0.33 ANZAC : -0.33 Chinese : 0.33 Japanese : 1.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 2 artilleries, 6 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 6 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Philippines Battle in 110 Sea Zone Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 6 transports Germans defend with 1 cruiser and 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports in 110 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win, taking Philippines from Japanese with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 submarine Casualties for Germans: 1 cruiser and 1 destroyer Battle in Normandy Bordeaux Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 4 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Tunisia 1 armour moved from Iraq to Caucasus 1 artillery moved from Egypt to Trans-Jordan Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.17 Americans : 2.00 AA fire in Caroline Islands : : -0.33 Japanese : 0.00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 armour and 2 mech_infantrys Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 2 artilleries, 6 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 6 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Philippines Battle in 110 Sea Zone Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 6 transports Germans defend with 1 cruiser and 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports in 110 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win, taking Philippines from Japanese with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 submarine Casualties for Germans: 1 cruiser and 1 destroyer Battle in Normandy Bordeaux Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 4 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Tunisia 1 armour moved from Iraq to Caucasus 1 artillery moved from Egypt to Trans-Jordan Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 armour and 2 mech_infantrys Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 fighter, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to United Kingdom: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Shan State 1 bomber and 2 fighters moved from India to Shan State Combat - British Battle in Shan State British attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 3 artilleries British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 3 artilleries in Shan State, round 2 : 2/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State British roll dice for 1 bomber and 2 fighters in Shan State, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the British lost in Shan State British win with 2 fighters remaining. Battle score for attacker is -7 Casualties for British: 1 bomber, 1 infantry and 1 mech_infantry Casualties for Japanese: 3 artilleries Non Combat Move - British 2 fighters moved from Shan State to India 1 artillery and 1 infantry moved from Eastern Persia to West India 1 armour moved from Eastern Persia to India 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 fighters moved from Egypt to Northwest Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Eire to United Kingdom 2 fighters moved from United Kingdom to Normandy Bordeaux 1 armour and 3 mech_infantrys moved from Persia to Turkmenistan 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour moved from Caucasus to Northwest Persia Place Units - British 2 transports placed in 110 Sea Zone 1 armour and 1 fighter placed in United Kingdom 3 mech_infantrys placed in Persia 1 mech_infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.17 British : -0.67 Americans : 2.00 AA fire in Caroline Islands : : -0.33 Chinese : -0.17 Japanese : 1.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 3 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 fighter in Rostov, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 bomber moved from Rostov to Romania 1 artillery and 3 infantry moved from Northern Italy to France 1 artillery and 7 mech_infantrys moved from Northern Italy to France 14 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Northern Italy to Western Germany 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 2 armour placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.17 Russians : -0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Paulau Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 1 aaGun moved from Queensland to New South Wales 1 submarine moved from 60 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1.50 Japanese : -0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Paulau Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 1 aaGun moved from Queensland to New South Wales 1 submarine moved from 60 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.50 Japanese : -0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 58 PUs; Germans buy 3 artilleries, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Bryansk to Caucasus Germans take Rostov from Russians 1 bomber moved from Bryansk to Caucasus Combat - Germans Battle in Caucasus Germans attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 1 armour Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Nenetsia from Russians to Germans EDIT: Adding units owned by Germans to Nenetsia: 1 armour EDIT: Turning off Edit Mode 1 bomber moved from Caucasus to Northern Italy 2 mech_infantrys moved from Northern Italy to France 7 infantry moved from Western Germany to France 7 mech_infantrys moved from Germany to Western Germany 4 transports moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Finland to Norway 9 mech_infantrys moved from Eastern Poland to Germany 3 artilleries moved from Ukraine to Bryansk 2 armour moved from Novgorod to Bryansk 3 tactical_bombers moved from Bryansk to Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 armour EDIT: Turning off Edit Mode 10 mech_infantrys placed in Western Germany 3 artilleries placed in France 1 submarine placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.50
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 19 artilleries, 3 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Tambov to Bryansk
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 19 artilleries, 3 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 19 artilleries, 3 fighters, 34 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 11 armour, 10 artilleries, 19 infantry and 10 mech_infantrys AA fire in Bryansk : 2/4 hits, 0.67 expected hits 2 fighters owned by the Russians lost in Bryansk Russians roll dice for 19 artilleries, 1 fighter, 34 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 15/56 hits, 16.50 expected hits Germans roll dice for 3 aaGuns, 11 armour, 10 artilleries, 19 infantry and 10 mech_infantrys in Bryansk, round 2 : 15/50 hits, 18.50 expected hits 15 infantry owned by the Russians, 3 aaGuns owned by the Germans and 12 infantry owned by the Germans lost in Bryansk Russians roll dice for 19 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 8/41 hits, 14.00 expected hits Germans roll dice for 11 armour, 10 artilleries, 7 infantry and 10 mech_infantrys in Bryansk, round 3 : 20/38 hits, 14.50 expected hits 1 mech_infantry owned by the Russians, 19 infantry owned by the Russians, 7 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 19 artilleries, 1 fighter and 1 tactical_bomber in Bryansk, round 4 : 7/21 hits, 7.50 expected hits Germans roll dice for 11 armour, 10 artilleries and 9 mech_infantrys in Bryansk, round 4 : 13/30 hits, 11.83 expected hits 13 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 6 artilleries, 1 fighter and 1 tactical_bomber in Bryansk, round 5 : 4/8 hits, 3.17 expected hits Germans roll dice for 11 armour, 10 artilleries and 2 mech_infantrys in Bryansk, round 5 : 13/23 hits, 9.50 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 artilleries owned by the Germans, 6 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk Germans win with 11 armour and 8 artilleries remaining. Battle score for attacker is -103 Casualties for Russians: 19 artilleries, 3 fighters, 34 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 3 aaGuns, 2 artilleries, 19 infantry and 10 mech_infantrys Non Combat Move - Russians 3 artilleries moved from Volgograd to Samara 1 aaGun moved from Volgograd to Tambov 1 aaGun and 15 infantry moved from Amur to Korea Place Units - Russians 6 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,5,4,2 Russians collect 24 PUs (3 lost to blockades); end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 6.67 AA fire in Bryansk : : 1.33 Russians : -7.17
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Man, my luck the past couple of months in various games has been atrocious. I actually had a 54% chance of winning that battle, yet, you end up with 19 units!
Crazy…
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I just finished a game a week ago where each of us lost HUGE on seemingly every big attack. The worst was his Germany attack on Moscow, a 70% chance, but not only did Germany lose but Russia had all its tanks left.
That game went like 25 rounds