sure, no prob
DannyDuck716 (Axis) vs Sovietishcat (Allies) +16 2nd Edition Rules game 1
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@Sovietishcat Yea but losing the German Navy really screwed things up. I think Germany is already screwed.
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@DannyDuck716 Germany can be very strong still and you can easily win on the Japan side.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 1 infantry moved from Baltic States to Belarus 1 mech_infantry moved from Novgorod to Vyborg 2 armour moved from Novgorod to Vyborg 2 armour and 1 mech_infantry moved from Novgorod to Karelia 5 artilleries moved from Poland to Eastern Poland 5 infantry moved from Poland to Eastern Poland 5 infantry moved from Germany to Poland 4 armour moved from Germany to Eastern Poland 1 armour moved from Greece to Romania 1 artillery and 2 infantry moved from Yugoslavia to Romania Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Karelia Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 2 armour and 1 mech_infantry in Karelia, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Belarus Germans attack with 2 artilleries and 1 infantry Russians defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 artilleries in Belarus, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 artillery in Belarus, round 3 : 2/2 hits, 0.83 expected hits 2 artilleries owned by the Germans lost in Belarus Russians win with 1 armour and 1 artillery remaining. Battle score for attacker is -8 Casualties for Germans: 2 artilleries and 1 infantry Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 2 armour and 1 mech_infantry in Vyborg, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Vyborg, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Vyborg Germans roll dice for 2 armour in Vyborg, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Vyborg, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 2 armour in Vyborg, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Vyborg, round 4 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Vyborg Germans roll dice for 1 armour in Vyborg, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Vyborg, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vyborg Russians win with 1 armour remaining. Battle score for attacker is -12 Casualties for Germans: 2 armour and 1 mech_infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 2 infantry placed in France 1 infantry placed in France 2 artilleries and 3 infantry placed in Western Germany 3 artilleries and 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3,6,5 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -2.50 Russians : 2.17
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Yunnan to French Indo China Russians take French Indo China from Japanese 1 tactical_bomber moved from Bryansk to Karelia 1 armour moved from Finland to Karelia 1 armour moved from Vyborg to Novgorod 1 armour moved from Finland to Novgorod 1 armour moved from Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Novgorod 1 artillery moved from Belarus to Novgorod 2 fighters moved from Bryansk to Novgorod 1 artillery and 1 infantry moved from Bryansk to Ukraine 1 armour moved from Bryansk to Ukraine 1 infantry moved from Iraq to Syria Russians take Syria from Italians
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Yunnan to French Indo China Russians take French Indo China from Japanese 1 tactical_bomber moved from Bryansk to Karelia 1 armour moved from Finland to Karelia 1 armour moved from Vyborg to Novgorod 1 armour moved from Finland to Novgorod 1 armour moved from Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Novgorod 1 artillery moved from Belarus to Novgorod 2 fighters moved from Bryansk to Novgorod 1 artillery and 1 infantry moved from Bryansk to Ukraine 1 armour moved from Bryansk to Ukraine 1 infantry moved from Iraq to Syria Russians take Syria from Italians Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Novgorod Russians attack with 3 armour, 1 artillery and 2 fighters Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 3 armour, 1 artillery and 2 fighters in Novgorod, round 2 : 2/6 hits, 2,83 expected hits Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 3 armour and 2 fighters in Novgorod, round 3 : 3/5 hits, 2,50 expected hits Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 artillery Casualties for Germans: 1 artillery and 2 infantry Battle in Karelia Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour and 1 tactical_bomber in Karelia, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Ukraine Russians attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Belarus 2 fighters moved from Novgorod to Bryansk 1 tactical_bomber moved from Karelia to Finland 2 aaGuns and 18 infantry moved from Novosibirsk to Samara 1 mech_infantry moved from Sikang to Kansu 1 mech_infantry moved from Bryansk to Baltic States Place Units - Russians 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Russians collect 36 PUs (1 lost to blockades); end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0,83 Italians : 0,67 Russians : 0,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 armour, 2 artilleries, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery moved from Buryatia to Yakut S.S.R. 1 armour moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 armour moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 artillery and 7 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Kwangsi to French Indo China 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 armour moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 destroyer and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 carriers moved from 45 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 2 carriers and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 fighters moved from Anhwe to Yunnan 2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China 1 bomber moved from Kweichow to French Indo China 1 bomber moved from Kweichow to French Indo China Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.83 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in French Indo China Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 mech_infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/9 hits, 4.50 expected hits Russians roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in French Indo China Japanese win, taking French Indo China from Russians with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 armour moved from Shan State to French Indo China 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from Malaya to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 2 artilleries and 3 infantry moved from Shan State to Malaya 2 bombers moved from French Indo China to Philippines 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow 3 fighters moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Malaya 1 armour, 1 artillery and 1 infantry placed in Kwangtung 2 armour placed in Kiangsu 1 submarine placed in 19 Sea Zone 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Russians : 0.67 Japanese : -2.33
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 91 Sea Zone to 119 Sea Zone
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 91 Sea Zone to 119 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in 119 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 119 Sea Zone Americans roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 105 Sea Zone to 110 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Alaska to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 destroyers and 1 submarine placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 artillery, 1 fighter and 1 infantry EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Gibraltar: 1 artillery, 1 fighter and 1 infantry EDIT: Turning off Edit Mode 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0,17 Americans : -1,67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - British 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 91 Sea Zone to 119 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in 119 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 119 Sea Zone Americans roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 105 Sea Zone to 110 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Alaska to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 destroyers and 1 submarine placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 artillery, 1 fighter and 1 infantry EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Gibraltar: 1 artillery, 1 fighter and 1 infantry EDIT: Turning off Edit Mode 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians Combat - British British creates battle in territory 98 Sea Zone Non Combat Move - British 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Persia to Eastern Persia 2 armour moved from Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 2 fighters and 2 tactical_bombers moved from Egypt to Eastern Persia 8 infantry moved from United Kingdom to 109 Sea Zone 8 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 1 fighter moved from 98 Sea Zone to Bryansk 1 fighter moved from Egypt to 98 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 2 submarines placed in 98 Sea Zone Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,17 Americans : -1,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Western Ukraine to Russia 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Southern France Combat - Italians Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Non Combat Move - Italians 1 bomber moved from Russia to Western Ukraine Place Units - Italians 1 artillery placed in Northern Italy 1 artillery and 2 infantry placed in Southern France Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - French 1 destroyer moved from 109 Sea Zone to 125 Sea Zone
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French 1 destroyer moved from 109 Sea Zone to 125 Sea Zone Combat - French Battle in 125 Sea Zone French attack with 1 destroyer; Russians loiter and taunt Germans defend with 1 submarine French roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone French win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Germans : -0,17 French : 0,67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Poland to Baltic States 2 infantry moved from Eastern Poland to Belarus 2 artilleries moved from Eastern Poland to Belarus 2 artilleries moved from Eastern Poland to Baltic States 1 artillery moved from Eastern Poland to Baltic States 2 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 1 armour moved from Romania to Western Ukraine 4 armour moved from Eastern Poland to Western Ukraine 3 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from France to Western Germany 3 infantry moved from France to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Ukraine Combat - Germans Battle in Baltic States Germans attack with 3 artilleries and 5 infantry Russians defend with 1 mech_infantry Germans roll dice for 3 artilleries and 5 infantry in Baltic States, round 2 : 3/8 hits, 2.33 expected hits Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 2 artilleries and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Western Ukraine Place Units - Germans 3 artilleries and 3 infantry placed in Germany 3 artilleries placed in Western Germany 3 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.67
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 35 PUs; Russians buy 1 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Finland to Belarus 2 fighters moved from Bryansk to Belarus
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 35 PUs; Russians buy 1 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Finland to Belarus 2 fighters moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 infantry Russians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 5/7 hits, 3,00 expected hits Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - Russians 1 armour moved from Karelia to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 2 fighters moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Bryansk 5 artilleries and 5 infantry moved from Russia to Bryansk 1 armour and 1 artillery moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Kansu to Yenisey 18 infantry moved from Samara to Novosibirsk 1 armour and 3 infantry moved from Kansu to Novosibirsk 2 aaGuns moved from Samara to Russia 1 infantry moved from Syria to Trans-Jordan 1 artillery moved from Northwest Persia to Caucasus 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 1 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 2,00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 4 artilleries and 5 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone 1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory 3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 61 Sea Zone 3 artilleries and 3 infantry moved from 61 Sea Zone to South Australia 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 3 destroyers moved from 35 Sea Zone to 54 Sea Zone 1 carrier moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 37 Sea Zone to 56 Sea Zone 1 carrier moved from 37 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 56 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Malaya to Shan State 1 armour moved from Malaya to Shan State 1 armour moved from Kwangtung to Yunnan 1 armour moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour, 1 artillery and 6 infantry moved from Shensi to Kansu 5 fighters and 2 tactical_bombers moved from Kweichow to Kansu 1 armour moved from Kweichow to Kansu 1 artillery and 1 infantry moved from Kweichow to Yunnan 2 armour moved from Kiangsu to Kweichow 3 destroyers moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Western Australia Battle in Northern Territory Battle in Queensland Battle in South Australia Battle in Kansu Japanese attack with 2 armour, 1 artillery, 5 fighters, 6 infantry and 2 tactical_bombers Chinese defend with 1 fighter and 10 infantry Japanese roll dice for 2 armour, 1 artillery, 5 fighters, 6 infantry and 2 tactical_bombers in Kansu, round 2 : 5/16 hits, 6.33 expected hits Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 2 : 1/11 hits, 4.00 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 armour, 1 artillery, 5 fighters, 5 infantry and 2 tactical_bombers in Kansu, round 3 : 3/15 hits, 6.17 expected hits Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 3 : 3/6 hits, 2.33 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers in Kansu, round 4 : 6/12 hits, 5.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Queensland from ANZAC, taking South Australia from ANZAC, taking Kansu from Chinese with 2 armour, 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 6 infantry Casualties for Chinese: 1 fighter and 10 infantry Non Combat Move - Japanese 5 fighters and 2 tactical_bombers moved from Kansu to Kweichow 1 armour and 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Malaya 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 1 bomber placed in Japan 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese : -1.67 Japanese : -4.17
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 5 bombers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from Gibraltar to Southern France 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Southern France 1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 4 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland 1 bomber and 2 fighters moved from New South Wales to 54 Sea Zone