scramble orders?
ok, a new game has started
may the better strategist wins
Godspeed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 submarine moved from 122 Sea Zone to 106 Sea Zone
Combat - Russians
Battle in Karelia
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Smolensk
1 aaGun, 4 artilleries and 6 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 tactical_bomber moved from Karelia to Bryansk
2 artilleries and 2 infantry moved from Novgorod to Archangel
1 aaGun moved from Belarus to Archangel
1 aaGun, 3 artilleries and 18 infantry moved from Belarus to Smolensk
2 fighters moved from Szechwan to Russia
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 factory_minors and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 6 Sea Zone to Iwo Jima
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Java
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 4/6 hits, 2.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 4/9 hits, 3.17 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam
2 fighters moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 transport moved from 37 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 factory_minor placed in Manchuria
2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0.83
ANZAC : 0.00
Chinese : 0.00
UK_Pacific : -0.67
Japanese : 3.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 factory_minors and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 6 Sea Zone to Iwo Jima
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Java
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 4/6 hits, 2.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 4/9 hits, 3.17 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam
2 fighters moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 transport moved from 37 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 factory_minor placed in Manchuria
2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
Combat Hit Differential Summary :
Americans : 0.83
ANZAC : 0.00
Chinese : 0.00
UK_Pacific : -0.67
Japanese : 3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 17 Sea Zone to Wake Island
2 carriers moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Wake Island
1 infantry moved from Southeast Mexico to Central America
1 armour and 1 mech_infantry moved from Central United States to Central America
1 infantry moved from Western United States to Central United States
3 fighters moved from British Guiana to Gibraltar
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
Place Units - Americans
1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 10 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 0/11 hits, 2,17 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/8 hits, 2,83 expected hits
3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1,67 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 3/8 hits, 2,83 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Yunnan, round 4 : 1/6 hits, 2,17 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Yunnan, round 5 : 1/6 hits, 2,17 expected hits
1 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Chinese: 8 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -4,00
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 17 Sea Zone to Wake Island
2 carriers moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Wake Island
1 infantry moved from Southeast Mexico to Central America
1 armour and 1 mech_infantry moved from Central United States to Central America
1 infantry moved from Western United States to Central United States
3 fighters moved from British Guiana to Gibraltar
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
Place Units - Americans
1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 10 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 0/11 hits, 2,17 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/8 hits, 2,83 expected hits
3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1,67 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 3/8 hits, 2,83 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Yunnan, round 4 : 1/6 hits, 2,17 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Yunnan, round 5 : 1/6 hits, 2,17 expected hits
1 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Chinese: 8 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from British Guiana to French Equatorial Africa
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from United Kingdom to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_Axis
1 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to French Guiana
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
1 destroyer moved from 86 Sea Zone to 88 Sea Zone
1 destroyer moved from 106 Sea Zone to 88 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French West Africa
Battle in Iraq
British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/6 hits, 2,17 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking French West Africa from Neutral_Axis, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from 99 Sea Zone to Egypt
Place Units - British
1 destroyer and 2 submarines placed in 98 Sea Zone
1 airfield placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
British : -1,50
Chinese : -4,00
Neutral_Axis : -0,67
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Baltic States to Belarus
1 bomber moved from Romania to Belarus
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Belarus, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Tunisia to Algeria
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
2 aaGuns, 2 artilleries and 3 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 infantry moved from Southern France to Northern Italy
1 bomber moved from Belarus to Eastern Poland
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer, 1 fighter and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0,00
ANZAC : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer, 1 fighter and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,00
ANZAC : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
5 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 bomber moved from Western Germany to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Germans
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Karelia
Germans attack with 1 bomber and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 5 infantry in Karelia, round 2 : 2/6 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 10 armour, 3 artilleries, 14 infantry and 12 mech_infantrys moved from Baltic States to Belarus
1 armour moved from Poland to Belarus
2 artilleries and 10 infantry moved from Poland to Eastern Poland
1 artillery moved from Germany to Poland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Karelia to Eastern Poland
2 fighters moved from Western Germany to Belarus
3 tactical_bombers moved from Western Germany to Belarus
1 infantry moved from Romania to Bessarabia
3 infantry moved from Bulgaria to Romania
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Algeria to Southern Italy
Place Units - Germans
6 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
5 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 bomber moved from Western Germany to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Germans
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Karelia
Germans attack with 1 bomber and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 5 infantry in Karelia, round 2 : 2/6 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 10 armour, 3 artilleries, 14 infantry and 12 mech_infantrys moved from Baltic States to Belarus
1 armour moved from Poland to Belarus
2 artilleries and 10 infantry moved from Poland to Eastern Poland
1 artillery moved from Germany to Poland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Karelia to Eastern Poland
2 fighters moved from Western Germany to Belarus
3 tactical_bombers moved from Western Germany to Belarus
1 infantry moved from Romania to Bessarabia
3 infantry moved from Bulgaria to Romania
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Algeria to Southern Italy
Place Units - Germans
6 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 aaGun
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Bryansk to Novgorod
2 fighters moved from Russia to Novgorod
2 infantry moved from Archangel to Novgorod
2 artilleries moved from Archangel to Novgorod
1 submarine moved from 106 Sea Zone to 91 Sea Zone
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
AA fire in Novgorod : 0/3 hits, 0,50 expected hits
Russians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/7 hits, 3,00 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Novgorod, round 2 : 4/5 hits, 1,67 expected hits
2 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 artilleries owned by the Russians lost in Novgorod
retreated to Novgorod
Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Germans: 1 aaGun
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 10 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 2/17 hits, 2,83 expected hits
Japanese roll dice for 1 aaGun and 10 infantry in Manchuria, round 2 : 3/10 hits, 3,33 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 14 infantry in Manchuria, round 3 : 2/14 hits, 2,33 expected hits
Japanese roll dice for 9 infantry in Manchuria, round 3 : 2/9 hits, 3,00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 12 infantry in Manchuria, round 4 : 2/12 hits, 2,00 expected hits
Japanese roll dice for 7 infantry in Manchuria, round 4 : 3/7 hits, 2,33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 5 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 5 infantry in Manchuria, round 5 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 6 : 2/8 hits, 1,33 expected hits
Japanese roll dice for 4 infantry in Manchuria, round 6 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 7 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 7 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 8 : 2/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 9 infantry
Casualties for Japanese: 1 aaGun and 10 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
10 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Tambov
3 artilleries and 24 infantry moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
2 aaGuns moved from Amur to Manchuria
1 infantry moved from Bryansk to Smolensk
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,4,2,6
Russians collect 32 PUs (2 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2,33
Russians : -2,67
Japanese : -3,67
AA fire in Novgorod : : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour, 2 artilleries and 1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Szechwan
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 3 artilleries, 1 bomber and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber and 1 mech_infantry in Szechwan, round 2 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 3 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Szechwan to French Indo China
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Guam to Philippines
1 tactical_bomber moved from Guam to Shantung
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
5 infantry placed in Japan
Japanese undo move 3.
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 infantry and 5 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from Central America to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 bomber moved from Wake Island to Eastern United States
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - Americans
1 carrier and 5 transports placed in 101 Sea Zone
1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 infantry and 5 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from Central America to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 bomber moved from Wake Island to Eastern United States
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - Americans
1 carrier and 5 transports placed in 101 Sea Zone
1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield, 2 marines and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 infantry moved from Egypt to Alexandria
1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from French Equatorial Africa to Gibraltar
Combat - British
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Suriname to French Guiana
2 fighters moved from United Kingdom to Morocco
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
2 marines and 1 tactical_bomber placed in Egypt
1 airfield placed in Gibraltar
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
British : -1,67
Italians : -0,67
Chinese : -0,17
Japanese : 0,67
one moment
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 infantry and 5 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from Central America to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 bomber moved from Wake Island to Eastern United States
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - Americans
1 carrier and 5 transports placed in 101 Sea Zone
1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield, 2 marines and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 infantry moved from Egypt to Alexandria
1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from French Equatorial Africa to Gibraltar
Combat - British
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Suriname to French Guiana
2 fighters moved from United Kingdom to Morocco
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
2 marines and 1 tactical_bomber placed in Egypt
1 airfield placed in Gibraltar
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Morocco: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1,67
Italians : -0,67
Chinese : -0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 artilleries and 3 infantry moved from Tobruk to Libya
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Tunisia to Libya
3 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Romania to Belarus
1 bomber moved from Eastern Poland to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
Non Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 53 Sea Zone
1 fighter moved from 53 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :