@simon33 I’ll try to do so. I’m relatively new to the the league and I don’t want tro mess anything up. Therefore I tent to ask about interception, scramble, ool…
GL40 Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Combat Move - French 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 infantry moved from Morocco to Algeria 1 infantry moved from Tunisia to Algeria 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 2 bombers moved from Western Germany to 99 Sea Zone 1 fighter moved from 112 Sea Zone to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 artillery and 1 infantry moved from France to Holland Belgium Combat - Germans Battle in 99 Sea Zone Germans attack with 2 bombers and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 2 bombers and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is -3 Casualties for Germans: 1 tactical_bomber Casualties for French: 1 destroyer Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters and 1 infantry French defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from France to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to Southern Italy 2 bombers moved from 99 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany 3 armour and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary 3 artilleries moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Slovakia Hungary to Romania 1 armour moved from Greece to Romania 1 mech_infantry moved from Germany to Western Germany 4 armour and 7 mech_infantrys moved from Germany to Slovakia Hungary Place Units - Germans 8 mech_infantrys placed in Germany 1 infantry placed in France 1 destroyer and 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.50 French : 0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 113 Sea Zone to 114 Sea Zone Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 3 infantry moved from Russia to Bryansk 1 aaGun moved from Bryansk to Russia 1 aaGun, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Baltic States to Belarus 7 infantry moved from Novgorod to Belarus 2 fighters moved from Novgorod to Russia 4 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 aaGun and 4 infantry moved from Sakha to Buryatia 1 aaGun and 14 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 mech_infantry placed in Volgograd 3 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 armour moved from Jehol to Kiangsi 1 infantry moved from Anhwe to Kiangsi 2 infantry moved from Kwangsi to Kwangtung 3 infantry moved from Kweichow to Hopei 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Kwangtung 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Anhwe to Hopei 1 fighter moved from Kwangsi to Hopei 1 tactical_bomber moved from Kwangsi to Hopei 1 mech_infantry moved from Kweichow to Szechwan 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi 1 bomber moved from Kwangsi to Hopei 1 fighter moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Borneo Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/6 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 2 armour and 2 infantry British defend with 1 infantry Japanese roll dice for 2 armour and 2 infantry in Kiangsi, round 2 : 3/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from UK_Pacific with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Hopei, round 2 : 3/9 hits, 4.00 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 bomber moved from Hopei to Kiangsu 1 bomber moved from Kwangtung to Kiangsu 1 aaGun moved from Anhwe to Kweichow 1 artillery moved from Kweichow to Szechwan 1 fighter moved from Kwangtung to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Hopei to Kweichow 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from Hopei to Kiangsu 1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi Place Units - Japanese 1 factory_minor placed in French Indo China 1 destroyer and 1 submarine placed in 6 Sea Zone 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.33 ANZAC : 0.67 Chinese : -0.67 UK_Pacific : 1.67 Japanese : 1.83
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 102 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone Americans undo move 1. 1 carrier placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Americans undo move 2. 1 tactical_bomber placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - British British buy 1 carrier, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 2 artilleries and 2 infantry moved from Kenya to 72 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 mech_infantry moved from India to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State 1 armour moved from Gibraltar to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Libya 1 bomber moved from Gibraltar to Libya Combat - British Battle in Iraq British attack with 2 artilleries and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 2/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries and 5 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Libya British attack with 1 armour, 1 bomber and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Libya, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Libya British roll dice for 1 armour, 1 bomber and 1 infantry in Libya, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Libya to Egypt 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia 1 battleship and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 fighter moved from Gibraltar to 81 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to India 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies Place Units - British 1 carrier placed in 81 Sea Zone 1 fighter placed in 81 Sea Zone 1 infantry and 1 mech_infantry placed in Union of South Africa British undo move 3. 1 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery, 5 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery, 5 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 1.50 Italians : -1.00 Neutral_Axis : -1.00 Japanese : 0.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 2 artilleries and 3 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt causes 3 damage total. Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Western Ukraine Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Egypt to Greece 1 fighter moved from 96 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to France 1 aaGun moved from Romania to Bessarabia Place Units - Italians 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.33 AA fire in Egypt : : -0.17 Russians : -0.67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Morocco 1 infantry moved from Algeria to Morocco 1 infantry moved from Tunisia to Libya 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 3 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 fighter moved from Western Germany to 114 Sea Zone 1 fighter moved from Western Germany to 114 Sea Zone 2 bombers moved from Western Germany to 114 Sea Zone Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in 114 Sea Zone Germans attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 113 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Germans 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from 114 Sea Zone to Western Ukraine 1 fighter moved from Southern Italy to Western Ukraine 1 armour moved from Poland to Western Ukraine 1 armour moved from Romania to Western Ukraine 8 armour and 8 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine 2 bombers moved from 114 Sea Zone to Western Germany 1 aaGun, 1 artillery and 5 infantry moved from Poland to Eastern Poland 2 aaGuns, 5 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun, 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 artillery and 1 infantry moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Holland Belgium to France 1 infantry moved from France to Western Germany 8 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 transport placed in 113 Sea Zone 1 fighter placed in Western Germany 1 infantry placed in France 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Russia to Western Ukraine 1 armour, 2 artilleries, 20 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 armour, 2 artilleries, 4 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 10 armour, 4 fighters, 8 mech_infantrys and 2 tactical_bombers; Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 2 artilleries, 4 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/32 hits, 8.17 expected hits Italians roll dice for 11 armour, 4 fighters, 9 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 10/26 hits, 12.17 expected hits 10 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 3 mech_infantrys owned by the Germans lost in Western Ukraine Russians roll dice for 1 armour, 2 artilleries, 4 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 6/22 hits, 6.50 expected hits Italians roll dice for 11 armour, 4 fighters, 5 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 3 : 15/22 hits, 10.83 expected hits 1 mech_infantry owned by the Russians, 13 infantry owned by the Russians, 1 artillery owned by the Russians, 5 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine Russians roll dice for 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber in Western Ukraine, round 4 : 4/7 hits, 3.50 expected hits Italians roll dice for 10 armour, 4 fighters and 2 tactical_bombers in Western Ukraine, round 4 : 10/16 hits, 8.67 expected hits 1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 4 armour owned by the Germans lost in Western Ukraine Italians win with 6 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -72 Casualties for Russians: 1 armour, 2 artilleries, 4 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 4 armour and 8 mech_infantrys Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 aaGuns, 1 artillery and 23 infantry moved from Belarus to Bryansk 2 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 3 artilleries and 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Kazakhstan to Tambov 1 infantry moved from Caucasus to Volgograd 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Russia to Bryansk 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - Russians 1 infantry placed in Ukraine 1 infantry placed in Novgorod 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 3.33 Russians : -4.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Kweichow to Hopei 1 artillery and 1 mech_infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 fighter and 1 tactical_bomber moved from Kweichow to Hopei 2 bombers moved from Kiangsu to Chahar 1 fighter moved from Kwangsi to Hopei 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 fighter moved from 37 Sea Zone to 55 Sea Zone 1 fighter moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Sikang 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 37 Sea Zone to Philippines Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 armour, 1 fighter and 4 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Philippines, round 2 : 2/6 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Chahar Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Chahar, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Sikang Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Sikang to Szechwan 1 aaGun moved from Kweichow to Szechwan 2 fighters and 1 tactical_bomber moved from Kiangsu to Japan 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Manchuria to Korea 2 fighters and 1 tactical_bomber moved from Hopei to Kweichow 2 armour moved from Kiangsi to Kweichow 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 carriers, 1 destroyer and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Malaya to Yunnan 1 tactical_bomber moved from Kwangsi to Jehol 2 bombers moved from Chahar to Kiangsu 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 2 infantry moved from Manchuria to Jehol 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 54 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -1.00 ANZAC : -0.33 Chinese : -1.67 Japanese : -1.83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Midway to Queensland 1 carrier, 1 destroyer and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 102 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Hopei 4 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Hopei Chinese attack with 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 5 infantry in Hopei, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 2.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 33 PUs; British buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 1 mech_infantry moved from Tobruk to Egypt 1 armour moved from Libya to Alexandria 1 infantry moved from Libya to Tobruk 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to British Guiana 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 cruiser and 2 transports moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 cruiser, 1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from Egypt to Russia 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from India to Eastern Persia 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 factory_minor placed in Persia 1 destroyer placed in 81 Sea Zone 1 armour and 1 mech_infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0.50 Japanese : 0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to Ukraine 1 artillery and 1 infantry moved from Bessarabia to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Southern Italy 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine 1 aaGun moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 2 armour moved from Eastern Poland to Western Ukraine Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Normandy Bordeaux Italians undo move 3. 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -0.17
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Libya to Tobruk 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 3 infantry moved from Vyborg to Novgorod 6 infantry moved from Karelia to Novgorod 1 infantry moved from Baltic States to Belarus 3 infantry moved from Eastern Poland to Belarus 3 fighters and 1 tactical_bomber moved from Western Ukraine to Belarus 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to Belarus Combat - Germans Battle in Belarus Germans attack with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 6/9 hits, 3.50 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Novgorod Germans attack with 9 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 9 infantry in Novgorod, round 2 : 1/9 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Western Ukraine to Western Germany 1 fighter moved from Western Germany to 112 Sea Zone 1 destroyer and 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine 3 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine 1 bomber moved from Belarus to Bulgaria 4 infantry moved from Greece to Bulgaria 4 aaGuns, 7 artilleries, 14 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 1 armour and 7 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany 1 artillery and 1 infantry placed in France 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : -0.33