I should of play triple allied move in the evening in peace
But i was too excited and i messed up Again
But with a little luck i can pull this one out:)
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Queensland to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Szechwan to Eastern Persia
1 submarine moved from 35 Sea Zone to 19 Sea Zone
9 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Queensland to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Szechwan to Eastern Persia
1 submarine moved from 35 Sea Zone to 19 Sea Zone
9 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 9 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
9 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Kwangtung to India
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 tactical_bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Queensland to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Szechwan to Eastern Persia
1 submarine moved from 35 Sea Zone to 19 Sea Zone
9 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 9 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
9 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Kwangtung to India
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 tactical_bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : -0,33
@wizmark Let’s see what Germany is cooking :relaxed:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from France to Normandy Bordeaux
2 fighters moved from Germany to Normandy Bordeaux
13 armour, 12 artilleries, 2 fighters, 21 infantry and 10 mech_infantrys moved from Southern France to Spain
1 fighter moved from Southern Italy to Spain
11 bombers moved from Belarus to Spain
1 mech_infantry moved from Sikang to Szechwan
Germans take Szechwan from Chinese
6 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 bomber moved from Russia to Norway
1 mech_infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from France to Spain
1 bomber moved from Volgograd to Tsinghai
@Sovietishcat This could all go horribly wrong…but committed now :grimacing:
@wizmark Go AA :relaxed:
@wizmark I was sure you were going to attack Cairo…
@Sovietishcat 98% chance of victory in spain and taking out all those fighters vs a 75% in cairo and you taking novgorod no matter what and me still not winning. Still have bomber stack to hit either cairo or novgorod next turn this way without a huge us fighter defence.
But we shall see!
@wizmark I thought you had 90% in Cairo, You had like 13 Bombers + 5 fighters, but like you said we will see, I will miss the US fighters stack tho :relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from France to Normandy Bordeaux
2 fighters moved from Germany to Normandy Bordeaux
13 armour, 12 artilleries, 2 fighters, 21 infantry and 10 mech_infantrys moved from Southern France to Spain
1 fighter moved from Southern Italy to Spain
11 bombers moved from Belarus to Spain
1 mech_infantry moved from Sikang to Szechwan
Germans take Szechwan from Chinese
6 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 bomber moved from Russia to Norway
1 mech_infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from France to Spain
1 bomber moved from Volgograd to Tsinghai
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Norway causes 5 damage total.
Battle in Spain
Germans attack with 13 armour, 12 artilleries, 11 bombers, 3 fighters, 21 infantry and 12 mech_infantrys
British defend with 1 aaGun, 2 artilleries and 3 infantry; Americans defend with 3 aaGuns, 1 airfield, 7 armour, 4 artilleries, 1 factory_minor, 28 fighters, 4 infantry and 1 tactical_bomber
AA fire in Spain : 4/12 hits, 2.00 expected hits
1 bomber owned by the Germans and 3 fighters owned by the Germans lost in Spain
Germans roll dice for 13 armour, 12 artilleries, 10 bombers, 21 infantry and 12 mech_infantrys in Spain, round 2 : 24/68 hits, 24.67 expected hits
Americans roll dice for 4 aaGuns, 7 armour, 6 artilleries, 28 fighters, 7 infantry and 1 tactical_bomber in Spain, round 2 : 23/49 hits, 27.00 expected hits
1 aaGun owned by the British, 1 artillery owned by the Germans, 3 aaGuns owned by the Americans, 21 infantry owned by the Germans, 7 armour owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 2 artilleries owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Spain
Germans roll dice for 13 armour, 11 artilleries, 10 bombers and 11 mech_infantrys in Spain, round 3 : 18/45 hits, 20.50 expected hits
Americans roll dice for 28 fighters and 1 tactical_bomber in Spain, round 3 : 23/29 hits, 19.17 expected hits
11 artilleries owned by the Germans, 1 tactical_bomber owned by the Americans, 1 armour owned by the Germans, 17 fighters owned by the Americans and 11 mech_infantrys owned by the Germans lost in Spain
Germans roll dice for 12 armour and 10 bombers in Spain, round 4 : 15/22 hits, 12.67 expected hits
Americans roll dice for 11 fighters in Spain, round 4 : 10/11 hits, 7.33 expected hits
10 armour owned by the Germans and 11 fighters owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 2 armour and 10 bombers remaining. Battle score for attacker is 131
Casualties for Germans: 11 armour, 12 artilleries, 1 bomber, 3 fighters, 21 infantry and 12 mech_infantrys
Casualties for Americans: 3 aaGuns, 7 armour, 4 artilleries, 28 fighters, 4 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 2 artilleries and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Tsinghai
Germans attack with 6 armour, 1 bomber and 1 mech_infantry
British defend with 2 armour
Germans roll dice for 6 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 4/8 hits, 3.83 expected hits
Chinese roll dice for 2 armour in Tsinghai, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 6 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Southern France
10 bombers moved from Spain to Southern France
1 bomber moved from Tsinghai to Russia
1 bomber moved from Samara to Russia
2 fighters moved from Novgorod to Russia
3 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Western Ukraine to Belarus
3 mech_infantrys moved from Russia to Belarus
15 infantry moved from Germany to Poland
2 aaGuns moved from Turkey to Iraq
3 mech_infantrys moved from Turkey to Trans-Jordan
6 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Saudi Arabia to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
3 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Turkmenistan to Sikang
1 fighter moved from Volgograd to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
8 infantry moved from Western Germany to France
1 infantry moved from Russia to Smolensk
1 bomber moved from Norway to Germany
Place Units - Germans
1 bomber placed in Southern France
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
2 armour and 1 mech_infantry placed in Turkey
1 infantry and 2 mech_infantrys placed in Saudi Arabia
1 armour, 1 fighter and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 80 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -0.67
AA fire in Norway : : -0.17
Americans : 1.83
Chinese : -1.00
AA fire in Spain : : 2.00
@Sovietishcat +131 point value for the spanish win…going to hurt even the mighty americans!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat +131 point value for the spanish win…going to hurt even the mighty americans!
@wizmark I agree it is starting to smell burnt toast for the allies…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 mech_infantrys moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 mech_infantrys moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
Combat - Japanese
Battle in Kwangtung
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 9/12 hits, 6.33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Anhwe
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from 19 Sea Zone to Japan
5 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Shantung
1 armour moved from Amur to Jehol
Place Units - Japanese
3 infantry placed in Shantung
1 battleship placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : 1.50
Chinese : 0.33
Japanese : 3.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 3x harbour; Remaining resources: 106 PUs;
Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 3x harbour; Remaining resources: 106 PUs;
Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Yunnan to Sikang
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 3x harbour; Remaining resources: 106 PUs;
Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Yunnan to Sikang
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in Novgorod
Americans attack with 3 armour, 3 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 armour, 3 artilleries and 4 infantry in Novgorod, round 2 : 5/10 hits, 3,67 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in Sikang
Americans attack with 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Sikang
Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
4 armour moved from Finland to Karelia
3 artilleries and 6 infantry moved from Finland to Karelia
5 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from 112 Sea Zone to 127 Sea Zone
Place Units - Americans
1 factory_minor placed in Sweden
1 factory_minor placed in Finland
Turning on Edit Mode
EDIT: Adding units owned by Americans to 123 Sea Zone: 9 transports
EDIT: Removing units owned by Americans from 112 Sea Zone: 9 transports
EDIT: Adding units owned by Americans to Iceland: 4 fighters
EDIT: Removing units owned by Americans from Eastern United States: 4 fighters
EDIT: Turning off Edit Mode
3 fighters placed in Norway
3 armour and 3 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : 0,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Szechwan